Reviews from

in the past


A super relaxing, beautiful, and no stakes game where you absorb glowy things as a lil glowy thing yourself to become a larger glowy thing. The motion controls with the Dualshock controller works just fine, though it did get tiring after a while and I kind of wish there was a toggle to go back to using the joystick. Also wish there was a pause menu so I could just put the controller down and tune out to the reverberating ambience. I'd say the game more or less accomplished its mission because I actually feel even more sleepy than when I first started playing this to get my mind off of things, though you do get the big idea after a half hour or so, which can make it a little hard to justify the price if you're looking for more varied gameplay. A cool experimentation in abstraction that'll help you forget about life for a while, just maybe don't play it when you're already exhausted or you'll be nodding off in minutes.

There's something very addictive to the simplicity of this. Similar to how Flower made me feel, but without the big payoff it had at the end of each level.

I often feel a bit alien when I see people talk about classic games they love, I mean proper GAMES. No story or anything fancy, real arcade type shit. Tetris is one of those that just does nothing for me, and this is almost universally the one I see people laud. I don't hate Tetris, I just get nothing from it. But the way it seems to still hold people after all these years must mean something, and I keep trying to find that somewhere for myself.

Is it this game? No. But I feel like I caught a glimpse here of what people feel when they talk about those kinda games. Simple, rewarding, and almost mechanical after a while.

Also, after this and Flower I am now shit-hot at motion controls. Might try and become a professional Lair player.

I love games that try to do something different, it's the reason why I love Yume Nikki, itch.io and scrolling through massive catalogues of games to find stuff that catches my eye.
That's why I can say that people 15 years ago were out of their minds praising a game that communicates absolutely nothing past pleasant visuals and sound design.

I picked this up with Flower because I really liked Journey when it came out.

I think this is pretty neat for Thatgamecompany's first game. It's clear that when this came out on PS3, Sony really wanted the developer to get some use out of the DualShock 3's motion controls.

With a top down overview, you play as various tiny ocean organisms that can evolve by either eating the various food that litters every level, or defeating the more advanced creatures you come across.

The game is fairly forgiving, giving the player a lot of room for mistakes and plenty of time to get a hang of the controls. There are red bubbles and blue bubbles, that take you down or up a level respectively, and the goal of each stage is to go down every level until you unlock the next creature you can play as.

The game has some exciting things to see, and good fun to be had. It's extremely short, as to be expected by its price point, but there's some cheap dlc you can get that adds a few more stages and creatures to play as. Each creature also gets their own control feel and ability, which make them fun to experiment with.

I got all the trophies, except the 4 player one. I might get it someday but i can't be asked to find 4 people to sit on the couch for this. Still, it's pretty cool that your friends, siblings, and lovers can jump in anytime with another controller. My favorite trophies to get were the Vegetarian one, and Cannibalism. I like a game with a good pacifist/murder run. Weirdly, the Cannibalism trophy is the hardest one, because it's actually way harder to avoid those little floating white veggies and only go for the fish. I recommend using the yellow guy.

I've mastered this game enough to be comfortable calling it completed, and to say that I feel people are too harsh with this one. It's not supposed to be the greatest thing in the world, it's supposed to be a game you play as a palate cleanser between your Assassin's Creeds, and Call of Dutys, and what have you.


Simple and elegant, these are the two words I would use to describe this one. Found myself sitting and listening to the soothing sounds and music, much too appreciate in this one.

I think I enjoyed this more when it was a browser game, honestly.

About as fun as you might think controlling an aquatic microorganism would be.

I played this as a substitute for Spore when I didn't have access to it. Pretty game. Nice visuals. I have fond memories of it.

uhhh, why would I enjoy being a sperm?

fun little artistic game where you are a little cell tryng to survive on the ocean. Pretty chill.

Ooh boy. I was looking forward to play this game when I first got my Vita...and honestly... That is something I regret.
Let's first start out from the pros. There aren't many, but I'd like to just note on them.
The art direction of this game is ON TOP. thatgamecompany never fails to impress.
However, that seems to be the only pro so far. Let's get onto the cons.
This game requires the Vita motion controls, which are the most nitty gritty, and most horrible motion controls I have ever felt on any console. This game BARELY registers my inputs, just BARELY.
To be honest, I just wish I got the PS3 version. This just hurts me.

You run around and eat organisms wowee! wahoo! yippee!

A very short puzzle(?) game where you eat to get bigger and such. Simple and short.

Has the potential to be enjoyable but the controls are just too awful for me to keep going

FlOw is an interesting game, you play as different water organisms. Your goal is to eat the other organisms to grow bigger and get down to the last area. The game uses SIXAXIS controls which are not the most responsive imho. The graphics are different but good. The music is also good. There's no story at all. It's kind of a relaxing game.

Apparently this was impressive for 2006 but its the same year that the movie CARS (2006) was also made on the same year so I'm just gonna say its no big deal compared to CARS (2006).

joguei no PSP e adorei, mas quando passei para o PS3 e PS4, os controles destruíram minha experiência, muito ruins... Deveria ter opção de usar o analógico, uma decisão tão simples...

I love that such an artistic ~become one with the abstract shapes as calming music plays~ indie game has such a sadistic trophy list. The person responsible for the Cannibalism trophy hates their fellow man.

Shame that the music is so beautiful because for something called "flow" it does everything in its power not to do so. I just wanted something to help me relax in between blocks of my Bloodborne replay but this annoyed me more than anything in that game. It's a game that doesn't innately push goals on the player and yet punishes them for not quite being the "alpha organism" that the developers want you to be. Funny seeing many video game critics/reviewers toutedthis as some "art piece" upon release in 2006. Y'all were starving. Anyways, death to motion controls beyond the Wii.

I really wanted to love this game (I've loved Journey and Abzu) but honestly, the controls are awful. It's a shame because it has so much potential, and the music is amazing, but this just sucks. I't a good thing that Journey and Abzu exist, to show us what the company is truly capable of.

Sometime in high school, I found a friend of mine playing this game on his laptop. He went to take a piss and what I saw on his laptop perplexed me. I didn’t know that this was a video game and thought it was rather odd that my friend was staring at his screensaver. I slightly brushed his laptop mouse with my finger to see what he was really doing, but the screensaver did not go away. The persistent screensaver befuddled me as I tapped the mouse key with slight fervor. My friend returned and tilted his head with confusion like a German shepherd dog. “Oh yeah, that’s flOw man. It’s pretty fuckin’ sick dude”, my friend said followed by a slight cough. I realized that my friend was on some serious drugs and needed help…

Nah, that story isn’t true. I just wanted to set up a clever scenario to tell the joke that flOw is nothing more than a pretty screensaver.

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Attribution: https://erockreviews.blogspot.com

Je dois avouer ne pas avoir compris l'intérêt de ce jeu !

Pour moi, c'est un slither.io pour les gens qui veulent jouer seul et sans challenge.

Mais aussi un jeu qui se cache derrière son côté "artistique" alors qui n'est qu'ennuyeux !

Sérieusement, on s'emmerde !!!


si hubiera tenido online en 2006 se habría llamado agar.io y habría sido histórico

good game about the infinite violence of life

the worst game i've played from thatgamecompany so far, but still a very solid and chill time

big fan of their work, and with the art and sound this didn't dissapoint, but the actual gameplay I'm very mixed on. I like the whole "state of flow" thing they were going for and I think it almost works very well, but the way that the game uses motion controls really ruins it. There were times I would get into that wavelength between fun and relaxing but then the shit ass controls would rip me right out of it, very much wish I could just play with an analog stick, would probably vastly prefer the browser or PSP versions.

Not a super long little game. I personally feel it's worth playing through once or twice though.