Reviews from

in the past


Prison Break em forma de videojogo?

O enredo do jogo é de longe o maior ponto positivo. O game conta com uma história cheia de mistério, dúvidas e um plot twist final digno de um bom filme (Um filme, você parece estar jogando um filme durante vários momentos).

Agora a gameplay do jogo consegue errar e acertar em alguns momentos. Por exemplo, a mecânica de se separar para passar determinadas fases no stealth ou a mecânica de apertar os botões ao mesmo tempo abrilhantam o Co-Op do jogo. Em contrapartida a mecânica de tiro é cruel de ruim (Inimigos precisam levar mais de um tiro na cabeça pra morrer por exemplo), o mesmo pode se dizer da dirigibilidade do jogo que deixa bastante a desejar.

Outra coisa legal pouco utilizada no jogo são as opções de escolhas em determinadas abordagens de missões. São sempre duas opções: “o jeito do Vincent”, mais tranquilo e “o jeito do Leo”, mais agressivo.

Também vale ressaltar o quão bem feito é o desenvolvimento dos personagens. Você consegue notar cada vez mais as personalidades totalmente opostas dos protagonistas.

SPOILERS A PARTE ZEREI COM MINHA AMIGA E INFELIZMENTE EU ESCOLHI O PROTAGONISTA ERRADO...

PRÓS:

- Ótima narrativa.
- Personagens bem devolvidos.
- Experiência Co-Op legal.

CONTRAS:
- Mecânica de tiro muito ruim.
- Dirigibilidade caótica.


A confiança é uma mulher ingrata. Que te beija e te abraça, te rouba e te mata.

the hospital sequence > any tarantino film

This review contains spoilers

Adding to the list of "co-op only" (or borderline) games I have comes A Way Out, the first game by Hazelight Studios, played with u/Nowhere. Heavy spoilers in last two paragraphs before closing thoughts.

A Way Out starts so strong that the eventual watering itself down and throwing its hands up is just immensely disappointing to me. What I mean by watering itself down is how at the beginning you're tasked left and right with synchronized events that likely require a degree of communication during the Prison Act, but every point immediately past that never brings it back. It starts with requiring the two players to keep an eye out for guards patrolling while removing a toilet, then for distracting guards to get through the wash rooms, climbing the shaft, and finally taking down two guards at the same time on The Way Out. There's a couple driving sections where someone drives and the other shoots off the back, and while technically the driver can influence the gunner, they may as well be separate experiences. The only driving section that's "different" from this is both players driving a motorbike, and if you're new to both film magic and video games, the way the game "synchronizes" the stunts might be somewhat impressive if not for the really obvious (imo) slowdown of the bikes to do so on the ramps leading up to those sections. Sometimes I was early, sometimes I was late, but we met at the same time because one of us would magically slow down because Josef Fares told the game programmers to make a co-op Uncharted sequence.

A little before this the game also pretends the intro to the third act has another double guard takedown, and much to our amusement, Nowhere was able to just walk up to both of them and melee them as they flop into ragdolls; this is also where the game becomes a bad third person shooter with QTEs designed never to fail unless you put your controller down and walk away (though even then the game will often let the players sit there uninterrupted indefinitely if they so choose). That was the last instance the game "tried" to make us work together, but it seemed to have forgotten that it was ever about interesting puzzle design and flavor that comes with this style of game.

The story is atrocious, to the point where I think if it was smarter it'd be satirizing high stakes buddy films like Brother (2000) or The Raid 2 (2014); unfortunately, a bit like watching an old friend with a particular brand of humor still pedaling over a decade later, you realize they're not being ironic about it and the dread seeps in. Vincent is just generally abhorrent and Leo is a marginally more likeable absentee father who has the know-how to evade the entirety of the U.S. police force but can't communicate with his wife about anything. Actually neither can Vincent, and both their wives seem to exist only as pieces for them to make us feel bad for Vincent and Leo, instead I now realize that realistically Carol told him to screw off because he's a pig cop bootlicker and Linda-- actually we don't really know much about her other than she stole cigs and ice cream with Leo when they were kids. The hospital scene is hilarious to me, I don't know when this game is supposed to take place but in what state do they not ID check people asking to go into the maternity ward?? They just let these two complete strangers walk in, then a couple minutes later police show up. The escape from the hospital is also just comically bad, a cop practically stares at Vincent but because Vincent played Hitman (2016) he's like "I'll sit on this bench and I'll look like a patient." and it works cus I guess they just send 10 cars after em but not 1 cop even bothers to check faces? lol

The choice to present most of the story in this sort of "recollected" way with the two on the plane is also frankly kind of trash. I'm not opposed to this style of writing, but it takes a lot of the weight out of the entire first half of the game when their current whereabouts are that obvious. The latter half the of the game is a joke and the "twist" is dogwater. I don't find the fact that Vincent reveals himself to still be a bootlicker cop and "will lower Leo's sentence to be a bro" endearing in the slightest, Leo is 100% in the right then to be fucking pissed and it's mind boggling to me that the game is trying to put them on the same pedestal by then. Making the players do PvP to decide the "ending" is also drawn out and both Leo and Vincent are really tanky for some reason, which doesn't even matter because the deciding factor is a QTE that's just mashing one button anyways. Vincent's ending in particular I find gross; in the ending where Leo dies, Vincent tells Linda... something, we don't know what because writing a human interaction is the hardest thing in this game; then just goes back home and it's supposed to be a happy ending where because he was this deceitful and will likely never tell Carol he offed a dude, his resignation from the bureau makes Carol go "..." "Gonna come inside?" like why does she trust him at all? Does she not know she'd get his pension benefits anyways? LOL the women in this game are all written like flat boards, deceitful or untrustworthy. The men in it are too tbf, but the difference is the women here are a background accessory and the men have more dialogue in one-off conversations at the prisons than any of the women do across the whole game LOL (besides Linda maybe) In Leo's ending, he follows through and gives the letter Vincent wrote to Carol (albeit in an invisible man sort of way), before dipping to be off grid with Linda and their son Alex.

With all that out of the way. the one bright side is it doesn't glorify prison systems, and the farmstead is hilarious and where the game peaked before slowly burning down and crashing. A Way Out still merits a play for this style of co-op alone, the actual gameplay isn't "terrible" but it's mind numbing and the story takes itself way too seriously to ever be in a "so bad it's good" territory (except the fact QTEs can rewind some events, that's hilarious; remember that Marvel game clip that went around with Thor's hammer? Imagine that, for the CLIMAX of the game.). I can see a lot of the groundwork for It Takes Two was laid out here, but unlike this, It Takes Two remembers it's supposed to be a co-op game with variety and constant gameplay shifts to keep things fresh instead of being a glorified, bootleg Uncharted-in-parallel. It is in my mind, the epitome of Video Game Writing (bad, not endearing, not quirky, frankly gross, etc.)

Fuck the police.
Fuck shooting.
Fuck the ending.
Fuck Leo.
Fuck the Oscars.
Fuck Glitchwave.


italians should never trust white people

Bela historia com uma narrativa impecável, mas com uma gameplay bem qualquer coisa.

Resumindo, sem dar nenhuma brecha para spoiler: é mais um game onde a experiência que você está passando vale mais que o desafio e jogabilidade que ele possui.

Ah e prepare o coração pro final.

A história desse jogo é legal, mas cai em uns clichês chatos, como o vilão malzão que só quer dinheiro (porque sim) e os traficantes que falam espanhol. Parece que é uma mistura daqueles 3 tipos básicos de filmes de ação: o da fuga da cadeia, o velozes e furiosos e o duro de matar.

A gameplay e o carisma dos personagens seguram bem o jogo, apesar de não serem nada demais. Só que no coop qualquer coisa fica divertida, então não sei se é particularmente um mérito do jogo.

Entretanto tenho que dar esse mérito ao final, que é bem surpreendente e da aspectos interessantes para gameplay. Novamente joguei com o @Vitan, foi uns dias atrás, só que eu esqueci de fazer review.

Play with a bro for the best experience.
Now I need to a make a gf for It Takes Two...

This review contains spoilers

Did they really need to add the gy prison rpe scene? Otherwise good game.

Imagine a game where you and your friend just have to hold square button in order to move or steal something without getting caught for 10 hours. Imagine being forced to watch an incredibly boring, predictable story because of the cutscenes that pops up every five minutes. Imagine the action sequences are fucking quick-time events or running straight on the corridor-type roads. Imagine hearing "C’mon help me with this." over and over every thirty seconds.

Well, you need a lot of confidence to be able to say “Fuck the Oscars” with such a terrible mess.

Acabou que o primeiro jogo zerado em 2023 foi A way out, história cheia de clichês bem legais, plot twist incrível, jogo pra jogar com alguém dividindo o sofá (hoje em dia é raridade)

Nota 8/10

Ele poderia exigir mais da cooperação entre os jogadores e ser menos "filme"!

A Way Out is very unique. I'd call it both a callback to older video games, and a testament to how far games have come in the past decade.
I say this because it's pitch is simple: a modern, story-driven game, combined to an old-school, couch multiplayer game. That is a very interesting pitch, and in the most part, it's executed quite well.

First off, the game has good ideas. For example, I thought playing the whole game in split-screen was really dumb at first. Then I realised it was a very good idea, as it really gives you the impression of being on the same couch as your friend. There's one instance where splitscreen is super dumb though as it directly contradicts gameplay, a moment which I won't spoil. But overall, this is the kind of really good idea A Way Out has. Hell, the pitch itself is a great idea: escaping prison with a friend ? That sounds cool !
The story is really good. It's a bit basic, but the characters are very enjoyable, their backstories are interesting, their dynamic is good... There's more to it than just "get out of prison". There are a few interesting plots in here as well, making the story the best part of this multiplayer game, which feels weird, but is what the game aims for.
As for gameplay, A Way Out focuses on variety more than quality. The game isn't that great in this department. a lot of the game is just a QTE basically, but the context of those QTEs are what make it interesting. It's also great that the game changes up its gameplay so often, because it would get really boring really quickly if not. The little minigames you can face your partner in are probably the best parts of this game apart from teh story.

However, this game does have its problems. As I said, the gameplay isn't the best thing out there. I've heard that It Takes Two does a way better job at this.
Also, the shooting sucks. It isn't enjoyable at all. You could say the same thing about stealth. For 90% of the game, this isn't a problem. However, the last 10% is mostly gunfighting, and those final 10% are easily the worst part of the game. See, every variation in the gameplay is fun because you only get to do it occasionaly. The first time we got a gun, I was really jealous of my friend because he was the one with it. My friend told me it wasn't the most enjoyable shooting he'd done, but who cares ? After all, this was just a one off. Like I said earlier, the gameplay isn't the greatest, but the context, the scarcity of the different phases of gameplay is what makes them enjoyable. So, when the game showers you in its terrible shooting, the fact that it isn't good isn't an excuse anymore, since you're not ecstatic about finally getting a weapon anymore.
And finally: the whole thing feels cheap. The animations are stiff, the cutscences often have robot-faces, the art-style feels like they tried to hide the fact that they couldn't do the best job at making the game look good, and so they decided to make it a cartoony, simplistic artstyle, which doesn't really fit the tone of the game, and that simply makes everything look like it's made of plastic.

This was however a very enjoyable time, maybe a bit too long, especially during the previously mentioned final 10%, but a good story, enjoyable enough, varied gameplay should make for a great time with a friend. A Way Out manages to fulfill its ambitious vision, without perfectly executing it sure, but for a first try at what I would call a new genre of games, this is very promising.

Played this with my boyfriend and this game feels like false advertisement you only spend like 1 chapter in prison then the rest sorta falls off. The gun play was bad and some of the voice over and story elements felt weak which for a story based game isn't the goal but it was accidentaly funny throughout

I knew this was a good game when I drew a mustache on that one family’s portrait in the farmhouse, and in response, my friend erased it. This action created a tug of war, which resulted in me adding and him erasing the mustache repeatedly throughout the course of the level.

That was until finally, I trapped him in the middle of a co-op platforming puzzle and made him watch as I slowly walked back to the portrait to draw the mustache on before returning to finish the co-op puzzle, causing the level to end and emerging from the mustache war victorious as he wallowed in a pool of agonizing defeat.

I also got to beat his ass at connect four and fucking kill him at the end of the game.

Ok, eu definitivamente me emocionei com esse game, de cara, vc já nota que não é um game good vibes e não tem a pretensão de ser. Gostei do plot e para não dá spoilers vou parar por aqui.

A way out vale a pena ser jogado e explorado nos mínimos detalhes.


my gf and I have been hopping between josef fares's games recently and we managed to finish this one first, mainly because it's short and less glitchy than it takes two (I feel like we get a major connection error at least once a session). many games attempt to capture cinematic qualities but few of these ever manage to capitalize on one of the best parts of film: chilling on the couch with your bros with a movie on. one person playing through a game and another watching can be perfectly fun, but it's got an asymmetric quality to it that doesn't really involve both people in the same way. this game tries to involve two people at once with good results, as the game pulls out a multitude of tricks to keep the players engaged whether working in symbiotic roles or switching off objectives. to accomplish this, the game throws dizzying amounts of setpieces in the players' path to contend with, often with changing controls, perspective, and roles for each character. the downside of this is that there's really no consistent set of mechanics, and whatever gets introduced never has any depth. it makes the game sort of hard to describe since there's not really a unified game concept here except "jailbreak crime drama that's co-op."

what keeps this game from getting stale are the amount of new scenarios you're thrown into, whether it's random side content or just a completely different game genre. NPCs usually have some sort of goofy story that the main characters can poke around in and sometimes help push along before moving on to the next main objective. I especially appreciate how human the supporting characters in the prison section felt, which I don't feel like would've been in the game had this been american. the prison section as a whole exploits the co-op nature of the game the best in my opinion, with puzzles that intelligently use each member of the main duo, even when the puzzle solutions themselves are heavily telegraphed. later the game begins to lose focus a bit and struggles to create fascinating co-op scenarios, and here it delves the most into barebone stealth sequences or walking sim sections that begin to test my patience.

I wanted to specifically also mention the third-person shooter segments: the controls and handling are honestly totally serviceable, so where does the co-op stuff come in? it doesn't outstay its welcome by any means nor does it become samey thanks to some decent setpieces, but I really could have used some different roles for the players to fill beyond "one guy provides cover fire for the other" kind of stuff. after a whole game that felt just a hair breadth's away from a series of QTEs and minigames, what could have been a mechanical centerpiece for the co-op theme ended up just being a simple pastiche of TPS.

these are all mostly issues on a theoretical design level tho, and as it actually plays it's quite good for what it's aiming for. it legit feels like watching a movie with a friend with all of the fun interactive bits that you can only get from a video game. if anything, you can tell that hazelight has a real love for the medium and that they really wanted to capture the essence of a playable buddy movie, which is super respectable, and I'm glad this studio is committed to two-player experiences. but maybe it would be cool if sometime they try to do a really good co-op third-person shooter....

Haven't completely finished it yet, but man this game was a let down. The gameplay was barely there, the story is meh, and the acting is a bit weird at times.

história foda, gameplay foda-se

I haven’t been on here in awhile, but my wife and I finally sat down and beat this game!

Pretty fun, we definitely had a better time in the second half of the game. Decent story telling, but a lot to be desired in gameplay. It’s very cool to see some concepts that got improved upon when they created It Takes Two!

Segunda vez zerando esse jogo, é definitivamente uma das melhores maneiras de fortalecer uma relação interpessoal com um outro alguém. Dessa vez joguei com minha namorada (amo muito mais ela agora)

Dear devs,
You almost hurt my friendship, that’s fucked up.

If you drew a line representing how fun this game would be it would look like a a spaghetti noodle until the last 10 minutes.

it's a good thing you have to have a friend to play it with because it's best to have someone to laugh along with even though i'm PRETTY sure that's unintentional


Played it with my boyfriend. Was fun but having played It takes two before this it was a bit lacking in polish and charm. It was a fun time to spend a weekend, but the controls were a bit lacking. The minigames were a nice little thing to do in between.

I don't actually know how good this game is but it was a fun game to play with a friend. The multiplayer story experience where you're seeing both characters points of view as the story progresses for both of them at the same time is a really cool idea.

Played the game with a friend and since he had to shelve it halfway through, I had to finish it on YouTube. The story is just okay, liked the plot twist but it makes the story feel illogical looking back, cuz there are so many moments early on and later on where Vincent has a clear chance of apprehending Leo. Then again did like the ending all things considered. Very unique experience even if the pacing was a bit off, wish there were more games like this on coop with a fleshed out narrative. Good game 👍🏼. Team Leo all the way even if I played as Vincent💪.

I really used to like this game back when it came out. I played it twice back in the day. How disappointed I was to come back and see just how bad this game is.

The script is absolutely non-sensical, especially the twist at the end, and the dialogue is both incredibly poorly delivered and written. People simply don't talk like this - I don't know how this got off the cutting room floor sounding this stilted. The choppy pace as you just teleport between set pieces really doesn't work either, and the less said about how much this game rips off other works the better.

The gameplay is a mixing pot of a lot of half baked ideas. I must admit it is the sole thing that still kind of holds up in my eyes. It doesn't play well, there aren't many good ideas, but it is varied and silly enough to at least remain funny.

And that's about the best praise I can give this game. It is definitely a so-bad-it's-good type game. The awful animations, contrived situations, poor script and intense melodrama make for an experience to be laughed at, not engaged with.