Reviews from

in the past


Enjoyment - 9/10
Difficulty - 5/10

Phenomenal remake. Pinnacle modern Resident Evil!
🏆

I feel really, really good when I walk away from a game and I realize I can't think of a single thing that I disliked about it. Not one! Everything here, from top to bottom, is a complete delight. There was once a time where the Capcom logo at the start of a game was an immediate sign of quality, and then a time after that where it was the sign that you were in for something middling, and the pendulum has now firmly swung back towards the side of quality. It's been so long since I've seen something execute both the building and the relief of tension this well. Resident Evil 2 rules.

Where to even start? The design of this game is masterfully crafted around player expectations, both presupposed and taught. Zombies that tank enough bullets will collapse motionless to the floor, and it's impossible to tell if they'll get back up again without you spending/wasting a resource for peace of mind. Corpses that litter the ground will sometimes sit there for hours as you walk past them over and over again, and then leap at your ankles the very second you break into a sprint. Safe rooms are havens where you're completely protected from the walking dead around you, but only mostly; some safe rooms can be invaded by zombies and made unsafe, and it's never clear if or when this will happen until the exact moment that it does. Every scare, every moment of suspense, and every little victory over the undead felt so completely earned. There were countless times that it felt like I could have been the one behind the controller for the E3 teaser footage; I'd solve a puzzle, run down a hallway into a horde, uselessly empty a magazine into them, sprint the other way, and slam my face into Mr. X's chest. Some of the scripted moments were a lot more obvious than others — previously absent monsters will literally spawn in from nowhere solely for the sake of a scare — but it never feels cheap in the moment. Through some theoretical lens of objectivity, it might literally be cheap, but it helps to build the sense of dread and the catharsis of the inevitable scare so well that I couldn't possibly care.

The sound design is some of the best I've ever heard in a game, especially in recent memory. There's something primally satisfying about hearing a bullet casing clatter across the floor in time with the booming of your pistol echoing through tiny, cramped hallways, ending in the disgusting, wet squelch of a zombie's head exploding in a shower of gore. Footsteps over the police department's wooden floors come with such soft, warm clunks and creaks that it's easy to forget you're playing a horror game until you hear something shambling in the adjacent room. Water trickles and sloshes in the sewers in a way that makes it sound as if something is rising out from the muck to grab you. There's a sterile, fluorescent buzz lingering over every room in the laboratory. When this ambience gets broken by the reports of guns or the shrieks of zombies, you feel it. Your enemies do, too. Managing sound is such an important factor of gameplay; being too noisy will attract more and more foes to your position in a vicious cycle until you smarten up, save your ammo, and stop sprinting through every room. You're punished hard for being careless, and it forces you to soak in the atmosphere of these areas. Nothing has satisfied me nearly as much as the soundscape of flicking the lights of a safe room on and hearing the theme music swell.

Gunplay is tense and heavy, and you're robbed of even having a reliable melee attack to fall back on now that knives are breakable. Loot is both sparse and too plentiful; long droughts without any new items will eventually be met with more than you can carry, and something is going to need to be left behind or used up. The set-piece puzzles are often incredibly simple to solve, but there's a stronger metapuzzle (and please forgive me for using the term "metapuzzle" unironically) in here of inventory management, ammo economy, and enemy placement that persists throughout the entire game. Your solutions of bullets and grenades and combat knives get rid of the problem of zombies in front of you, but you're so limited in these supplies that it requires that you weigh up which enemies you're willing to leave alive, and which need to die right now. Obviously, this is the basis for most every survival horror game, but the way that all of these pieces fit together here is immaculate.

The story is schlock, who cares. It's the worst part of the game and entirely inconsequential. I do like Leon's character a lot, though. There's something endearing about how hard this baby-faced dumbass preaches about being a just man and how a good cop ought to help innocent people, and then is left completely disillusioned when he sees how hard everyone in a position of power willingly ruined the lives of every civilian in Raccoon City. It's hard to keep his character in a bubble here, knowing that he later goes on to be the Biggest Baddest Secret Service Super Soldier Ever™, but he's unambiguously a sweetheart if you limit your scope to this game.

There's so much to love here, and so little to hate. Resident Evil 2 is an incredibly easy recommendation to make, and it proudly screams that Capcom is back at the top of their game. Let's hope they stay there for longer than they did last time.

Don’t like it quite as much as the original but still a fantastic remake. Gameplay manages to feel just like classic RE despite all the changes, which is pretty impressive. This is mostly due to resource and enemy balancing which is spot on. Was a bit worried about the removal of ink ribbons on standard difficulty but this didn’t seem to make much of a difference in terms of tension or strategic gameplay.

Storytelling gets an upgrade in a lot of ways which makes this feel less like a schlocky b movie and more like a James Cameron film. I still enjoyed the story and appreciated the game going for a different tone but I imagine this might be a turn off to some.

Overall enjoyed it a lot and think it’s really cool capcom was able to largely replicate the gameplay experience of the original despite changing so much.

I was as excited for this game to release as I ever had been for a game. It did not disappoint at all. The RPD station was a joy to fearfully revisit in HD. I love the stalking mechanic they gave to Mr. X this time. As a pretty big Resident Evil fan this is without a doubt, in my opinion, the best Resident Evil game ever made.


O melhor remake de todos os tempos e dono de uma das platinas mais desafiadoras (a conquista um baita xerife separa as crianças dos homens, ou os insanos de quem tem algo melhor pra fazer da vida).

Nunca joguei o RE2 original e por isso eu valorizo a importância que esse remake tem na indústria dos jogos, além de ser extremamente bem feito, sua jogabilidade atualizada traz muitas pessoas que não se interessavam pela franquia diretamente a Raccoon City. Além disso, RE2R conseguiu entregar o Survivor Horror que os outros jogos da franquia tanto buscam, a atmosfera desse jogo é SINISTRA e o Mr. X talvez seja a nossa representação mais fiel de um perseguidor que teremos (a não ser que saia um RE3 Remake Remake).

Não posso deixar de mencionar também que o RE2 é responsável por apresentar um dos MELHORES, senão o MELHOR personagem da franquia: LEON S. KENNEDY, nosso emo boy, com carinha de criança no início da carreira (isso sem falar da Ada Wong, que é um show a parte).

Nota 9.5/10 pra mim, sem dúvidas. Só não dou nota máxima porque eles poderiam ter se esforçado mais nas campanhas A e B de cada personagem, porque elas juntas não fazem nenhum sentido.

Who tf is this Mr. X guy and why is he chasing me like that?

With this being my first RE game and my first true survival horror game, I wasn't quite sure what to expect. I knew about the acclaim this game received when it was released, and I knew that I wanted to play it before playing the more recent RE4 remake since RE2 is the beginning of Leon's story. I'm glad I decided to give this game its proper due because it's downright excellent.

I'm honestly a huge wimp when it comes to anything horror. I can barely get through horror movies, and I've always avoided horror games because they're even more immersive than movies and I thought I wouldn't be able to handle it. I will say right off the bat that this game is fucking nerve-wracking, and I honestly think that's a huge reason why I enjoyed it so much. There were a few jump scares here and there, but what really impressed me was the atmosphere and tension that Capcom created here. This game has some of the best use of lighting and sound design I've ever experienced in a video game, and it kept me on edge the entire time I played. You can hear the groans of zombies in a room before you see them; your flashlight creates just enough of a light source to let you see what's in front of you but still leaves things in the shadows; and there are few things that have terrified me more than hearing the footsteps of Mr. X searching for me throughout the police station. RE2 is a masterclass in environmental storytelling and game design.

Speaking of Mr. X, holy shit. I knew he was a part of this game before I played, but I didn't quite realize just how imposing of a presence he really is. This fucker follows you everywhere, and knowing that he was on my tail as I moved from room to room was so damn stressful. I appreciated that he added an element of urgency to my play-throughs, or else I would've been content to take my time and pick over every inch of the station for supplies.

The story was a lot of fun--it felt like a corny action-horror movie, complete with crazy set pieces and amazing one-liners from Leon and Claire alike. There were some truly emotional moments sprinkled in, and the game felt like the perfect length. I completed Leon and Claire's play-throughs in about 12 hours combined and I felt satisfied with my time with the game.

I've been eyeing RE as a franchise to get into for some time now, but wasn't sure I would be able to handle the tension and spookiness of these games. I'm happy to say that I'm glad I took the dive and played RE2, and I'm excited to play RE4 remake and make my way through the other games. I know RE7 is supposedly a lot scarier than the previous games (and it's played in first person which really skeeves me out), but that'll be a bridge to cross when I get there.

This review contains spoilers

Instead of trying to replace the Original, the remake of RE2 offers a much different experience by focusing less on action and more on the survival horror aspects and it works wonderfully.

Ammo is once again scarce, enemies are extremely resilient and often pop back up even after seemingly being downed for good and there's a large emphasis placed on sound that ends up being really effective in being scary. Whether it's zombies crashing through a door, growling as they're about to stand back up or the sound of Mr X's boots signalling his approach, you consistently have to listen to what's happening and be on your toes. What helps add to the fear factor are the stunning graphics. The enemies here are so detailed, grotesque and realistic that it's way easier to get immersed.
Also, I don't think I was ever as scared when playing RE as I was when running away from a Licker and Mr X simultaneously. It creates a really terrifying dynamic where one is best avoided by quickly running away and the other is avoided by slowly maneuvering around it so you're screwed no matter what you do.

I mostly like all the slight changes they made to the story. For example, the extra time you spend with Marvin here actually made me feel bad about having to put him down, or the cutscene with Kendo being way more tragic and memorable than how the original had him just be zombie fodder. I did much prefer Irons' introduction in the original though and how he manipulates Claire into thinking he killed the mayor's daughter because of her turning into a zombie, no differently than how he manipulates the people of Raccoon City. Still, outside of that, I'd say the story overall is an upgrade over the original and that's saying a lot.

Structurally, the game is mostly the same only with a few more items added that basically function the same as keys and some additions that were introduced in RE3 like gunpowder mixing and items that increase inventory space. It's still really enjoyable to slowly learn the layout of the RPD like the back of your hand but my only gripe would be that going through it a second time during scenario B feels a bit like an afterthought here. A big reason for that is that there are no choices that can affect the second scenario like in the previous game which makes the scenarios feel less interconnected here. As a whole, I just didn't find going through a characters B scenario to be as interesting as it was in the original since a lot of what you'll be doing will be one-to-one the same in both scenarios. This was true in the original too to some extent but I can't help but feel like it's more apparent here.

Scenario Bs being a little underwhelming aside, this game is almost perfect. It retains everything that made the original great while modernizing it with better graphics and voice-acting all while not seeking to replace the original, but instead work as an alternative to it. Honestly, this might just be the best remake I've ever played.

Like this review if you’re not afraid to eat the Resident Evil 2 Remake burger

It’s somehow both a horrifying teeth chattering piece of art while also being an unintentional comedic masterpiece

Playtime: 10 Hours (Claires Campaign Run 1)
After "Dead Space", the remake of "Resident Evil 2" is probably the peak of survival horror games (I'm still missing Alien Isolation). Although part 2 is also always presented with a wink towards trash, the almost 10 hours in Claire's campaign are nevertheless much calmer and more seriously told than the action-packed chase in part 3 and the, in my opinion, far too long odyssey through Spanish forests in the fourth part.

Of course, the story itself is also rubbish here, but I don't mind it so much because the atmosphere is extremely well done and every shock is well-timed. In addition, simple but successful puzzles and a shortage of ammunition still play a major role in the gameplay, the whole level design is fantastic, both visually and in terms of the general structure, and the fact that parts 2 and 3 share the same location and time period makes for several great "aha moments".

When I first tried to play the game on release, the mechanics surrounding the indestructible Mr. X got on my nerves quite a bit. This time it was different and I love the twist they do with him. Very good game in every respect.

Still need to finish this one but I can't go without singing it's praises just a little bit. This might have the best sound design of any game I've ever played. I had to play at a super low resolution throughout and I was still scared shitless by the introduction. Definitely high on my list of things to play when I get a better PC.

Mr. X kinda gets a lot less scary when you realise he can be defeated by a room with a table in the middle of it.

for the love of fucking god i guess resident evil 4 really kickstarted a super resident evil marathon (i have only played the remake of resident evil 1 and a bit of original resident evil 2 and the massive resident evil 4 original and remake alike) so that definitely just means that im gonna go through my resident evil backlog for once so i can be one of the good kid

DISCLAIMER: i played the original game but not the full experience which means that if i remember correctly i just went through like half of leons route so i have no idea apart from that what they actually changed so thats basically it

now resident evil 2 remake exists in that weird space between a classic resident evil but with the new sophisticated additions of the resident evil 4 onwards era which is actually pretty fine if you ask me they polished some edges here and there and delivered some of the most atmospheric horror experience out there

on a visual level everything got rtx onned so its kinda pointless to go oh yeah everythings fancier bro of course its fancier we dont need to have this conversation right now to be honest BUT its also interesting to see how leon is younger and somehow even uglier than his resident evil 4 remake counterpart my brother in christ what happened to you im sorry guys but i think they hit the highest point of hotness with original resident evil 4 leon design like genuinely its absolutely fucking sad gimme a hunkier leon i dont want this

claire in the meantime is just there walking around being the most gorgeous woman ive ever seen in my entire life like shes just there kicking ass doing whats right shooting a bit running away from huge fucking monsters or whatever

so umh women amirite

being absolutely ignorant about the original material i cant say for sure what they changed forreals but as much as i have played the original i can see this is kinda legit like the locations look the same and the ambience is unmatched who wouldve guessed

you got a gameplay that really is emulating the original resident evil experience with the entire survival horror stuff and im glad it is like this like theres something about getting item a to do thing b and get result c thats absolutely fucking great i love this kind of game progression and its also the reason why resident evil 1 even tho kind of clunky in many aspects its still one of the greatest and most influential games of all time so its kinda expected that resident evil 2 would take a lot from that kind of game design

and the atmosphere about going into this haunted police department with some zombies coming up from everywhere that need like 99+ gun shots to take down and a big huge man with the most 1998 monster design ive ever seen in my entire life i wish they actually added some modernity to mr x hes still kind of freaky tho like you cant go around the police station without hearing his approaching footsteps every fucking where and shitting youself

thats also a great aspect of this the sound design is definitely some of the best ive ever experienced in a long time like every single little sound feels haunting real and clear and every bit of (scarce) music piece you listen to is absolutely phenomenal

i ended up doing route A with leon because im gay yknow this is what happens with gay people usually they just choose the hot guy like umh disgusting and anyway its weird how i liked claires storyline way more i just thought it was absolutely freaky and had a lot more intense situations BUT leons route got sexy hot ada so im pretty conflicted to which i liked more

people complained that route B was changed from the original game and it probably was if theyre complaining about it but as a person who doesnt know what the original is like i can say that the second route is pretty samey and i kinda hated it BUT claires route was really interesting anyway so i enjoyed it (me when nier replicant asks me to replay the exact same segments 4 times omg fucking great stuff me when resident evil 2 asks me to replay it one time with some different stuff UGH WHO DOES THAT)

umh

good game i just wanted leon to be hotter can you blame me

Hoo boi really want to say that if you haven’t witnessed RE2 in some way shape or form actually play this version its really one of these gems that you have to play and witness what makes the game so good

My friend chastised me into finishing Claire's story. As my 2nd Run through the game I found having to pretty much do everything Leon did kind of dull, but I do appreciate that a lot of it was smartly truncated to cut down on the repetition.

Other than that, it's a massive improvement over the Leon story because Claire is infinitely more interesting and cool than Leon is. She's so much more engaging than him that it makes me think this should be entirely her game and he just gets removed. Claire rules

Amazing remake of a classic Playstation 1 game .

I'm a big Resident Evil fan so this was always going to be huge on my radar and having played through it now multiple times I can say it hit my expectations and more, probably going to be my personal game of the year. A few small complaints aside, Capcom absolutely nailed this remake being both faithful to the original as well as changing enough to keep it fresh for players and it's all around just a quality production I recommend.

The story to Resident Evil 2 follows two characters, Claire Redfield, a college student traveling to Racoon City looking for her older brother Chris and Leon Kennedy a rookie police officer also heading to Racoon City to start his first assignment. Upon their arrival the pair of them discover the city in ruins with a huge zombie outbreak taken over, now they have to survive and try and escape while finding out what caused it all.

It's a horror game through and through and is incredibly tense. The zombies in this game are genuinely scary and a real threat, even one lone zombie can deal a lot of damage if you mess up and killing them is incredibly difficult. Shooting them will put them down after a few bullets to the head but often they will simply get up again and keep coming. You can put them down for good with enough ammo, a lucky headshot (their heads pop like melons, amazingly satisfying when it happens) or more advanced weapons but there is a finite amount of ammo so often it's best to shoot them once in the face of legs to stagger them and run past saving your bullets to clear corridors you will come back to. These lessons can be brutal at first until you adjust to how it plays and I love it for how constantly tense the game leaves you. One enemy in particular is pretty terrifying when it turned up I panicked, and found it so tense I had to stop playing the game for a while to calm down, absolutely brilliant. If you suffer anxiety, this is not the game for you.

The game gives you plenty of upgrades and tricks however to help with these encounters as you explore the locations you are in. At first you have limited slots in which to hold items but you can find belt bags to expand your inventory, knives and grenades to use as defense items when a zombie grabs you to prevent them biting you, boards to nail up windows and stop zombies crawling through, weapon upgrades like expanded magazines and sights hidden in locked safes and lockers you need to find the codes for etc.

Exploring the locales looking for where to go and items to help you survive is just a fantastic experience, the locations are oozing with atmosphere from a police station that was a former art museum, Racoon City's streets, underground labs etc. Each one is just a joy to explore often with new enemies or basic locked door puzzles to solve to progress. The visuals for these locations and the lighting are excellent, the first time I stepped into Racoon Police Department it was really impressive how detailed it was and yet I could clearly identify it from the original game made 20 years earlier. While incredibly faithful in most ways so areas are recognizable, some bits have changed, some enemies are different, the order you travel to rooms or the location they are in are different. Just enough to keep players both on their toes and also to make some of them make more sense. Traveling around the police station often reminded me a little bit of the Dark Souls or Castlevania games the way you unlock paths back to areas you've been before unlocking shortcuts.

The characters are similar the way they are the same but different. They have both had design updates (Claire especially needed it being in jeans and a leather jacket as a biker rather than denim shorts and a lycra thing underneath) though their original costumes are nice unlockable extras. Their dialogue and voice acting are also both really really good, if anything I would have liked far more scenes with both of them which is my first complaint that I don't feel there are enough locations where they interact. It's not really a big issue but would have made the story flow a little better in my mind.

My other small complaint is related to the replay value. The game has two paths depending on who you choose, Route A is the first time you beat it, then an alternative path opens up route B for the opposite character you chose the first time. This in itself is great, it adds a lot of replay value to the game as you start in a different place with items in slightly different locations etc. It also has what seems to be a bit of this is what the other character was doing while you were playing your first run. You even meet up with the other character at the places they meet but on the other side of the fence (figuratively and literally) which is really cool. The problem is the timelines for these don't quite add up, you kill at least one of the same bosses, get to an area far too quick etc. It feels like a missed opportunity to have essentially two different games sharing locations that work together side by side, but it only makes a half effort to actually accomplish this. Route B is still fun with some nice differences but it isn't as satisfying as was hoping.

All that said it still gives four possible paths to play, plus trophy challenges like beating it without using healing items, opening the storage box, getting S ranks for beating it under a certain amount of time of without saving etc. My first playthrough took about eight and a half hours but getting all the trophies and learning the game I could do it in just over two. On top of that there are also several bonus modes, The fourth survivor playing as series legend Hunk fighting his way to a helicopter extraction. If you beat that you unlock Tofu mode, the same but playing as a lump of tofu with just knives, if you beat that you get Tofu's with different weapons. Lastly in a free DLC update there are several what if scenarios where you get to play as Kendo the gun shop owner, The Mayors daughter, another Umbrella soldier and lastly the Sheriff each in their own scenario. There's no dialogue but there are some new enemies to mix it up. The Sheriffs mode fending off waves of enemies was my favorite, and it was hard!

All in all I spent a good 40 hours playing Resident Evil 2 and loved pretty much every minute of it. The game is atmospheric, tense, gorgeous and just generally a high quality produced game. It has a ton of replay value with free DLC and it doesn't matter if you're a fan of the original game or not you can jump in and it's well worth your time doing so.

Highly recommended.

+ Genuinely tense at times, enemies are a real threat.
+ Exploring looking for upgrades and ammo is surprisingly fun.
+ The visuals are fantastic, Claire and Leon's updates are especially good.
+ Great replay value with added modes and free DLC.

- I wish Claire and Leon had more interactions over the course of the game.
- Route B isn't quite the alternate path I was hoping for.

It's incredible to see a clunky point-and-click masquerading as an action game translated to omega-budget AAA and maintain a great deal of its charm and appeal. Easily the best AAA game of the 00s, unless I'm just completely blanking on something. It would be the best game of its release year, but Sekiro: Shadows Die Twice outclasses it in most respects.

If Resident Evil 7 showed promise in Capcom's new direction for the franchise, this game all but confirmed that 7 wasn't just a fluke. While the former felt different enough from what had come before in the main series due to the new camera perspective and lack of direct connection to the overarching narrative, 2 Remake feels like a modernization of the classic Resident Evil formula, taking the best elements from everything that came before and blending them masterfully.

The return to the original game's setting, environments and story is executed in a way that makes it feel familiar enough while adding freshness with the remixed locations, puzzles and, most importantly, vastly improved visuals and mechanics. The over the shoulder, third person camera that marked the beginning of the action focused era of the franchise is implemented surprisinlgy well in a game much more focused on creating tension through atmosphere and survival than on sheer number of enemies.

Speaking of enemies, while 7 famously suffered from a disappointing lack of variety of them, 2 Remake thrives on making every type of enemy unique, forcing the player to create vastly different strategies for dealing with each of them and creating incredible moments of tension when you're faced with more than one type of enemy in a single area (a hallway in the police station that, at a certain point in the game, houses zombies, a licker and possibly Mr. X at the same time comes to mind as a highlight on that front).

Add to that elements brought from the fantastic remake of the original Resident Evil, like the defensive weapons and the map being updated when a room is clear of items, and you've got what I feel is the absolute best title in the modern RE era, feeling nostalgic enough for fans of the classic games while also being modern in its mechanics and presentation so as to welcome new players unfamiliar with the franchise or even fans of the more action focused titles.

Really fun survival horror game. 1st RE game i finished.

Rejogando essa perfeição, fiz a run da Claire uns 3 anos depois de ter feito a do Leon, e pela minhas vagas memorias, eu posso dizer que a da Claire é mais interessante, toda a sessão com a criança eh muito mais divertida doq todo o plot da Ada, pelo menos para mim

Não sei se foi por conta de ser minha segunda vez jogando, ou por eu te jogado com a Claire, mas a sessão com o Mr X foi extremamente curta, continuei levando os sustos com as aparições repentina dele, fazia tempo que eu nn sentia meu coração quase pulando para fora por conta desse safado de chapéu, mas eu senti que foi mais curta essa experiencia doq foi na primeira vez, infelizmente

Tudo que podiam falar sobre esse jogo já falaram, um dos melhores remakes já feitos, um excelente jogo de terror e um ótimo Resident Evil, joguem Re2 Remake

Despite its B-Movie like story and meaningless 2nd run (It was still fun though) this is one of the best games of recent years and my new favorite Resident Evil game. Also, while I haven't decided yet, it may have the best level design I've ever seen.

Em meio a um periodo terrivel da minha vida, eu consegui terminar esse remake. E que remake hein?

Diferente do primeiro Resident Evil, eu nunca terminei o segundo game (nao sei pq), apesar de já ter jogado bastante e sempre vi amigos meus zerando.

Resident Evil 2 acompanha a historia de 2 personagens: Leon S. Kennedy e Claire Redfield. Ambos estĂŁo indo pra Raccon City com objetivos diferentes (Leon em seu primeiro dia de trabalho na polĂ­cia e Claire procurando seu irmĂŁo, Chris Redfield). Ambos se encontram em um posto de gasolina a caminho de Raccon City e se deparam com zumbis. Eles decidem ir juntos pra cidade, quando acontece um acidente com o carro deles e sao obrigados a se separarem.

Em termos de história, é basicamente a mesma com algumas poucas alterações.

Legal vc ver os mesmo lugares do jogo original, mas com alterações. Os puzzles são diferentes tambem (alem de ter alguns novos). É tudo muito familiar, mas ao mesmo tempo diferente.

O gameplay de camera estática mudou para terceira pessoa que ja era padrao em outros jogos da serie. Tudo muito legal, muito bonito, mas pra desviar das criaturas desse jogo...vixi. Tudo bem que vc tem armas secundarias pra usar quando vc é pego por algum bicho, mas desviar mesmo é só na base da corrida. Dito isso, uma das lutas contra chefe foi um porre por conta disso (lugar muito pequeno e um bicho grande vindo pra cima de ti enquanto tu tem que atrair ele pra uma armadilha, pra mim a pior parte do game).

Agora, não vai pensando em virar o Rambo aqui. A munição nesse game é bem escassa. Temos a opção de fabricar munição (que veio lá do Resident Evil 3), mas ainda assim, seja cuidadoso e tenta não errar muito, pq senão vai fazer falta.

Eu já comentei outras vezes que eu nao tenho medo de jogos de terror, mas aqui levei altos sustos por conta de zumbis aparecendo do nada, lickers do demonio e o maldito do Mr. X abrindo porta e mandando um "oi, meu chapa". Parabens jogo.

E pra quem nunca jogou, temos que zerar 2 vezes pra ver o verdadeiro final. Mas o game nĂŁo Ă© muito longo, entĂŁo Ă© bem de boas jogar as duas vezes (cerca de 8 horas na primeira run e 7 na segunda).

Tem algumas campanhas extras, estilo o modo mercenarios, mas com alguns personagens secundarios que apareceram no jogo. Eu tentei jogar, mas sem sucesso.

Enfim, jogĂŁo da porra. Vamos ver se o remake do 3 Ă© tĂŁo zoado assim.

Ps: A música dos créditos se chama "Saudade". Acho que calhou bem com o momento.

Banger remake of one my favourites in the series, scary and for the most parts faithful to the story bits and the good old traditional survival gameplay. Though not without its own pieces of different alterations and set pieces that makes the experience a little more fresh.

The only disappointments I had were the exclusion of the iconic weapon shop moment from the original and the omitted variations between the story scenarios which originally altered som story scenes depending on whether you played as leon or claire's Scenario A first.

I played scenario A with the new soundtrack and scenario B with the original ost, it's really hard to top the original ost, but the devs did a good job with the new compositions too.

Grab a headset, turn on the 3D audio, douse the lights and you're in for a horrifying treat.

peak

Leon A continua simplesmente perfeito, exploração, atmosfera, admnistração de recursos, tudo tá maravilhoso, apesar da história com a Ada ser meio manjada.

Já a Claire B tem alguns defeitos, o principal sendo a parte da delegacia, colocando o Mr. X muito cedo na campanha, uma parte que é tolerável na campanha A fica muito zoada aqui.
Porém sua história e partes originais compensam, o drama com a Sherry é muito bom e o final verdadeiro é bem satisfatório.


A campanha do Leon é incrível tensa para caramba! a jogabilidade e gráficos estão impecáveis. Historia padrão com elenco cativante. O problema do jogo é a campanha da Claire onde deveria ser a visão dela passando por locais semelhantes porem em horário diferente e a maioria dela é a mesma campanha do Leon porem com a skin da Claire aí é osso.

This game is considered a remake of Resident Evil 2, but it’s not an entirely accurate designation. That’s even when using the term “remake” somewhat loosely, like in the case of Resident Evil for the Gamecube, and the key point to consider when drawing the line is continuity of the core challenge. In the original games, the core challenge is applying character and resource limitations wisely, allocating your reserves in proportion to the difficulty of a given challenge. This isn’t what Resident Evil 2 REimagined is about, but it’s hard to notice that at first. It’s not because of the over-the-shoulder perspective or the enhanced movement, but in the inability for players to wisely invest resources. Similar to Resident Evil 4, this game has an invisible difficulty adjustment system, which secretly changes the rules as you play. I won’t divulge everything it does so you can enjoy the game without being spoiled, but I believe that just knowing it exists will prevent frustration. Resident Evil 4’s adjustments could be handled gracefully with its linear structure and item drops coming from enemies, adjusting your supply levels without interrupting the pacing at all, but Resident Evil 2 didn’t use this type of system. It instead has set locations for items and a small nonlinear play space, so the only place to automatically tune the difficulty was with the enemies. Players in a rough spot may cripple zombies with a single bullet and incapacitate them with four, when a well-performing player may require five and ten respectively. If you enter a new room and intelligently devise a plan, only for it to be thwarted by enemies that are suddenly incredibly durable and aggressive, the difficulty adjustment is why. You have to put aside your frustration and accept that the game is trying to make sure you stay on the edge of your seat, even if it means being unfair. In a genre about making smart decisions, these foggy parameters can cripple the experience.

Since arguments about difficulty can easily be dismissed with a “get good” and it seems like such a minor issue get worked up about, I feel the need to finally show my badge. I beat Resident Evil 2 six times, including a hardcore S+ run with each character, where the enemies are stronger, you can only save 3 times, and have to beat it in two hours. The reason I enjoyed doing all that is the same reason why I said you should know about difficulty adjustment before starting the game. Once the cryptic mechanics are demystified, Resident Evil 2 can be enjoyed as the most cinematic action game ever created. There isn’t a Devil May Cry level of depth, but the reactivity from each enemy in such a nuanced environment leads to an incredibly satisfying gameplay system to master. That’s why I recommend it under the caveat that you give it your full attention over multiple playthroughs. After all, if I stopped after my first run, this review would have ended after the first paragraph.

who up survivin they horror

I often tell people I love horror, and I do. I certainly subject myself to it enough, whether it’s through Stephen King books or American Horror Story or any horror anime I can get my grubby hands on. But I’ve never been able to quite lay my finger on why I love horror. There is a joy in being frightened, but where does it come from? I believe that the true draw of horror is that the genre is based around discovering things that are unknown. Every horror movie is also a mystery movie, even if it’s a bad one. A lot of times the capital-U Unknown isn’t resolved by the end of the story, and that’s great. That leaves the Unknown as an all powerful entity. If you know something, you can fight it. What is Unknown is unkillable, and that is fascinating. The terror in Resident Evil 2 does not lie in the jump scares or the grotesque monsters, of which there are plenty. It lies in the Unknowable, the unkillable, the unsolvable, the incomprehensible. I cannot make sense of what I have seen over the course of these past 15 hours, despite my tedious detective work. And I couldn’t be happier about that.

Resident Evil 2 is comprised of two somewhat different stories. Choosing your character is essentially splitting the timeline, and you play through both scenarios, one as college student Claire Redfield and the other as young hot rookie cop Leon Kennedy. Their stories intersect with each other in a weird way, but they’re not two sides of the same story. The themes of each story are quite different, too. Leon’s story is a police thriller that features an investigation into a gigantic corporation’s shady activities. Claire’s story is a story of motherhood, and strongly follows the theme of finding your own family. I will not spoil anything from the story past the opening of the game.

RE2 is a puzzle/survival horror game. Resident Evil actually is responsible for popularizing survival horror games back in the 90s, and helped lead to renewed interest in zombies in pop culture that we saw going into the 2000s. I’ll be honest, I was completely unfamiliar with the franchise until now. I never played any of the games or saw the movies, didn’t know who Jill Valentine was, didn’t even know the franchise was about a zombie outbreak. After seeing all the Game of the Year praise a remake got in 2019, I thought to myself “this must be a pretty damn good remake then.” And it is.

I was not sold on this game in its first hour. I kept thinking “where’s the thing that makes this a game of the year contender?” I chose Claire to play as because she seemed confident and cool while Leon looked like the lost 8th member of BTS. Traversing the police station, collecting weird items, finding dead ends and dead friends scattered this way and that. I basically was in a state of being jump scared every 10 seconds by a zombie I thought was dead, always being low on ammo, and busting my brain trying to solve these 1998-ass puzzles.

And then suddenly I found the rhythm. A long string of Aah! moments cascaded forth! If I open the box and use the jewel to open the other box, then use that picture to decipher the statue puzzle and get the scepter, then I’ll have the key that’s printed on the back of it and can use it for the vault lock that’s stopping me from getting the goddess coin! The dopamine rush that comes with feeling yourself to be really intelligent hit hard, and I suddenly got what the game was about: it’s just a scary puzzle game. There’s nothing I’m missing. Put simply, scary puzzle game good.

The enemies are wonderfully grotesque. I have a rather high tolerance for gore but my big weakness in horror is people that have been forcefully mutated into monsters. So you can imagine I had to do a little soul-searching with RE2, a game that is exclusively about people that have been forcefully mutated into monsters. I have no problem with zombies, and quickly became relieved when I saw them. I know zombies, they’re not scary. Shoot them in the head, like every other piece of zombie media for the last hundred years. What I don’t know are the lickers, the ivy, the BOWs. I don’t know what the hell G is. And I haven’t the faintest idea what Mr. X is. Spoilers in the next paragraph, skip ahead if you don’t want to see.

I would like to talk about Mr. X for a moment. Mr. X is a large, broad shouldered, blue faced indestructible dad wearing a trench coat and a fedora. Once he appears in the police station, he continually stalks you for the duration of that area (probably about an hour or so of gameplay). He cannot be hurt, he cannot die. He does not speak, has no emotions, and walks exactly half as fast as you can run, never changing speed. It is absolutely terrifying. I was so scared of what was going to happen when he caught me. Would he break my neck? Eat me? Maybe a fade to black? No, it’s much worse. When Mr. X catches you, he punches you. Hard. I don’t know why it’s worse, but I do NOT want to get punched by the big stone man in the fedora. I just don’t. Do you? No, you don’t. Don’t get punched. He is the best and worst part of this game all at the same time and has been an inspiration to me. I recently featured him in the Dungeons and Dragons game I DM and my players are losing their goddamn minds.

RE2 is one of the best looking games I’ve ever seen, like ever. Beyond the basic stuff like textures and animations, the lighting is so… purposeful. The angle of every light that reaches every room is precisely calculated to maximize your fear. Directional lighting is a much bigger factor than we realize while playing games, but just keep an eye out when you play through this game. The music is not a top 10 of all time or anything, but it is sufficiently scary for sure. Mr. X’s Theme is the real standout. Hearing it as he slams open the door to the next room while you cower under the desk… Jesus Christ. Perfect horror.

There a few characters besides the main two that I won’t spoil the story of, but I really came to love Sherry and hate Ada. Like I mentioned before, Leon’s story is more the story of the Umbrella Corporation, what they did, why they did it, and how it started the apocalypse. Claire’s story is that of family, how people hold together and fall apart when all is lost. You’ll find that each of them feels different to play as, even if it feels like you’re playing the same game again. Claire gets a grenade launcher and Leon gets a shotgun, so they actually handle quite differently. The crafting is simple and as such lends itself to being fun. I find gunpowder, I immediately combine it with my one other gunpowder to make bullets. Easy, fast, and doesn’t kill the momentum of the scares. I played as Claire first and I found her story to be much more interesting than Leon’s, but I’m sure that’s a matter of preference. Remember to either play a 2nd run to get the true ending, or just look it up on Youtube when you finish your first runs. Ain’t nobody got time for that.

Calling Resident Evil 2 a remake is almost disservice to the love, care, and passion that was obviously poured into this project. You will have a hard time finding another game with this amount of polish that doesn’t have Mario in it. It’s not the scariest game I’ve ever played, not by a long shot, but it does deliver the best scares that I’ve experienced. Mr. X, while overall not a huge part of the game, sticks in my mind as one of the most memorable video game villains I’ve ever faced off against, and the other creatures created by the Umbrella Corporation are the stuff of nightmares. The lighting, camera angling, pacing, and sound design come together to push you to the edge of suspense. The unrelenting bombardment of having the Unknown loom over you for 15 hours is something that cannot be replicated through a movie or TV. This is absolutely one of the best games of 2019. If you have the stomach for it, I must insist that you strap on your glock, dive into the sewer, and pray that something can truly deliver us from this evil.