Reviews from

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This review contains spoilers

Int. Sanzaru Games HQ, Afternoon

Several execs and game devs sit in different chairs in the conference room. There’s an uneasy tension in the air. A figure goes up to the podium, lightly tapping the mic.

Nerdie: Good afternoon. So glad to see you all here. We’ll begin immediately.

The camera shifted to the projector screen. A placeholder photo of the Sly Cooper logo sits in the center. The number 5 has been crudely photoshopped next to the insignia.

Nerdie: My pitch to you goes as follows. Our story begins in Paris France. Sly Cooper and his trusted friend Bentley are heisting as per usual. Inspector Carmelita Fox continues her relentless pursuit of the thieves. All is seemingly normal in the Cooper universe.

But Bentley taking a newfound interest in history that Sly doesn't understand. Carmelita is particularly enraged with the thieves in a way Sly finds confusing.

At the end of the first level, the two enter a scuffle. One blast goes wrong and Sly collapses to the ground, seemingly dead. His body falls apart and we see the truth: this is a robot double Bentley has created. Sly Cooper is still trapped in ancient Egypt.

Audience: Confused muttering

Nerdie: For the second level, we return to the real Sly in Egypt. He’s trying to return to the present, but the odds are against him. He comes to rely on two people in the past: one of his ancestors and a young carpenter bird. In their attempts to defeat a local crime lord, Sly’s ancestor exposes that he has no interest in stealing from only criminals. He wants to steal for the average Joe, the poor, the needy. The idea that there could be an immortal Cooper shakes Sly’s sense of identity.

The narrative jumps between the past and the present for several levels. Bentley, Carmelita, and Murray are faced with new villains, with Slybot used to handle much of their work. Slybot himself is going through his own crisis and his discomfort as a botched, horrific recreation of something good.

Audience: One dev scowls a little at the blatant commentary

Nerdie: One of the villains is Penelope, who continues as a threat to the heroes even as we learn more about her flaws and her issues trusting people. Her new boss eventually betrays her, shoving her into some high tech magic portal of some kind.

In Ancient Egypt, Sly’s crusade to try and save lives only creates more and more havoc for his timid carpenter friend. The man’s home and livelihood destroyed by Sly’s enemies. The young worker eventually snaps, proclaiming that he’ll destroy both Sly and the Cooper clan, taking on the moniker of Clockwerk. He shoves Sly into a magic portal to the afterlife, out of pure hatred.

It’s here where Sly and Penelope meet. Despite hating each other, they agree to work together to escape from the afterlife and return to the present. Sly and Penelope heist hell itself.

Ad exec: stands up in horror

Nerdie: Of course, we won’t actually call it hell, we’ll just imply it. Some kind of goofy Zootopia/Pixar afterlife. In fact, add in some vampires and zombies. The kids love the Halloween theme, the parents chuckle at the winks to the adults. In fact, we can use shots of this in our advertising. “Sly Cooper: Back from the Dead”

Ad exec: sits down, appeased and intrigued

Nerdie: We also use this section to further develop Penelope. We need to tie together her heroic status in Sly 3 and her villain turn in Sly 4. Where did she come from? What is her true nature? Focusing on the literal ghosts of her past is good for her.

The final level has Sly back on Earth, reunited with friends. Slybot and the magic stuff clash together in a spectacle of villainy. It’s a dramatic story about identity, the ghosts of our pasts, and how to accept ourselves beyond all that. And that, is how Sly 5 can work. Any questions?

Scenario writer: uh, yes. What’s uh… why? Why all of this?

Nerdie: Well, the Egypt plotline needs to happen. Otherwise, the cliffhanger at the end of Sly 4 would be a pointless marketing tactic. Which, obviously it’s not. That- that would be ridiculous. If it was so pointless, this plotline in my- OUR Sly 5 wouldn’t exist!

Scenario writer: Uh… huh. And the robot thing?

Nerdie: Well, it seemed cruel to leave Bentley and the others ignored for so long, but you still need Sly’s gameplay mechanics. So, robot. Building a narrative arc with a potential new rival would be in the franchise’s interest.

Game dev: Multiple desert levels though? That could be tedious for players.

Nerdie: Maybe you shouldn’t have ended Sly 4 with trapping him in Egypt then. Look, we can experiment and save on assets Maybe make a Hitman style level. I’m open to suggestions.

Scenario writer: To be honest, it just seems like a lot of this game you’ve created relies on walking back Sly 4 or retroactively justifying it.

Nerdie: Of course Sly 4 was justified in existing. Sly 5 wouldn’t exist without it!

Game dev: o-okay but Sly 5 doesn’t exist. you’re pitching it right now.

Nerdie: But- listen, you aren’t understanding, the Sly franchise needs this. It needs these ideas I’m giving you. Otherwise it’s dead. It was all for nothing.

Scenario writer: Maybe it’s okay that it’s dead. Maybe Sly 4 shouldn’t have existed at all. Maybe a franchise should just be allowed to end. I mean, what do you actually like about Sly 4?

Nerdie: Uh. The gameplay is actually quite nice. The time travel gimmick is fun. The level design is good. There’s good stuff in here, I think.

Game dev: Then shouldn’t you leave it at that? Making up a fictional game in your head that fixes all the problems you have with Sly 4 doesn’t actually add anything new to the world. Would your hypothetical Sly 5 be able to stand on its own, as a good original game, without the context of Sly 4? The strength of the original trilogy was that each game could stand on its own and build new ideas. What you’re doing isn’t building. It’s desperately trying to fix a story instead of writing a new one.

Nerdie: I AM NO LONGER OPEN TO SUGGESTIONS

Game exec: Also, this company is a subsidiary of Facebook now. This needs to Occulus compatible.

Nerdie: Fuck you.

Game exec: oh you’re right, sorry, I meant that we’re a subsidiary of the Meta now.

Nerdie: FUCK YOU.

The Sly series's first Sucker-Punch-less entry can be best described as 'confused but got the spirit'. It's clear that, by and large, Sanzaru Games has the best intentions with Thieves in Time and that this isn't just a quick and dirty cash grab for them.

Gameplay-wise, Thieves in Time is fine. It's certainly safer than the acrobatics of Sly 3, and the platforming, while still satisfying at times, is not quite as smooth or seamless as in previous entries. To be clear, I don't really have a problem with Sanzaru taking a safer route for their take on Sly. It feels like an amalgamation in many ways of elements from all three games prior, which makes sense given that they want to appeal to long-time fans as much as possible. However, as a result, it all kind of meshes together quite awkwardly, and no single part of its gameplay structure stands out as exemplary.

There's also an overabundance of Bentley's hacking sections and mini-games this time around. The former is particularly egregious, as although they change things up by providing three different types of gameplay for the hacking sections now, they increase the frequency of hacking sections as a result. In the previous two titles, hacking was something you had to do at key intervals that were few and far between, so it never really got in the way too much. Here, however, it feels like you're doing it on every other level. Again, the new gameplay types for it do give it a fresh spin; however, that starts to wain when you're playing these sections so often.

It's also not doing itself any favors by having several segments dedicated to the gyro in the PlayStation controllers. It's an acceptable gimmick the first time, but not so much after a dozen more.

As you may have already heard or read, probably the biggest mark against Thieves in Time is how it handles the story and characters. Again, there are parts of its narrative that are decent, if a bit derivative of past Sly Cooper story traits. That being said, this entry seems all too keen on reestablishing the status quo and seemingly undoing much of the characters' development from the past games. As many have put it, the recurring cast become flanderized, reduced to one-note archetypal versions of themselves, almost like parodies. There are flashes of depth, sure, but then it's quickly back to goofy, wacky business as usual. It's really a shame, after what Sly 3 brought to these characters, to see them written like this.

And yes, that one controversial plot point is indeed mean-spirited and unearned in the grand scheme of things, being an addition mostly for the sake of dramatic effect and little else. But then, it's been discussed many times before, in greater depth, and by people much more eloquent than myself, so it doesn't really bear repeating at this point.

Thieves in Time is an understandably safe entry, arguably too safe—with some misplaced narrative and gameplay concepts here and there. Honestly, it's not that bad, but the things it doesn't do well, it really commits to, leaving the whole thing feeling a bit slapdash in places. It's close to being a decent game, but it's held back by some baffling decisions along the way that nearly bring the whole thing down as a result.

5/10

This so called game is an absolute embarrassment to the series and an insult to its fans.

On a superficial level, this game is very similar to Sly 2 and 3. However, any look deeper into the intricacies of this game reveal that it could not be more different. It lacks any of the soul, charm, or love that was put into those games. Everything about it is just wrong. The redesigns are disgusting, the story feels like filler, the humor feels way more kid oriented. Think about the worst gimmick from Sly 2 or 3. Every gimmick in this game is as bad or worse than that one. Also everything in this game is a gimmick. The whole point of this game is traveling around time collecting boring gimmicks that serve to pad out two or three missions. I'm not really sure how they ruined such a banger concept. This game feels like what Sly 2 would have been if Sucker Punch forgot that they covered the basics in 1. It's so sad that the series has to end on this note, and it's even worse that people think this is acceptable.

Sly Cooper: Thieves in Time is a wonderful start to Sly Cooper's newest trilogy that never was. It's really sad to see Sony not only not use Sly Cooper after this on the PS3, but the PS4 as well despite there being sequel bait at the end of this game. It really is interesting to see Sly interact with his ancestors and for each ancestor to have an interesting power that gets used during their world really helps set them apart for each other as well. The story is a big chase throughout time in order to stop the new antagonist, Le Paradox, and while this doesn't feel much different at first, there are plenty of plot twists to be had, and a great show down at the end that really seals the game's quality in a exciting way. Sly Cooper is also such a quality series that not only are the basic mechanics are back and in full force ala the style we are used to since the 2nd game, but character relationships are also continued in a satisfying way, the biggest being Carmelita and Sly's relationship. If you enjoyed previous entries to this series, this is certainly worth picking up and playing, but for those new to the series, I'd strongly suggest playing the other games first, least you spoil yourself


i feel so ashamed saying this but 12 yr old me was literally down horrendous for tennessee kid cooper + slys ancestor from japan. i forgot his name im so sorry. the plot is actually rly fucked up. im so surprised this game didnt turn me into a furry but holy FUCK did it make me a shoplifter and thief. shout out to this dude for nearly getting me arrested

Not sure why everyone sees this as the red headed step child of the franchise--I like it a lot better than the overstuffed and inconsistent Sly 3. Second only to Sly 2 in my eyes.

Me -This game sucks it ruined the series it killed my favorite group of characters the story fucking sucks I'm glad the creators are owned by Facebook now fuck this game I want my money back

Poor Gamestop employee- Sir you can't get a refund on a game that's 7 years old

Me- DAMMIT...... alright fine how much can I get for treading it in

Poor GameStop employee- $1.76

Me- (reaches for gun)

This review contains spoilers

i don't.... hate it?? not as much i was expecting to based on the way people talk about it at least. the problems are there and they're pretty obvious - the story and especially the character writing are at their worst in the series by far. The beginning few minutes of the game are spent "getting the band back together" which is to say completely undoing everyone's development and reducing them to the most basic caricatures of themselves. Sly goes from not wanting to be a coward with Carmelita in 3 to being like "fuck it, I actually just love stealing way too much" and just comes off like an asshole. Murray (who gets a shockingly small amount of characterization in this game) goes from not wanting to be the muscle who just punches things, REFUSING to join the gang without approval from his guru to just abandoning his spirituality and saying "Yes I fucking love punching and killing things" and remains that way for the whole game. He has a brief moment of feeling inferior to a literal caveman because he can climb a wall, but then gets over it after beating up Grizz (possibly the worst villain in the series btw). Carmelita is briefly mad at Sly for lying to her for years but just kinda gets over it, she's given the status of actual member of the gang but then does fuck all but be a damsel in distress except for like, 2 missions. There are upgrades for her that are only unlocked after you've completed her last mission in the entire game. what do i need those for man. Bentley doesn't get much except for the Penelope thing, which is a bizarre twist and while I think what they do with it is FINE, it's not really earned, and it's not a satisfying ending for her character.

To praise one thing though I don't mind the villains, they're fun enough. El Jefe is raw and Le Paradox is very hateable. I really like the Cooper ancestors, each one brings one small change to the gameplay but adding these rotating new cast members with different personalities and levels of enthusiasm kept things fresh as you're taken to each new area, which are all pretty cool in their own right.

Aside from the way the ancestors were integrated, the story is fairly lacking. It's like, fine for the most part, until the ending???? it's like the Shenmue 3 thing that everyone made fun of, when it's basically a miracle that your game even got MADE in the first place why would you not do everything with the assumption that you're never gonna get this chance again and spend the game wrapping things up in as satisfying of a way as you can. But then again, just for Thieves in Time's story to even exist it has to undo everything 3 did, and a hypothetical Sly 5 would just have to undo everything 4 did in the hopes of getting to a somewhat satisfying ending.

So maybe story-wise this game should have never even been made, ok whatever. it's at least?? kinda fun???? i think the gameplay is GOOD. it doesn't necessarily feel as tight as it has in the rest of the series and playing as anyone other than Sly is not as fun as it used to be. But once you start getting upgrades and stuff it's still a nice satisfying gameplay loop. i don't think the level design is as fun to explore and platform through as it has been, but it's still fun and looks good.

what else?? i do like this game, it's just hard thinking of any actual things it does really well. i think all the character animations look really good, they capture a lot of everyone's personality. i don't know, not much else can be said really. too many Bentley minigames. clue bottles remain Ass. it's fine!!! i wish this wasn't how the series ended though!! game might have just been doomed from the start, not to fail but to just be kinda "eh" and perform at juuuuust the right level that it ensures a sequel will never ever be made

Actually not as bad as everyone says, but boy I sure fucking hated everything about it.

this was pretty good from memory (i played it before i ever played any of the originals) sad this dev only makes ports and remakes for the most part

Story is shit, but I don't really care about that all too much because this is Sly Cooper gameplay at it's finest.

Performance is pretty rocky on the Vita but overall a pretty fun game. Collectibles and trophies can be kind of annoying but navigating the world is fun enough to counteract them a little.

I will admit I didn't care at all about the story. It's my first Sly game (obviously I should've started from the first) but I've heard this one is a little bland so I'm excited to eventually try the others.

This game FUCKS, YOU'RE ALL WRONG

One of the best gameplay formulas in gaming history JACKED UP by the power of next gen, the SPRAWLING level designs are PACKED with creative platforming sequences and secret areas. LEAPING ACROSS T-REX FOSSILS BEFORE PARAGLIDING THROUGH SNAKING CAVE SYSTEMS. HOPPING ACROSS ROCKS GLISTENING IN THE GUSHING RAVINES OF FEUDAL JAPAN'S GRAND CHASMS. SLIDING ACROSS TRAIN TRACKS AS A 19TH CENTURY LOCOMOTIVE SWERVES AROUND THE CORNER BEHIND YOU. The scope is HUGE, who the FUCK told you this game was bad LET'S FUCKING GO

Enhanced by the ancestors and costumes. The worst thing about the Sly series is that it has INCREDIBLE platforming and CAPTIVATING characters... surrounded by the most dogshit minigame compilation you've ever seen. This game IMPROVES that, with much of the variety now stemming from these.

They keep the same core gameplay as Sly but with enough tweaks and changes to offer unique challenges; third person shooting, 2D platformer segments, some of Sly's moves but with different physics. They're EXTENSIONS of the core movement-focused gameplay rather than DISTRACTIONS FROM it, FUCKING fire... so anyway here's MOTION CONTROLS AAAAARRRRRGGGGGHHHHH

YA BLEW IT, WHAT THE FUCK. Control the most jacked caveman ever fossiled but UH OH, this loggy woggy is HEAVY WEVVY, to lift it tilt the controller left WEEEEE tilt the controller right WEEEEE tilt the controller le- EAT SHIT. Zonks, this door is sealed shut, guess it can only be fixed by TILTING A BALL THROUGH A MAZE, DON'T FALL OFF THE EDGES HAHA ROLLY POLY DOOPSY POOPSY. Shake Carmelita's ass. I'm serious, IN THIS GAME FOR 7 YEAR OLDS THERE'S A SEQUENCE WHERE CARMELITA GIVES A LAP DANCE, SHAKE THE CONTROLLER TO SHAKE HER ASSHOLE. "Mummy, what's that on my PS Vita screen?" "Oh nothing Eduardo, it's just LABIA"

The writing, WHAT THE FUCK WHY. This suave, quick witted rogue is now a BELLEND, moping whenever the girlfriend he lied to calls him out on his bullshit then busting out the corniest puns I've heard since my racist uncle was exiled from the family. MURRAY. LOUD. ALL THE TIME. HE'S LOUD LAUGH COME ON. PENELOPE, what the FUCK. Turning this SWEETHEART of a bb grill into EVIL BECAUSE MONEY.

"B-but she was Black Baron, Black Baron evil she was a bitch" YEAH because she was 1) alone in the world and 2) was fighting for survival, she had to use every trick she could. NOW SHE'S GETTING DICKED DAILY SURROUNDED BY PILES OF GOLD, BULLSHIT ASS

Overall though, the game SLAPS eat my SixAxis controlled ass

It lacks what made the originals so amazing but I won’t get too mad bout it.

I really like that this game ends at some point. The whole time I was playing it, I was like "Is the torment neverending? Must I suffer eternally?", so it was a nice change of pace when everything ceased.

Sly 4 Thieves in Time is the video game equivalent of an ethnic slur

Man, writing and expressing my feelings on Sly 4 is always rough. I do like to think I've mellowed as I've gotten older, but I feel like with some cases it's hard to really articulate my disappointment in something without like, coming across as "too mean" or "too close-minded on it", especially if it's in something I love a lot like with the titular racoon's PS2 trilogy, and especially since it's being done by a different developer this time, Sanzaru Games. I'll at least say, emulating this thanks to RPCS3 has been pretty cool, kind of wild how far this emulator has developed over the years, to the point I think it's - and I think I mentioned this once before - a bit better than PCSX2 in some regards, and though there were some snags in getting it to run in 4K60fps (alongside the recommended settings in the emulator's wiki page, if you have an NVIDIA GPU, go to the custom config's advanced tab and check "force disable exclusive fullscreen mode" to avoid any funky shading shenanigans, or at least heavily downplay it), I can at least say it earned the "playable" status on the compatibility page that it got last year.

As for something actually about the game, I will give some praises starting out. I know it's easy to rag on Sanzaru lately for reasons considering their works on the Sonic Boom games (I never played them myself but they look fine enough), but I do think the people there did a good job with creating an art style that gives off the trilogy's vibe and aesthetics of moodiness and warm colors pretty well, even with the shift from the original's comic-noir to full-on cartoony "squashness" being pretty obvious. Though I have a couple of issues like how Carmelita looks or how the fur and other 'little details' are done, for the most part it isn't anything major enough, and I can overall look at it and go "yea, that looks like a Sly game". Animations and actual graphics are, also obviously, very good looking as well, definitely the best the series has looked in a while, and even the controls are pretty good too. Though my distinct muscle memory knows that this time around there's more weight and... stiffness, I wanna say? for each of the characters, I can more or less do what I've always done in the trilogy with minimal issue, and that's all that really matters to me.

And uh... I'm glad they brought back Clue Bottles? Those are still pretty fun to get. I think the new Mask collectibles are pretty neat too, giving you new unlocks such as costume changes and even a weapon swap once you have enough, such as Ratchet's Wrench of Cole McGrath's Amp from inFamous 2. Platforming's also still good this time around, for some reason I thought it was downplayed here but while some of the obstacles are too basic for my liking, for the most part they're pretty fun and eventful. Er.... yea I ain't gonna hold it off longer, I can't really think of any other big positives to say. Rest of the game is either pretty mediocre or straight up bad to me.

And it's a shame cause like, there's very much a foundation for a decent game, but there's just so many issues - both in relation to the trilogy and just in general - that really hold it back for me. To go back on the art direction for a bit, the animated cutscenes this time around look really off. There's no sense of flow or weight on display, and none of the character designs really made a good transition into that form. It's pretty apparent this was done by a different studio, and sure enough it was done by Ghostbot and not Sanzaru themselves. Could've been worse, but could've been a lot better is how I feel about it.

A lot of people, even detractors, say the gameplay's good but... I don't really agree. It isn't awful, like I said the platforming IS fun, but there's so much fluff and tedium in a stark contrast to the tight focus the trilogy, yes even 3, had. As I said in my Sly 3 review, I don't mind if a game has a focus on minigames or unique setpieces if those're fun and fit with what's happening, but in 4 I didn't feel like that was the case so often. This is really evident with Bentley's hacking sidestuff, cause now alongside the usual one, you have a horizontal shmup, and a SIXAXIS motion one, and I really struggle to figure out how they meaningfully expand the game. The Shmup one's just really boring for how easy and slow the autoscrolling is, and while thankfully the latter are usually short, I still think they're largely there to pad the game out, and considering this came out in 2013 back when Sony actually bothered to give some amount of attention for the Vita, was also done so that it'd utilize the handheld's gimmicks and functions, which in turn meant the PS3 version had to have those as well. Not helping is the fact that it's way more common to sometimes do multiple minigames instead of just the same one at different intervals in a job, like going from a turret section to a previously mentioned hacking one. While I felt like each game prior did a good job to try and keep the core playing aspect balanced, this time I feel like I spent more time doing busywork instead of combat or the platforming. Not helping is the fact that missions really seem to either continue going right when it seems to be ending, or just abruptly end before anything's really "happened".

I also just, find it odd on how the sandbox works this time around. As far as walking around goes, there's not that many distinct paths or setpieces to help distinguish and chart out a mental map on where you need to go and how, which in turn led to frequent map checking to make sure I was heading in the right direction of either a mission, HQ, or just finding the collectibles. It also doesn't help that a chunk of the worlds are simply too big, Ancient Japan and Old West are the first two world yet their size and layout are reminiscent of a late-game Sly 2 world like Canada or Arpeggio's Blimp. I know this point sounds rather bogus since I'm more biased to games I grew up playing and replaying compared to one I only ever played one time, but here's the thing, I haven't touch those games until last month, and I still found new detail or path-charting each time. I'm willing to give Sanzaru some flack though, apparently this was their first time working within a sandbox mold which certainly shows, and to their credit, Medieval England and Ancient Arabia are legitimately good worlds to zone out and try and explore in as anyone since those - and even parts of the Ice Age era - do manage to do the things I talked about needing.

That said though, I can't exactly excuse them in how the economy is borked again, this time in the opposite of Sly 3's "grinding time" extreme cause now you're just handed coins even when just simply doing stuff normally. Simply grinding things out a handful of times in the prologue is more than enough to be set for the entirety of the game, and it really just hurts the drive to try and make sure you're going around to garner these up. There's also a side effect to this in the returning alongside the bottles are treasures, there's now a fixed set of 11 in each world, and like, OK that's more than necessary but whatever, until you realize that most are like, 100-190, with a few actually going over that amount, while two of the three available pickpocket loots are now fixed to 200 and 500. This, coupled with the fact that each powerup pretty uncommonly reach 500+ costs, really lessens the scarcity and cool factor of the treasure, as well as how you have to go out of your way to find them. I dunno, maybe I'm making this a bigger deal than it actually is, but again it bothers me cause this was something 2 managed to do super well in, and I can't really think of anything that needed to offset the balance to your favor, all for the sake of turning it into Just Another Collectible.

And on that note we get to the actual elephant in the room, the writing. I'm gonna be completely honest and say I'm one of those fans that think the writing is such a stark contrast to the trilogy that it's ultimately the game's biggest problem, and is also the main contributor as to why I gave the score that I did. With each game in the trilogy being its own story, anyone could pick those up and be totally fine, but with this one, I feel like people would probably miss a number of things that happened prior, especially considering each new game gives you the option to start a prologue cutscene. Now, I ain't gonna go over every other issue I have - flanderization of the main cast, the baffling and inconsistent nature of the time travel aspect, that awkward and rather uncomfortable dancing minigame in Arabia that didn't need to be there, how the ancestors are written, That Twist - since I feel like anyone even remotely attached to the series in some fashion have heard it all at this point and have said, or have read others say it, in a much better manner, so I'm gonna focus my issue on the main characters and how their humor is done (which admittedly will also touch a fair bit on the flanderized characters), and the villains.

I dunno what exactly was the priority, but it feels like someone was just really focused on emulating Saturday Morning Cartoons, cause the banter, playoffs, and overall nature feels really reminiscent of that. Murray had a few line of dialog about food in the past, but now his whole thing is that he simply talks about food in some fashion in most of his dialog, and if it isn't about that than it's him being brawny as usual. Bentley's always been the techno geek, but now it's in full force since he makes so, so many awful quips and puns - usually tech related - and gets annoyed when characters like Sly - who instead of being equally laidback and serious protag, is now just Generic Wisecracking Animal Protagonist #1213 - don't take their advices seriously. Carmelita goes way back to her days in the first game where she's kind of just there and gets annoyed with The Gang's antics, as well as her and Sly now being a focal point of a pretty miserable romance subplot that doesn't really like, lead to anything meaningful. Everyone must say the obvious objective and what to do to progress, even if the solution is plain as day (seriously at least like, have the player be stumped on a part for a few minutes if you're gonna have the characters say what to do, especially if you're reusing old ones that've rarely, if ever, did this). Oh, and to top it all off, the first two have to go through the arcs they had in 2 and 3 again, this time in a way that feels rather forced and horrifically rushed (Murray's whole thing is so minimal it's shocking, Bentley gets like, one and three quarters worth of sitting out until he's suddenly all better). It all feels really hokey, generic, and doesn't at all fit the comedic wit of the series, not even the first game was like this for the most part. It's not bad all the times, yea, but for the most part it was pretty groan-inducing and kind of hard to see characters I know so much about act very differently than before. Most I can say is that I'm at least glad the newfound focus on stereotypes here are at least like, tolerable, and never did I find it crosses over into "actually just insensitive" territory, though maybe some will (understandably) feel differently.

As for the villains, Sanzaru was valid for going back on 1's approach of simpler writing, but man I really can't like, think of anything to say about them regardless. They're either very stereotypical (Toothpick, Grizz), just have awful writing overall (Black Knight, Le Paradox), or don't that much presence in the first place (El Jefe, Ms Decibel), not helping is that some of these villain's backstories are just mostly reused from the past games. They're the type of people you'd usually think of for "throwaway villain for that one random episode of the week". In my head when going through them, I was thinking about which one would at least past my least favorite villains in each of the three games prior (Raleigh, Rajan, and Mask Of Dark Earth respectively), and afterwards, I can only really say mayyyyyyyyyyybe Grizz? The extremely simplified rap and "street thug" stereotype is very cringe, but like I said I don't think it ever becomes insensitive and he does have actual jokes, he has a rather active role in the story instead of just kind of being there, and he does have a plan I can say has actually like, some level of thought put into it... in fact his and Toothpick are the ONLY ones like that. I would talk about Paradox, but like I said, others have already dissected him and his main villain role not working at all already and probably in a better fashion, so I won't waste my time just repeating them.

Just, I dunno man, like I said talking about this game frustrates me. I can SEE the ideas, some even work, but most of it just doesn't, and considering how this game ends with that infamous cliffhanger... I'd rather not get a continuation, all things considered. Nerdietalk cheekily expressed it in her spoiler review, but I feel like one route this continuation would take is a bunch of walking back as to what 4 has done, and not only is that lame as fuck even with all my problems in mind, it also just robs this hypothetical game of its own identity, and could probably have issues of its own. I guess a soft reboot would be alright, maybe just focus on the Cooper lineage as a whole instead of just The Main Peeps again, but that'd just create a disconnect between a bunch of people and again, could lead to more potential issues. For the time being, I'm pretty much fine with just having the trilogy being the things keeping me company, with 4 only being in the back of my mind unless something new happens. I can kinda recommend trying it at least once, but other than that, I don't think I'm gonna give this another revisit for a long while.

Okay Look, I don't think this is as bad as everyone Else Says It Is But It Is Awful. I Didn't Wanna Do Farther So I Was Thought About Shelving It. But I Completed Its And. This Game Can Suck Itself Off.

In recent months I've decided to go back to some older games I've played and reevaluate them to see if my opinion has changed on them at all, this game was one of them I wanted to return to the most, it was mostly out of morbid curiosity but I feel like to better understand where I'm coming from I need to give some background. I don’t usually like writing down these long form reviews since I’ve always preferred condensing my thoughts down to more bite sized reviews for the sake of convenience; but for this I have so much I wanna say about this game so please indulge me on this.

Sly Cooper is not just one of my favorite series of games, I have a very personal connection to me. Growing up I didn't really have many friends mostly due to the constant moving back and forth to different houses because of a really messy divorce, because of that and my young self had very bad and unchecked anxiety I never really made that many long-lasting friends and mostly just went through the motions of life just having other people tell me what to do.
It wasn't until my father gave me his hand me down fat PS2 where I first fell in love with video games, which most of them were crappy licensed game because I was a stupid kid who didn’t know any better so most of my youngest video game memories is playing Nicktoons Battle for Volcano Island, Looney Tunes Acme Arsenal, or Snoopy and The Red Baron (Right around the time Hollywood video was going under they were selling off stock and since my dad worked their at the time he grabbed that game for me since I played it nearly 24/7, so I still have that game with the old Hollywood video; if I could show you it in this written review I’d do it but alas, words.). I did have some pretty good bangers of licensed games like Spider-man 2 or Simpsons Hit and Run (somehow I got that????) but at that point in gaming I was only interested in playing shit like Looney Tunes: Back in Action Movie game or Fairly Oddparents: Breakin Da Rules. That was until one day as a reward for doing good at school (and to stick it to my father) my mother brought me to our local Toys R Us where I could pick out 1 toy. I combed those aisle like I was like an archaeologist. I so rarely got the chance to go to Toys R Us and I was gonna make damn well sure that I found the perfect toy. I was gonna go with a classic pick for a 5 year old that being a Lego Star Wars set. I had picked it out perfectly and then my mom looked at the price and told me to find something cheaper, slightly defected, I then went back over to the games scention and looked in the one place I hadn't checked before 𝙩𝙝𝙚 𝙘𝙡𝙚𝙖𝙧𝙖𝙣𝙘𝙚 𝙖𝙞𝙨𝙡𝙚. The PS3 was coming out in a few months unbenounced to my dumb 5 year old brain who still thought the PS2 was the coolest thing ever and didn’t even question why so many PS2 games were lying in the bargain bin. So a lot of games on the PS2 had gotten their Greatest Hits versions out, and there in that aisle I saw a game that would basically be my comfort game and my true gateway into gaming, God of War. My mom and no I got Sly 3: Honor Amongst Thieves instead.

When I brought that game home I wasn’t as enthusiastic (mostly because I wanted the much cooler looking game with the guy holding swords), but after a few hours playing the game I had almost immediately gotten hooked. The charming cast of characters, the fun yet somewhat challenging platforming and stealth system, the colorful worlds to explore. This game for all intents and purposes my true entry into gaming. I couldn’t get enough of the characters and their relationship with one another, for a good LONG time Sly and the Gang were like a group of friends I wish I had found years earlier. Yeah I played the third game first and I never really understood the underlining theme of the game but I didn’t care all that much, over the course of years I would seek out the other 2 Sly games and consume as much Sly Cooper related media as I could find. I was so into Sly Cooper that eventually my grandmothertold me that “The ToothFairy” might bring you something Sly Cooper related, that night my brain was fucking melting with anticipation for what I had thought was the secret never before heard of Sly Cooper 4. Instead “The Tooth Fairy” had just left me a copy of Shadow The Hedgehog instead. (I was never the same since) So in my mind a Sly Cooper 4 was my Mody Dick of games, my green light at the end of the dock so to say; a game that I would kill for if given the chance to play it.
So Imagine this (and I’ll never forget this day). It was a coldish January Saturday morning at my mom’s old rundown apartment I was living in. I had gotten my cereal and when to sit down on the cold wooden floor to watch some Cartoon Network, it was around the time they had their saturday morning DC block of show so after the only show I cared about ended (Green Lantern the Animated series) I got up and went to do some homework. Then to my complete utter shock there I saw it, plane as day; a commercial for Sly Cooper 4, and it was coming out in a few weeks I had such a panic attack I nearly dropped the bowl I had in my hand, because quite frankly I never thought I’d see the day where my favorite series would never get a continuation. The only problem I noticed was that it wasn’t gonna be on the PS2; only PS3. At that point in time the only systems I had were my dad’s old busted up fat PS2 and a Wii; I begged my mom for one but she never budged on it. I eventually did get a new gaming system for christmas, but it was a Wii U; so you know how that went.

For years I had been looking for a time when I could play Sly Cooper 4 but that time never came. I never really kept track of the game, I didn’t really know how to use the internet that well so online review scores and other people's opinions of the game passed me by. Weeks turned into months which turned into years and eventually the game just left my mind. I had high school work to deal with and other more important stuff a teenager would need to deal with. For all intents and purposes I was growing up, and I didn't really need Sly and the gang to keep me company anymore, I had made new friends and played other games series I was much more interested in, stupid dumb teenage STRM really didn’t care all that much for games as a form of artistic entertainment or really anything other then something to keep their hands busy, that was until sometimes around mid 2017. I was helping my uncle clean out his basement and down their I had found what is essentially bury treasure; my dad’s old fat PS2 and a handful of games from my original childhood collection; most of my childhood collection had been lost due to the constant moving and my mother just up and leaving me one day and selling most of my shit, but there it was plain as day. I didn’t ask my Uncle if I could take the system and its game but since it was something of mine I didn’t think he’d mind (like I said Teenage STRM was an asshole). To my complete and utter shock that fat PS2 still worked and was completely functional, it sounded like a jet engine due to the nearly 16 years worth of dust built up inside of it but it still worked and that’s really all I cared about. The first game I put in on a replay was Sly 3, and on god I was like the snoopy critic from Ratatouille; all those memories flooding back to me, the muscle memory kicking in, the writing being clever and funny as hell, I had recovered my real love for the medium of gaming and falling back in love with the Sly series.

After neglecting my high school work I had finally decided to find a REAL way to play Sly Cooper 4, at this point I was able to actually look up stuff on the game and what I saw looked outstanding. Fully animated cutscenes not hundred by stiff models, lusciously gorgeous maps to explore, a time travel plot that made it feel like a true sequel. So I went right to the PS3 emulator which was very janky at the time and barely worked; but I was determined to play this god damn game. I felt like I was on cloud 9 when I finally got it working and saw that amazing main menu screen. I turned it on and played it, and, and, and……I…didn’t like it. I really didn’t like it. I really really didn’t like it. In fact the further I went into the game I started to hate it, I started to REALLY hate it. Theses aren't the same cast of characters I’ve come to know and love, these aren't the same worlds I enjoyed exploring, this was NOT the same series I had come to love, and when I finished the game and saw that cliff hanger where Sly is lost in ancient egypt I nearly started to cry. This game had done something to me that most pieces of media had rarely ever managed to do, it personally pissed me off to no end.
Nearly every aspect of the game made me either annoyed or so pissed I would have a 3 minute long mental tirade on why that choice was so bad. I’m not mincing words here, I hated Sly 4 as if it killed my first born child, I hated that game more than anything else in the world. And for the next 5 years I would do nothing but constantly shit on it and berate the studio that made it, I was so fucking angry that mentialy I had labeled Sanzaru Games as my own personal LJN, a studio that in some way personally attacked me by making a game that I didn’t like. Of course nowadays I just see that as literally the most pathetic thing under the sun but teenage STRM was head strong and determined on making sure everyone knew that Sly 4 was nothing more than an unredeemable, unmitigated disaster of unimaginable proportions, and it was like this for nearly 4 years; 4 long years of being an annoying, unrelenting prick.


It’s 2023 now, I’m 21, turning 22 years old in a few months, I have credit card debt and somewhat of a social life. I’ve been trying to stop being as the kids say “Terminally Online” and while I don’t think I’m there yet I’ve made good progress and everyday is an improvement. To save money I’ve been playing through some older games I’ve had in my backlog for years, and a few days ago I looked at my PS3 games self to see if there were any games I felt like playing. There I saw it, the big yellow S and 4 looking back at me, I picked it up, looked at it and then put it back on the shelf. I sat in my computer chair thinking about Sly 4 again, something I haven't really given much thought since high school. I remember how much of an annoying turd I was towards that game and I started thinking, “was I too mean to Sly 4: Thieves in Time?”. The immediate answer should be yes since I took that game’s quality so personally that it spiraled out of control to where hating on the game became almost a personality trait, but I like to think I’m somewhat better at not only constructing my thoughts on media and I feel like it’s always best to reevaluate your opinion to keep up to date on subjects you like. So for the first time in a long time I put in Sly 4 and with an open mind replayed it to 100% completion.

This is where the actual review part comes in.
I wanna start off with my positive takes on this game because shockingly I do have nice things to say about this game now.
For starters I think from just a visual look it's pretty alright. Keeping in in the context of the past games the original series was going for a sliver age pop art comic style. It got more and more standardized as the series went along but it always kept its silver age comic roots with them. Here the style is less pop art comic and more just Saturday morning cartoon, which isn’t inherently bad per se, I may not care all that much for the overall style but it looks really nice. This was a late era PS3 game and it shows. Everything looks very clean and polished and the animations on the character are really REALLY well made. All the animations are done by hand and it pales in comparison to the original game’s animations wich all looked very stiff and reused the same animations a lot. Now granted PS2 trilogy was also on the PS2 and had a significantly smaller budget but just looking at the 2 Sly 4 has had a serious glow up, even if I don’t personally care for the overall design change.

The actual gameplay of Sly 4 is honestly not that bad. It’s a lot heavier than the PS2 games (Trust me my muscle memory would not lie), but that’s not inherently a bad thing. Being able to play as Sly’s Ancestors on paper sounds really interesting in terms of how you can mix up the general Sly Cooper gameplay; in execution it's not really all that interesting. they're all pretty much just copies of Sly’s general move set with one little extra thing added on for the sake of making each Ancestor seem unique, when in actuality there's really nothing interesting about them other than just their looks and personality. I also feel like the game has digressed in terms of just like the core characters and how they all play. In Sly 3 all of the characters not only felt different to play but they all have different types of mobility for that said character which made them not only fun to play but also fun to use in the actual open map; instead of the opposite like in Sly 2 where you could play these characters in the open world but it doesn't really feel like the world was made with their moves in mind so it mostly just kind of feels like traversing with these characters is a bit of a slog. Sly 4 mostly follows and Sly 2’s footsteps the map mostly just feels like it was made for Sly and mind and while you could play as Bentley or Murray in these Maps there is no real advantage to playing with them outside of achievement hunting or pure boredom.
Back to being positive I like that they brought back the clue bottles and treasures from Sly 2. In Sly 3 without any incentive to look for clue bottles or treasure like in the open maps of Sly 2 it mostly made a lot of the world and Sly 3 feel very empty like the maps were mostly made just for you to go to point A to point B. Here not only are the clue bottles genuinely fun to find the treasure is also a lot more fun with each treasure you find needing to be brought back to the safe house in a set amount of time rewarding the player for actually getting a good land that way you can find the best strategy to bring them back in the short time limit. There is a downside though that being the maps themselves are too big for their own good. The maps in Sly 2 were never gigantic; they were always properly self-contained to the point where trying to find all the clue bottles was not a hassle and more fun than, say, a Ubisoft open world game. Here the maps are about the size of an end game map from Sly 2, where they're really really big but nothing really helps differentiate parts of the map together, so instead of collecting clue bottles feeling like a fun reward for exploring it just feels like a slog trying to find your way around a map that feels like looks were put over form. This is a little side thing but the load tiems are genuinely awful. Their not Sonic 06 bad but their up there.

It’s finally time to get to what is possibly the most contentious aspects of the entier game, the character and writing. Going in I really wanted to say that the character writing and general story wasn’t as bad as I remembered but I was wrong, if anything I think I hate the story now more than I did before. The story is not only a bad story, it is a story that single-handedly makes the last games ending completely retroactively meaningless. I'm not going to go over the entirety of what the Sly Cooper Trilogy really meant because I this is already long enough, (If you want a well done dissection of the series I highly recommend B-Masks breakdown on all 3 games https://youtu.be/CO-OPkBwLe4), but to make the long and short of it all three Sly games represent a traditional three act narrative about the growth and change of Sly Cooper as a character along with his friends; With Sly 3 being the true climax of the whole narrative where Sly in the pursuit of the true piece of his long family legacy comes to terms with his lineage and finally starts carving out his own path not as a member of the long lineage of the Cooper family but as himself. Sly 3 is a game about being okay with endings and coming to terms with having to move on, Sly 4 is about reveling in the past and that is the nicest way I can really say about the narrative; because outside of the fact that they go back in time and they meet the Cooper ancestors there is no narrative through line at all throughout the entirety of the game. they try doing small little microarcs for each of the four main characters throughout the game but they don't actually connect with the rest of the game they just feel like many one-off arcs that don't matter outside of sly's overarching romance problems with Carmelita which feel poorly written at best and extremely out of character at worse. This brings me to how all the characters in the game are characterized they're all really really bad.They've all become very one notes in terms of just general characterization and even when they do try to give them layers they fall so flat on their face that I shit you not a goddamn Cartoon Network show from the early 2000 probably has more three-dimensional characters then Sly 4.
I feel like going over each individual character in depth because if I don't talk about this soon I'm going to fucking explode

#1 Bentley: Bentley is probably the most untarnished character in the entire game mostly because he's a very easy character to write for. He's the tech Wiz who usually stays very reserved but he's not, he's always willing to stand up for his friends and be a hero. That is the broadest I can really say about his character without going into an autistic amount of detail but for the long and short of it that is really all the depth he has in the game outside of chapter 4. (oh look at the chapter 4 all right) He's not written poorly, it pretty much just feels like he's the same character from Sly 3, which is fine but I would have preferred if they had changed him up a bit between the time Sly 3 and Sly 4 takes place.

#2 Murray: Murray's probably the character that had the most flanderization happen to him which is really disappointing because he was the one character that probably had the most character development between each entry of the PS2 era games. In the first game he was basically useless, he mostly just served the role of driving the van or getting into trouble which Sly usually had to clean up for him. well in Sly 2 he had grown in confidence and actually became a more interesting and well-round character who through sheer strangth and willpower was capable of saving his friends and get the job done.That was until the ending of Sly 2 we're Bentley gets crippled and all that confidence he gained shattered, with Murray blaming himself wholesale for what happened and leaving the group in shame. By the time we find him in Sly 3 not only did he work through his guilt for what happened to Bentley but he also gained so much more confidence outside of his pure brute strength; he became the True Heart of the team; the glue that keeps them all together and if that isn't genuinely good care to development I don't know what is. In Sly 4 Murray is pretty much just one big giant fat joke. Oh look how fat this hippo is; he eats a lot because he’s fat and hungry, that's pretty much all he is at this point. and well yeah like the fact that he is a hippo and he does eat a lot is acknowledged mostly in Sly 1, there was so much more going on under the hood that is never really acknowledged outside of chapter 3 where they try to attempt to make Murray feel useless in comparison to one of Sly's ancestors; but it's so poorly written and poorly paced it is almost laughable, and even then after chapter 3 none of the issues are ever really brought back up, it just kind of happens for a chapter and then all of his character development just kind of fucks off for the rest of the game.

#3 Carmelita: This one just makes me genuinely sad. Carmelita in the original trilogy really did fit that femme fatale dynamic that they were going for in the original trilogy where yes she in a way was made for eye candy, but she had an actual personality underneath all of that which helped her stick out even though not that character development was placed on her. In Sly 4 she's pretty much a glorified trophy. She gets kidnapped or held hostage almost every chapter, and whenever she has actually needed in the plot it's mostly just for the sake of this really poorly done romance subplot with Sly where to get back at him for lying to her she's just going to cheat on him with his Litany of ancestors they come across throughout the game.That's cocky smart demeanor that she had in the original games it's mostly gone now it's just generic banter, she's not even all that intelligent anymore they just kind of made her really dumb mostly for the sake of the poorly written romance subplot and because the general character writing in Sly 4 is not good.

#4 Sly: They turn Sly from a cool, calm, and collected master thief into basically just Sonic the Hedgehog. He never really takes any situation genuinely seriously anymore; it's mostly just snarky comebacks that are irritating and just not particularly funny, and when the game wants you to actually take his character seriously it Doesn't work because this iteration of Sly is an irredeemable douchebag who just actively doesn't care about the people around him. He's completely apathetic to the entire Carmelita romance subplot; where he gets super judgy over the fact that she's cheating on him even though he lied to her about going back into thieving.Oh yeah that's another thing that changed his character the reason he got back in thieving, at the end of Sly 3 Sly fakes amnesia after the fight with that game’s big bad Mostly to carve out his own path and to spend his life with woman he loves that being Carmelita basically giving up the entire Cooper Legacy and leaving it behind for his friends. In the beginning of Sly 4 he goes back into thieving just cause, there's no real reason given other than literally just in his own words “the old itch came back” which is quite possibly one of the shittiest ways to possibly bring your character back into the fray. The main plot of the game is literally about the main villain going back in time and erasing the entire Cooper lineage. we can talk about time travel bullshit later but as a whole you didn't really need slide to get back into thieving in order for this plot to work you could have just shown him it was happening and he would have jumped back into stop it.Just having him back into thieving not only completely ruins his sacrifice at the end of Sly 3 but it also just devalues his character.

I could genuinely go on and on about how so many reasons for the plot to happen is just from coincidences which quite frankly you learn as a bad writing tactic when you're in your High school English class. or the fact that most of the bosses in the game are completely uninteresting and so disconnected from the area in the map they're in it just kind of feels like they were slapped in there without really any thought, And the Penelope subplot my fucking god oh my god the Penelope subplot oh my god. This game story is genuinely bad and just using the defense of “it's just a kids game, why are you being so hard on a kids game” is not a good excuse because the past three Sly games have had extremely stellar writing and character development for a 3D platformer; I'm not going to stick my neck out and say the writing is as good as a Disco Elysium or Deus Ex but for the 3D mascot platformer genre they did not need to go as hard as they did for those games and because of that it just makes Sly 4 look all the more shitty in comparison.

In conclusion to this very very very long review (I’m sorry for how long it is) no I don't like Sly 4. It's good that I reevaluated it because quite frankly there are things in the game that I do like, but it's buried by just a mountain of problems that mostly stem from the fact that it's a sequel at all. After the ending of Sly 3 I desperately wanted more with these characters because these games hold such a place in my heart; but in one way or another I'm glad that we haven't gotten any more Sly Cooper, because the story is over. Not everything needs to come back with a reboot or a sequel or a sequel reboot or the all the all horrifying seboot. Sometimes just leaving a franchise to be left alone and just have its story finished is more than well enough, if we ever get more Sly Cooper I would be beyond happy but I'd rather they just have it be a remaster rather then a true sequel. I don't want them to walk back from the ending before because that's cowardice and lame, and a full-on reboot of the franchise is not a good idea either since it'd be alienating your pre-existing fan which is pretty much your core demographic. If they do bring them back it'll probably be with like a remake of the first or the whole trilogy and really I don't really want that nor do I need that I always have the original games right there on my PS3. The original Sly games were lightning in a bottle and Sly Cooper 4 proves that to me. The original writers in devs of Sucker Punch knew when to get out and when the time was right And no matter how shit Sly 4 is; we'll always have the story of Sly Cooper.

This review contains spoilers

I committed my own cardinal sin and let the reviews I read before playing get to my head when starting this game. Being a half star lower than the second lowest rated game in the series(Sly 1) on this app, I was worried when I booted it up.

The beginning level didn’t help, and I even turned to my wife and said “I don’t know about this one”. It’s controls felt more constricting than the previous entries, and I thought it was going back to the straight forward levels that the OG Sly has. All that and the, let’s just say “interesting” art direction, I was worried.

But boy am I glad I kept playing. The levels, although there are only 5, feel full of life and secrets galore. They brought back the clue bottles(why Sly 3 got rid of them is beyond me), more treasures than ever, and even added in Sly masks that serve as the “Nice job finding this obscure location” collectible. A huge plus is how diverse each location is, and they were a ton of fun to explore!

The story isn’t allll that, but after playing Sly 3 and seeing it’s final level, then reading the title of this game, I was so excited to hopefully meet some of Sly’s ancestors! And they didn’t disappoint, with each being a wonderfully goofy and diverse individual and showing where Sly’s personality comes from. They also all have super fun abilities and are so fun to play as.

The regulars of the Cooper game feel pretty similar, but with a huge game design benefit of most of the power ups purchased from Theifnet being automatically applied. This gets rid of the cumbersome ability select system and makes the gameplay smooth. Also, it was really awesome that Carmelita (Unofficially of course) joins the gang!

I honestly cannot see why this game is rated the lowest in the series, and why there is so much hate for it. While there are some things about it I wasn’t a huge fan of, the positives heavily outweigh the negatives.

If this truly is the end of Sly and the gang, I can be happy knowing we ended on a high note! But hopefully… that end credit scene comes to fruition one day;)

All that being said, I can confidently say this is my second favorite game in the series!

Sometimes I like to replay the whole series to remember how good they were and then remember how thoroughly this one killed the franchise outright.

These dudes were so fucking lazy that they just allow you to make a shit ton of money in level 1 and just always have a high ass stockpile to always buy upgrades that you'll never really use. Every treasure that you find on the map is rarely over 150 coins yet just pick pocketing guards will have a 2/3 chance to net you a 200 or 500 coin worth item, completely negating the point of bringing treasures back. And for some reason ALL OF THEM ARE TIMED but not because they're booby trapped or something realistic like that. They just are and they vanish instead of blowing up if you aren't fast enough to get back to the hideout.

I'm probably the only person irked by this specific change but I really hate that if you jump from a high spot you will now have a hard landing animation on Sly when his whole schtick is being nimble and light on his feet, and makes movement just a little worse. Speaking of movement this game has the most innacurate system for environment interaction out of the entire franchise. You'll try to land or latch onto something and regularly you'll be flung to something off screen or the animation will just give up and you have to reclimb something or fall into a pit, or with the spire jump if you jump off too quickly the game will give you this short hop that will just fling you into pits. I didn't know I was playing every Assassin's Creed.

I ain't usually easily offended but as a black man myself The Grizz is a fucking wild ass character that for all intents and purposes should not have been allowed to exist. That is just out and out no debate a racist caricature of a black person. Like not even Tsao and Mz. Ruby were this bad.

This game overall is just a case study in character assassination but anybody who knows anything about this game has heard this insanely valid criticism ad nauseum so I'm not gonna repeat it.

Your existence.
Is God's failure.

It was heartwarming to see Sly make a comeback, although I hadn't realised it even existed until months after its release.
It's a solid game with some genuinely fun and quirky time travel stuff (big fan of Murray as geisha) but it just doesn't have that Sucker Punch magic.

This review contains spoilers

So I understand how this game wasn't a "true" sly game and it isn't. Sly 4 tried very hard to fit into the trilogy, the humor and voice acting was horrible, i did not like the jobs as they were tedious and very annoying, and even though the whole concept of Sly's ancestors was pretty cool, it wasn't executed right. It's not a bad game overall, maybe im just spoiled by the trilogy but it was a chore tryna to complete. Took me so long to finish, and i did not like the last chapter. The characters did not control the way the trilogy did and it was tough trying to navigate through the jobs.

72% of bottles, collected for first 2 episodes and got bored, the map layouts were horrible.
Took me like 6 hours prolly
ehh i prolly gon appreciate this game later on...

but i did like the belly dancing

note:
aiight i prolly was annoyed by how the last chapter and epilogue played because that was absolutely terrible. The first half of this game was decent, started off as a sly game and out of nowhere the difficulty got stupid. Bentley's damn motion control hacking game was my worst nightmare. The stupid elephant trumpet villian, i died a lot when i had to have her ram into the pillar thing, would miss the entire pillar and hit me and i die. game idea is a cool concept, i get the hype but the execution was painful to play. sorry not sorry.

This feels like one of those episodes from a nickelodeon show where its thinly veiled feitish shit from the creator. In this game Sly goes back in time and gets cucked by his ancestors because his girlfriend is mad at him. Why was this made and why does every character end worse off than they did in the 3rd game


This review contains spoilers

stupid raccoon got stuck in egypt LMAOOOOOOOOOOOOOOOOOOOOOOOOOOOO

If the pretty big downgrade in art style wasn't a sign of things to come, then I don't know what is. Even besides that, the game just felt like a step back in many other regards.

Your Existence.
Is God's failure.

É que nem quando vai soltar um barro no banheiro, sensação de felicidade mas ao mesmo tempo não quer ficar perto do cheiro de bosta