I've played hundreds upon hundreds of hours of this game where at first I was merely enjoying the game, but it devolved to the point where the only "fun" I was having was actually winning an online match. Awesomenauts is a cool, 2D MOBA with a charming art style. However, the competitive scene just gets really frustrating, especially for someone like me that doesn't really play MOBAs at all. I was pretty high-ranked too, but it's been a while since I've played it. The enjoyment I used to feel from this game is long gone.
If a sequel was ever announced, I would get it at launch like the whore I am.
If a sequel was ever announced, I would get it at launch like the whore I am.
This game was so good. I'm only giving it a 3 because the balance slowly got worse, the monetization got worse (as all games that go from pay to f2p do) and because you really cannot play it any more as all the current players are just slavs who spent way more time on the game than you did.
I think the MOBA genre is interesting to people who like RPG-style approaches to stats, but the typical one plays like a shitty broken down car. Turning it into an actiony platformer-type of game was SO fun. Amazing music, very coherent art style, 3v3 made multiplay very easy. Just Ronimo drifted and had to do other things.
But how has nobody else made a game like this before???
I think the MOBA genre is interesting to people who like RPG-style approaches to stats, but the typical one plays like a shitty broken down car. Turning it into an actiony platformer-type of game was SO fun. Amazing music, very coherent art style, 3v3 made multiplay very easy. Just Ronimo drifted and had to do other things.
But how has nobody else made a game like this before???
Awesomenauts é um MOBA baseado em mecânicas dos pais do gênero, mas com ideias novas no gênero, como gameplay 2D baseado em jogos de plataforma.
A direção de arte é excelente e a trilha sonora também são destaques positivos. O gameplay funciona incrivelmente bem e por ter sido pensado de uma forma bem mais amplas que os MOBAs tradicionais, também tem espaço nos consoles, graças ao layout de botões bem desenhado.
Experiência muito bacana, apesar de nunca ter conquistado a base de fãs que os MOBAs tradicionais alcançaram.
A direção de arte é excelente e a trilha sonora também são destaques positivos. O gameplay funciona incrivelmente bem e por ter sido pensado de uma forma bem mais amplas que os MOBAs tradicionais, também tem espaço nos consoles, graças ao layout de botões bem desenhado.
Experiência muito bacana, apesar de nunca ter conquistado a base de fãs que os MOBAs tradicionais alcançaram.
I've played this game for basically its entire lifespan. This game is extremely cool and truly one of a kind. A lot of care went into the creation of each of its characters and maps. The art of it I cannot praise enough. Unfortunately, it outgrew its intended purpose as a casual MOBA and is on its way out. New players trickle in and out and veteran players are most of what's left, so it may not be as accessible. As a veteran player who paid for the full game I cannot judge the new F2P experience.
there was a time when i could call this my favourite online game. there was a time where i felt i was actually pretty darn good at this game. there was even a time where i thought this game was pretty damn fun. i can't play that game anymore, i can now play something kinda like it that i don't like even close to as much. games as a service, we welcome you with disappointment in our hearts.
I really loved this game before they changed how leveling and perks worked. You used to be able to pick any mid fight, but then they changed that. With that and the leveling changes, comebacks became a thing of the past and it just became a snowballing shitshow. I'll always fondly remember the game from before that period, which I'd rate like 4.5/5, but the state it is in after is just shit.