Reviews from

in the past


Kirby's Adventure was actually the first game I ever let's played when I still had my old YouTube channel back in the day. I chose it because around that time, I got an NES and figured it was a good game to play first because it's so easy. Turns out, I really sucked at the game lol. Since I was using a camcorder and didn't know how to edit videos, I had to keep every single death in too. I may have sucked ass but I truly wish I still had those videos, as sadly they're lost to time now. Anyways, playing this again brought me right back to those memories of making the videos 10+ years ago, good AND bad memories.

Let's start with the biggest addition, the copy abilities. This was the first game to have then. And it kinda shows. You have a ton of classic abilities here; sword, hammer, cutter, needle etc. The NES was very limited with its buttons, so the move sets are super simplistic, but it works well. The reason I said "it kinda shows" was they have abilities that would later just be combined into one. Ice/freeze and fire/fireball. Freeze and fireball are both so much better than ice and fire, there was just no need to have both. But of course, they had to be split due to the NES controller only having two face buttons. Overall, a decent selection of copy abilities but not great imo.

For an NES game, and compared to dreamland 1's graphics, this game looks great. While I'm personally just not a fan of how NES games look in general, this game does have a very consistent color palette which I can commend. It's no Dreamland 3, but again it looks nice for the console it's on.

The OST is ofc good again, all Kirby games are. This game introduced a buncha songs that have become staples now. Butter Bridge is a big one, such a banger. Honestly might be my favorite version of that song too, it's that clean.

The level design is solid though I feel like no level really sticks out and they all just blend together. The levels have these switches that you can find in the stages that unlock little parts of the map outside of the levels, and let me tell you some of them are mean. I only found a couple this playthrough, but I feel like with some of them, you'd absolutely need a guide. Like I said, there's a map. Besides the main levels, there's other stuff you can do. There's little arena sections where you can fight a boss for a maxim tomato. There's a copy ability room where you can get a specific ability anytime you want. And then there's the little minigames that can net you some lives. All of them are fun but my personal favorite was always the crane game.

Something I did not like back then, and this still applies to the NSO version, is the lag that happens in game. Every single room you're gonna get some sort of lag, and sometimes it chugs hard when there's like 4 enemies on screen or a fire/ice/electric effect is happening. I get they wanted to make the game look super good but it was at the cost of the game not running well which stinks. Apparently the 3DS version fixes this funnily enough? But the E-Shop is now closed so ahhh that blows. Also I never really liked how you barely have any invincibility frames in this game. The game is easy but it can be super easy for enemies to stun lock you in certain circumstances, especially since enemies respawn. Not a huge issue but it did annoy me somewhat even on this replay.

This game brings back a lot of good memories but sadly this was never one of my favorite Kirby games. It's definitely a solid time but I like most of the other mainline games more. Honestly, I think I like Dreamland 1 more just because it's so short and comfy. Ah well, still recommended for anyone looking to get into Kirby or NES games in general!

kirby's dream land already had a strong aesthetic, but adventure is just on a whole other level. the game's wide variety of colour palettes are all striking; vivid sunsets, dreamlike castles in the clouds, highly stylised pastel spacescapes, they're not only impressive on a technical level befitting a game at the end of the NES' life cycle, but they also evoke a surprising amount of ambience, giving its myriad locales a lot of character

the game generally has a remarkable sense of place, i really like how the world map is not so much a menu like in a lot of its contemporaries but more of a mini-stage that uses the same mechanical language as the rest of the game, the backdrops of the level entrances have a sort of theatre set look to them that serves as an abstraction of what that level will feature, and where it exists in relation to the other levels which is an incredibly cool idea, i particularly like how butter building's hub world is entirely vertical, giving the impression of climbing one big tower that i don't think would quite come across otherwise

all this is to say nothing of the levels themselves, which are so eager to wow you with their amount of visual themes its astonishing, the first level of grape garden for instance starts in a sort of cloudy castle area, then goes to a purple-y starry sky, and then an icy aurora borealis area, all in like under two minutes. dream land 1 was great at this too but i find it even more impressive here considering how adventure goes even harder on the detail and variety, in a much longer game to boot

the level design is very simple, more focused on enemies and stage hazards than platforming and not very challenging, but it's just very comfy as a result and as i said before never sticking with one thing too long, the stages are all very short too and while a much fuller feeling game than its predessor, the game can be comfortably beaten in one sitting, it's a game that burns bright and fast and doesn't let its simple gameplay wear thin, and if you have any passing knowledge about this series at all then you probably don't even need me to tell you what a welcome addition copy abilities are in complimenting all of this

if i were to gripe about something it would probably be that the extra mode is a little disappointing compared to dream land's which increased the difficulty by changing enemy placements and behaviours to be far more dangerous, and also introducing new enemy types altogether which made the game feel very fresh and really enhanced the game for me. adventure merely lowers your max health and doesn't allow you to save, which is far less interesting and the latter of which was a non-factor considering that i was playing the game on my 3DS that i could just put into sleep mode

otherwise though kirby's adventure is a delight, beautiful art and animation, amazing music, fun and cozy gameplay, all jam-packed into a lovely little two-hour adventure. so fluff up your pillow, for tonight dream land will sleep well~

hazier, sillier, and more playful than dream land, adventure takes an expansive approach to the nascent formula and adds the finishing touches necessary to elevate it even higher, doubling down on its unique personality, design philosophy, and impeccable style

the key addition here's the power snatching, but what really makes it pop is how the levels and encounters are so often built with it in mind: big zones with lots of optional interactions, secrets, and possibilities you'd never encounter on your first go, and never ever ever if you weren't explicitly meeting the game half way and inhabiting its joyful spirit

the laid back difficulty makes stuff like turning into a fucked up wheel and zooming around all haphazard feel encouraged; its lack of imposition an invitation to take chances and experiment in ways a harsher game might discourage or outright prohibit. you're given no reason not to treat every situation like a canvas, to muck about and to proceed without consequence with the reward being "play" at its most earnest and wide eyed

"you're gonna be just fine", sakurai whispers in my ear as I send my dumb ass down the same chasm for the third time in a row in case it's different this time

feeling cute, might turn into a UFO later; might light a wick and shoot myself out of cannon; might make dedede feed me dozens of eggs as punishment for getting smoked at quick draw. as much as you've seen, it never loses its ability to skirt familiarity and catch you off guard

there's a lot of slowdown here, but if shoot em ups taught me anything it's that slowdown just means you're probably looking at something too fuckin sick. this is for your protection; you're experiencing mercy; the human brain isn't equipped for this kind of stimuli

it may feel like smoke's about to billow from the cartridge slot at any moment, but hal laboratory deserves to burn down your landlord's apartment — it's just common sense

anyway: I was wrong in thinking dedede should be put to the guillotine, and if you need me I'll be in the yogurt yard, eating lollipops and giving metaknight's goons german suplexes

tonight dream land will sleep well

The original Kirby’s Dream Land, while still being a good game on its own, is what I would consider a mere appetizer at the end of the day: it is pretty good while it lasts, but it only serves to keep you satisfied until the main course. Because trust me, it only goes up from here in terms of quality, folks. Shortly after that game’s original release, the next Kirby project would be to port Kirby’s Dream Land to the NES, but as you could probably guess, that project ultimately didn’t go anywhere. However, just like with Link’s Awakening, the project wasn’t ultimately abandoned, but instead, reworked to become a brand new, completely original title for the Kirby series, which would not only expand the base game, but also expand Kirby’s abilities even further. Not only that, but they would, you know, actually make Kirby pink, instead of being gray. Can’t believe it took them 2 games in order to get that right, but hey, that’s what a lack of communication can do to a product initially. Anyway, after some time, this game’s development would be completed, and it would go on to be released as Kirby’s Adventure.

This may just be one of, if not the most, important Kirby games ever made, in terms of establishing what Kirby is all about. Sure, Kirby’s Dream Land did set up the foundation for the series’ main gameplay structure that it would rely on for many years to come, but in terms of many of the series staple elements that are still some of its strongest to this day, we have Kirby’s Adventure to thank for that. That alone deserves some level of praise and recognition, but even if we don’t take that into consideration, Kirby’s Adventure is still a pretty great game, even after 30 years. Sure, it may be pretty basic for a Kirby game, and there are some things holding it back from being perfect, but when it comes to progressing the series further, as well as just how fun the game is in general, it manages to retain that sense of fun and quality to this day.

The story is pretty similar to that of the first Kirby game, but instead of getting back all of Dream Land’s food, you are instead getting back all of its dreams, which may or may not be more important depending on where your priorities lie when you think about it, the graphics are pretty great, not only capturing the essence of Kirby through and through, but also having a very distinct style and look, taking full advantage of the NES’s hardware, the music is solid all around, having plenty of cheery and catchy tunes, which would go on to receive plenty of remixes later down the road for future installments, the control is basic and easy to pick up and understand, with no real issues that I could find with them, and the gameplay is, in many ways, the same as Kirby’s Dream Land, but in plenty of other ways, it is expanded upon and made even better.

The game is your typical 2D platformer, where you take control of the pink puff himself, go through a set of seven worlds, each with plenty of levels for you to run through and have a blast in, suck and swallow or spit back out many different innocent creatures that you will brutally murder, because what else is Kirby known for other than senseless destruction and genocide, gather plenty of health items and extra lives to help you out throughout your journey, and take on plenty of charming and enjoyable boss fights, both old ones returning from Kirby’s Dream Land, and new ones that would also become recurring threats in the franchise, or just one-offs only dealt with in this game. At its core, Kirby’s Adventure’s gameplay is more or less just the same as Kirby’s Dream Land, except bigger, better, and more colorful, which is already pretty good on its own, but there are several new additions that would define what makes Kirby who he is today.

The biggest and best new inclusion in this game would without a doubt be the Copy Ability, where whenever Kirby inhales and swallows a certain type of enemy, he can steal their power to use for himself. Not only was this a pretty cool idea that ended up working really well, but a lot of the Copy Abilities in this game are pretty fun to use, even if they are a bit basic, such as with Sword, Fire, Cutter, and Spark. Of course, this would become a staple of the Kirby franchise, with many different games after this utilizing this formula and introducing plenty of new abilities that would get even more weird and creative. In terms of the original set of copy abilities, again, they are pretty basic, but they are still really fun to use, and definitely make this game much more fun than the previous game. I mean, really, there was only so much sucking and spitting that you could do before it got boring after a while (if you didn’t find this phrasing inappropriate before, you probably do now).

Aside from that though, there were also several other elements introduced in this game that would become staples of the franchise, such as the side content. Most Kirby games after this would implement some selection of side-games of minigames to help increase replay value of the game, and while they could just be seen as a waste of time and too simple for their own good, they are still fun to play through whenever they are included. For this game though, the minigames you do get only serve to give you extra lives throughout your journey, which you don’t really need, considering it is a Kirby game, but even then, it is all worth it just to play these minigames. Seriously, if you somehow don’t find Egg Catcher or Quick Draw at least somewhat fun, then I don’t think you have a soul, frankly. Alongside those are also museums that store copy abilities for you to get whenever you want, as well as arenas where you can fight minibosses for extra lives, so it is safe to say there is plenty to do across this whole game.

And finally, the last new element that this game introduces would be with a brand new character, one that would go on to become one of the most recognizable faces in the franchise: Meta Knight. Meta Knight is my favorite character in the series, without a doubt, as not only does he have a fantastic design and a personality that I adore, but usually when it comes to Kirby games, his fights are always one of the highlights of them, whether they are simply just sword fights, or fights that are turned up to the extreme, which typically happens in this series. As for Kirby’s Adventure though, his fight is pretty standard, but it can still be tough if you aren’t too careful while trying to slash at him, and it ends up being fun enough. He mainly just serves as the instigator for these arena fights you have with his henchmen, which I will admit, aren’t really all that great, as they are pretty tedious, but they don’t bring the game down that much.

As much as I do love Kirby’s Adventure though, I can still admit that the game isn’t perfect by any means. First of all, while I do appreciate that Copy Abilities are introduced here, and a good number of them are fun to use, some of them just seem completely unnecessary. For example, there is the basic Fire ability, which just lets you breathe fire, but then there is also the Fireball ability, where you can fire yourself forward while engulfed in flames. That’s cool and all, but did we really need two fire abilities in the same game? The same can be said for both Ice and Freeze as well. Secondly, there are some abilities that I just don’t like at all, such as the Ball ability, where you… are a ball, and you roll around, and… that is about it. There may be more to it that I am not seeing, but I just can’t get a hang of this power, and I never like using it. And then there is the Sleep ability, which… do I need to go into any more detail with that one?

Finally, this may just be my own personal gripe, but I think this game just may be a biiiiiiiiiit too long. Yeah, I know, it is ironic, saying that after I said the previous game was way too short, but I have always thought that about this game, even when I first played it. Sure, I do have a lot of fun when it comes to a wide majority of the levels, but whenever I get to, like, the second half of World 6, I am usually thinking to myself at that point “Man, how much more is there”, which I don’t typically think too much when playing other Kirby games. This is probably down to there being not too much variety when it comes to a lot of the levels in the game. I don’t know, I can’t be the only one that thinks this, right? There’s gotta be someone else that shares that sentiment.

Overall, despite some pointless and flatout terrible copy abilities, as well as the game being a little longer than it needs to be, this is still a fantastic game all the way to this day, and what I would consider to be the TRUE start of the Kirby franchise. I would definitely recommend it for those who are fans of the Kirby series, for those who have played through Kirby: Nightmare in Dream Land, or for those who wanna see what the Kirby series is all about, because this is certainly a great place to start. I mean, come on, there aren’t many other games out there where you literally have to beat up the Sun and the Moon. That alone should be enough to convince you to give it a shot.

Game #394

I bought a sun-bleached copy of this game laying outside on the ground at a yard sale. For some reason it's in French. One of the best NES games out there - it might as well be a modern game, that's how polished it is. Fun stages, great soundtrack, cool characters, neat power-ups.


not against more representation but i think they should make original pink characters instead of changing white ones that exist :/

Pretty good for the NES! It's impressive how much they were able to do with the hardware compared to the stuff coming out around the console's debut nearly a decade earlier, but I wouldn't necessarily recommend this unless you're specifically trying to either (A) play the best NES games, or (B) play through some of Kirby's origins, which is what brought me here.

It is crazy to me that this is running on an NES and even crazier that they bothered to put out a Kirby NES game in 1993. Understandably, Kirby's Adventure doesn't exactly play nice with the hardware its running on and is plagued by slowdown. To a certain degree slowdown is just expected on the NES, but it can be pretty atrocious here. The trade off then is one of the most graphically impressive games on the system. Sprites are expressive and lovingly animated, scene transitions and minigames are adorable, and there's some great sprite rotation at a few points in the game.

It would be easy to dismiss Kirby's Adventure as a technical showpiece for the aged NES hardware, but it's pretty damn fun to play too, even if the copy abilities could use a bit of work. While I'd rather pick up some later entries into the series before playing Kirby's Adventure again, this is a seriously great NES game that pushes the boundaries of the hardware and still plays well enough to be a good time even today.

Immensely charming and sweet. I think there's an argument to be made for the relative simplicity of this game as contrasted with Kirby Super Star as it certainly adds to that charm, though the downside is that even at a little under three hours long Kirby's Adventure just barely manages to sustain itself.

I love the graphics here, Kirby's Adventure holds up aesthetically in a way that almost no other NES games truly have. It's unfortunate that the cost of this is sometimes-brutal amounts of lag popping up at points all throughout the game.

Decent, but it isn't as consistent as Dream Land for me. The framedrops are also horrendous, worse than Metroid

Apenas um jogo daquela bola rosa que destrói Deuses

A história é que basicamente o Kirby acorda de um sono que ele não sonhou e ele vai descobrir o motivo indo para uma fonte dos sonhos e lá ele descobre que o King Dedede quebrou a Star Rod em 7 pedaços e agora o Kirby tem que derrotar os 7 chefes incluindo o Dedede.

A gameplay do jogo diferenciou muito do primeiro jogo pois ele agora pode copiar as habilidades de certos inimigos e ganhar poderes. algumas musicas do jogo são legais e outras eu tive que escutar alguma do Spotify por que eu não tankei. Sinceramente eu digo que ele esteja no top 5 de melhores jogos do Nintendinho. 8/10

There are some unfair enemy placements, and the boss patterns are fairly unreadable and quick at times, but this is a Kirby-venture, and it looks stunning on NES for being one. It's by no means an unfairly difficult game, but it might just challenge you a bit compared to other Kirbs.
Just remember, if you're on Switch, the - button is the one that takes away your ability. I learnt that on the 6th World and I felt pretty stupid. ;-;

This game is essentially the perfect NES game, and it stoll holds up incredibly to this day. Absolutely everything is ahead of its time, including the visuals, music, boss fights, gameplay, hub world, difficulty, and lives system. it pulls everything off so much better than every other NES game and doesnt feel infuriating or clunky at all to play today.

Good, but has some significant issues. I'll just list the cons because otherwise this game is good and kinda speaks for itself tbh.

Things I was frustrated with
- Controls are sometimes unresponsive, got hit more than a couple times out of my control just because the game didn't read an input I put in
- Copy abilities are super simple here to the point of slight frustration, aside a couple like sword and hammer which have like 2 attacks instead of 1
- Losing your copy ability in 1 hit is annoying, and getting it back is even moreso
- Very significant slowdown, kinda annoying? But not to the point this becomes unplayable.

But yeah, other than those things, this game really laid the groundwork for the rest of Kirby's games and it definitely deserves appreciation for that. Overall quite good, just has some problems that bring it down.

Gossip Girl 2007 is not what I would describe as a particularly good looking show. Despite the CW’s current status as the titan of low budget basic cable tv, in the mid-2000s they were a much scrappier player in the low budget tv realm, the thin-stretched money a lot more apparent on the screen than it is in the flashy likes of Riverdale or Superman and Lois, shows that manage to look and sound respectable within their wheelhouses even as they are very clearly and unashamedly What The Are. That’s part of the appeal of most of the genre fare served up by the network that hasn’t changed since 2007; no airs, no prestige façade, just down and dirty, often goofy, completely unselfconscious pleasures. In a way, the extremely obvious cheapness of the productions was part of the charm, especially for a show like Gossip Girl, which purports to be about the flash and glamour of the elite of the elite of the elite of New York. So if we’re the richest people in the country, why does everyone look so TACKY all the time? Why does their hair look SO bad? Why is there no discernable difference between the rich kids and their token Poor Friend? Why do all the events they go to suck so much ass. Everything is so BORING and SHITTY and UGLY but it kind of feels like part of the joke? Part of this is definitely just that tastes change, for sure. It is a FACT that after a certain point most of the costumes for this show were custom designs by real New York high fashion designers. Somehow it doesn’t save it when the rest of the production is so…like that. But it doesn’t matter. We’re all having fun. It’s Gossip Girl.

Gossip Girl 21 could not possibly be more different in this regard. The money gulf between HBO and The CW couldn’t be wider and it shows from the first second of the first minute of the first episode. And it kind of had to be, right? Our cultural relationship with wealth and the wealthy is so vastly different today than it was in 2007 or even in 2012 when the original show ended, especially when it comes to teens and the way the world of social media influencers factors into those conversations. These teens can’t just be rich socialites going to fashion industry parties and WASPy summer get togethers; they have to, to some degree, be people who are believable celebrities in the never-turned-off, entirely fickle, desperately cutthroat world of Teen Instagram, where only the most perfect façade will even get you in the door. To that end it all has to be perfect – every set immaculate, every outfit and costume incredible (even with the switch from designers to fast fashion), on the pulse, every actor flawlessly attractive, no hair out of place. These elements can’t just be good; they have to be arch. I firmly believe that GG21 couldn’t be about anything it’s interested in being about without making these intense aesthetic changes.

Which is why, despite these things being present, it’s so disappointing that the show is so UGLY to look at. So BLAND. The same flat digital cinematography and hideous brownish color palette as every other “prestige” tv show from the last ten years, the same dim lighting to imitate atmosphere, the same problem so many other HBO shows have of substituting a lot of money for time and effort. Every cent of it is on the screen, lavishly, but it’s soulless, dull, boring. In a series so much about balancing that façade, it’s a shame that behind the scenes the people in charge failed to find that balance so spectacularly.

These are the colors and feelings I have on my mind when I boot up Kirby’s Adventure, which like its predecessor and eventual sequel, opens its first screen in stark black and white. Captions narrate the creation of our hero as their conception plays out on screen:

FIRST YOU DRAW A CIRCLE. THEN YOU DOT THE EYES. ADD A GREAT BIG SMILE. AND PRESTO, IT’S KIRBY!

And in that moment Kirby is struck violently with a paintbrush (it clearly hurts them it’s very funny) and splashes them with the vibrant pinks and reds they were born to wear. In the wake of the GG21 soup I’ve been staring into, the NES rendition of Dream Land is fuckin popping at all times, and across a wider swathe of levels and locales than would be seen for a long time in the series there are a lot of chances to show off. Even aside from the color palette, the game is a visual feast all around; this is a very late NES game and the Kirby team is totally flexing on the hardware, squeezing every drop of style and charm out of the little gray box. Kirby has so many gorgeous, characterful animations for so many specific and occasionally unique ways of interacting with level geometry. It’s wild. Levels are big and full of branching paths and secrets, the music rips (I know the Kirby series is most sonically famous for its 16 bit tunes but there’s great shit here), and there are good spins on bosses that would become more consistent and tired over time. I also realized about halfway through that this is not just a game that future games would draw on design-wise but in fact that my first ever Kirby game, the GBA’s Nightmare in Dreamland, is actually a direct remake of this one, which is why it all seemed so familiar lol. It makes sense! I’m very smart.

The game is good.

as someone who grew up with the gba remake, this is better in pretty much every single regard. so much more animated and aesthetically consistent - and all the more memorable for it. the dreamy sanrio vibes have never been done better

one of the most visually polished nes games for sure. extremely easy but doesn't overstay its welcome

So the past few days have been rough for me, with school getting very intensive, I needed to relax. Fortunately, Kirby's adventure was there for me. The games whimsical locals, dreamlike backgrounds, and colorful exterior really go above and beyond to land the presentation of the game, especially so for an nes game. The game's wide variety of copy abilities, tight controls, short but sweet levels, and great boss fights (seriously, how have we not gotten a proper callback to Nightmare in another mainline kirby?) gives kirby a very mechanical interior, and that edge that really makes the game tick. Sure, the games lags quite often and using up on the d-pad to fly is kinda clunky, but those beautiful visuals and razor sharp gameplay, intertwining with one another, can suck you in (pun intended) and give you an experience like nothing else, even from other kirby games.

The magnum opus of the NES, for my money. Nothing really comes quite this close imo, it's honestly breathtaking even today, especially for the hardware. No idea how it was pulled off, but you can tell it was just barely, because the most common complaint is pretty copious amounts of slowdown. I find it to be quite manageable, especially because this game is really easy, but it's worth a mention. Also copy abilities are in a bit of a rough state at this point in time, they're fun to use and all but if you lose one getting it back is much more of a hassle than it is in future installments. That's it for gripes though, this is completely insane given the limitations and it always brings me bundles of joy even tens of playthroughs later. Very incredible stuff.

A entrada do ritmo frenético na franquia

Gostei muito do Adventure e após ter jogado o Dream land da pra perceber perfeitamente o salto que teve em gameplay depois do primeiro jogo. O nosso amiguinho rosa ficou muito mais frenético e adquiriu a sua habilidade mais conhecida de roubar poderes, mas claro.. não foi só ele que ficou frenético, seus inimigos também ficaram e com isso o jogo ficou um pouco mais desafiador nessa versão do NES.

O único contato que tive até então com o Adventure foi no remake dele la do GBA e eu gostei muito desse jogo, só que claro que nesse remake a dificuldade dele foi um pouco mais abaixada no meu ponto de vista e ÓBVIO que o desempenho do console contribuiu pra isso, já que a dificuldade do Adventure original do NES é bem maior por conta da lentidão do console que infelizmente causa imprecisão nos comandos.

Mas fora isso, jogão envelheceu bem nos gráficos e nas musiquinhas, gostei muito mais desse do que o primeirão principalmente por esse ser mais porrada atrás da outra, mas assim, se você quiser jogar o Adventure ultimamente eu recomendo que você vá pelo remake do GBA e não pelo original, já que la o jogo ta bem melhor pra jogar e a sua experiência vai ser bem mais redondinha, igual o Kirby.

Fun Facts About Kirby’s Adventure:
•When it was in production progress was made
•It sold units
•After it came out there was reception
•The gameplay was playable

after playing basically every mainline kirby platforming dick in the ass whatever collectathon experience in dreamland i keep thinking back to this one because its such a monumental game in the NES (lackluster and boring if i do say so myself) library and even in the entire kirby series up to date

lets just say that i did not enjoy this game as much as every other kirby fan out there (allegedly) did and i honestly think that even after some time my thoughts on this one will be the same

again as a NES game this is peak fucking platforming and the shift from the as i like to call it now Traditional Suck And Spit mechanics of kirby's dream land to the grand scheme of copy abilities is honestly an improvement to the franchise that (unsurprisingly) still is a staple of the series after checks the date tries to make basic maths fails ugh a lot of years

even AFTER playing its remake nightmare in dreamland that i loved and i enjoyed better than this and that i think its one of my fav kirby game now (yes kribri fans you read it right come at me if you want im ready to throw hands in the kirby shop in japan or wherever tf that shop is) this still holds up as a great game

kribri has come a long way and people should pay respect to this one regardless of idk the fucking screen tearing or the slowdown or whatever that i think they fixed in the later releases so i guess that argument isnt important anyway umh soooo regardless of the fact that meta knight is so hot

also this game introduced my bf meta knight i am literally obligated rn to say that this game is a masterpiece or else

wow those were a lot of words devoid of any importance in the videogame industry landscape so umh idk

kribri fun always been fun always will be fun (not you kirby pinball) and i guess i will come back again to this game sometime in the future to just get reminded of the absolute fucking flex that HAL lab pulled to every other competitor in the market with the art direction and gameplay of this game

KIRBY WITH A FUCKING GUUUUUUUUUUUUUUUUUUN

so if i 100% the game can i date meta knight

i hate minigames but i have to admit that i had some fun with these ones haha...

he sucks so hard hes just like me fr fr

fuck water levels i hate water levels me and my homies all hate water levels

kirby mike sounds like a pokemon btw

single handedly taught me how to draw kirby

old review that i feel like it should be kept here for posterity:

it was until i finished the game that i was convinced this game was a snes game so that should be a testament of how good this game is and plays and also if meta knight doesn't kiss me on the lips im inciting terrorism

You like Kirby, do you like "𝙎𝙐𝘾𝙆𝙄𝙉𝙂", have you ever wanted to "𝙎𝙐𝘾𝙆" with Kirby on the NES; well do I have the game for you.

Peak.

No idea how this is running on an NES. The pixel art here is beautiful. There’s colors and effects here that are mind-boggling for the time. Some of Kirby’s animations are so butter smooth they feel like they were made yesterday. Amazingly detailed and crisp. Responsive.

Aesthetically dreamlike, but mechanically very modern. Kirby’s expanded moveset is complemented by his iconic copy ability, which I’d never really experienced until now – but yes, its legacy precedes it. Also, the slide ability was a welcome addition, and further elevated by its synergy with Kirby’s copy abilities (sliding with the Sword ability is a great fusion of moves).

Playing with all the copy abilities is the main highlight. Tremendously fun to just be able to steal enemy’s attacks and turn them back around on Kirby’s opponents. Learning how each one works is also rewarding. Abilities like Sword or Laser are self-explanatory, but then powers like “Ball” or “High Jump” might seem useless until you learn these usually deal damage during certain animations, which makes them feasible to bring into most levels.

World 7 was a big highlight. Incredible art with genuinely challenging levels. Plus a Dream Land throwback in the second game?! Such a charming level. The visuals for the final boss are amazing, appropriately climactic, otherworldly, and menacing.

My only criticism is that controls are not as responsive as I would’ve liked, I felt like there were some actions where my inputs wouldn’t register (although rarely). Some slowdown here and there. Some brutal instadeath pits.

All in all, though? I don’t think it’s enough to dock a point. Impossible not to be happy while playing this one. Supremely satisfying. My new favorite NES game.

i've always liked this one a great deal. very creative and diverse levels with a ton of power-ups at your disposal, a banger chiptune soundtrack and some really memorable boss fights; truly this second title is basically where the kirby formula would be defined for the majority of the series up until this year's forgotten land.

with that said, as good as this game is - and it is REALLY damn good - it isn't without its issues. some copy abilities, as in a good fews of them, aren't really viable for more combat intensive situations, such as boss fights, where they'll bring you to a complete stop. later kirby games also learned that a single blow knocking your ability away was a little TOO punishing in this title to feel balanced. the control is mostly solid but a good amount of slowdown and input lag still reminds you that this IS a nes platformer not titled super mario 3. a block button would've been nice too, but given it's the nes, i understand why it took until the snes to get that figured out. all in all, still a great time, good enough for me to sit down with some friends and complete in a single session again today. it's one of the highlights of the nes catalogue that i'd still recommend to newcomers even in 2022.

Definitely an improvement from the gameplay introduced in Kirby's Dream Land. Sometimes there was slowdown, but it wasn't super frequent. Also it was very easy to lose your copy ability which can get kinda annoying.

Copy abilities bring something into Kirby's Adventure that was missing from Kirby's Dream Land. You get this sense of discovery and experimentation when using copy abilities which makes the whole game much more fun.

The length of the game was just right, it wasn't too short and it wasn't too long either.

At some point I'll play through Kirby Super Star and Kirby's Dream Land 3, but that day is not today. My hands are very tired. 😓


Hell of a graphical showcase for the NES and fun to play too. The slowdown can be pretty bad sometimes though and Top Hat Dedede in Quick Draw is a shitlord.

You ever played a game that wasn't necessarily 'sad' but made you feel sad anyway? Yeah

A solid experience that surpassed my expectations on many fronts. I am surprised that they were able to pull this off on the NES, as it contains a large variety of features that are absent in other NES games. However, this does come at the cost of very consistent slowdown that becomes rather annoying. I was also amazed at the level design, as there are some great levels here. Sadly, this isn't the case for the whole game since the level design is extremely inconsistent. Luckily there's nothing horrible that made me lose interest, and it was a rather enjoyable experience overall.

Sometimes, as Kirby's Adventure teaches us, we have to let go of preconceived notions and prejudices we carry about people in order to make immediate change happen. Kirby makes the pragmatic decision to ally with a former enemy to stop a worse threat; this ability to heed others and accept a more morally gray course of action emphasizes Kirby's growth, as well as showcase how he's a more mature protagonist than the majority of video game leads out there. Respect!

It's a little long for what it is, but the charm level is exploding in this game. I especially love the little silly scene where Kirby and Dedede both freak out over Nightmare appearing - who can't help but love these little guys?