Me gusta mucho como Zach Gage da giritos a juegos clásicos, y aunque de primeras su versión del Snake pueda parecer un poco light, es verdad que no tendría sentido complicar un juego que precisamente se caracteriza por su simplicidad.
El problema es que nunca me enganchó mucho Snake, y este Snak tampoco lo ha conseguido.
El problema es que nunca me enganchó mucho Snake, y este Snak tampoco lo ha conseguido.
Tras jugar a algo como Saturday Edition o Spellcorked!, Snak es como volver a los parajes familiares de Hyper Meteor y Star Sled. Un juego muy sencillo de entender, con un par de giros bastante interesantes, que te invitarán a jugarlo de forma esporádica y cuando tengas un par de minutos que quemar.
---------------------------
After playing something like Saturday Edition or Spellcorked!, Snak is like going back to the familiar space of Hyper Meteor and Star Sled. A very simple game with a couple of quite interesting twists, that will invite you to play it sporadically whenever you have a couple of minutes to burn.
---------------------------
After playing something like Saturday Edition or Spellcorked!, Snak is like going back to the familiar space of Hyper Meteor and Star Sled. A very simple game with a couple of quite interesting twists, that will invite you to play it sporadically whenever you have a couple of minutes to burn.
I’m a bit embarrassed to rate this game as high as I am, but I just can’t resist when it’s Snake 2.0. And it is most definitely 2.0. The basic idea is that instead of the traditional Snake rules we all know and love, you can now jump over yourself and even ride yourself to prevent death and gain more snake length space. The catch is, mean little apples spawn outside the perimeter of the area, who are intent on taking a bite out of the snake this time. They’ll latch onto you and ride upwards towards your head, resulting in a game over if they reach it. To prevent this, you can jump on your back with clever positioning and jump-timing, allowing you to eat the homicidal apples right off of you.
There’s some different speeds you can choose to lower or raise difficulty, but regardless of what you choose you start at a moderately long length. Something I’m unique in not minding it seems. To me, the first few snake lengths are filler seconds that are negligibly difficult, so to short circuit that downtime isn’t such a massive lost. However, an option to outright choose starting length would be killer too.
Classic games like these are what I love to see being reinvented on the Playdate. Short, non-intensive ventures that already have wide recognition and at least a modest amount of fondness from the general public. The profitability might be low, but that’s what makes it such a great candidate for the seasonal catalogue. Personally, I would have been fine paying a couple of dollars no problem, but they made the smartest move to get more people on board and acquainted with the concept. Hopefully this trend of putting small spins on 90s Windows games continues. Next up, Minesweeper! Who’s with me?
There’s some different speeds you can choose to lower or raise difficulty, but regardless of what you choose you start at a moderately long length. Something I’m unique in not minding it seems. To me, the first few snake lengths are filler seconds that are negligibly difficult, so to short circuit that downtime isn’t such a massive lost. However, an option to outright choose starting length would be killer too.
Classic games like these are what I love to see being reinvented on the Playdate. Short, non-intensive ventures that already have wide recognition and at least a modest amount of fondness from the general public. The profitability might be low, but that’s what makes it such a great candidate for the seasonal catalogue. Personally, I would have been fine paying a couple of dollars no problem, but they made the smartest move to get more people on board and acquainted with the concept. Hopefully this trend of putting small spins on 90s Windows games continues. Next up, Minesweeper! Who’s with me?
Snak is Snake for the Playdate. There really isn't too much else to say than that. It has some interesting modifications on the theme, like the targets actually move around and latch onto your body if they collide with you, and that you can jump over yourself, but other than that it's just Snake. It is a little strange that you start so long at the start, and I wish there were some modes where you would wrap around the stage, but other than that, it's a fine clone.
Pretty clever take on Snake. It gives you the ability to jump over and onto yourself, but the food you eat latches onto you and can kill you if climbs up to your head. This forces you to ride on yourself sometimes in order to eat the apples that have latched onto you. Still mostly just Snake, but adding the jump and apple mechanic helps breathe new life to the new the game.