This game has really clear production value with how great it looks and the film's cast delivering excellent performances. Unfortunately, outside of that it's kinda just...there. The gameplay is an adequate mix of platformers, brawlers and stealth games (namely Splinter Cell) of the time with plenty of cool, proto-Arkham ideas, but they're never really utilized in any interesting ways. The level design is very linear, almost formulaic after a certain point, but never offensive. The combat is pretty loose, with a camera that's too zoomed in that makes fighting multiple enemies really difficult. You don't have any real combos and your attacks get blocked all the fucking time, and the only way to break an enemy's defense is a context sensitive action that takes a little too long to charge up (if it even decides to allow you to do it) and can easily get canceled by another enemy. Despite all that, I never found myself that frustrated with it. Then again, I never really felt many emotions playing the game in general. Like I said, it's just kinda there.
(CONSOLE VERSION)
This is an absolutely solid movie game. Pre Arkham, this was definitely one of best Batman games you could play, nowadays....not so much! I enjoy the combat and the minor stealth elements this game provides. The 2 batmobile stages control better than the batmobile in Arkham Knight so they were pretty fun to play. , Graphically (on OG XBOX) the game has aged pretty well I'd say.
Begins is still a nice little time waster, u can beat this game in about a day or 2.
(GBA VERSION)
This is a nice short little action game with some decent challenge, I've been routing a Speedrun for it, the soundtrack is surprisingly excellent.
This is an absolutely solid movie game. Pre Arkham, this was definitely one of best Batman games you could play, nowadays....not so much! I enjoy the combat and the minor stealth elements this game provides. The 2 batmobile stages control better than the batmobile in Arkham Knight so they were pretty fun to play. , Graphically (on OG XBOX) the game has aged pretty well I'd say.
Begins is still a nice little time waster, u can beat this game in about a day or 2.
(GBA VERSION)
This is a nice short little action game with some decent challenge, I've been routing a Speedrun for it, the soundtrack is surprisingly excellent.
Levando em consideração que este jogo é baseado no filme de mesmo nome, não há muito o que se analisar aqui.
Todo o jogo é ambientado naquela Gotham escura pra caralho e suja, causando o mesmo desconforto de sempre ao assistir ou jogar qualquer coisa do Batman. Logo, todo o gráfico do jogo é um show a parte.
A parte sonora não tem nenhum detalhe especial, sendo algo bem clichêzão como de costume para esta geração.
Não há dificuldade alguma neste jogo.
O que vale mesmo a pena você jogar este jogo é a mecânica diferenciada que ele possui. Se assim COMO EU, você está acostumado a jogar todo jogo antigo do Batman que seja platform ou beat'em up, esqueça. Aqui você realmente joga no modo FURTIVO do início ao fim e, pelo menos, 80% do jogo andará agachado.
Existe sim as partes que são beat'em up, mas não são lá essas coisas. Achei até que estava jogando algo da Ubisoft, mas acabei lembrando que via EA Games toda vez.
E, cara... o Ras' Al Ghul é mais fraco que os inimigos com arma. Sério, todo inimigo que estiver com uma arma na mão irá te derrubar em questão de milésimo de segundo. Não compreendi o porque do chefão final ser mais fraco que os meninos com arma.
Enfim, jogo diferenciado do Batman que não possui dificuldade, mas vale a pena só pela presença do morcegão. Curto, rápido e repetitivo, porém gostoso nas primeiras horas.
Todo o jogo é ambientado naquela Gotham escura pra caralho e suja, causando o mesmo desconforto de sempre ao assistir ou jogar qualquer coisa do Batman. Logo, todo o gráfico do jogo é um show a parte.
A parte sonora não tem nenhum detalhe especial, sendo algo bem clichêzão como de costume para esta geração.
Não há dificuldade alguma neste jogo.
O que vale mesmo a pena você jogar este jogo é a mecânica diferenciada que ele possui. Se assim COMO EU, você está acostumado a jogar todo jogo antigo do Batman que seja platform ou beat'em up, esqueça. Aqui você realmente joga no modo FURTIVO do início ao fim e, pelo menos, 80% do jogo andará agachado.
Existe sim as partes que são beat'em up, mas não são lá essas coisas. Achei até que estava jogando algo da Ubisoft, mas acabei lembrando que via EA Games toda vez.
E, cara... o Ras' Al Ghul é mais fraco que os inimigos com arma. Sério, todo inimigo que estiver com uma arma na mão irá te derrubar em questão de milésimo de segundo. Não compreendi o porque do chefão final ser mais fraco que os meninos com arma.
Enfim, jogo diferenciado do Batman que não possui dificuldade, mas vale a pena só pela presença do morcegão. Curto, rápido e repetitivo, porém gostoso nas primeiras horas.
One of the first things you have to ask with a film-to-video game adaptation is: How well does it adapt said film? It could either go well like it does with the Star Wars Episode III, the Harry Potter games, and even most of the Lego games, or it could be something like Amazing Spider-Man 2 or even worse, Rambo: The Video Game. This game is the latter.
For one, the game uses footage from the movie, but doesn't use it effectively. Instead of letting them play out, it just uses bits and spurts while having Christian Bale monologue over them, almost like he's trying to give a synopsis of the events of the film itself. It also ignores or doesn't address certain key elements. These include: Bruce's fear training, Rachel and Gordon's introduction, how Bruce came to fear bats, and ect. I will give it to the game for how accurate the character models look to their real life counterparts; the game as a whole looks great and they managed to get most of the actors (except Gary Oldman) to be in the game and they do a pretty good job. The same can be said about the extras.
On paper, there's a lot of interesting aspects of the gameplay. One could even argue that this game could be credited to be ahead of its time and may have even inspired Rocksteady for their Batman Arkham series since this game is meant to be a stealth, beat-em up that has you use stealth against armed thugs. Unfortunately, the execution of these mechanics are an entire different story.
The combat is very basic and clunky since all you do is kick, punch, do some special attack, and then maybe do a finisher. The camera also doesn't zoom out to show all the enemies instead it locks on to one enemy, which means you can't see when an enemy is about to hit you. There's also no enemy variety, meaning you fight virtually the same enemy all the time.
The stealth is where it introduces two fear mechanics. "Area Fear" and the Reputation meter. The Fear meter is supposed to indicate how scared enemies are in the general area, which also determines how weak they are. I think the weirdest thing about this is when a terrified enemy will see Batman as a humanoid bat creature, which doesn't make sense since this form of Batman is only seen by Scarecrow when Batman doses him with his own toxin in the movie.
The Reputation meter is supposed to infer how scared enemies are of you, the more scares you pull, and things like it, but it's pointless since it's all scripted. In fact, it works more as a progression meter since the closer it is to being full, the closer you are to the end of the level.
The stealth can barely be called stealth. Nearly every stealth section is scripted as you have to either wait for a guard to turn around to do a takedown or throw a batarang to knock something over to scare enemies. The reason you scare enemies isn't just to fight them. It's because of the fact that you can't fight armed thugs period so you have to scare them and when you do they drop their weapons and the weapons disappear. The fact that these guys drop their weapons when a crate drops directly in front of them is laughable and just stupid.
The game also seemingly steals mechanics from Splinter Cell, as you can climb pipes, lock pick, use gadgets to hack devices like cameras, and you even have an optic cable.
Everything I mentioned above is quite literally, all you do throughout the entire game. You fight people, move to the next area, scare people then fight them, do some climbing, rinse and repeat. The only levels that were even remotely fun were the Batmobile levels.
In these levels, you get to drive the Tumbler and despite the goal just getting from point A to point B, the controls are fluid, you feel powerful being able to just almost immediately wreck cars, and it feels nice just zooming through the levels at blistering speed. Sadly, there are only two levels that involve the Tumbler and supposedly they weren't made by Eurocom, but instead Criterion, who made the Burnout franchise. Although, there is Time Attack, which is where you have to drive through previous levels involving the Tumbler and beat a set time. My only issue is how frustrating it is to complete because in order to beat the time you have to constantly use nitro to even have a chance to win and what doesn't help is the number of sharp corners you have to turn. If you don't want that, you can replay these missions whenever you want. In fact, they're the only levels with a level select as the game as a whole doesn't have one.
I don't really blame Eurocom for such a mediocre title. Seeing how the levels got shorter towards the end, tells me that they were on a time limit. That's not really abnormal for movie or TV licensed games, but I think that can summarize this entire game. It's just another movie-based cash grab from the 2000s.
For one, the game uses footage from the movie, but doesn't use it effectively. Instead of letting them play out, it just uses bits and spurts while having Christian Bale monologue over them, almost like he's trying to give a synopsis of the events of the film itself. It also ignores or doesn't address certain key elements. These include: Bruce's fear training, Rachel and Gordon's introduction, how Bruce came to fear bats, and ect. I will give it to the game for how accurate the character models look to their real life counterparts; the game as a whole looks great and they managed to get most of the actors (except Gary Oldman) to be in the game and they do a pretty good job. The same can be said about the extras.
On paper, there's a lot of interesting aspects of the gameplay. One could even argue that this game could be credited to be ahead of its time and may have even inspired Rocksteady for their Batman Arkham series since this game is meant to be a stealth, beat-em up that has you use stealth against armed thugs. Unfortunately, the execution of these mechanics are an entire different story.
The combat is very basic and clunky since all you do is kick, punch, do some special attack, and then maybe do a finisher. The camera also doesn't zoom out to show all the enemies instead it locks on to one enemy, which means you can't see when an enemy is about to hit you. There's also no enemy variety, meaning you fight virtually the same enemy all the time.
The stealth is where it introduces two fear mechanics. "Area Fear" and the Reputation meter. The Fear meter is supposed to indicate how scared enemies are in the general area, which also determines how weak they are. I think the weirdest thing about this is when a terrified enemy will see Batman as a humanoid bat creature, which doesn't make sense since this form of Batman is only seen by Scarecrow when Batman doses him with his own toxin in the movie.
The Reputation meter is supposed to infer how scared enemies are of you, the more scares you pull, and things like it, but it's pointless since it's all scripted. In fact, it works more as a progression meter since the closer it is to being full, the closer you are to the end of the level.
The stealth can barely be called stealth. Nearly every stealth section is scripted as you have to either wait for a guard to turn around to do a takedown or throw a batarang to knock something over to scare enemies. The reason you scare enemies isn't just to fight them. It's because of the fact that you can't fight armed thugs period so you have to scare them and when you do they drop their weapons and the weapons disappear. The fact that these guys drop their weapons when a crate drops directly in front of them is laughable and just stupid.
The game also seemingly steals mechanics from Splinter Cell, as you can climb pipes, lock pick, use gadgets to hack devices like cameras, and you even have an optic cable.
Everything I mentioned above is quite literally, all you do throughout the entire game. You fight people, move to the next area, scare people then fight them, do some climbing, rinse and repeat. The only levels that were even remotely fun were the Batmobile levels.
In these levels, you get to drive the Tumbler and despite the goal just getting from point A to point B, the controls are fluid, you feel powerful being able to just almost immediately wreck cars, and it feels nice just zooming through the levels at blistering speed. Sadly, there are only two levels that involve the Tumbler and supposedly they weren't made by Eurocom, but instead Criterion, who made the Burnout franchise. Although, there is Time Attack, which is where you have to drive through previous levels involving the Tumbler and beat a set time. My only issue is how frustrating it is to complete because in order to beat the time you have to constantly use nitro to even have a chance to win and what doesn't help is the number of sharp corners you have to turn. If you don't want that, you can replay these missions whenever you want. In fact, they're the only levels with a level select as the game as a whole doesn't have one.
I don't really blame Eurocom for such a mediocre title. Seeing how the levels got shorter towards the end, tells me that they were on a time limit. That's not really abnormal for movie or TV licensed games, but I think that can summarize this entire game. It's just another movie-based cash grab from the 2000s.
This review contains spoilers
This game is alright, but it should have been better. The Story is the same as the film, with minor changes to add a bit of gameplay, and it works well, but I did question why did Ra's alert Bruce to his presence, and the line from the movie "I won't kill you, but I don't have to save you" is replaced with an inferior line. The Characters are the same as the movie as well, which means they are great, except for Rachel. The Graphics are not good, but you can easily tell who is who, and the atmosphere is great. The Gameplay has you go around attacking enemies, and making your way through the movie basically, and it is actually fun to play, you can beat people up, intimidate goons, and drive in some stages to other places, now there are problems and here they are, movements feel kind of stiff, there isn't anything to collect or explore but the next part of the course, most places look similar, which can bring some repetitiveness, and the whole fear system is dumb, goons won't simply drop their guns, only because they were startled, if anything it should be the opposite. The Music is really good, fits the dark tone of the movie. Batman Begins starts, but also ends a line of Dark knight trilogy games.