Reviews from

in the past


its a cliché but there really is smthn special about loading into a lobby in a COD and just immediately hearing a 40 year old OG tellin some kid over the mic to stop flipping weed packs. or finishing a demolition match and hearing two friends say good night to each other and exchange pleasantries. or hearing a dude ask "is the daddy still in the picture?" when his mom gaming buddy talks about her kids (shooters gotta shoot). im glad this series has over anything retained that strand of anonymous, impermanent interaction--everyone joins a lobby with their mic unmuted, and the mute all feature is legitimately bugged i think. there's little to no carryover of players between matches (crossplay is really seamless which adds the exchangeability of teammates & enemies). COD is rlly like living in the city where these other popular battle royale-tinged shooters are like living in the suburbs where everyone is contained in their own little silo's. not that there's anything wrong with fragmentation & keeping the circle small! but sometimes i just want to be with some strangers for the night. u stay crashin bout a nigga we don go on dates😒

as a game its a lil shite tho lol. but not in an unlovable way. the last COD i played was advanced warfare which had the same sorta lootbox/premium system....coupla years and its still rlly bad. reusing maps from the original Black Ops 2 is so funny, and kind of embarrassing that is the state of the FPS multiplayer experience. weapons are really anonymous, which is a problem i've had with treyarch titles and every COD not named MW2. spawn system is as cooked as it was in the old titles. scorestreak rewards feel extremely underwhelming, at least the nuke was funny. having the usual weapon system level on top of the regular level progression system on top of an operator level system on top of a callcard & emblem system on top of a daily/weekly challenge system makes one of the insane end game screens imaginable. smthn is deeply cooked if im skipping through my unlocks at the end of the match like theyre youtube ads. all of the perks feel inconsequential save a select 6 which every experienced player seems to use. only new positives are i think the scorestreak system here is rlly the best killstreak overhaul they've done & i like the addition to CTF the standard game queue. oh and the level of modularity in the attachment system is rlly quite cool, idk if those are unique additions to this entry but they were appreciated.

the appeal here for me is that this the last title that feels like a complete COD from what fans on the internet say, and the least that's like, fucked with ig. and that the simple truth is that ADS hitscan feels as good as it did in 2010, squeezing the trigger and seeing the hitmakers pop up is some real "neuron activated" gaming what can i say. its infrequent but when you load in a match and its already lit in voicechat and you start puttin up SGA numbers with your red dot SMG hittin all the flanks its like perfect videogame junk food.

10/10 Campaign 4/10 MP 9/10 Zombies

Campaign salvages this, multiplayer is poor with horrible balancing issues and the less said about the new zombies gameplay the better. COD 2021 is probably going to be the worst shooter of all time

don't expect much of a cod-campaign other than some nice set pieces and cool scripted action sequences. And on that it delivers, like always. The game engine also received some meaningful updates since I've last play cod. Where the game really shined was in the last 2 missions you do, especially the one "inception"-moment is absolutely amazing and I sure as hell did NOT expect it in a cod game.
The multiplayer is business as usual and since I like to play br-games more, it really functions more as a warm-up (and also leveling opportunity of all the guns i'd use in warzone).
Call of Duty is nothing out of the ordinary and plays a lot of it safe, but it was and probably will be a constant player in the shooter genre. And I'm fine with that.


thank you ronald reagan for respecting my they/them pronouns

Cold War is easily the best CoD game to come out post Black Ops II.

I totally understand why it got a ton of hate when it came out because of the fact that from a mechanical and technical standpoint, it was a complete stepdown from Modern Warfare (2019) but in terms of character and content, I think it's easily the most interesting and fully enjoyable package even with its complicated and rushed development during the height of COVID.

The obvious thing first, I am in love with this game's aesthetic. The 80's theme is so fucking cool and Cold War really takes it and runs with it, you can really tell when it comes to the design of a lot of the levels in all game modes of Cold War and also within the narrative of the campaign.

Despite the fact that it may be a bit short, I fucking LOVED the campaign. Each mission felt so distinct and unique, I loved making my own character with their own perks and having dialogue choices that change how events play out, similar to Black Ops II.

On top of that, the side content with the campaign where you had to decipher the codes to find Perseus was so fucking cool to me. I remember writing all these different strings of numbers and city names in my notebook physically to try and crack the code and it was genuinely such a memorable and engaging moment in any game I've ever played and it was totally optional. In general, doing different side stuff and replaying missions was so fun, I remember replaying the whole campaign twice to get all the Dark Ops challenges completed.

Most people would consider the multiplayer to be the weakest part of the game and to an extent I would agree. Cold War's movement system feels pretty similar to Black Ops 4, generally being pretty stiff and janky, especially compared to how buttery smooth movement was in MW2019. The gunplay, animations and overall polish wasn't as on point as the last game because of the older engine but I think despite all of this, mechanically, Cold War's multiplayer was really sound.

Besides Miami, Cartel and The Pines, there weren't really any offensively bad maps in the game, they all ranged from competent to being very good. I also really enjoyed the wildcard system in Cold War allowing players to really add more onto what kind of playstyle they wanted to rock with, even being able to do weird shit like have two secondary weapons.

The multiplayer had an actual working mini map, easily recognizable enemies, maps that weren't dogshit and DEAD SILENCE AS A PERK. I really can't say the same about MW2019 lol. Minus maybe the slightly longer time to kill, Cold War was the last classic feeling CoD game we ever got. I don't think that even games like CoD WW2 or Black Ops 3 matched that golden age CoD game feel as much as this game.

When Cold War first came out, I was really mixed on the zombies because I felt it was too easily and strayed too far from the original formula of Black Ops III which I thought and still think is the gold standard for zombies. However, over time I've come to accept that Cold War is totally its own thing and it does its own style of gameplay pretty well, I think all 4 maps in Zombies are really fun, especially Mauer Der Toten is my favorite, knowing everything in that map down to a T.

I would even argue that Cold War does some things better than previous zombies iterations. I really like how hectic late rounds are in cold war, zombies get super fast and they feel way less monotonous as late rounds in something like BO3 or BO2 zombies. The exfil system is a really nice alternative to end the game and get better rewards than having to die or do the Easter egg to complete the map and I also think Cold War has the best perk system by having no limit but having each perk you get become increasingly more and more expensive as you acquire more. This is just way more fun than choosing the same 4 perks every single game like in every single zombies game in the past, even BO4 because even that game had an obvious meta of what perks were the best.

Cold War was a bit of a mess at launch but in its final state, I think almost from an objective standpoint, it is the highest quality, most unique and offers the most amount of content compared to almost any other CoD game post 7th Gen.

zombies and mp are very fun but holy shit the campaign is just bad CIA propaganda

Completed the campaign again on Veteran. Probably the easiest hard difficulty in the series and I didnt die much at all. Good campaign, worth revisiting for the gold trophy. Would I ever play it a third time though? Probably not

Passable but fairly forgettable campaign. Poor multiplayer experience that I fell off quickly.

It should be said that if you are going to a Call of Duty game seeking an intriguing or nuanced political discussion, you should probably see a physician, but it's still disappointing to see how this game fails to really admonish the United States of any real consequence in its story despite their clear misdoings. What is also disappointing is how rushed this campaign feels. Characters feel added just for the sake of being a reference to another game, some missions feel like afterthoughts, not really connecting with the bulk of the plot, and this campaign is pretty buggy. The campaign has its action-packed moments that are fun, as you would expect from a COD game, but it doesn't really do anything to take a big step forward. At its worst, this campaign is portraying Ronald Reagan as not a piece of shit, and at best, it's basically a game you've already played.

As for the multiplayer, it's fine. The maps are better than Modern Warfare's, but the gunplay is worse. If you like COD, you'll like this. If you don't, you won't.

Самый эпичный и навороченный шутер всех времен и народов.

Полная рецензия: ОЦЕНКА ТОЛЬКО КАМПАНИИ.

Это было просто невероятно, это было просто АХУЕННО. На самом деле я не верил в эту часть, я вообще уже не верил в то, что кампания колды может быть по-настоящему эпохальной, но возвращение Девида Гойера (сценарист БО1 и БО2, а так же кучи известных вам фильмов) и тот факт, что за создание кампании и мультиплеера отвечало по сути дело две разных студии, заставили весь мир охуеть от невероятной истории про холодную войну. На самом деле сингл этой части войдет точно в мой пантеон самых крутых игр мира за все его существование, потому что то что сделала команда разрабов здесь просто не поддается уму.

Во-первых это эволюция в плане геймплея, я просто охуел от всего то, что они смогли засунуть в игру. Это и взлом замков с компами, и огромная вариативность на некоторых уровнях, и отличный и приятный геймплей за технику, и очень продуманный стелс на уровне Дизонореда или Прея, и наверно лучшая баллистика и чувствительность оружия которую я только видел в серии, а так же этот основной хаб с его головоломками и паззлами, которые нужно решать как в старых квестах из нулевых и все это блять нахуй в КАЛДЕ, вы можете в это поверить?

Во-вторых сюжет и атмосфера, Гойер относясь здесь пиздец как с душой к игре, как будто он сам проявил инициативу и позвонил студии мол у меня тут пиздец сердце горит игру хочу сделать и они ему сказали да. Очень умная история с мощным подтекстом о том, что в холодной войне на самом деле не было героев или злодеев, были лишь две страны, которые защищали свои идеалы друг от друга, что обе стороны совершали ужасные поступки ради достижения главной цели, а самое крутое, что в конце, после того как ты узнаешь правду про обе стороны тебе дается выбор, от которого кардинально зависит концовка.

РейвенСофтвеер подняли планку колды на такой уровень, что теперь любой возврат в обычные пострелушки будет означать для серии по сути шаг назад, теперь им остается только развивать идеи из этой игры и продолжать создавать из сингла все больше и больше иммерсив сим, оказывается колде это очень к лицу.

Отдельная благодарность за ахуительные референсы к события БО1, миссию на Ямантау и миссию во Вьетнаме, когда нам ебут мозги, да и за миссию в Москве тоже спасибо. А еще охуительный саундтрек от Джека Вола на уровне МВ2 и БО2, многие темы из которого уже в моем плейлисте.

Единственный недостаток - графоний, который застрял на уровне Крайзиса 3, хорошо хоть визуальный дизайн и ретрейсинг сглаживают общее впечателение. Кто бы мог подумать что спустя столько лет, я буду ТАК хвалить колду, вот уж калвар удивил, вот уж.

In a time where the past few CODs decided to reinvent the wheel and change things for the sake of change and called it "innovation" Cold War did a great job keeping lots of what was great about COD games while also implementing the good aspects of the new.

Sure Cold War wasn't on the MW2019 engine with the nice rendering and all that but given the development of this game Treyarch really came through. They did gunfight and gunsmith better (which also showed the correct stats of attachments), they had good maps (compared to modern CODs), a mini map THAT WORKED, didn't implement tac sprint (it's stupid if you want faster movement just make running faster and give players more control over mobility), and a decent TTK.

Cold War isn't without it's issues. Excluding all the Activision monetization BS that's in every COD Cold War had a buggy launch, the score streak system was whack, and was lacking content for the first few months of its launch. While I had a great time with zombies and I'm looking forward to the future of zombies it not having a set crew and the lack of content at launch was not good. As was focusing on Outbreak, fun side mode but round based is the bread and butter of COD zombies. While making easter eggs easier for casuals is probably ultimately a good thing for the sake of the mode as a legacy player I hope they up the difficulty in a healthy way next time.

To wrap up this longer than anticipated review, Cold War is a overall good COD game especially considering how Treyarch was made to come in and make a game with bits and pieces with about a year before launch (they the GOAT COD devs). Oh and campaign was fun, nothing special, had some cool moments with in game choices.

Rating Call of Duty games is hard because if you just play multiplayer or just the campaign or just zombies, you're only getting a fraction of the experience, yet whatever mode you play is probably the one you care most about.

For me, I decided to play the campaign, because I just wanted a more or less mindless shooter to play and my dad already owned this. It did the job, and a bit more than I expected. Without giving anything away, it does some cool stuff that I really didn't expect and that's different than what I was anticipating for a Call of Duty campaign, and it did it while also being a really pretty game - I know, I know, realistic graphics are a dime a dozen these days, but to me, Call of Duty is one of the leading series in that approach and continue to look really good.

Basically, this is a standard shooter at the end of the day, and if that's all you want, then it's a good time, with maybe a few surprises thrown in.

É a primeira campanha de um Call of Duty que eu chego a terminar, e devo dizer que me agradou bastante.

A Guerra Fria era um dos momentos históricos que eu mais gostava de estudar nas aulas de história, e experienciar uma narrativa voltada a isso foi muito legal.

Eu sinceramente não esperava grande coisa, até por não saber ao certo o que esperar, e confesso que me surpreendi muito com o que vi.

A história, o gun play satisfatório, os personagens e um plot twist de explodir a cabeça são os maiores destaques da narrativa como um tudo. Fiquei com vontade de explorar as outras campanhas de outros jogos da franquia.

(campaign only)
it had an entertaining story, the standard and fun cod campaign gameplay loop, and did some out of the ordinary things for a cod campaign that i found quite fun. all the endings kinda suck though

I will start this 4 star review by saying that Cold War does not deserve 4 stars. The multiplayer is in shambles. Menus have way too much lag and about half the time you load into a match, the map hasn't even finished loading in yet and can take up to a minute to do so. Not to mention the worst spawns in history by far, where you either spawn in front of your enemies gun or they spawn inside your butthole. Not to mention that all the maps are two inches long and a lot of them are just legacy nostalgia ones from previous games, which I admittedly enjoyed a lot, but leaves no excuse for why all the new ones are so mediocre....but. I have had a lot of fun with this game. I laugh gleefully everytime i stick someone with a semtex and the movement feels really damn smooth. And the campaign is actually pretty good! Nothing like Black Ops 2 or MW2 but for call of duty its pretty enjoyable, with a good twist even If I feel like these games should be way more criticizing of the US as whole. Anyways, this game is very unpolished but I just had so much fun with this and cant justify giving it a lower rating than this. Greatly enjoyed it in spite of its many flaws.

Nancymeter - 77/100

got as a gift. adaptive triggers are pretty cool. not cool enough to play something this mediocre though

over the past month, i've been playing through all the zombies easter eggs with my brother. and after finishing forsaken last night, i think i feel about this game the same way football enjoyers feel about madden

there is a LOT negative i can say about this game. the maps (aside from mauer) are pretty bland and uninteresting. the removal of a set group of player characters in favor of operators from the multiplayer mode takes any sense of charm out of the characters. remember when player characters would banter with each other? yea, now the only thing you'll hear is your own character saying things like "cracked your skull like a walnut" over and over. the story and voice acting and dialogue is awful, and at the end, i was glad to see that every single character in the game was in a worse place as a result of our actions

the worst thing this game does is make the easter eggs the whole point of the maps. where in previous games they were completely hidden, this whole extra game that unlocks from you doing all these weird and obscure tasks, cold war puts it front and center. in firebase z, immediately on loading up, you are given an objective marker to talk to a guy that starts it off. in all maps, you are randomly given dialogue telling you to do your easter egg tasks even if you aren't planning to do it in this session.

sure, you can play these maps on mute and ignore the story and play normally. but the intended experience is to do the easter eggs. this leaks into the map designs. these are the main point of the maps. which i think is completely backwards.

and despite all this, i had a lot of fun playing this game. i'm disappointed because i see the potential behind these games, but at the end of the day, it's still zombies. it's still sitting down for a couple of hours with my brother and shooting stuff.

i'm glad i did this. it was very nice to relive my childhood for a month. i would gladly do it again :)

Not as stupid as I may have imagined and fully in line with the existing Black Ops canon. Really quite fun and well-realized, especially when you look at the last few Modern Warfare titles.

The campaign was quite short but included some really interesting sections, especially the undercover KGB mission. It's mostly hoorah American imperialism but the little choices you make along the way, and the big one at the end, set this story above your run-of-the-mill COD campaigns. Zombies is fun. Multiplayer is mostly good but it's riddled with bugs and connection issues that they desperately need to iron out. Another year, another COD. But it's a good one.

This is my second log because I've since started playing the multiplayer and... I'm hooked. Tears of the Kingdom, a game I've been waiting for for four years, is out now, but instead of putting my attention towards it, I've been splitting it with this game, and mostly this game at that.

But oh well, I'm having fun so that doesn't matter. I played a lot of Call of Duty multiplayer as a kid, so it's been a fun experience seeing how much stuck with me, how much things have changed, and the memories flooding back when playing returning maps. I really like the addition of health bars and field equipment, and the movement feels better than it used to back in the day.

That said, I have a couple hang-ups.

Firstly, spawn camping is a huge problem in this game. That kind of comes with the territory, but there are workarounds. Make enemy spawns restricted areas, or make respawns take five seconds, or move spawns when multiple opponents are encroaching on it. To be clear, not all modes have this problem, but Demolition, for example, does. And a lot of maps in this game are really easy to spawn camp - I admittedly have done it without realizing at first and then forced myself to stop.

Secondly, matchmaking does not account for level differences. If you're just starting out, you're just as likely as anyone else to get put in a match with a bunch of people whose levels are in the thousands after they've prestiged dozens of times. Now, this is a two-and-a-half year old game in an annual series where the new game takes over as the main one, so finding matches at all can be difficult, but I can just tell this was a day one issue (er, people wouldn't be that high leveled day one, but you get it), I hope one of the games since then or coming later will fix this, but I kind of doubt it.

Well, there's my thoughts on the multiplayer. Will I make a third review for zombies? Uh, probably not, cause I'm not interested in that mode, but who knows.

The campaign was great from beginning to end. Adler is a very unique character that will stick with me for a while, and some of the stages do some really crazy stuff. The side missions that have you solving puzzles were also a nice touch, if not a very light one. The campaign is extremely short, though. Wish there were a few more stages to play. I guess it makes sense considering the multiplayer focus with these games. I played a few rounds online and had a good time. I won't be playing it for days on end since there's a ton of other games out there I wanna play, but it was nice to take the world on and actually not go negative like I did playing CoD 10 years ago. Oh, if past me had the skill I had today...

Anyway, check out this game, especially while it's still free with PS+!

Campaign Is Great And Zombies is almost complete ass, The Multiplayer sucks so much balls.

[CAMPANHA]

Depois de um longo hiato da franquia Call of Duty, admito que o meu desdém pela série começou a bater mais forte, lançando um jogo todo ano e geralmente sendo sempre recebido como "mais do mesmo" desanima quem está explorando outros gêneros de jogos e títulos com um foco maior na criatividade ou no conceito mas devo admitir que a campanha de Black Ops Cold War não me decepcionou

Meu último contato com a franquia havia sido com Black Ops II no PS3 e acho que nada mais simbólico do que retornar para a franquia com um jogo da franquia Black Ops, trazendo o velho e batido conflito de Estados Unidos VS USSR, em uma campanha que pela primeira vez na franquia inclui escolhas e algumas missões que incluem formas alternativas de lidar com os objetivos em mãos

No geral, é um jogo que a campanha tenta explorar e ser bem diferente dos títulos lançados até o presente momento, com visuais absurdos de bonitos e uma gunplay maravilhosa de boa


"Either you die a hero , or you live long enough to see yourself become the villan"

CAMPAIGN REVIEW

Pros:
- Having not played a Call of Duty game properly in around 3 years, it was undeniably great fun to return to the familiar and still incredibly reliable gunplay and the over-the-top gung-ho spectacle of the proceedings.
- Multiple dialogue options and gameplay affecting choices are welcome (though not as effective as in Black Ops II). Substantial time spent in the hub/base area to learn more about the characters.
- A couple of genuinely great missions. Most notably 'Brick in the Wall'.

Cons:
- Though most likely due to COVID interference, there is a sense of some cut corners and ideas that never fully materialised e.g. the two Operation side missions.
- Even with the couple of standout missions and reliably solid gameplay, the campaign certainly isn't one of the franchise's best.
- Actual dialogue for the protagonist would have made the multiple dialogue options more immersive and it would have been nice to have seen Sam Worthington return to the role of Mason.

the treyarch writers finally played stanley parable