❝ This is my first and last game.
After that. I've decided to keep
on living.
Because even someone worthless has
at least a part of a soul.
That is how people live.
That's what I've finally learned
after living "everyday life"
in this world.
Even without hope. even in
great fear.
even when continuing to drag along
that which no longer has any value.
one can go on living.
Specifically because of our
imperfections. ❞

SPOILERS FOR THE WHOLE GAME

When I first played the remastered version some months ago, I thought it was a pretty ok game and continued with my life. But for some reason, the game stuck in my mind for a long while, like it had something special in it that I couldn't wash off. Now, it allured me to play the original version this time.

After playing Yakuza 2 and comparing the two, you can feel how important this game was for the series. I have yet to play Kenzan, and I know it was the first step in introducing this saga to the more realistic approach using the PS3 engine. But from what I've seen from it, Kenzan walked so Y3 could run. This game reimagined the whole aesthetic. Kamurocho goes from this gritty, dark, kinda noir vibe that PS2 games had to a sharp, stylish, and more flashy design. The city is more dazzling than ever and adding that it was the one to introduce minigames (a whole lot of them) makes up for this "Sleepless Town" essence. Kamurocho is just a LOT of fun to be running around.

-- Narrative --
My main problem with the game is the overall writing of the criminal plot. Coming from Yakuza 2, which manages to maintain its mysteriousness, unwrapping little by little and keeping you engaged with meaningful events, this one was kind of a letdown. The premise is so interesting, but it could have been handled a lot better. All the enigma and threat that Joji represented as a character ends up disappearing since he's just... a good guy👍; They don't even try to give both Joji and Kiryu more time on screen, to at least poke at the wound of a living picture of the most important person in his life that passed away being there, someone that knew more of him, get that emotional side of Kiryu, no.
Also, the lack of Black Monday presence throughout the game and the way they don't really show or try to create a menacing aura around the organization makes you not really care that much about all that stuff at the end not gonna lie.
Anyway, I'm not going to expand much else into it. The ending, though... I really, really like it since it makes a certain parallel with the previous 2 games in terms of Kiryu's existential journey and makes it feel like the actual END of a trilogy. Yeah, I know it sounds crazy, but hear me out. Even if it's not intentional, when I realized this, I was kinda blown away.

Both in Yakuza 1 and 2, Kiryu's afterward moments after dealing with the "main" conflict of the plot, usually ending in tragedy, he gives up; We tend to see a very stubborn, angry Kiryu that makes his way through purely with this raw violence, not really thinking things twice and is given either a reason or another chance to live by someone else. In Yakuza 1, he loses all the most important bonds of his entire life, destroyed by the yakuza world, Reina, Shinji, Nishiki, Kazama, and Yumi. Staring silently at the void, prefers to get arrested for life since nothing is left for him out there, nothing worth living. Date reminds him of Haruka. Try living for the girl.
He decides to keep going.
In Yakuza 2, he doesn't even try to escape, in this case, Kaoru reminds him ... Haruka is waiting for you, but even so, he accepts that she will never be safe with him. After all, she has been kidnapped multiple times for his past and constant engagement with the Clan's activity, so he decides to just die, right there, while everything blows away. He knows Haruka will be safer with someone like Date by his side. Even so, Terada, the very person who betrayed him "gives" him another chance to live, one that he would not regret.

In Yakuza 3, you can feel all of this in Kiryu's character, the way he talks to people, to his children, he's full of hope and wisdom from a very rough life, and he's finally trying to live a real life, one away from the yakuza, and he tries to pour all of his knowledge, values and experiences into his kids to give them a better life, one that he never had.
The situations in Morning Glory are kinda silly, and a lot of times oddly specific; But every time, at the end of these little mundane problems, Kiryu's speeches hit you in the gut, because they are messages filled with such love and a kind of complexity that surprises you coming from him, a very flawed man. Every time Kiryu watches his kids do good, smiling, it warms my heart.
I didn't remember Rikiya's death scene being so well done, I honestly think it is one of the more memorable scenes RGG has done, even if his sacrifice is not that "well" staged. First time in the whole saga Kiryu completely breaks down as he cries and his voice cracks, yes he also cries when his father dies but, this time is so much stronger as if a channel of all his reprimed emotions hit him at that specific moment like a fucking train; I also think this moment is particularly sad since his death represents a direct consequence of his yakuza past getting up to him, he remembers he can't escape and all his loved ones can be taken away from him.
Mine acts as a "what Kiryu could have been." You could even say he's the personification of Nishiki, and he's standing in front of him, once again, but Kiryu is not the same. He has grown; now it's his time to give purpose to someone's life, and he does, resulting in what we see as Mine's ending. He thinks he's too far gone to keep living but decides to end it all with a pure reason not born from hatred.
This game has an odd connection to blood relationships and orphans. Kiryu is an orphan, Mine is an orphan, obviously, all his children are orphans. An orphan is a representation of a human being left stranded, deprived of the first connection to LOVE that a person CAN (not always) have, Mine is a representation of one possible outcome, resents others, resents relationships, and is distrustful since he was taken away of this so early in life. Kiryu on the other hand, recognizes this fact and builds bonds around him, he had the luck of always having caring people by his side. ODDLY SIMILAR TO GAARA AND NARUTO... wtf, crazy.

Kiryu is stabbed at the end; he falls on the ground as he bleeds, staring at the sky, with the possibility of just dying right there. And that's when he says, "Even in your final moments, you can still learn to believe in someone." I know this is directly related to Mine, but I think he's at peace because now he has something to live for, and he won't surrender like he has done when facing death. He smiles; he has a family waiting for him at Morning Glory. All is going to be okay.


Flower, sun and rain it's amazing. being my first Suda game I started it with big expectations based on all the praises Grasshopper studio gets BUT at the same time not knowing at all what this game would deliver, and DAMN. It does deliver.

I think this is the weirdest game I gave 5 starts not because of the tone of the game itself, (even tho it is weird) but because the scope of it is pretty simple and narrow, but it's such a perfectly encapsulated experience, so unique that I couldn't give this one less.

The look of Lospass island pierces your eyes immediately, full of vibrant colors everywhere. Green, blue, red, yellow, pink, all distributed in these paradisiacal scenarios where you somehow feel that it should be buzzling with life, but it is not, it is completely empty, just the sound of the waves, wind and birds as you run. This made me feel like I was walking around in a weird fever dream, all seems unreal but at the same time it is as you would imagine a paradise. It makes all the walking worth it; I didn't get bored when running all sweaty around Lospass dreamy aesthetics at all. I love how Sumio's outfit doesn't match with the vibe at all, these contrasts make him stand out like in a good way.
I find funny that this game being the sequel to TSC, game which is all grim and obscure in its aesthetic, just twists this fact and goes all the way to a flashy paradise look, love it!

As I said before, it is a fever dream, and this doesn't stop just at the view, but it leaks into the people, every encounter is surreal, we limit ourselves when talking to strangers, we have lot of mental rules that ties together to a complex system that runs at every interaction. Here there is not, well, at least to everyone but Sumio. Honestly, I can't wrap my thoughts to describe the dialogue, but it's filled with this wittiness that makes it so engaging, sometimes ironic, sometimes poetic, sometimes ridiculous, sometimes hilarious.

I didn't play TSC nor 25th Ward so ik I'm missing a lot of context to enjoy the plot and world-building EVEN more but i like it just as it is, a mysterious plot that gives you little hints throughout the whole game to keep you engaged and then it just fucks your brain in the best way possible at the very end.

I'm not lying when I say that after beating this game, I've been listening to the OST nonstop throughout the weeks, they accomplished fleshing out the paradise Lospass essence greatly, mixing this classical/famous melodies and making it their own, like, you sometimes compare the original and they barely sound like the same song, because they use the main melody and build over them to give it their own personality, their own touch, music achieves to fusion with the ambience unscathed .
It reminds me of drakengard and how it does this for its own chaotical purpose.

GAMEPLAY...the gimmick is really fun, the idea of searching through the whole guidebook and how you become paranoid of every number you read and how to tie them to an answer is cool. some were oddly specific, and I broke my brain too much but the feeling after seeing 'HIT' is worthwhile.

AND

I'm so Sumio coded... fr 🚬...

Kurohyō

Okay, just beat kurohyō, and I did not expect to love this game as much as I did.
Firstly, Ukyo, such an original character, they nailed this depiction of a punk aggressive teenager but also mixing it with other interesting traits, introvert, explosive, distrustful, ignorant, no purpose but completely raw emotion.
I can see him as a real eighteen-year-old kid whose life has been tough, Tatsuya just feels so natural and human.

I think I resonate with the character a lot since his arc delves the same topics as my favorite manga of all time (Vagabond).
This usage of violence as a resource to survive, the only thing he knows and how the fucked situation he finds himself into helps him mold his fists into something meaningful, what Yuki calls "fists with emotion." and how it can transmit something more than rage.
To give a philosophy to your fists and the reason you fight is what the game primary delves into, and even if it's not VAGABOND's level, I loved it. You can see how with every fight he surpasses, he changes.
Understanding that surviving isn't the only approach to life.
Understanding strength can carry a message, emotions, knowledge and that it can be transmitted.
Understanding that fighting with a purpose changes the way you see yourself and everything around you.
Understanding how the person in front of you feels, how they struggle.

The moment in which Tenma tells Ukyo how he really cared about him... Ukyo's face.... really well drawn, and the voice acting was super fitting, you could tell how something sparked inside him, a purpose, something genuine to live for.
I really love how from that moment forward you can tell Ukyo's behavior subtly changes, starts thinking about others (Tenma, Saki, Taizan, Takenaka, Hyūga) in a caring way, abandoning this mistrust of him.
Starts saying thank you, sorry, expressing his ideas to other, you can REALLY note the differences, the Saeko scene at the bar ends remarking this fact beautifully.

Taizan...or Nogi.... I think more dialogue/cinematic between them would have done them good to make that bond stronger, making that final revelation much more emotional, but it's great regardless.
You can judge Nogi, and you would be on your right, he did bad, and the game doesn't want to excuse him, Ukyo obviously resents him, and the game doesn't want to force a father/son relationship, it feels natural.
The fact that the time Ukyo spends on dragon heat serves as that father/son time Nogi never gave to him, looking back, the old man trying to talk and teach him in every scene makes it more emotional.
I also like how Kuki is firstly presented as an antagonist but little by little he seems more morally grey, learning how he refused to commit arson and that he actually had a meaningful dream, desire, motive
(whatever you wanna call it) about dragon heat and Tatsuya.
His final scene... seeing how Ukyo accepts carrying his will of winning, like some type of impossible bond gets forged right there.... powerful!!!!!!!!!1

The antagonist ...... well ...... with Nagoshi it's usually a hit or miss, and this time is mostly a miss ....
I don't really care for him and his cliché villainous personality nor his pupil (zero screen time also.)
I think it makes a good parallelism between them and Ukyo/Nogi since both poured their knowledge on their respective "youth vessel", one carrying authentic violence, the other carrying authentic strength.

The plot itself was really thrilling tbh, gave me this yakuza 0 - yakuza 2 vibe that I love, lot of mystery, detective/noir thingy, gritty and grounded events (yes Osaka castle is not real) that unfolds naturally throughout the story.

Music was incredible, really transmits this underground street fight vibe, with that angry teen essence, it reminds me of how SH3 OST a lot of times sounds like what a teenager like Heather would listen to, probably was the idea here too.

I enjoyed the combat more than any yakuza game until now, if u play the game hard mode you can really feel the tension and rush of a real street fight.