4 reviews liked by wife_cake


rlly good and unexpected in how it deals w romantic relationships between men and women. specifically the idea of societal pressure making u feel like u have to dumb urself down for a romantic partner. v cool to see a complex and overtly feminist take in le funny egirl game.

wasn’t it rlly strange and also a bad moment in time for those couple of years where belle delphine was socially relevant

honestly one of the most lived in worlds ive ever experienced in a more linear level by level type of game. rlly appreciate how fleshed out and real everything feels and how truly ambitious this is. love how bright the gore in this looks and how often there’s rlly impressive and genuinely beautiful set pieces and levels. rlly casually cruel and oppressive atmosphere which is like rlly special given the fact that the story is never too self serious. just way too hard for me to finish lmao😖

remedy by way of ubisoft lol,, rlly just very dry and boring in a way remedy never is,, idk if a studio like that should have a budget like this. feels so modern triple a game core fucking bloated game w like infamous games tier combat which who was rlly clamoring for that to come back in style,, lame confusing interconnected map. idk missing all the style and swag that prev remedy games had esp in regards to its main character, max and alan instantly recognizable and at least partially sympathetic,, they seem real and human even w tech that was obv more limited. but jesse never once felt human to me,, feels like modern superhero movie quippy girl and that’s just so boring to me. and why is she a girl what specifically about her is so diff from max or alan or rlly any video game character that is oh so sad oh so tragic,, blank slate ahhh character..idk shit is boring I bounced off after five hours. remedy asleep at the wheel frfr and house of leaves seems like infinite jest for ppl that suck even more somehow. on that pseud type shit. zzzzzzzzz

“Were there souls at all? Was there really a naked, invisible little version of himself hiding under his skin, so valuable to Heaven and Hell that each would send emissaries down to fight for it?” - Between Two Fires

Why preserve Sanctuary? Or care at all about the souls that inhabit it? The question plagues Diablo IV's two demigods/demons, Inarius and Lilith, while your goody two-shoes player-character gets caught up in their bullshit. The place is a dump: goatmen descend on anybody who strays more than 20 feet from a village; everyone has to choose between two or three cults; missing family members abound.

Inarius, in full divorced dad mode, wants to scrap his creation and jet off to Heaven to start over. Lilith has better and more interesting ideas for renovating the place. I found myself wishing for her to succeed (or, just once, to squash me like a little bug? Isn't that what the perverts at Blizzard designed her to do?)

By design, Lilith and my rogue had to be at odds: Diablo never provides much player agency outside of clicking enemies and adding numbers together. At least the clicking and adding is fun and re-playable, and the world design (not to mention cutscenes, voice acting, music) is high-budget maximalism: this is the first Diablo game where I failed to bounce off to more productive pursuits. I kept clicking. Or, eventually, kept enjoying a pretty nifty controller layout that sometimes tricked me into thinking I was playing an action game.

But do you actually have a soul when you play this game? Does Blizzard care what happens to your soul when you spend $100 on horse armor? Of course they don't. Your soul isn't what's valuable; it's your time. The live service stench of it all, like a bloated corpse just off screen, is best ignored...pinch your nose and enjoy and finish the campaign just before it, and you, explode into rotten gas.