I've been on and off with this game for a number of years and after my most recent binging of it, I get it. Before the game was a 8/10 for me, but only after getting into this last run do I get it. Games a 10. Let me explain this last few days.
I've been playing with friends in call, and they've seen the terrible stuff and the blessings, and there was a point during day 3 where I lost 7 our of 10 of my colony in two hours, from back to back events. Everyone was saying RIP run, and it was super demoralizing but I stuck with it. Then, an hour or so later the remaining 3 were down from an spider that began hunting one of my colonists out of base to mine steel.
Enter scene, the mysterious stranger. He came in and killed the enemy, and succeeded in bringer all three downed colonists back inside, however, one died before they could be brought back. I was down to one of my original colonists, someone I picked up along the way, and the mysterious man. HOWEVER, I don't even think 2 days in game passed when the mysterious man insulted one of my colonists, and faster than I could react he was punched and died before I could even bring him to a hospital bed. Down to two colonists. At this point, again, my friends say RIP run, start over. A part of me wanted to, but there has been so much that'd happened and me and that one original colonist had come so far, so I powered through. I clawed back from hell, I built defenses, I prepared, I captured as many wild people, enemy soldiers, and animal allies as I could, and where am I now?
On the space side of the tech tree, an extremely defensible base of operations, and 10 colonists that all tolerate one another. I'm still struggling now and then, especially when the larger raids happen, but the struggle makes it more exciting. This game is all about the struggle, about the risks and overcoming them. This game is about climbing through hell, dragging yourself from total despair, and overcoming all odds and succeeding. I actually love this game, it's a 10/10. To explain all the drama and story that happened in about 20 hours of playtime would take pages of writing, and that's awesome.
I've been playing with friends in call, and they've seen the terrible stuff and the blessings, and there was a point during day 3 where I lost 7 our of 10 of my colony in two hours, from back to back events. Everyone was saying RIP run, and it was super demoralizing but I stuck with it. Then, an hour or so later the remaining 3 were down from an spider that began hunting one of my colonists out of base to mine steel.
Enter scene, the mysterious stranger. He came in and killed the enemy, and succeeded in bringer all three downed colonists back inside, however, one died before they could be brought back. I was down to one of my original colonists, someone I picked up along the way, and the mysterious man. HOWEVER, I don't even think 2 days in game passed when the mysterious man insulted one of my colonists, and faster than I could react he was punched and died before I could even bring him to a hospital bed. Down to two colonists. At this point, again, my friends say RIP run, start over. A part of me wanted to, but there has been so much that'd happened and me and that one original colonist had come so far, so I powered through. I clawed back from hell, I built defenses, I prepared, I captured as many wild people, enemy soldiers, and animal allies as I could, and where am I now?
On the space side of the tech tree, an extremely defensible base of operations, and 10 colonists that all tolerate one another. I'm still struggling now and then, especially when the larger raids happen, but the struggle makes it more exciting. This game is all about the struggle, about the risks and overcoming them. This game is about climbing through hell, dragging yourself from total despair, and overcoming all odds and succeeding. I actually love this game, it's a 10/10. To explain all the drama and story that happened in about 20 hours of playtime would take pages of writing, and that's awesome.
My current search history:
-Rimworld beginners guide
-Rimworld how to remove corpses
-Rimworld how to destroy clothing
-Rimworld how to feed animals
-Rimworld how to get colonists married
-Rimworld slavery
-Rimworld how to cure malaria
-Rimworld how to get slaves married
-Rimworld how to farm crops indoors
-Rimworld how to knock out people
-Rimworld cannibalism ideology
-Rimworld how to set up a human farm
-Rimworld beginners guide
-Rimworld how to remove corpses
-Rimworld how to destroy clothing
-Rimworld how to feed animals
-Rimworld how to get colonists married
-Rimworld slavery
-Rimworld how to cure malaria
-Rimworld how to get slaves married
-Rimworld how to farm crops indoors
-Rimworld how to knock out people
-Rimworld cannibalism ideology
-Rimworld how to set up a human farm
RimWorld, it's a wonderful game that seams light on the surface, but when you start to play it, you realise how much you have to manage, from food to happiness and even the temperature and clothing. Although there may be things that make it not family friendly, the gameplay makes up for it.
If you start to get bored, try out the 3 DLCs that are for it, and that should spice up your gameplay, and if that still does not help, go and check out the huge community for modding and they will have that fix for any issue you may have.
If you start to get bored, try out the 3 DLCs that are for it, and that should spice up your gameplay, and if that still does not help, go and check out the huge community for modding and they will have that fix for any issue you may have.
the potential in this game is so amazing, and it's expanded even more with dlc and mods. the idea of this colony building game being a story generator where you make up the story is so neat, and leads to so many scenarios where suddenly you give a shit about your pawns and their environment because you've made up stories about them and grown attached to them. there's plenty of humor in there as well, such as being ambushed by a pack of yorkies thirsting for your blood.
the music in this game is fucking incredible too, and fits the mood perfectly no matter what's happening. this game is genuinely outstanding.
the music in this game is fucking incredible too, and fits the mood perfectly no matter what's happening. this game is genuinely outstanding.
Um jogo com possibilidade absurdas , já tinha jogado diversas vezes antes com mods, resolvi me aventurar no full vanilla , como um boa gameplay de rimworld , tudo estava certo até tudo não está mais, minha personagem surtou e ficou presa tentando ser convencida a voltar para tribo por 1 ano, todo mundo começando ficar estressado lutando para não deixar ninguém mais louco, ai um personagem simplesmente andando normalmente cair em uma armadilha e morre, outro via buscar o corpo e morre tbm para outra armadilha, e assim se chega o fim do jogo. Sendo esse apenas um jogo que eu gosto muito.
kill neanderthals, behead neanderthals, roundhouse kick neanderthals into the concrete, slam dunk a neanderthals baby into the trash can, crucify filthy neanderthals, defecate into neanderthals food, launch neanderthals into the sun, stir fry neanderthals in a wok, toss neanderthals into active volcanoes, urinate into neanderthals gas tank, Judo throw neanderthals into a wood chipper, twist neanderthals heads off, report neanderthals to the IRS, karate chop neanderthals in half, curb stomp pregnant neanderthals, trap neanderthals in quicksand, Crush neanderthals in the trash compactor, liquify neanderthals in a vat of acid, eat neanderthals, dissect neanderthals, exterminate neanderthals in the gas chamber, stomp neanderthal skulls with steel-toed boots, cremate neanderthals in the oven, lobotomize neanderthals.
The colony sim that just keeps on giving. And once you think it's given enough, you dive into mods and community made content and it gives even more
It's one of very few games I can call near infinitely replayable. Has every single silly detail you'd want in some sci-fi colony sim and more to keep every playthrough interesting
It's one of very few games I can call near infinitely replayable. Has every single silly detail you'd want in some sci-fi colony sim and more to keep every playthrough interesting
I was on the fence for a long time about Rimworld. There's other games in this formula, stuff like Dwarf Fortress and Prison Architect come to mind-I waited until a steam sale to pick this up and kind of wish I'd played it sooner.
Rimworld is a spectacular kind of Sim, the one where you sit and fiend and tell yourself "one more hour" and suddenly it's six AM and your eyes hurt. Trying to keep your pawns alive is a daunting task and the fact that they can have belligerent little personalities makes it both charming and frustrating in turns. (never accept a Pyromaniac pawn into your colony. Never. That way lies agony)
The skill trees, the leveling-up of your characters in your colony, the way you interact with outside travelers and hazards, all make for addictive gameplay. The music is fantastic, but I wish there was more of it. The ability to add mods ensures you have plenty to do and tweak, and the fact that you can set the obstacles into any challenge level you want can make for an extremely chill experience. Or not. That's up to you!
I only wish the game was a little prettier as far as the graphics style is concerned, with your people being little Weebles and everything else being just as simplistic.. It's look is probably not for everyone, but if you don't judge a game by its cover, you'll find yourself satisfied by a game that has you spinning more and more plates until the inevitable and hilarious catastrophes that will befall your colony.
Also you can make drugs and eat people.
Rimworld is a spectacular kind of Sim, the one where you sit and fiend and tell yourself "one more hour" and suddenly it's six AM and your eyes hurt. Trying to keep your pawns alive is a daunting task and the fact that they can have belligerent little personalities makes it both charming and frustrating in turns. (never accept a Pyromaniac pawn into your colony. Never. That way lies agony)
The skill trees, the leveling-up of your characters in your colony, the way you interact with outside travelers and hazards, all make for addictive gameplay. The music is fantastic, but I wish there was more of it. The ability to add mods ensures you have plenty to do and tweak, and the fact that you can set the obstacles into any challenge level you want can make for an extremely chill experience. Or not. That's up to you!
I only wish the game was a little prettier as far as the graphics style is concerned, with your people being little Weebles and everything else being just as simplistic.. It's look is probably not for everyone, but if you don't judge a game by its cover, you'll find yourself satisfied by a game that has you spinning more and more plates until the inevitable and hilarious catastrophes that will befall your colony.
Also you can make drugs and eat people.
A woman was crushed to death by boulders because she was mining, sending her husband into a psychotic depressive spiral wherein he attacked a medic and gravely wounded her, requiring him to be arrested - and when he resisted arrest, he had to be executed as his daughter happened to join the colony.
RimWorld is pain.
RimWorld is pain.
When a friend of mine first told me about this game, I was excited to see what it was like and give it a try because he had shared so many tales about it. When I got home, I immediately went to YouTube to search for a gameplay video, and my initial thought might have been 'WTF?' I got a really bad impression of it, as it was not what I had imagined at all. The visuals and gameplay didn't appeal to me at all. However, I forced myself to give it a chance, considering the wonders my friend told.
To my surprise, I COULDN'T HAVE BEEN MORE WRONG in judging this game 'by its cover'. It turned out to be absolutely amazing! Even when I take breaks from playing it, I find myself inevitably drawn back to it later on. This game has swiftly climbed its way into my list of all-time favorite games. It is incredibly unique and addictive. Despite having spent many hours playing it, I feel like I have barely scratched the surface. There are countless things to discover and try. This is definitely a game you should experience firsthand to truly understand the hype surrounding it.
To my surprise, I COULDN'T HAVE BEEN MORE WRONG in judging this game 'by its cover'. It turned out to be absolutely amazing! Even when I take breaks from playing it, I find myself inevitably drawn back to it later on. This game has swiftly climbed its way into my list of all-time favorite games. It is incredibly unique and addictive. Despite having spent many hours playing it, I feel like I have barely scratched the surface. There are countless things to discover and try. This is definitely a game you should experience firsthand to truly understand the hype surrounding it.