That shit was so god damn good! Why was Halo 4 and 5 not just done by this team? Great cast of characters, The Banished were excellent villains, and the game didn't overstay its welcome while improving on the first in major ways. It has a bit of a "Halo 2" ending, but that's not entirely a bad thing. Although, I think it may continue in DLC? But, if so, that's kind of bummer simply because it's just making the game more expensive.
Campaign completed on Normal difficulty with all campaign logs and all skulls collected. Halo Wars 2 is a decent attempt at a console-based RTS game, but ultimately I found the control limitations to handicap the experience more than I'd have liked, This might admittedly just have been that the controls just didn't 'click' with me personally as the core mechanics of control groups, etc., are all here, but being more used to PC-based strategy games with mouse and keyboard, it remained more fiddly than I'd have liked. That aside, there's also a decent story that makes good use of the Halo IP and some interesting, varied scenarios throughout the campaign. I tend to enjoy the base-building element of RTS and in Halo Wars 2 this is, perhaps necessarily, quite simplistic, with greater focus being on unit control - this isn't my natural preference, but trying to take a more objective view, isn't in itself a failing of the game.
This is pretty much the first RTS I've taken seriously and have completed the campaign of, so my positives are:
- Cinematics good
- Nice lore and some pretty cool characters (as far as Halo characters go)
- A feeling of experiencing a war in the Halo universe that you never really got out of the mainline games, the scale here is cool
- There are lotsa modes and trinkets to find and unlock, which can keep you occupied after you're done with the main missions. There are also two pretty good dlc campaigns, but I haven't dove into them that much, not yet, at least.
I want Isabel to materialize and let me hug her
- Cinematics good
- Nice lore and some pretty cool characters (as far as Halo characters go)
- A feeling of experiencing a war in the Halo universe that you never really got out of the mainline games, the scale here is cool
- There are lotsa modes and trinkets to find and unlock, which can keep you occupied after you're done with the main missions. There are also two pretty good dlc campaigns, but I haven't dove into them that much, not yet, at least.
I want Isabel to materialize and let me hug her
What an incredible upgrade from Halo Wars 1. Halo Wars 1 was a niche foray into a genre that isn't played by many, so you didn't expect or even need it to be amazing by any means. It was solid, and that's what mattered.
Halo Wars 2 on the other hand? Excellent. And honestly, it's one of the better Halo titles if you can stand the RTS genre. I actually really have a soft spot for these characters - Professor Anders, Spartan Jerome, and etc. Not only is the gameplay of Halo Wars vastly improved over its predecessor, the game now also firmly cements itself in the timeline of Halo by introducing the Banished for the first time prior to Halo: Infinite. Units are satisfying to use, and having more voice diversity gives the game more personality and pop.
If you like Halo and/or Strategy, give it a shot sometime. It's a solid starter RTS too to get you in the genre, but I will warn that some later missions get fairly difficult.
Score: 88
Halo Wars 2 on the other hand? Excellent. And honestly, it's one of the better Halo titles if you can stand the RTS genre. I actually really have a soft spot for these characters - Professor Anders, Spartan Jerome, and etc. Not only is the gameplay of Halo Wars vastly improved over its predecessor, the game now also firmly cements itself in the timeline of Halo by introducing the Banished for the first time prior to Halo: Infinite. Units are satisfying to use, and having more voice diversity gives the game more personality and pop.
If you like Halo and/or Strategy, give it a shot sometime. It's a solid starter RTS too to get you in the genre, but I will warn that some later missions get fairly difficult.
Score: 88
Co-op Playthrough finished in 6 hours 30 minutes with JJ D00M. (Minus failed missions time).
Another great addition to the Halo Wars games, can't decide if I prefer 1 or 2. Across the board the level design was either terrible or perfect and no inbetween. More units/buildings/interactive spots on the map but the graphics seemed a bit more cartooney for this one and also didn't feel AS HALO as the original Wars game. Cutscenes went hard.
Played all DLC. Was cool to play as Atriox and also firefight is a no brainer for strategy. Would've loved a mode like that on BFME.
Another great addition to the Halo Wars games, can't decide if I prefer 1 or 2. Across the board the level design was either terrible or perfect and no inbetween. More units/buildings/interactive spots on the map but the graphics seemed a bit more cartooney for this one and also didn't feel AS HALO as the original Wars game. Cutscenes went hard.
Played all DLC. Was cool to play as Atriox and also firefight is a no brainer for strategy. Would've loved a mode like that on BFME.
First Halo Wars was a squad-based RTS played very similar to popular RTSs of its time, like BFME,CoH and DoW. Considering 2000s were full of RTS like these, game's lack of unoriginality was acceptable and its okay story and great soundtrack helped me enjoying the game.
Sadly HW2 is pretty much play same as its predecessor, and yeah that means it feels like exactly playing a late 2000s RTS. They are releasing a RTS with 10 years old mechanics and demanding 40$, nice of you Microsoft.
Story is good for like for first hour. It has a very promising opening with very nice cinematics for a RTS, but rest of game's cinematics don't hold up that quality except for one.
Mission design becomes repetitive quickly. I would even say Warcraft 1994 had more interesting mission types.
1/3 of missions are pretty much like "defend your base for 20-30 mins", probably laziest and most boring mission type in the RTS genre. Oh and last mission is also a defense mission, what an amazing closure for a game.
As I said, gameplay just feels old. There is a lot of people claiming game was so good and underrated etc. but no one shows up when I ask if someone is still playing the game. Yeah, no one would play a DoW console rip-off, when you still have DoW1 and DoW2 with active playerbase.
It is a mid RTS at best and can't really recommend. Story has some nice Halo easter eggs and introduces the villains of Halo Infintie, but other than that there is really no reason to play this game.
Sadly HW2 is pretty much play same as its predecessor, and yeah that means it feels like exactly playing a late 2000s RTS. They are releasing a RTS with 10 years old mechanics and demanding 40$, nice of you Microsoft.
Story is good for like for first hour. It has a very promising opening with very nice cinematics for a RTS, but rest of game's cinematics don't hold up that quality except for one.
Mission design becomes repetitive quickly. I would even say Warcraft 1994 had more interesting mission types.
1/3 of missions are pretty much like "defend your base for 20-30 mins", probably laziest and most boring mission type in the RTS genre. Oh and last mission is also a defense mission, what an amazing closure for a game.
As I said, gameplay just feels old. There is a lot of people claiming game was so good and underrated etc. but no one shows up when I ask if someone is still playing the game. Yeah, no one would play a DoW console rip-off, when you still have DoW1 and DoW2 with active playerbase.
It is a mid RTS at best and can't really recommend. Story has some nice Halo easter eggs and introduces the villains of Halo Infintie, but other than that there is really no reason to play this game.
Não joguei o primeiro, portanto tenha isso em mente ao ler minha análise.
Halo Wars 2 é suficientemente agradável para um TPS, porém eu tenho a tendência de SEMPRE esperar mais de um jogo da maior franquia do XBOX, seja ele spin-off ou não. A história, como sempre vindo de Halo, exige um grande pré-conhecimento a respeito do universo, porém dessa vez é plenamente possível entender e se envolver pois se trata da apresentação dos novos grandes inimigos da humanidade.
Halo Wars 2 é suficientemente agradável para um TPS, porém eu tenho a tendência de SEMPRE esperar mais de um jogo da maior franquia do XBOX, seja ele spin-off ou não. A história, como sempre vindo de Halo, exige um grande pré-conhecimento a respeito do universo, porém dessa vez é plenamente possível entender e se envolver pois se trata da apresentação dos novos grandes inimigos da humanidade.
i only played this game when it came out insd i remember loving it. its a great introduction to the banished and the game feels like a great continuation from the last game, however the ending is very poorly aged since they scrapped the halo 5 story (thank god) i would've love to see where they were going with it.
One of the only Halo games I had not fully played. This game is an excellent step up from the first. Lots of QOL changes make this game faster paced and gives an overall smoother experience. The Spirit of Fire crew this time around have much more personality and the Banished imho are cooler than the Covenant, Atriox is seriously intimidating, taking on 3 Spartan IIs. The missions are more varied and units are fun to control, especially late game. Definitely a great RTS experience for beginners and Halo fans.