Um clássico indie q acredito q todos devam jogar , seja com amigos ou sozinho , gameplay extremamente divertida dependendo do qual ruim é seu humor pode ser até engraçado , um jogo q vc pode zerar varias vezes q vc provavelmente não vai enjoar . A profundidade nesse jogo acaba sendo o problema , mas vc se acostuma com o tempo , a gameplay não é difícil mas tbm não é fácil.
Castle Crashers has always been one of my favorite co-op beat em ups. This remastered version was the first time i fully completed the game, and i am really glad it released. The art is nice, the music is lovely, the little animal orbs are fun, and the game gets a little challenging at points which is great! Playing alone or with a friend to experience this works perfect!
A classic mindless beat em up that's best with the homies
+ Extremely simple gameplay mechanics that pretty much anyone can pick up. Combat isn't too in-depth outside of the combos, leveling up is straightforward, and there are only two equipment pieces (pets and swords) you have to deal with
+ Nostalgic flash-era visuals and aesthetics which I adore, I miss that era in the early 2000's and this game captures the feeling of those titles perfectly. From the level backgrounds, to the enemy sprites, the game's humor (which isn't that bad as others make it seem, it just leans a bit into poop jokes), to the UI, it all's expertly crafted and captures an era wonderfully
+ Catchy soundtrack, there aren't many tracks but they are great regardless
+ Bosses were balanced and memorable - I never found them to be unfair and they were all varied enough so it never felt like I was fighting the same boss twice
~ You're kinda stuck with one character as level progression is tied to it rather than your account, so it doesn't promote switching and trying different characters unless you want to start from level 1 again
~ Even though I enjoyed the simplicity of its mechanics, I still wish there was a bit more so the levels didn't feel the same after a while. Usually I would play this with others for about an hour, any longer and it starts to feel a bit too repetitive
~ Insane mode is alright, I like the concept of it but I wish it didn't just mean enemies had a significant amount of more health and did a lot more damage
+ Extremely simple gameplay mechanics that pretty much anyone can pick up. Combat isn't too in-depth outside of the combos, leveling up is straightforward, and there are only two equipment pieces (pets and swords) you have to deal with
+ Nostalgic flash-era visuals and aesthetics which I adore, I miss that era in the early 2000's and this game captures the feeling of those titles perfectly. From the level backgrounds, to the enemy sprites, the game's humor (which isn't that bad as others make it seem, it just leans a bit into poop jokes), to the UI, it all's expertly crafted and captures an era wonderfully
+ Catchy soundtrack, there aren't many tracks but they are great regardless
+ Bosses were balanced and memorable - I never found them to be unfair and they were all varied enough so it never felt like I was fighting the same boss twice
~ You're kinda stuck with one character as level progression is tied to it rather than your account, so it doesn't promote switching and trying different characters unless you want to start from level 1 again
~ Even though I enjoyed the simplicity of its mechanics, I still wish there was a bit more so the levels didn't feel the same after a while. Usually I would play this with others for about an hour, any longer and it starts to feel a bit too repetitive
~ Insane mode is alright, I like the concept of it but I wish it didn't just mean enemies had a significant amount of more health and did a lot more damage