Sometimes, as Kirby's Adventure teaches us, we have to let go of preconceived notions and prejudices we carry about people in order to make immediate change happen. Kirby makes the pragmatic decision to ally with a former enemy to stop a worse threat; this ability to heed others and accept a more morally gray course of action emphasizes Kirby's growth, as well as showcase how he's a more mature protagonist than the majority of video game leads out there. Respect!
It's a little long for what it is, but the charm level is exploding in this game. I especially love the little silly scene where Kirby and Dedede both freak out over Nightmare appearing - who can't help but love these little guys?
It's a little long for what it is, but the charm level is exploding in this game. I especially love the little silly scene where Kirby and Dedede both freak out over Nightmare appearing - who can't help but love these little guys?
Since I'm no longer a gamer and my opinions mean nothing anymore (not that they ever did), I'm just going to come out and say it: Kirby's Adventure is one of the worst experiences I have had playing a video game to completion.
I first finished Kirby's Dreamland about 8 years ago. It was ridiculously short, and that was mainly its issue. I still had a decent time with it, but its length and simplicity made for a mediocre game at best. Kirby's Adventure's existence honestly baffles me. This came out over 2 years after the Super Famicom had already launched. They had the chance to innovate greatly on the original, which was severely limited by the hardware it was released on, but they basically did a repeat of that with MUCH WORSE results.
This game introduced the series staple of copying enemy abilities by eating them. Combining two allows you to make a new "power combo." I think I only ever did this once because playing this game is a constant struggle. The controls are atrocious, which are made worse by the severe slowdown throughout the entire game. Most of the time I took a hit in this game is because I tried inhaling or attacking an enemy and the controls would just fail me. Either nothing happens, or I start floating and become vulnerable. Not being able to inhale enemies while floating is such an annoying mechanic because of how slow you are. Always getting hit meant I could never hold onto one ability for long to have much fun, let alone combine two. Boss fights were especially grueling, and by the time I got to Level 7, I just couldn't be bothered anymore with the mini boss gauntlet. I had to use the Game Genie infinite energy cheat so I can finally get it over with.
Level 7-6 was a breath of fresh air because, like the Gameboy original, it's in black and white (minus Kirby himself). You know why I liked that level? Because it didn't run at 10 FPS. Seriously, if they had just made the whole game black and white, I'm sure I would have had a much better time. The slowdown is just that bad. The final boss was also kinda cool (well, Phase 1 at least). It becomes a side scrolling shooter of sorts, and not having to control Kirby with the floating controls was a brief, but much appreciated blessing. And then Phase 2 starts. Phase 2 sucks. The whole game sucks. And believe me, I feel bad saying that. There's definitely a lot of charm to this game and the series in general. It's definitely one of the best-looking games on the NES, but that doesn't mean much when I barely get any enjoyment out of it.
I first finished Kirby's Dreamland about 8 years ago. It was ridiculously short, and that was mainly its issue. I still had a decent time with it, but its length and simplicity made for a mediocre game at best. Kirby's Adventure's existence honestly baffles me. This came out over 2 years after the Super Famicom had already launched. They had the chance to innovate greatly on the original, which was severely limited by the hardware it was released on, but they basically did a repeat of that with MUCH WORSE results.
This game introduced the series staple of copying enemy abilities by eating them. Combining two allows you to make a new "power combo." I think I only ever did this once because playing this game is a constant struggle. The controls are atrocious, which are made worse by the severe slowdown throughout the entire game. Most of the time I took a hit in this game is because I tried inhaling or attacking an enemy and the controls would just fail me. Either nothing happens, or I start floating and become vulnerable. Not being able to inhale enemies while floating is such an annoying mechanic because of how slow you are. Always getting hit meant I could never hold onto one ability for long to have much fun, let alone combine two. Boss fights were especially grueling, and by the time I got to Level 7, I just couldn't be bothered anymore with the mini boss gauntlet. I had to use the Game Genie infinite energy cheat so I can finally get it over with.
Level 7-6 was a breath of fresh air because, like the Gameboy original, it's in black and white (minus Kirby himself). You know why I liked that level? Because it didn't run at 10 FPS. Seriously, if they had just made the whole game black and white, I'm sure I would have had a much better time. The slowdown is just that bad. The final boss was also kinda cool (well, Phase 1 at least). It becomes a side scrolling shooter of sorts, and not having to control Kirby with the floating controls was a brief, but much appreciated blessing. And then Phase 2 starts. Phase 2 sucks. The whole game sucks. And believe me, I feel bad saying that. There's definitely a lot of charm to this game and the series in general. It's definitely one of the best-looking games on the NES, but that doesn't mean much when I barely get any enjoyment out of it.
Completed my first Kirby, Kirby's Adventure. To say I'm surprised is an understatement. All the way, they managed to surprise me with some absurd amount of abilities, a variety of level design, which uses both horizontal and vertical directions to its fullest. Cool bosses, the patterns of which you really need to study before you fight effectively (it's like dark souls at mins). An incredible amount of animations for a game on the NES, in particular main character, who in response to almost every action of yours has some kind of cute reaction, not to mention the unique, funny cut scenes at the beginning of each of the levels, which, again, I don’t recall in any NES game I know.
Finally, the main distinguishing feature of the game: abilities, which counts, attention, 24 (!). And a significant part of them has unique animations and effects. I have no idea how they managed to fit all this on a NES cartridge, but they damn well did it. Turns out Sakurai was great long before Smash.
P.s. Oh yeah, the pre-final and final bosses and the ending in general are just an absolute blast. Again, I repeat, I did not expect this from the NES game, and the authors clearly tried to finish this adventure by squeezing everything possible out of the console and demonstrating a truly amazing sight. Bravo
Finally, the main distinguishing feature of the game: abilities, which counts, attention, 24 (!). And a significant part of them has unique animations and effects. I have no idea how they managed to fit all this on a NES cartridge, but they damn well did it. Turns out Sakurai was great long before Smash.
P.s. Oh yeah, the pre-final and final bosses and the ending in general are just an absolute blast. Again, I repeat, I did not expect this from the NES game, and the authors clearly tried to finish this adventure by squeezing everything possible out of the console and demonstrating a truly amazing sight. Bravo
A package that’s absolutely filled to the brim with gameplay concepts, environments, and designs that still haven’t quite been improved upon up until today because of the quality that holds up. It’s unfortunate the bullshit that plagues most NES games is still present, but it’s one of the console’s shining examples of creativity and originality.
a little fact about me: Kirby's Adventure is my favorite Kirby. yes, I like it more than Super Star or Planet Robobot or whichever other Kirby game people are promoting as the best. there really is just something about the way this game just completely oozes charm in a way that I haven't felt from a Kirby game before or since. it's genuinely fun
only major issue I have about it is the slowdown, but good news to everyone that also has this complaint! it was fixed! if you have access to 3DS software you can go play 3D Classics: Kirby's Adventure right now with the slowdown issue fixed. so go do it..... now
only major issue I have about it is the slowdown, but good news to everyone that also has this complaint! it was fixed! if you have access to 3DS software you can go play 3D Classics: Kirby's Adventure right now with the slowdown issue fixed. so go do it..... now
Fui jogar só pra ver qual era a dessa bolinha rosa gorda e fiquei surpreendido ao ver como esse disgramadinho tem possivelmente um dos melhores jogos do NES inteiro!
Fui conquistado em questão de segundos, como pode? Isso aqui é tão mecanicamente e visualmente gostoso lindo perfeito e sei lá, não tem nem o que falar, é fofura pura em forma de vídeo game.
Essa bolota rosa simplesmente faz qualquer coisa possível e imaginável.
EU TE AMO KIRBY
Fui conquistado em questão de segundos, como pode? Isso aqui é tão mecanicamente e visualmente gostoso lindo perfeito e sei lá, não tem nem o que falar, é fofura pura em forma de vídeo game.
Essa bolota rosa simplesmente faz qualquer coisa possível e imaginável.
EU TE AMO KIRBY
Considering this was a Nes game, and Kirby's first game with copy abilities, I was expecting there to be only a few basic ones, so I was pleasantly surprised to see such cool ideas like tornado, ufo and wheel already here.
Bosses are really fun, and the soundtrack is great.
Unfortunately the game has performance issues. Some of the worst slowdown I've ever seen that affects pretty much every level. And there's an annoying delay after pretty much every button press, sometimes it's small, but for actions likes sucking, or exhaling air while flying, it feels like you lose control of Kirby for way too long, often leading to unavoidable hits or falling into pits.
It doesn't matter how good of an idea the game is, if it runs like shit, it's not fun to play. Luckily there's other ways to play this game, including a remake on GBA.
Bosses are really fun, and the soundtrack is great.
Unfortunately the game has performance issues. Some of the worst slowdown I've ever seen that affects pretty much every level. And there's an annoying delay after pretty much every button press, sometimes it's small, but for actions likes sucking, or exhaling air while flying, it feels like you lose control of Kirby for way too long, often leading to unavoidable hits or falling into pits.
It doesn't matter how good of an idea the game is, if it runs like shit, it's not fun to play. Luckily there's other ways to play this game, including a remake on GBA.
This game is so boring that I don't even want to really write anything about it. I seriously don't get the appeal. The copy abilities are fun and creative but the level design is so flat and the movement so slow that I found myself so tired of this game by the end. The only challenge came from me just holding right to try and get through the levels as fast as possible. Incredibly mid experience
A wonderful little romp through some colorful Kirby worlds, with creative level design which avoids repetition often found in 2D platformers. The basic movement is gratifying, and the copy abilities enhance this, even if many are a little bit one-note. The bosses are also well-balanced and decently fleshed out for an NES game.
It's a relaxing game, which I often find myself coming back to for a half-hour here and a half-hour there. It's easy, but that's actually a boon; sometimes, all one wants is a bit of casual button mashing, and this game fills that niche perfectly.
It's a relaxing game, which I often find myself coming back to for a half-hour here and a half-hour there. It's easy, but that's actually a boon; sometimes, all one wants is a bit of casual button mashing, and this game fills that niche perfectly.
It’s absolutely wild that I had no idea how foundational this game was to the further Kirby series and especially Super Star, though I suppose it shouldn’t be so surprised how much it has in common with the latter. I did play the GBA remake back in the day, though at the time I had the incorrect impression that was spruced up in specific ways to resemble the anime. I was quite wrong! Or rather, I suppose the anime took a lot more from Kirby’s Adventure than I initially expected. Also the Kirby’s Avalanche soundtrack. This is where all those tracks were from…
It’s a little weird playing this after Dream Land 2 and 3, because while the copy abilities feel pretty fragile compared to later in the series on account of Kirby losing them after one hit, they feel a lot more geared towards faster-paced action than my experience with those two games. Perhaps… too geared towards faster paced action, as this bad boy causes the NES to chug. I’m told this isn’t a quirk of the NSO emulator but accurate to the hardware, which doesn’t really surprise me. This game has a LOT going on for a NES game, between the variety of abilities and the quality of the spritework.
I gotta say, I LOVE all the cute little copy ability status indicators and, generally, how quirky everything is. It was fun seeing the origins of some of the later minigames even if some of them have been altered, like how Quick Draw has been reimagined as Samurai Kirby. The stage designs are really striking, too, and I cannot fucking BELIEVE they got away with making a nostalgia love letter level to the first game back on the NES. It wasn’t even that old! But it made me grin with delight anyway, because holy shit. Well played.
I did not feel remotely compelled to get all the secrets, but I do appreciate that they’re there for people to track down if they like. I think if it had more modern control I’d give it a shot, but I feel pretty confident in being done with the game for now.
Despite my effusive praise, I do have one pretty strong criticism that I’m not sure was relevant on the NES or if it’s a result of the controller I’m using to play on the Switch, but hitting the up button on the D-pad causing Kirby to float rather than tapping double jump made the game a lot more frustrating than it needed to be. Initially it was just muscle memory from later games tripping me up when I wanted to glide, but more often I found myself accidentally pressing up and sending Kirby into a float when I didn’t want to because I needed to attack. It caused the otherwise Pretty Fun boss fights to be a lot more frustrating than they needed to be.
Still, in spite of that big point of frustration, I’d probably say that from my experience giving honest to god NES games without any reworks from later re-releases the old college try because Why Not, They’re There and Free (Kind Of), this is probably my favorite of the ones I’ve played. It’s just good shit! God I love Kirby man.
It’s a little weird playing this after Dream Land 2 and 3, because while the copy abilities feel pretty fragile compared to later in the series on account of Kirby losing them after one hit, they feel a lot more geared towards faster-paced action than my experience with those two games. Perhaps… too geared towards faster paced action, as this bad boy causes the NES to chug. I’m told this isn’t a quirk of the NSO emulator but accurate to the hardware, which doesn’t really surprise me. This game has a LOT going on for a NES game, between the variety of abilities and the quality of the spritework.
I gotta say, I LOVE all the cute little copy ability status indicators and, generally, how quirky everything is. It was fun seeing the origins of some of the later minigames even if some of them have been altered, like how Quick Draw has been reimagined as Samurai Kirby. The stage designs are really striking, too, and I cannot fucking BELIEVE they got away with making a nostalgia love letter level to the first game back on the NES. It wasn’t even that old! But it made me grin with delight anyway, because holy shit. Well played.
I did not feel remotely compelled to get all the secrets, but I do appreciate that they’re there for people to track down if they like. I think if it had more modern control I’d give it a shot, but I feel pretty confident in being done with the game for now.
Despite my effusive praise, I do have one pretty strong criticism that I’m not sure was relevant on the NES or if it’s a result of the controller I’m using to play on the Switch, but hitting the up button on the D-pad causing Kirby to float rather than tapping double jump made the game a lot more frustrating than it needed to be. Initially it was just muscle memory from later games tripping me up when I wanted to glide, but more often I found myself accidentally pressing up and sending Kirby into a float when I didn’t want to because I needed to attack. It caused the otherwise Pretty Fun boss fights to be a lot more frustrating than they needed to be.
Still, in spite of that big point of frustration, I’d probably say that from my experience giving honest to god NES games without any reworks from later re-releases the old college try because Why Not, They’re There and Free (Kind Of), this is probably my favorite of the ones I’ve played. It’s just good shit! God I love Kirby man.
The NES has a rather negative reputation these days for having a game library that is flooded with games that are either poorly aged by today's standards, lacking in quality, or have a merciless difficulty level. Often they have all three of these attributes. This leaves a manageable amount of games that can be enjoyed by more than just masochists like myself. And one of those games would probably be Kirby's Adventure, which I would call the most modern game on the NES. Conveniences like an auto-save function, unlimited continues and multiple checkpoints, are things that shouldn't have been a given until the N64 era, and yet are offered by Kirby's Adventure. It's kind of amazing that this game appeared on the same console as Super Mario Bros. 1-3. Kirby also scratches the next generation graphically. Several times I wondered if this game wouldn't find a more fitting home on the SNES.
After all, Kirby's Adventure still has to contend with the typical limitations of the NES. Be it sprite flickering, massive slowdowns when there are more than three enemies on the screen, etc.,
However, none of this detracts from the enjoyable gameplay I felt with this game. Some call this game Kirby's true first incarnation, and not without reason. After all, it was the first Kirby game with the copy ability.
By not stretching out its playtime with unfair mechanics like countless other NES games, Kirby's Adventure keeps its length very short by modern standards. Just under 2 hours and you've seen everything the game has to offer, including the 100% to reach, which unlocks the mini-games and a hard mode, which however only limits lives and robs the performant save function.
If you're curious about old NES classics, but don't want to be immediately slain by the aforementioned problems of that era should start with Kirby's Adventure.
After all, Kirby's Adventure still has to contend with the typical limitations of the NES. Be it sprite flickering, massive slowdowns when there are more than three enemies on the screen, etc.,
However, none of this detracts from the enjoyable gameplay I felt with this game. Some call this game Kirby's true first incarnation, and not without reason. After all, it was the first Kirby game with the copy ability.
By not stretching out its playtime with unfair mechanics like countless other NES games, Kirby's Adventure keeps its length very short by modern standards. Just under 2 hours and you've seen everything the game has to offer, including the 100% to reach, which unlocks the mini-games and a hard mode, which however only limits lives and robs the performant save function.
If you're curious about old NES classics, but don't want to be immediately slain by the aforementioned problems of that era should start with Kirby's Adventure.
VIADO AAAAAAAAAAAAAAAAAAAAA
apesar do jogo ser longo demais, eu preferia que ele fosse mais curto, ele tem tanta coisa foda.
1 - Ele é o segundo jogo mais lindo do nes, quase chegando em primeiro
2 - Ele tem um dos melhores ou senão MELHOR final de um jogo de NES, é uma das coisas mais épicas que já vi.
To ansioso para os próximos jogos
apesar do jogo ser longo demais, eu preferia que ele fosse mais curto, ele tem tanta coisa foda.
1 - Ele é o segundo jogo mais lindo do nes, quase chegando em primeiro
2 - Ele tem um dos melhores ou senão MELHOR final de um jogo de NES, é uma das coisas mais épicas que já vi.
To ansioso para os próximos jogos
cute! there are definitely issues I have with this game, enemy respawn rates, certain bosses, some copy abilities, etc. but man looking back on it I had lots of fun. This also looks and sounds amazing for a nes game! it's crazy how this feels like the first game in the series by how MUCH it introduced to the entire series.
I really like the density and variety of enemy placements when playing this game ability-less and with minimal floating, and on 3-health mode. There's something fun about the pacing of boss fights where it's not about constantly trying to get sword slashes or megaman pews in, but knowing when a boss attack will spawn a suckable star, and how to safely reach it, and THEN how to successfully hit the enemy with it.
Kinda want to go pick up the GBA remaster now..
I think there's a good, strong contrast between playing this with restrictions, versus playing with restrictions in the more kinda-bland-stages-and boss-difficulty-focus that kirby games fossilized into from Dream Land 2/3 onwards (that Forgotten Land slightly does try to move away from, although not successfully).
Kinda want to go pick up the GBA remaster now..
I think there's a good, strong contrast between playing this with restrictions, versus playing with restrictions in the more kinda-bland-stages-and boss-difficulty-focus that kirby games fossilized into from Dream Land 2/3 onwards (that Forgotten Land slightly does try to move away from, although not successfully).
kirbys adventure is one of the greatest games on the nes. so many games on this console feel so dated due to bullshit difficulty or just weird things that arent in games nowadays. kirbys adventure is not that. the game has a great difficulty curve and it is great fun trying out all the different abilities. the game does chug a little and lag but other that that it is a great time
I think it’s most likely due to how this released on the console two years after the SNES dropped for some reason, but I’m pretty confident in saying this is the nicest looking NES Game I’ve played this far. All of the colours look really nice and the sprites are probably the most detailed and nice looking I’ve seen on an NES Game, mainly with Dedede’s expression in the final world after Kirby fucks up and accidentally causes the world to nearly end like a dumbass. Anyways while this is definitely not the best Kirby game I’ve played thus far and some stuff does get a little repetitive like all the times you fight random enemies Meta Knight throws at you, but compared to some other NES Games around this time it’s aged remarkably well and I dunno if I can be mad at the game that started the tradition of fucked up hellspawn Kirby bosses.
(Also this is a side note but how much of a hot take is it to have cutter as your favourite copy ability, I’m pretty confident in it and beam being my top two.)
(Also this is a side note but how much of a hot take is it to have cutter as your favourite copy ability, I’m pretty confident in it and beam being my top two.)