Why the FUCK would you make this
Platform through level designs more basic than actual street geometry. Do that for one minute, then play the shittiest ass minigame you've ever seen. Repeat for 90 MINUTES then- why are the developer's names scrolling on my screen
Drive the slowest tank ever constructed until OH NO, A MINE IS BLOCKING YOUR PATH... so you safely shoot the mine from 700 miles away, then very very slowly continue until another mine appears and... exists, menacingly. Sometimes you'll have to RICOCHET A SHOT AROUND A CORNER HOLY SHIT, like just kinda shoot a shot, see if that bounces the right way, no it didn't, okay so I'll turn slightly more left, shoot, nope not quite, little more left, yeah that got it... YOOOOOO HOLY FU
FLAPPY BIRD. Literally just Flappy Bird but if it took place in the GRAND CANYON, it's harder to HIT the environments than miss them this is a fucking open world
Tap A. Just tap A a bunch of times, then a few more times... YOU DID IT HOLY FUCK WOOOOOOO
You have to play every minigame like three times. Don't even play them once.
Platform through level designs more basic than actual street geometry. Do that for one minute, then play the shittiest ass minigame you've ever seen. Repeat for 90 MINUTES then- why are the developer's names scrolling on my screen
Drive the slowest tank ever constructed until OH NO, A MINE IS BLOCKING YOUR PATH... so you safely shoot the mine from 700 miles away, then very very slowly continue until another mine appears and... exists, menacingly. Sometimes you'll have to RICOCHET A SHOT AROUND A CORNER HOLY SHIT, like just kinda shoot a shot, see if that bounces the right way, no it didn't, okay so I'll turn slightly more left, shoot, nope not quite, little more left, yeah that got it... YOOOOOO HOLY FU
FLAPPY BIRD. Literally just Flappy Bird but if it took place in the GRAND CANYON, it's harder to HIT the environments than miss them this is a fucking open world
Tap A. Just tap A a bunch of times, then a few more times... YOU DID IT HOLY FUCK WOOOOOOO
You have to play every minigame like three times. Don't even play them once.
This review contains spoilers
O jogo não tem fase normal de Crash e só as fases diferentes que geralmente eram as piores partes dos jogos, principalmente nos de GBA, e embora algumas das fases não sejam tão chatas, a maioria é tão sem graça e fácil demais, como você não desbloqueia nada de novo, o jogo fica muito repetitivo. O crossover do jogo é muito mal feito, tendo pouca coisa de realmente crossover das duas séries. Muitos dos modelos são realizados dos primeiros jogos do GBA, o que não seria um problema se isso fosse uma sequência, mas é um crossover de duas séries muito queridas que deveriam ter um pouco mais de esforço. A música é decente, mas só porque é igual a música dos outros jogos da franquia.
Jogo ruim, provavelmente o pior de Crash
Jogo ruim, provavelmente o pior de Crash
This game is a crossover to spyro orange, both games have similar stories. However this game is more of a mini game adventure then a platformer. Tho it does have platforming, but they are treated as hub sections. Mini games are ok, tho if you play this, you can't unlock the final level until you 100% everything else, that being said you have no choice to 100%, it's not as bad as it sounds tho you just replay the mini games with increased difficulty.
Un juego cross-over entre Crash y Spyro merecía mucho más. Los minijuegos no están mal, algunos incluso beben de Crash Bash, y en su vertiente multijugador utilizando dos consolas seguro que se le sacaría algo más de jugo, pero ciertamente es algo decepcionante. No recomendable.
Jugado en consola Anbernic.
Jugado en consola Anbernic.
An ode to gimmicks, with the form of meager bite sized chunks of side content littered around five long, stretched out levels. Half of a game, quarter of a decent one. These two, who were only great on their original shared platform, were always doomed for a crossover. Has the gall to make you go back and collect every gem right before being able to tackle the final boss. No thanks.