Such a great end to this duology. Really enjoyed how much the dungeons improved from the first game and the story held on.

Top notches for this indie JRPG callback title. It reminded me of why the JRPG genre has stuck with me for nearly three decades as this game showcases all of what we've come to expect in a game like it.
If you are a fan of the genre or just enjoy heartfelt characters embarking on a journey together this is a title you must play.


I will say that there is a bit of a slow/lull in the game after the start until you pick up a full party, but it really gets going at that point. Often was wishing combat had more skills and less combos, but it achieves a great balance in the latter portion.

Good sequel, but the original resonated more with me.

Good game, but I'm horrible at rhythm.

Started really strong but some end game junk lowered my opinion of this one. Plus the music is just too bland for the game.

No Super Mario RPG, but still fun in its own way. Not sure if I have the drive to try TTYD...

Reminds me of those Michael Bay type movies that, if you suspend your belief for a bit, are a really fun ride. The gameplay only shows its age in terms of how slow the character move, otherwise it's a pretty flawless system. Emulation and turbos really help here.

Short but haunting story. It has some dragging moments and perhaps Team Bloober did not go far enough with the mechanics of the dual world, but I still enjoyed my time in this game.

Akira Yamaoka's work on this soundtrack is up to their usual par, and the ending credit song is one I think I'll be listening to on my commute.

https://www.youtube.com/watch?v=cjrl1XpUxY0

It's not often that I feel a non-RPG "retro" game holds up decades later, but I actually think this one does. I remember the same moments as a kid playing this as I did just now and was glad to play thru this classic again. Arcade car combat at its finest, and still provides high tense moments, especially on some of the more challenging levels.


My childhood nostalgia for this game did not quite live up to the actual experience a couple decades later. Some jank mechanics and a subpar story weigh down this sequel.

I give them credit for changing things up though. Innovation is crucial in gaming.

I wanted to like this game more than I did, I really truly did.

While impressive for a small scale team, ultimately some frustrating aspects of the gameplay really weighed down the experience. The amount of times I took damage from being unable to properly interact with a door or an item.... way too many to count. And what worked in the 90s doesn't always translate well decades later. Understanding this is a call back to that generation of gaming but that doesn't exclude you from improving on that genre. The 6 item limit felt even more cumbersome in this title than it did in the original games of the survival horror genre.

Still, I recommend it for a playthrough if you can get pass those annoyances. The art direction is nothing short of fantastic and really shines, just maybe not enough to outshine the issues.

This right here? This is how you do a remake. The team stayed true the original while providing some twists and change ups, pulling in from the deeper lore of the animated film as well as sequels. Even though it did not deviate that much, it still felt like a whole new experience and can easily recommend this to fans of the genre.

Praise be to Altman!

Even after playing the remake a week before, this original holds up, despite showing its age. It created just as tense of moments as I recalled when I played this on release. I swear the necromorphs weren't that fast years ago...

One of the biggest upgrades we've seen in generations of gaming is actual accessibility options on consoles. Things like sensitivity, field-of-vision slider and button remapping weren't a thing just two generations ago, and it does really hurt this genre of game. The frustrating controls add to the tension, just maybe not in an overall positive way.