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Gamer

Played 250+ games

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Played 100+ games

Favorite Games

Dusk
Dusk
Desperados III
Desperados III
Blasphemous
Blasphemous
Wreckfest
Wreckfest
Alan Wake
Alan Wake

332

Total Games Played

000

Played in 2024

024

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Recently Reviewed See More

Anyone comparing this to F.E.A.R. has never played F.E.A.R..

That being said it's a very serviceable 7/10 goofy fun time.

It's very jank and unbalanced, it doesn't quite know what it wants to be other than a mash slide and melee simulator while shooting. except done way worse than contemporaries like Severed Steel. The weapons feel good when the game runs at a stable frame rate and the slo-mo mode works, and the props + ragdolls and generally loud atmosphere is very entertaining (for all the good and bad reasons). What else brings the game down? The awful pacing.

If you are looking for a spiritual F.E.A.R. successor with a John Woo vibe, perhaps lower your expectations, if you want a run of the road ps3/60 game, you can do a whole lot worse than this. In good faith, I don't think I can personally recommend this even if I can stomach it for the most part. The music is quite good and can drown out the weirdly implemented Unreal Engine 4 tech and game direction while I'm struggling for dear life to understand what just killed me in nano seconds.

Spiritual successor to FlatOut 1 by the same developers, BugBear. Only thing that is missing is the nitrous. The amazing tech for the art (which has only progressed from 2014-2018, and even after 2018 with the next-gen update), car deformation levels, tuning and Finnish Alt. Rock music is all here, but unfortunately half a heart will have to be deduced. This is because while the game has had some AMAZING post release content, different game modes and a generally good multiplayer, the solo campaign progression from FlatOut 2, which was cup based and tedious is unfortunately here, and some tracks feel oddly "sanitised", they're fun mind you, but one would expect to be able to crash into more environmental hazards. The performance has improved overtime but it's still a bit iffy on weaker hardware. I personally still play this daily for short bursts, (im)patiently waiting for Bugbear's new game.

One of the most polished isometric stealth strategy / real time tactics games (probably due to the amazing motion capture used), acting in as a prequel to the Desperados series, which of course was itself at the time an homage to the Commandos games. It would be amiss not to mention developer Mimimi's previous game Shadow Tactics: Blades of the Shogun from late 2016 due to sharing some character skills, but it is balanced between which characters ended up having said skills (like Cooper being similar to Hayato despite almost having his skillset from Wanted Dead or Alive from 2001), and of course, the stealth genre in a mostly realistic setting can only have so many stealth based tactics. It is not "Ninjas in the Wild West". Desperados III succeeds here with the addition of Isabelle and being able to link the fate of 2 targets from one singular ability. The art team and composer Filippo Beck Peccoz have also created something that both screams "yeah, it's a Wild West game all right" while also being tasteful and plenty creative.