vemelemel
2022
2010
2024
2017
This review contains spoilers
(This was just really written to gather my thoughts after completing it, so it might be a bit rough but thank you regardless for taking a peek)
Take should take life one step at a time, because if you overthink everything, it'll become impossible to move forward. However that isn't to say you shouldn't give your actions any thought because, of course, your actions hold weight, and that weight will pile up without you realising. That ratio between both of these is something unique to everyone.
To fit in with others may require you to embrace others over your own self, forgoing your thoughts and risking losing yourself. And, to solely embrace one's purpose over others is equivalent to an obsessive loop of minimal thought and only feeling. In both cases life is streamlined when led without a lead. However if a lead were discovered, they must bear the weight.
Unironically shifted the way I viewed the medium. It's effective use of metafiction really surprised me with the story engaging myself more than other games in the genre. It's especially impressive given its original release in 2013 making it a predecessor to the popular modern meta-narrative genre.
Take should take life one step at a time, because if you overthink everything, it'll become impossible to move forward. However that isn't to say you shouldn't give your actions any thought because, of course, your actions hold weight, and that weight will pile up without you realising. That ratio between both of these is something unique to everyone.
To fit in with others may require you to embrace others over your own self, forgoing your thoughts and risking losing yourself. And, to solely embrace one's purpose over others is equivalent to an obsessive loop of minimal thought and only feeling. In both cases life is streamlined when led without a lead. However if a lead were discovered, they must bear the weight.
Unironically shifted the way I viewed the medium. It's effective use of metafiction really surprised me with the story engaging myself more than other games in the genre. It's especially impressive given its original release in 2013 making it a predecessor to the popular modern meta-narrative genre.
1999
2020
This game harbours some of my favourite characters, but has a large disconnect between the world and its stories. After playing for nearly a year, the gameplay loop has gotten too repetitive and even more so with the limited resin system. It could take an entire day to upgrade one character talent/ascension, maybe even a week or more. And the lack of more replayable content kinda undermines this grind, as if Genshin wants you to just grind for the sake of grinding, and starves you on resin to entice you to make a purchase.
It really sucks since I enjoyed the story and ADORE the music, but the hype and fun has worn off a ton to the point where boredom outweights curiosity. There's only so many times I can do daily commissions without even knowing what I'm saving primogems for.
It really sucks since I enjoyed the story and ADORE the music, but the hype and fun has worn off a ton to the point where boredom outweights curiosity. There's only so many times I can do daily commissions without even knowing what I'm saving primogems for.