Moreso a review of it’s story mode: I think it’s HEAVILY underrated and doesn’t get the respect it deserves. Having shorter levels makes them stand out more and are a joy to speedrun especially with the amiibo challenges that spice things up enough to make the experience totally unique.

A DLC that while I was looking forward to, did worry me with how i’m usually not the biggest rougelike fan. But with its cool aesthetic and charming characters really did warm up to me over time. It does get compared to it’s older expansive sister but I think it stands on it own perfectly fine.

probably the best classic sonic, to absolutely no surprise. alot of the classic games suffer from “oh god that level” but this game never really falls into that trap until the very end, its very consistent throughout and i love it for that.

i’m a very new m&l fan so i have no nostalgic bias towards these games. a couple years ago i decided to finally play through them all. LOVED the original trilogy to bits but something about dream team felt… off? it felt too slow, messed with my muscle memory i’d gained over the last 3 games and it didnt feel right. I shelfed it for a year or so and grew a bitter resentment towards it, saying it ruined the series and never got what made people love it…

until people got on my ass about it i decided to give it a second chance, see it through to the end to see if it was truly worth the hype. my answer? its GOOD. but i wouldnt consider it on par with the original trilogy. its a game with stellar world building with the pillos, zeekeeper and antasma. its amazingly fleshed out and i got really interested to its story. but the pillo kingdom itself feels very… bland? it uses the grass, desert, beach, jungle etc locations mario fans are used to but shakes it up in a way that doesnt really change it all THAT much. the gameplay however is where the game faulters hardest. it’s the same m&l you know but with weird motion and confusingly inconsistent input commands?? why would i use bye bye cannon when jet board is right there and does more damage? (granted this could be a nonissue because its been a while since i played the other games but idk)

the dream world itself is interesting in concept but doesnt really do much for me in terms of gameplay, its just very uninteresting puzzle solving mixed with fun luiginary effects, i like pulling on his mustache and making him sneeze, plus luigi’s character arc towards him being more confident… while done before was super nice to see :)

the main area where this game shines for me is the giant battles!!! oh my god these are soooo good, the spectacle of it all is magnificent! the bowser fight ESPECIALLY was great for someone like me who loves BiS to bits. plus the zeekeeper fight and the giant town robot were probably luigi at his coolest. while basic in gameplay the pure spectacle of it alone easily made going through the game worth it, just to see how cool it could get.

me personally, i wouldnt blame you if you skip it but if you decide to see it all the way through, you’re in for a pretty fun time with cool characters and a cool setting.

sonic didnt have a rough transition into 3d, actually.

This game is like they saw that one part in chemical plant in sonic 2 where sonic goes so fast he outruns the camera and went “… we can do that.”

I think it’s both better AND worse than 1’s story mode. The levels are honestly too long? 5 minutes each for every level sounds nice at first but then it stacks and you just feel burned out by the end of it and want to move onto the other ones. BUT the greater variety of things to do makes you keep playing and try different levels! until you 1,000% it and waste all of your time.

Widely considered splatoon’s magnum opus for very valid reasons. it was a complete change up from what they did before and while it’s story leaves much to be desired especially considering the changes to the script… it still stands as the best in most fans and even my own eyes.

A very VERY solid 2D platformer that stands toe to toe with the mario games released before and after it, while also not being perfect in every way and 100%ing it is a certified way to Go Insane. It still is overall a great time with a beautiful ending.

this game’s biggest issue is that it doesn’t really know when to end? like its the same length as every other yoshi game but it feels like a damn marathon to go through. charm and a good artstyle can only take you so far.

Probably one of the best indie 3D platformers ive played. not my favorite but it definitely gets up there, however i cant shake the feeling something felt off about the game? the levels were great and the movement is phenomenal but i didnt care for any of the characters and the bosses were all incredibly underwhelming. it has the skeleton of a 10/10 but it just feels like a 7 or a 8. which isnt bad mind you but it feels like it’s ceiling could go way higher.

i mean i tried to like it as much as i could, i love the story and character interactions but the game could not keep me invested to save its damn life. its a game i want to love but really cant

the ending for this game hadnt made me feel a way i felt since specter of tourment and thats saying ALOT.

this is the most nothing burger game ever, literally nothing happens in this game it just. exists

It basically takes both gameplay styles and tries to mesh them into this weird… best of both worlds situation where you get the selection variety of OE but the platforming of Valley and it doesnt? work? like for the most part you’ll just be using hero shot just so you can use smallfry and even then it’s so short you can just breeze by in about an hour or so.

the grizz reveal however is incredible and still is the best final boss in splatoon dont @ me.