I love games that try to do something different, it's the reason why I love Yume Nikki, itch.io and scrolling through massive catalogues of games to find stuff that catches my eye.
That's why I can say that people 15 years ago were out of their minds praising a game that communicates absolutely nothing past pleasant visuals and sound design.
That's why I can say that people 15 years ago were out of their minds praising a game that communicates absolutely nothing past pleasant visuals and sound design.
the worst game i've played from thatgamecompany so far, but still a very solid and chill time
big fan of their work, and with the art and sound this didn't dissapoint, but the actual gameplay I'm very mixed on. I like the whole "state of flow" thing they were going for and I think it almost works very well, but the way that the game uses motion controls really ruins it. There were times I would get into that wavelength between fun and relaxing but then the shit ass controls would rip me right out of it, very much wish I could just play with an analog stick, would probably vastly prefer the browser or PSP versions.
big fan of their work, and with the art and sound this didn't dissapoint, but the actual gameplay I'm very mixed on. I like the whole "state of flow" thing they were going for and I think it almost works very well, but the way that the game uses motion controls really ruins it. There were times I would get into that wavelength between fun and relaxing but then the shit ass controls would rip me right out of it, very much wish I could just play with an analog stick, would probably vastly prefer the browser or PSP versions.
FlOw is an interesting game, you play as different water organisms. Your goal is to eat the other organisms to grow bigger and get down to the last area. The game uses SIXAXIS controls which are not the most responsive imho. The graphics are different but good. The music is also good. There's no story at all. It's kind of a relaxing game.
A simple game, not very ambitious but I think executes well everything it set out to do. The sixaxis controls are very smooth, the game looks and sounds beautiful and puts you in a very relaxing mood, although there is a tinge of menace and mercilessness in the way you can consume every living creature you meet on your journey.
feels like a tech demo rather than a fleshed out game, it has that same aquatic ambience of abzu but man, were the controls frustrating or at least they just made me restless to collect all the food pieces, which is annoying as hell considering you can basically only eat one at a time. It becomes tedious fast and the already-thin entertainment value wears off. looks nice though.
Ooh boy. I was looking forward to play this game when I first got my Vita...and honestly... That is something I regret.
Let's first start out from the pros. There aren't many, but I'd like to just note on them.
The art direction of this game is ON TOP. thatgamecompany never fails to impress.
However, that seems to be the only pro so far. Let's get onto the cons.
This game requires the Vita motion controls, which are the most nitty gritty, and most horrible motion controls I have ever felt on any console. This game BARELY registers my inputs, just BARELY.
To be honest, I just wish I got the PS3 version. This just hurts me.
Let's first start out from the pros. There aren't many, but I'd like to just note on them.
The art direction of this game is ON TOP. thatgamecompany never fails to impress.
However, that seems to be the only pro so far. Let's get onto the cons.
This game requires the Vita motion controls, which are the most nitty gritty, and most horrible motion controls I have ever felt on any console. This game BARELY registers my inputs, just BARELY.
To be honest, I just wish I got the PS3 version. This just hurts me.
I picked this up with Flower because I really liked Journey when it came out.
I think this is pretty neat for Thatgamecompany's first game. It's clear that when this came out on PS3, Sony really wanted the developer to get some use out of the DualShock 3's motion controls.
With a top down overview, you play as various tiny ocean organisms that can evolve by either eating the various food that litters every level, or defeating the more advanced creatures you come across.
The game is fairly forgiving, giving the player a lot of room for mistakes and plenty of time to get a hang of the controls. There are red bubbles and blue bubbles, that take you down or up a level respectively, and the goal of each stage is to go down every level until you unlock the next creature you can play as.
The game has some exciting things to see, and good fun to be had. It's extremely short, as to be expected by its price point, but there's some cheap dlc you can get that adds a few more stages and creatures to play as. Each creature also gets their own control feel and ability, which make them fun to experiment with.
I got all the trophies, except the 4 player one. I might get it someday but i can't be asked to find 4 people to sit on the couch for this. Still, it's pretty cool that your friends, siblings, and lovers can jump in anytime with another controller. My favorite trophies to get were the Vegetarian one, and Cannibalism. I like a game with a good pacifist/murder run. Weirdly, the Cannibalism trophy is the hardest one, because it's actually way harder to avoid those little floating white veggies and only go for the fish. I recommend using the yellow guy.
I've mastered this game enough to be comfortable calling it completed, and to say that I feel people are too harsh with this one. It's not supposed to be the greatest thing in the world, it's supposed to be a game you play as a palate cleanser between your Assassin's Creeds, and Call of Dutys, and what have you.
I think this is pretty neat for Thatgamecompany's first game. It's clear that when this came out on PS3, Sony really wanted the developer to get some use out of the DualShock 3's motion controls.
With a top down overview, you play as various tiny ocean organisms that can evolve by either eating the various food that litters every level, or defeating the more advanced creatures you come across.
The game is fairly forgiving, giving the player a lot of room for mistakes and plenty of time to get a hang of the controls. There are red bubbles and blue bubbles, that take you down or up a level respectively, and the goal of each stage is to go down every level until you unlock the next creature you can play as.
The game has some exciting things to see, and good fun to be had. It's extremely short, as to be expected by its price point, but there's some cheap dlc you can get that adds a few more stages and creatures to play as. Each creature also gets their own control feel and ability, which make them fun to experiment with.
I got all the trophies, except the 4 player one. I might get it someday but i can't be asked to find 4 people to sit on the couch for this. Still, it's pretty cool that your friends, siblings, and lovers can jump in anytime with another controller. My favorite trophies to get were the Vegetarian one, and Cannibalism. I like a game with a good pacifist/murder run. Weirdly, the Cannibalism trophy is the hardest one, because it's actually way harder to avoid those little floating white veggies and only go for the fish. I recommend using the yellow guy.
I've mastered this game enough to be comfortable calling it completed, and to say that I feel people are too harsh with this one. It's not supposed to be the greatest thing in the world, it's supposed to be a game you play as a palate cleanser between your Assassin's Creeds, and Call of Dutys, and what have you.
Sometime in high school, I found a friend of mine playing this game on his laptop. He went to take a piss and what I saw on his laptop perplexed me. I didn’t know that this was a video game and thought it was rather odd that my friend was staring at his screensaver. I slightly brushed his laptop mouse with my finger to see what he was really doing, but the screensaver did not go away. The persistent screensaver befuddled me as I tapped the mouse key with slight fervor. My friend returned and tilted his head with confusion like a German shepherd dog. “Oh yeah, that’s flOw man. It’s pretty fuckin’ sick dude”, my friend said followed by a slight cough. I realized that my friend was on some serious drugs and needed help…
Nah, that story isn’t true. I just wanted to set up a clever scenario to tell the joke that flOw is nothing more than a pretty screensaver.
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Attribution: https://erockreviews.blogspot.com
Nah, that story isn’t true. I just wanted to set up a clever scenario to tell the joke that flOw is nothing more than a pretty screensaver.
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Attribution: https://erockreviews.blogspot.com