Some very glaring issues with this. You get punished for playing with a larger FOV, because there's no way to zoom in on what you're doing when you're performing any cooking actions (i.e. chopping ingredients, seasoning, etc), which makes aiming an absolute pain and made it nigh upon impossible to grab my food from the oven. The actual controls do not translate well to a mouse and keyboard setting because of how accurate the developers are trying to be with rotation and moving tools/containers up and down, so it feels really sluggish and strange doing simple tasks like transferring items from fryer baskets to a plate (which is where I also ran into some bugs of my food items phasing through the basket & plate). And there's this constant struggle of needing something in your hand vs needing to put it down somewhere (and it's not as simple as it seems, because you often need a specific angle to place something down on a surface; it gets quite finicky) because you can't hold more than one tool/item at a time on your person, and tongs/oven mitts don't exist in this game so you always have to use containers to transfer hot food. The main career mode definitely has a demanding time component, so since I could not get used to the awkward controls and preparation, I found career mode quite punishing and unfun. I'm constantly reminded that I'm basically performing a service/chore made significantly more grueling thanks to the non-fluid control scheme, while not actually getting one of the main perceived benefits from the process (that is, taste testing your own food).
I just think this game doesn't understand what it wants to be. There's not enough looseness with the mechanics of the game for this to serve as a creativity simulator; mixing & matching ingredients and experimenting with different techniques is crucial to creating interesting and appealing dishes in the real world, and that's just not possible in a game this streamlined and stiff. The controls feel too slipshod and non-intuitive at times to keep up with customer demand as a management simulator. And there aren't enough things I can light on fire or get a reaction out of microwaving for this to be an effective meme simulator. At least you can still microwave the fire extinguisher.
I just think this game doesn't understand what it wants to be. There's not enough looseness with the mechanics of the game for this to serve as a creativity simulator; mixing & matching ingredients and experimenting with different techniques is crucial to creating interesting and appealing dishes in the real world, and that's just not possible in a game this streamlined and stiff. The controls feel too slipshod and non-intuitive at times to keep up with customer demand as a management simulator. And there aren't enough things I can light on fire or get a reaction out of microwaving for this to be an effective meme simulator. At least you can still microwave the fire extinguisher.
A proposta é interessante, mas é um jogo que deveria funcionar na pressa e não funciona. Você não consegue usar o mop ou a espatula de forma que não jogue tudo para os ares. Fora que o jogo as vezes dá uns glitches e ai se foi prato feito, ingredientes, isso chega a ser muito frustrante. Não sei porque toca uma música de natal no menu hahaaha. No final você acaba com o balcão cheio de temperos e garrafas, e ai tudo começa a dar errado.
oddly more fun than what my and the average ratings make it seem. it's a physics-based cooking sim and that's about what you get. you can play seriously or be silly, and it fulfills both quotas.
my only real complaint is the burgers. you do not need to stack the ingredients like a burger to get a 5-star burger. if you just drop the correctly cooked and portioned ingredients onto a plate you will ace it. this was a 5-star burger according to the game.
i have no clue how you could even code some sort of method of detecting if the burger is stacked. but these burgers are ridiculous
my only real complaint is the burgers. you do not need to stack the ingredients like a burger to get a 5-star burger. if you just drop the correctly cooked and portioned ingredients onto a plate you will ace it. this was a 5-star burger according to the game.
i have no clue how you could even code some sort of method of detecting if the burger is stacked. but these burgers are ridiculous
Very goofy cooking game that is made to make you feel like you have Ratatouille controlling your every move, but only after he imbibed one too many brewskis before cooking.
I did not play the campaign, and I don't dare to. I guess if you're looking for some sort of semblance of control in your life, then sure, but I think this game is best played with full access to everything immediately. It's very funny for a good few hours, but the physics can get infuriating; my plates in the pizza DLC kept shattering if I just blinked at them the wrong way.
Overall, it's the kind of game I go back to when I want to goof off with my friends, but probably wouldn't binge in one long sitting like other games.
I did not play the campaign, and I don't dare to. I guess if you're looking for some sort of semblance of control in your life, then sure, but I think this game is best played with full access to everything immediately. It's very funny for a good few hours, but the physics can get infuriating; my plates in the pizza DLC kept shattering if I just blinked at them the wrong way.
Overall, it's the kind of game I go back to when I want to goof off with my friends, but probably wouldn't binge in one long sitting like other games.
Cooking Simulator really is one of the best example of a Youtube game. Its fun to see someone else struggle with for a bit, but really sucks as an actual game. The controls are horrid, the physics feels purposefully off to make the game "wacky," and the overall experience seems distracted from what it could, and should be. Overall a very disappointing experience, and a fact that I find sad. It is obviously that this could be a very interesting game or more so "tool" to teach or just experiment with cooking; being in an environment that is, being digital of course, much more forgiving of mistakes or simply messing around. Yet it is nothing but a sad mess of a game with little enjoyability.