A super relaxing, beautiful, and no stakes game where you absorb glowy things as a lil glowy thing yourself to become a larger glowy thing. The motion controls with the Dualshock controller works just fine, though it did get tiring after a while and I kind of wish there was a toggle to go back to using the joystick. Also wish there was a pause menu so I could just put the controller down and tune out to the reverberating ambience. I'd say the game more or less accomplished its mission because I actually feel even more sleepy than when I first started playing this to get my mind off of things, though you do get the big idea after a half hour or so, which can make it a little hard to justify the price if you're looking for more varied gameplay. A cool experimentation in abstraction that'll help you forget about life for a while, just maybe don't play it when you're already exhausted or you'll be nodding off in minutes.
There's something very addictive to the simplicity of this. Similar to how Flower made me feel, but without the big payoff it had at the end of each level.
I often feel a bit alien when I see people talk about classic games they love, I mean proper GAMES. No story or anything fancy, real arcade type shit. Tetris is one of those that just does nothing for me, and this is almost universally the one I see people laud. I don't hate Tetris, I just get nothing from it. But the way it seems to still hold people after all these years must mean something, and I keep trying to find that somewhere for myself.
Is it this game? No. But I feel like I caught a glimpse here of what people feel when they talk about those kinda games. Simple, rewarding, and almost mechanical after a while.
Also, after this and Flower I am now shit-hot at motion controls. Might try and become a professional Lair player.
I often feel a bit alien when I see people talk about classic games they love, I mean proper GAMES. No story or anything fancy, real arcade type shit. Tetris is one of those that just does nothing for me, and this is almost universally the one I see people laud. I don't hate Tetris, I just get nothing from it. But the way it seems to still hold people after all these years must mean something, and I keep trying to find that somewhere for myself.
Is it this game? No. But I feel like I caught a glimpse here of what people feel when they talk about those kinda games. Simple, rewarding, and almost mechanical after a while.
Also, after this and Flower I am now shit-hot at motion controls. Might try and become a professional Lair player.
I love games that try to do something different, it's the reason why I love Yume Nikki, itch.io and scrolling through massive catalogues of games to find stuff that catches my eye.
That's why I can say that people 15 years ago were out of their minds praising a game that communicates absolutely nothing past pleasant visuals and sound design.
That's why I can say that people 15 years ago were out of their minds praising a game that communicates absolutely nothing past pleasant visuals and sound design.
I picked this up with Flower because I really liked Journey when it came out.
I think this is pretty neat for Thatgamecompany's first game. It's clear that when this came out on PS3, Sony really wanted the developer to get some use out of the DualShock 3's motion controls.
With a top down overview, you play as various tiny ocean organisms that can evolve by either eating the various food that litters every level, or defeating the more advanced creatures you come across.
The game is fairly forgiving, giving the player a lot of room for mistakes and plenty of time to get a hang of the controls. There are red bubbles and blue bubbles, that take you down or up a level respectively, and the goal of each stage is to go down every level until you unlock the next creature you can play as.
The game has some exciting things to see, and good fun to be had. It's extremely short, as to be expected by its price point, but there's some cheap dlc you can get that adds a few more stages and creatures to play as. Each creature also gets their own control feel and ability, which make them fun to experiment with.
I got all the trophies, except the 4 player one. I might get it someday but i can't be asked to find 4 people to sit on the couch for this. Still, it's pretty cool that your friends, siblings, and lovers can jump in anytime with another controller. My favorite trophies to get were the Vegetarian one, and Cannibalism. I like a game with a good pacifist/murder run. Weirdly, the Cannibalism trophy is the hardest one, because it's actually way harder to avoid those little floating white veggies and only go for the fish. I recommend using the yellow guy.
I've mastered this game enough to be comfortable calling it completed, and to say that I feel people are too harsh with this one. It's not supposed to be the greatest thing in the world, it's supposed to be a game you play as a palate cleanser between your Assassin's Creeds, and Call of Dutys, and what have you.
I think this is pretty neat for Thatgamecompany's first game. It's clear that when this came out on PS3, Sony really wanted the developer to get some use out of the DualShock 3's motion controls.
With a top down overview, you play as various tiny ocean organisms that can evolve by either eating the various food that litters every level, or defeating the more advanced creatures you come across.
The game is fairly forgiving, giving the player a lot of room for mistakes and plenty of time to get a hang of the controls. There are red bubbles and blue bubbles, that take you down or up a level respectively, and the goal of each stage is to go down every level until you unlock the next creature you can play as.
The game has some exciting things to see, and good fun to be had. It's extremely short, as to be expected by its price point, but there's some cheap dlc you can get that adds a few more stages and creatures to play as. Each creature also gets their own control feel and ability, which make them fun to experiment with.
I got all the trophies, except the 4 player one. I might get it someday but i can't be asked to find 4 people to sit on the couch for this. Still, it's pretty cool that your friends, siblings, and lovers can jump in anytime with another controller. My favorite trophies to get were the Vegetarian one, and Cannibalism. I like a game with a good pacifist/murder run. Weirdly, the Cannibalism trophy is the hardest one, because it's actually way harder to avoid those little floating white veggies and only go for the fish. I recommend using the yellow guy.
I've mastered this game enough to be comfortable calling it completed, and to say that I feel people are too harsh with this one. It's not supposed to be the greatest thing in the world, it's supposed to be a game you play as a palate cleanser between your Assassin's Creeds, and Call of Dutys, and what have you.
Ooh boy. I was looking forward to play this game when I first got my Vita...and honestly... That is something I regret.
Let's first start out from the pros. There aren't many, but I'd like to just note on them.
The art direction of this game is ON TOP. thatgamecompany never fails to impress.
However, that seems to be the only pro so far. Let's get onto the cons.
This game requires the Vita motion controls, which are the most nitty gritty, and most horrible motion controls I have ever felt on any console. This game BARELY registers my inputs, just BARELY.
To be honest, I just wish I got the PS3 version. This just hurts me.
Let's first start out from the pros. There aren't many, but I'd like to just note on them.
The art direction of this game is ON TOP. thatgamecompany never fails to impress.
However, that seems to be the only pro so far. Let's get onto the cons.
This game requires the Vita motion controls, which are the most nitty gritty, and most horrible motion controls I have ever felt on any console. This game BARELY registers my inputs, just BARELY.
To be honest, I just wish I got the PS3 version. This just hurts me.
FlOw is an interesting game, you play as different water organisms. Your goal is to eat the other organisms to grow bigger and get down to the last area. The game uses SIXAXIS controls which are not the most responsive imho. The graphics are different but good. The music is also good. There's no story at all. It's kind of a relaxing game.
Shame that the music is so beautiful because for something called "flow" it does everything in its power not to do so. I just wanted something to help me relax in between blocks of my Bloodborne replay but this annoyed me more than anything in that game. It's a game that doesn't innately push goals on the player and yet punishes them for not quite being the "alpha organism" that the developers want you to be. Funny seeing many video game critics/reviewers toutedthis as some "art piece" upon release in 2006. Y'all were starving. Anyways, death to motion controls beyond the Wii.
Sometime in high school, I found a friend of mine playing this game on his laptop. He went to take a piss and what I saw on his laptop perplexed me. I didn’t know that this was a video game and thought it was rather odd that my friend was staring at his screensaver. I slightly brushed his laptop mouse with my finger to see what he was really doing, but the screensaver did not go away. The persistent screensaver befuddled me as I tapped the mouse key with slight fervor. My friend returned and tilted his head with confusion like a German shepherd dog. “Oh yeah, that’s flOw man. It’s pretty fuckin’ sick dude”, my friend said followed by a slight cough. I realized that my friend was on some serious drugs and needed help…
Nah, that story isn’t true. I just wanted to set up a clever scenario to tell the joke that flOw is nothing more than a pretty screensaver.
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Attribution: https://erockreviews.blogspot.com
Nah, that story isn’t true. I just wanted to set up a clever scenario to tell the joke that flOw is nothing more than a pretty screensaver.
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Attribution: https://erockreviews.blogspot.com
the worst game i've played from thatgamecompany so far, but still a very solid and chill time
big fan of their work, and with the art and sound this didn't dissapoint, but the actual gameplay I'm very mixed on. I like the whole "state of flow" thing they were going for and I think it almost works very well, but the way that the game uses motion controls really ruins it. There were times I would get into that wavelength between fun and relaxing but then the shit ass controls would rip me right out of it, very much wish I could just play with an analog stick, would probably vastly prefer the browser or PSP versions.
big fan of their work, and with the art and sound this didn't dissapoint, but the actual gameplay I'm very mixed on. I like the whole "state of flow" thing they were going for and I think it almost works very well, but the way that the game uses motion controls really ruins it. There were times I would get into that wavelength between fun and relaxing but then the shit ass controls would rip me right out of it, very much wish I could just play with an analog stick, would probably vastly prefer the browser or PSP versions.