組手したり、暮らじたり
早食い競争したり、演じたり
いかにも、帝劇から巴里まで・・・
こんな短い間に、
感情の嵐が
吹っ飛ばす心ゆえに、
慕う。

𝙐𝙉𝙍𝙀𝙋𝙇𝙄𝘾𝘼𝙏𝘼𝘽𝙇𝙀 𝘽𝙔𝙂𝙊𝙉𝙀 𝙍𝙊𝙈𝘼𝙉𝘾𝙀

even if it has a wonkier narrative and isn't quite as good as the second game, the game is still fantastic. all the paris members are wonderful and the ride never lets up.

This is straight up the "second season" of the anime with all the gags, drama and mindfuckery seen in that original anime. Its fantastic and I love it, but hooo boy not all routes were made equal. I don't know if it was a problem with budget or deadlines, or a case of the writers just being meanspirited, but several characters are locked to having unavoidable bad ends where you'd think there'd be a choice at the end but no, nothing. Not that this is a major complaint per-se, but it definitely rubbed me the wrong way seeing fan favorites get all the content they do compared to some of the more unfortunate heroines. Either way, its awesome, just don't go in thinking this is a dating sim or a romance vn cause its really not. (Play the first, albeit slightly mediocre, saturn VN for that)

琉球で
満月の下へ
抱きしめて

𝙐𝙉𝙁𝙊𝙍𝙀𝙎𝙀𝙀𝙉 𝙀𝙈𝙊𝙏𝙄𝙊𝙉𝘼𝙇 𝙄𝙉𝙏𝙄𝙈𝘼𝘾𝙄𝙀𝙎

お転婆と
恋愛や愛着
幸せだ

𝙉𝙊𝙉𝙎𝙏𝙊𝙋 𝙄𝙉𝙁𝙄𝙉𝙄𝙏𝙀 𝙄𝙈𝙋𝙍𝙀𝙂𝙉𝘼𝙏𝙄𝙊𝙉

Crash Bandicoot if it were a JRPG with minor Tamagotchi-like mechanics.

The game itself is relatively short and clearly low budget in pretty much all facets of the game. I think the game works so well because of its simplicity. Running and jumping throughout the levels and slowly developing your pet monsters works well enough, and the soundtrack (comprised of 90s DNB, moody ambience and cozy JRPG town music) really made the experience so much more memorable. The game is filled with neat little ideas. Lots of small moments in either gameplay or narrative that made the experience tons of fun.

Its not perfect, your pet monsters get stuck behind walls on occasion and much of the mechanics present could use with serious expansion. The narrative itself still reads half-finished and rushed. But there's still some solid character moments present in the game and some reaallly nice subtle details tucked away in the corner.

The game is a seed of a truly amazing game that doesn't exist but I love the game regardless. Would recommend it if you like games like Klonoa, since it'll scratch that same itch.

Neat music and graphics. Gameplay feels stiff and awkward. Cool stuff, just not particularly great.

Peak megaten. I love quite possibly everything about this game and I can't express my adoration for it into words. Soul Hackers has better gameplay and has much of the same appeal in a different setting, but I prefer the original just by a hair.

A mediocre tie-in vn to a fantastic anime. Its got some problems even if you're going into it as a fan of the show expecting cheap (but enjoyable) fanservice. Even with fluent Japanese the actual romancing comes across as a bit trial and error, and most of the scenes are largely disconnected from an overarching narrative and take place with the character of your choice roleplaying in a VR simulation. Their personality still shines through those scenes and you still have an acceptable amount of banter outside the VR room but it left me wanting more than I got. Your enjoyment of the game will depend on how much you like Nadesico's characters and how much you want to r o m a n c e them.

As for me, I got a kick out of some of the routes and felt funny at several points while r o m a n c i n g my precious pun-loving weirdo. I liked Izumi a lot a lot despite her limited contributions in the show itself but the game helped in cementing her as one of the GOATS. (Again, despite the various flaws within the storytelling.) I ended up pretty satisfied with her ending (and a bit empty inside) even if it took me a repeat playthrough to get it.

But yeah, if you love Nadesico and can understand Japanese, go for it. Otherwise, I mecha-n't recommend it. (hehe)

One of a kind. Oozing personality, the game has a cynical sense of humor with rich atmosphere and music that only compliments the tight and fun gameplay. While there's been sequels and imitators, none of them quite replicate what made this game so special. The only nitpick I have with it is just how tedious some of the later levels can be, especially the final mission. Other than that, couldn't recommend enough.

A poorly designed SRPG with (mostly) awful music, no budget, mediocre gameplay and a pretty solid story with a bittersweet ending. The base gameplay largely revolves around unlocking new forms (which are all useless save one that carries your team) while fighting the same two or three enemy types till the very end. The game itself has some pretty solid illustrations and seeing all these monster designs (despite being a total mess visually) was a treat. The animations, while crude, for the finishers were still cool (even if you couldn't skip them) and had 90's action anime charm to them. The worst thing a SRPG can do, in my opinion, is make it so you have no viable strategies to beat a stage outside of one very specific path the game developers allow you to take and this game commits to this twice by the ending stages. Something about being soft-locked and forced to restart the entire game over something you had no chance of knowing about from before gets me very upset, and while I didn't get soft-locked by the game I got very close to it - too much so for my liking. At any rate, I was charmed by the game's story and characters enough to finish it. The game's ending turned out to be more bittersweet and memorable than I expected it to be. Its still low-budget but they really didn't pull their punches when hitting the more emotional notes of the ending and it definitely left an impression. I can't recommend this game to anyone save maybe diehard tokusatsu fans who really want to see a bunch of cool 90's pngs punching each other; But even so I can't help but still feel just a smidge sentimental when reflecting on this game.

Riguna is a total babe, by the way. We NEED more 90's anime witches in gaming.

This review contains spoilers

An SMT clone I greatly appreciate that has hit-or-miss execution. If you're a diehard SMT fan I'd recommend at least trying the game out. There's a lot to talk about so I'll just place my thoughts in bullet point form.

- Getting this out of the way immediately; dungeons are way too big. We're talking sizes that rival the final dungeons in any regular dungeon-crawler. Even indoor towns happen to be absurdly massive and are a slog to get through. The encounter rate is thankfully pretty low and escaping has a high chance of success. This can still be a huge deal-breaker for some.
- The gameplay itself is unique and has some interesting benefits to it but not without its flaws. You don't have leveling up or any traditional item stores but instead "energy" which you get from killing enemies. You use energy to level up your protagonist and heroine's stats, upgrade your weapons and produce all your items and resources whenever you want. Scavenging for items was more rewarding since they were more rare. Developing your characters in a more free-form fashion was also fun to do, although is nowhere near as extensive as in other JRPGs at the time. The balancing is surprisingly good, or as good as it can be, at least until the last third of the game where your characters become so overpowered and at so little cost that there's no longer any real challenge to be had.
- The narrative itself isn't much to write home about, but the individual set pieces and the world building that wraps it all around is all fantastic stuff. There's a decent amount of one-on-one conversations with ordinary people doing their best to stay alive in a demonic apocalypse. You end up travelling to different regions in Japan in different periods and all of them are very distinctive and memorable. Some of the more stand out moments include going to Kyoto to stop a demon parade (with appropriately themed enemies) by travelling across the city to beat up and take the limbs of some dismembered monster for shits and giggles. You also end up in Kyuushuu to find dinosaur people hanging out in a village who have a serious Dinosaur Death Cult Problem™. It reminded me a lot of Megami Tensei 2 specifically but maybe slightly more eccentric in places.
- Really, the entire middle-portion of the game is a fun time and is easily the highlight of the experience. Its one hell of a wild ride and I can't appreciate the insanity enough.
- Most of the music is just there to fill the atmosphere. Some tracks are obnoxious and most are re-used and looped way too often. Some select tracks are great and wonderfully complement the tone of the game, but these are probably like 3 or 4 total.
- The creature and character designs are all phenomenal and ooze with personality. The game uses a mix of pixel art, scanned illustrations and handcrafted sculptures for the wide variety of characters you encounter in the game. They're all fantastic and distinct and seeing what next creature I'd be fighting ended up being a huge draw for me in the game. I didn't actually know this going in, but both Katsuya Terada and Yasuhi Nirasawa worked on the designs. Nirasawa himself greatly contributed to a bunch of tokusatsu shows, video games and ironically SMT itself, later on. He's severely underappreciated as an artist.
-The closing dungeons of the game were an absolute chore, enemies can't hurt you in any significant way but by having large health pools they increase the sheer slog of going through the already massive dungeons.
-The final boss had a unique gimmick to it I haven't seen in a traditional JRPG before, but the ending itself is slightly underwhelming. For all the foreshadowing with the Ooparts and a certain disembodied head, I felt a bit underwhelmed.

Its a neat game that I wish was just a bit more polished.

At first I was a bit confused as to why a pants option was in accessibility settings, but then I stopped to considered how chilly it must be for Sybil. Poor girl.

A very conflicting game as I truly did appreciate what it had to offer as games with this specific branch of "dreamlike" atmosphere aren't quite made anymore. The game's got great movement, some select great vistas and occasionally a great track playing in the background. The main problem I have with the game is how uneven it all is. Most of the areas look the same and with no map it makes navigation a total nightmare, and many of the tracks in the game feel unpolished or just outright unfinished. It consistently gets close in hitting the mark but wastes time meandering with its level design.

Ultimately, I do hope there's a sequel of some sort in the future, because I do want to see the ideas the game has to be expanded on and fleshed out.


A very messy game filled with writing problems and strange gameplay decisions from start to finish. It felt like they were just trying to prolong the game length as much as they could with the amount of un-skippable "walk-and-talk" sections. That said, I do believe that there were some really good ideas and content, especially in the final acts, that helped to salvage the experience. Rain Code's soundtrack and visual style added a lot to the overall feel, even though some elements are a bit too derivative from the team's previous works. I don't know if I can recommend this game, but I'll definitely be thinking about it fondly. (Mostly)