Reviews from

in the past


Man I was REALLY enjoying this game until the second region. I thought combat was really cool and it was awesome. The loot system eventually just wore down my brain, like this is way too much shit and *I* really just can't ignore it (brain goblins). The level in region 2 with the big water yokai boss is what basically sealed the deal though. That level kind of just sucks i think, and I hate that boss, I am so sick of "Wait for big enemy to attack with arms, then attack arms" (It also has a 1 shot fucking laser, woo!). Also some normal enemies are fucking annoying as shit.

Thought the combat was fucking cool, but the rest of the gameplay loop really fucking drags it down for me

faz um tempão que eu zerei, mas na época me divertiu bastante, lá pra reta final acaba ficando bem repetitivo e o level design é bem tosco (igual todo jogo da team ninja), no geral é um bom souls-like

Nioh is more indicated for fans of Ninja Gaiden than it is for the fans of Dark Souls it is marketed towards, as it only displays a cursory understanding of soulslike mechanics.

The Good:

Deep, varied combat system as befitting of Team Ninja - Quality soundtrack - Occasionally good level design

The Bad:

Soulslike mechanics are mostly just cosmetic additions to ride the fad - Mission based structure instead of connected world - Looter mechanics are gruelingly boring to deal with - Randomized item pickups means exploration is pointless - Farming healing items is tedious - Exploitable enemy AI allows acquisition of overpowered loot way too early on - Bosses are unreasonably difficult and yet too easily exploited, making them trivial unless you discipline yourself - Obtrusive, uninteresting story - Overlong, overstays its welcome

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As a Dark Souls fan I am always starved for more in the genre which has become known as soulslike: you name it, I either played it or own it and have to get around to it. It's not that difficult to please me either: all I ask is for the game to show basic understanding of the formula that From Software invented and perfected, and to stick to it albeit with its own spin on it. It is no surprise then that I eventually wandered in the direction of Nioh, enticed by the glowing reception it received and expecting the soulslike experience I am constantly on the lookout for. Little did I know, despite the game's very deep and multifaceted combat system that one has come to expect from the people behind the Ninja Gaiden franchise, that I was going to be sorely disappointed. The reason is that underneath its façade, Nioh is a standard action game masquerading as a soulslike and with a very weak grasp of the core features of the genre.

To start with, the plot and the overabundance of it: Nioh tells the story of William Adams, an Englishman loosely based on a real navigator and adventurer of the same name, who visited Japan in the late 1500s. The game opens with William staging a daring escape from the dungeons of the Tower of London, slaying beefeaters on his way to freedom, before embarking for the far east in order to evade the law. Arriving in Japan he becomes entangled in a web of magical conspiracies involving gods, warlocks, Oda Nobunaga and other warlords engaged in war with one another. This plot is presented with very long, very verbose cutscenes, the first red flag indicating the fundamental divergence from the style they purport to copy: where most games in the soulslike genre forgo cutscenes in favor of subtle environmental storytelling (a true staple of even the most indie exponents), Nioh decides to drown the player in exposition fro start to finish. It's not an interesting story either, despite being presented with good production values and a really well composed soundtrack, its trite yarn about magical stones and evil gods is unlikely to keep you enthralled, try as it might.

What really makes or breaks a game like this, however, are the level design and the gameplay: after all, uninteresting cutscenes can be skipped to get to the meat, but unfortunately Nioh drops the ball even harder when it comes to that. Simply put, this is not a soulslike game, it is something much more similar to Ninja Gaiden and Devil May Cry with a thin Dark Souls coat of paint and a whole lot of Diablo mixed in. If that sounds good to you then great, but for me this was a huge problem.

To begin with, gone is the interconnected world that is the pride and joy of the genre. Where Dark Souls and its spawn delight the player by unlocking shortcuts that link previously distant areas to one another for ease of access, gradually creating an organic, cohesive feel to the world, Nioh throws that out the window in favor of a mission-based structure in which you pick which level you want to play from a map screen and then proceed to play it in a vacuum. It is not unheard of even for the cream of the crop of the genre: originator Demon's Souls offered a very similar approach but while that was done due to technical limitations and From Software not having the formula all figured out yet, Nioh just does so out of convenience, disregarding one of the finest aspects of this category of games. The most that Nioh does is having the typical gates that have to be unlocked from the other side in order to reach a previous shrine (Nioh's equivalent of a Dark Souls bonfire), but that's all it's got as far as interconnection goes.

Second is the equipment; with some variation due to high and lows in quality between games, item placement in soulslikes is extremely deliberate: it is in fact designed in such a way as to prevent the new player from acquiring overpowered equipment before it's appropriate, but at the same time carefully tailored for the expert player and speedrunner to take huge risks and sequence break in order to obtain strong gear early on and engage in entertaining challenge runs. A chest always contains the same item and that shiny pickup perched on top of that dangerous crenellation always holds the same useful ring. It is easy to imagine the amount of planning and careful consideration put into a system such as this, which is so well balanced that dedicated players have item locations down to a veritable science and can calculate exactly how many seconds it will take to acquire a certain one.

Nioh does none of that; you will find shiny pickup icons representing objects but as opposed to the aforementioned soulslikes, here they are completely randomized: you can, if you want, walk along that narrow ledge and fight those two dangerous demons in order to reach that enticing glittering goodie, but your reward will likely be procedurally generated trash loot you do not need in any way. A such the nearest pickup you can find at the start of a level is just as likely to yield the same loot as the most dangerous one to reach, making pursuing the latter completely pointless. It's like Team Ninja studied the aesthetics of Dark Souls levels and decided to replicate the looks of them, but without considering why they are laid out the way they are. And it's a shame because the levels are generally well designed, with some of them being really well made, but it just feels empty when you know there is nothing worth finding.

The result of this is that exploration is utterly meaningless unless you particularly want to find hidden kodamas: tiny gnome-like creatures which, when found as a complete set in each area, confer special buffs for that zone only. All well and good aside from the fact you will never need this, and the hours spent looking for them are hardly worth the effort. There are unique items scattered around the levels in fixed locations in the form of locks of hair which provide points to spend on magic skill trees, but you will be showered with those very points just by normally playing the game to such an extent that it renders the pickups absolutely redundant and not worth looking for.

Similarly to analogous mechanics in most soulslikes, in Nioh you drop your entire unspent experience pool upon death, which then needs to be recovered without dying again or it is lost forever. This is a great mechanic that forces the player to play conservatively after a death in order to avoid suffering permanent losses, but like most things in this game it is half cooked, if not entirely raw: where most games of this kind save progress automatically the second you die, eliminating the possibility of abusing saves to negate adverse consequences, Nioh only autosaves after the (fairly long) loading screen that follows a death, meaning the player can simply Alt+F4 out of the game during loading and avoid losing any of the experience he has dropped, which will still be there upon loading the game again. Of course this leaves it up to the player whether or not he intends to abuse this undercooked mechanic, but it should not be left to the player to discipline himself to avoid exploiting the cracks of an unpolished game: a game should be designed to prevent being exploitable.

The loot mentioned above is another big issue: just like in your average Borderlands-style looter game or Diablo clone, Nioh is fond of dropping trash loot that is of no use to you whatsoever. Unlike those games however, Nioh has no strict carry limit forcing the player to regularly manage his loot: Nioh lets you pick up seemingly hundreds of items before the carry limit is reached, which means you will eventually hit that "you cannot carry any more" point and be forced to stop and sift through dozens of semi-identical swords and boots you have no need for but which might be marginally better than what you have and as such have to be checked. As a result you you will spend a considerable amount of time weighing the pros and cons of a piece of armor that offers 1.25% more physical damage reduction but 1.28% less fire protection than what you have, or deliberating whether that 8.2% magic bonus from that helmet is worth losing your 8.4% sword damage full set bonus over. The game mercifully allows you to protect favorite items so you don't accidentally sell or scrap them when you head to a shrine and mash a button for several seconds to dump all your loot in the recycling bin for cash or materials without having to think about it. This shaves a good amount of busywork from your chores but the bulk of them still remains intact.

The good news is that you can skip all of that if you only exploit one of the game's biggest oversights, which is the online integration, in order to acquire outlandishly overpowered loot as early as the first area after the tutorial level. In a similar way to Dark Souls you will find bloodstains around the levels, representing the spot where another player has fallen in combat. However, unlike Dark Souls, where touching a bloodstain only displays a ghost re-enacting how the player has died, serving as a warning of dangers to come, in Nioh these are used to summon the ghost of the dead player for a duel against a challenging AI opponent, whose reward for defeating them is a piece of their equipment, which you can see before deciding to challenge them. If, for instance, you find a bloodstain decked in purple gear (the highest normal tier available) you will fight a very strong enemy who will drop equipment you should be getting several hours into the game. The excessive challenge of the foe should balance it out, but it is not so since the enemy AI is very stupid and extremely easy to trick into chasing you blindly past a corner when you break line of sight, at which point you can smash them with your strongest attack and quite possibly kill them in one fell swoop, reaping the rich rewards of their equipment you weren't supposed to have. Some players will in fact travel to starting areas of the game and deliberately die there just so beginners can exploit this trick and make the game trivially easy with a moderate time investment.

Bosses can be exploited in similar ways, turning them from hair-pulling tests of patience to a complete joke. The way this is achieved is by unlocking one of several completely unbalanced skills, of which I will mention one that is the sloth spell, which slows down any enemy, including bosses, of 50%, making fighting them an absolute triviality. You will feel bad for these previously relentless enemies, now absolutely powerless to even turn around to face you as you mercilessly shash away at their sore behind. If that weren't enough, you can equip multiple charges of that same spell, which means you will be able to do the entire boss fight that way. Same as before, it's up to you whether you want to trivialize the game or not, but one cannot blame the player for wanting to use the most efficient way to win if the game allows for it.

And do it you will want to, since Nioh features some of the most infuriating boss fights you are likely to see in any game: many are a ceaseless flurry of AOE attacks, while others possess unfair one-hit-kill or immobilizing moves they use with excessive frequency. Of course practice makes perfect and you might think that with a little patience you will overcome without losing anything, except that isn't true: where Dark Souls handles healing via a non-consumable item that replenishes itself upon death, meaning you spend no resources no matter how many attempts you make, Nioh uses consumable healing poultices that are dropped by enemies during the stages. The problem with this is that the items you use to heal yourself will not be returned to you upon death, so unless you use the aforementioned Alt+F4 trick, you will lose every health item you expended. Not a problem if you can master and beat a boss in a reasonable amount of time, but if you become stuck on one for an afternoon, as it is likely to happen, you will quickly run out of your stock of healing items and will have to farm more.

This is not a problem per se, since Demon's Souls and Bloodborne also feature healing farming... only that in those games it is easy to find carefully designed farming spots that hand out the needed items with mathematical consistency, as such you can replenish your stock in the time it takes to play a song or two from your favorite band and then be ready for more attempts on the boss. Not so in Nioh, where the drop of healing items is entirely aleatory, with the result of sometimes playing for ten or fifteen minutes without dropping a single one, when you need dozens. It's absolutely aggravating.

To add insult to injury, Nioh also mishandles its ultimate abilities, called living weapon: these are very powerful fury modes you can activate as long as they are charged and which give you a significant edge in combat for several seconds. After use they are replenished by killing standard enemies, which is fair enough... except you don't get the charge back after dying, meaning that if you use it against a boss and die, you will have to spend a number of minutes farming out the living weapon charge every time. This, in addition to the aforementioned healing farming, is simply a waste of the player's time when he's likely to want to take another crack at the boss as soon as possible.

This is also an overly long game: a standard first run with take 35 to 40 hours (about 10 of which likely spent faffing with the inventory), which by the end will likely see you absolutely exhausted and wishing for the game to just end. Of course the final boss is also a frustrating, poorly designed mess that will cause you no small amount of grief.

Nioh is a disappointing title: it is perfectly suited for people looking for a fast and frantic action romp, but not so much for those looking for the careful, deliberate rhythm of a soulslike, which this most definitely is not, despite being marketed and trying real hard to appear as one.

Uma forma insana de aprender de maneira resumida (ou quebrada) a história do japão

Nioh tava no meu radar já a um tempo e finalmente chegou o momento de eu iniciar ele, nos meus primeiros minutos de jogo eu já senti o peso e a dificuldade que esse jogo iria me proporcionar durante horas e horas de gameplay. Desde já quero deixar claro que sou apaixonado pela estética de samurai e esses rolê toda da ásia, então Nioh me conquistou muito nisso.

Nioh tem uma forma de abordar a história com um jeitão de Assassin's Creed, juntando mitologias com os eventos que ocorreram na vida real, eu acho isso uma maneira muito foda de ''ensinar'' principalmente vindo de um souls-like, já que jogos desse gênero costumam ter a história restrita a itens, artefatos e cinemáticas curtas de bosses, no Nioh isso é totalmente diferente, o jogo é mais centrado nela e o fluxo da história corre de maneira rápida, porém com cuidado pra não lhe deixar perdido no que ta acontecendo.

Sua gameplay foi um dos meus maiores desafios aqui, achei o jogo bem complicado, sua dificuldade eu diria que é até um tanto artificial, ele é muito difícil no início (de uma forma até exagerada), e chega la pro meio e final do jogo ele perde todo aquele impacto de dificuldade, chegando a matar alguns inimigos com dois ou 4 hits, e se buildar direito você acaba levando o boss de umas áreas com poucas porradas.

O que eu fiquei decepcionado é que o jogo não me cativou muito ao ponto de eu querer iniciar as DLCs ou ter um fator replay nele, sei la ele ficou meio cansativo depois de um tempo e acabou me enjoando bem rápido.

Se não fosse pela dificuldade, seria meu soulslike top 2. O lado bom da dificuldade mais alta é que te deixa sempre mais atento a tudo e a gameplay em si é muito gostosa, além da história muito boa.


What a game. Huge, absolutely massive amounts of content. Extremely fun, I like just about everything. The combat and weapons is so good, the Odachi is my favorite. I love the levels in this game, and feel like they don't get enough love. There's a breadth and variety to the levels, lots of strong theming like the first dilapidated temple over the water with the Mizu boss, and then the castle perpetually on fire. Yet, despite the rather video game-y theming, they're all very coherent and true to the setting without being gauche. William is a fantastic character. The only thing I don't like about this game is the Diablo style loot and stats, it seriously detracts in a fairly major way yet the strengths make up for it.

Gameplay is generally poorly designed and frustrating to play. Just another mess of a game that so desperately wants to be Dark Souls without any understanding of what makes those games so incredible and enjoyable. PC port is a complete fucking mess as well, so that's just insult to injury. I've heard the sequel resolves many of the major issues I have with the original, so I may pick that up on sale eventually. Until then, I would strongly advise you avoid this game.

Ninja Dark Souls, before the REAL Ninja Dark Souls.

Great gameplay with skill trees that push it well past souls-likes, fun bosses, and overall just a nice comfort game weirdly for me.

You'll be going through a mythologicalized version of Japanese history (the rise of Ieyasu with a bit of personalized story), going through major events and trying to get your guardian spirit back.

Level based so you can replay them on a whim, also very gear based as well, a diablo like loot system that doesn't require too much thinking outside of clearing your inventory of the lesser stuff every once in a while.

Quite a few different types of weapons that each have their own skill tree.

I'd advise you play it with a weapon and also either ninjutsu or onmyo, switching whenever you get your mystic art of said weapon, ninjutsu and onmyo are such important boosts to combat, like sloth (slows enemy hit with it down), or the ninjutsu ability to revive after death.

It's a reallu fun game, my biggest gripes with it is that the more you play it, the easier it becomes. Start as a very hard game and ends up being chill

Um daqueles puramente carregado pelo combate. Olha, é bonito, o voice acting é bom, e o level design é maneiro, mas nada se compara ao estrondoso combate insano desse jogo, super complexo e a melhor aproximação de um jogo de UFC em formato de soulslike.

Sistema de loot é horroroso, uma pena que infectou essa obra.

I’d like to advise against buying this game, but the only complain I could use to uphold such an opinion is to admit that I’m terrible at it. The reason I stopped playing is because I got tired of the unforgiving combat system and the amount of dedication required to master it enough to succeeds in every mission, which is something that many other players instead may find worth the effort (or easier than the agony it was for me). Should they manage to resist, they’d be hugely rewarded.

Nioh is stunning as an action title, fast paced, complex, with a very inspired design behind enemies and main characters, most of them colourful revivals of historical Japanese figures, and a level design complex but self-contained enough to never let the players feel lost. The plot was kind of a let-down, not because it was bad but because it was poorly narrated: the storytelling alternates between cutscenes, ADV segments and most of the explanations being done in the missions’ briefings and the game encyclopaedia. It’s a mess.

Yet you are not playing to be the best buddy of Oda Nobunaga, although that would’ve been absolutely groovy, you are playing to slay demons bigger than a house with some stylish sick blade combo and tons of hard to master but hugely rewarding abilities. Much like an ordinary RPG, building a character compromise between different weapons and side arts (in this case omnyo and ninjutsu) that grant the players to experiment with any sort of preferred combat style. The upgrade and enhance mechanics are really easy and intuitive to understand albeit quite expensive in the long run if you plan to stick to certain pieces of equipment. The one thing I cannot justify or appreciate no matter what is the loot system, more akin to a MMO where you’ll often discard your preferred gear five minutes after building it because the enemies drop better stuff at an absurd rate. Considering how every piece of equipment relies on individual stats, you could hold in your inventory ten swords with the same name but very different effects that not always conciliate with what you were trying or hoping to receive: RNG plays the major role in it and frankly, for the kind of game it is, it really felt unnecessary complex and arbitrary.

Edit: Yup, tried it again, I definitely hate this game.

Edit2: Hayabusa can go seppuku himself.

Kinda got repetitive really fast.

Um Souls Like muito bem feito pelos desenvolvedores de Ninja Gaiden, com ótimos chefes, level design labirintico e muitas opções de armas e de builds, o jogo não irá agradar a todos pois sua dificuldade chega a ser injusta, independente da sua build ou do inimigo, seu personagem morrerá em 2-3 hits, em chefes então nem se fala, porém, a movimentação é bem rápida, portanto se você se dedicar e aprender as mecânicas, você vai encontrar um ótimo jogo e vai conseguir se entreter por pelo menos 50 hrs.

Com um amigo também é super divertido!

the base combat is awesome, but everything around it is genuinely awful, i.e. loot, how repetitive the game gets quickly and most importantly the horrid level design

no seriously this is even worse levels of "i just wanna make you suffer" than dark souls 2

the PC optimisation is..... questionable as well, but at least it's not as bad as Stranger of Paradise (that is to say, it's playable)

I don’t think Nioh is particularly a great game. The level design is mediocre, the bosses are more often disappointing than engaging and the sidequests (aside from a couple of ones in the DLC) are really messy and just a bunch of shit thrown together. With that being said, Nioh has to be one of the most dopamine inducing single-player game there is, with the abundant diablo style loot and variety of playstyles, it’s fun to go and discover yourself, seeing how everything reacts to certain enemies. You always have something to look forward to.

Without dwelling further into it, I can say that Nioh never left a bad aftertaste despite all it's flaws, that should tell you something about how fun these aspects of the game are. If anything, Nioh made me more intrigued about Nioh 2 since it's a few improvements away from being one of the best games in the genre.

Fun enough for me to at least want to beat it, but it's way too repetitive. There's like 10 different enemy types in the entire game. Almost all of the bosses can just be cheesed with throwing items. The music is lackluster and the level design is boring. Also the story and cutscenes are atrocious, and characters are almost nonexistent.

The game I wish Dark Souls was. I love everything about Nioh, the combat, the setting, the story in all its wonkiness, it's all good. Reminds me of the Onimusha games, 100% worth the buy.

A good combat system, ruined by trash map design and some souls-like shit.

This game has amazing designs: I love all the Yokais, all these demons based on Japanese folklor, and all the weapons and armors and clothing. All this is great... But MAN this is way to difficult for me. I guess I died around 500 times while I was playing it. I understand why it's so popular yeah, but being so frikin' hard to pass in so many ways just make it not my kind of game... That being said, I'm sick so maybe one day I'll take it back and try to finish it.

too much meaningless loot, too hard, too repetitive, too bad

Wow I hate this Game.
To be honest I don't really think that Nioh is a Bad Game, but it is frustrating as hell.
Nioh does what DS don't. It is unfair at times - a thing DS never was.
You get pushed into death by an enemy that was not visible (happened maybe twice in DS but it is standard in Nioh), there are small bridges where you can fall to death easily and Nioh put's large enemies (3x your size) in front of you. They have to hit you once and you're dead but you have to hit them 6-8 Times. All while being Shot by enemies from distance.
Then there are the side Missions which are basically 80% the same levels you already finished but in reverse. I think that's lazy.
Then there is the fact that you can only learn certain skills If you visit the dojo and complete the tutorials... I think that's kinda annoying, too.
Than there is the fact that I'm not into the monster design...

Nioh has it's good ideas, sure.
But after 20 hours I decided that I will not waste my time any longer in a game that TO ME had more negative aspects than positive ones.

2 bombs weren't enough, I'll never forgive the Japanese.

what's funny to me is that William dies immediately after touching the water, but at the beginning he jumped into the sea from a high-ass prison and somehow survived it


Despite being a "souls-like" Nioh does a lot to distinguish itself from others of its genre - when it's not being stupidly frustrating.

I liked how unique each weapon class was, the complexity of the combat, the Living Weapon system, some of the bosses, the overall aesthetic, and the loot system (especially during the DLCs).

I disliked most "bullshit" mechanics: getting stunlocked and dying in one inescapable string, projectiles that are annoying to dodge, almost every gank boss, and on occassion just straight-up getting one-shot. Some non-gank bosses also felt unfair.

I also think that the game goes on for too long - especially since the side missions often reuse maps, the game starts to become repetitive. However, I found the DLCs to be a lot better-paced.

I recommend this game if you crave a souls-like with loads of content to sink your teeth into, or maybe if you just want to play as a ninja with guns.

Voltei a jogar depois de anos com ajuda do meu namorado nahaha
Não joguem ele pensando que é um dark souls é bem diferente
tinha coisas que eu não sabia antigamente que hoje estão me ajudando a aprender a joga-lo melhor

One of the best combat systems in gaming.

Has the worst enemy pool I've ever experienced, you stop seeing new enemies after just 10-15 hours, the bosses are re-used a ton of times and they are all basically damage sponges with one shot potential. Armors don't matter for shit, looting system tries to be intricate and complex but it's just bad. The story is mediocre, you have no idea what the fuck is going on in the beginning and whenever something happens you dont really care cuz you havent gotten to know the characters... they're just there. Extremely disappointed 4/10

Edit: Came back to remove half a start after going through the last side missions cuz that shit was terrible, the devs just gave up and threw a bunch of dual boss fights. Won't play the DLCs cuz I know they will be shit.

fun enough but its more frustrating then anything. Feels like its missing a personality, levels are too linear, enemy design can be a bit samey, and not a fan of the art direction. Under all of that is a great combat system that can be almost as fast paced as the ninja gaiden based, but can also be the typical methodical soulslike type of combat, with a somewhat alright story. None of that was enough to let me go through all of the boring levels to fight somewhat mediocre boss fights half of the time.