Reviews from

in the past


I feel like you can tell who was a kid when they owned a Gamecube if their eyes light up upon hearing one of the following phrases: Chao Garden, Rogueport, City Trial, Delfino Plaza. I am one of those, so there is a significant tinge of joy to seeing this game. Upon revisiting it, it's rather incredible just how sloppy the entire affair is. Multiple lines seem mistranslated, story scenes plod along almost incoherently at times, direct translation is taken to an extreme so the characters seem to be having three different, stilted conversations between each other that somehow reach a conclusion, the homing attack requires very specific timing to work and hit the right target, there are a LOT more bottomless pits than in SA1 so it messing up is a lot more time-destroying, the gravity-based sections feel like a struggle to get your character to walk in the right direction at times and sometimes we'll just leave the gravitational field entirely, the final boss has voice lines that clearly reference cut Super content for how and when to transform that are just tossed in there, the emerald radar system of SA2 is just kinda frustrating when you're actually trying to A-rank the hunting stages, I still have no idea how you're supposed to properly fight Sonic 2 or Shadow 2, but they're not HARD by any means, I just seem to incidentally win. It's a near incoherent mess of a game that me summarizing the whole game's plot to you at Age 10 would probably give you a better understanding of what goes on in it than actually playing the game.

... anyway once you stop playing story mode and just keep going for missions it gets really good. SA2 has an almost hypnotic feedback loop of learn level, find secrets, chao garden, rinse repeat. On replaying, I was VERY pleased to find the mech levels were a lot better than I gave them credit for, figuring out targeting timing and just how long I could hold a lock in order to maximize score. They're very neatly designed for second playthroughs of each level to smash through. Speed stages take a ton of time to get the proper feel for, but once you get them, they feel GREAT! Treasure hunting stages... are actually worse than I remember, I won't mince words there!

There is something to be said about the sheer level of freedom SA2 gives you to break and exploit it. It's a bit of a mess, but it knows it and wants to provide every opportunity it can for you to have fun with and play around with the seemingly endless ideas it wants to throw out. I am sure mods would create a significantly better experience that smooths out the... I wouldn't say "rough edges" because the same's so slippery that roughness would actually help keep you on track, but I wanted the core experience, to learn the jank of the game's systems. And I'm willing to forgive its failures because it's ultimately probably the best of Sonic's 3D offerings at asking you to replay stages again and again at just its base level. SA2 is a pain of a game to beat. SA2 is a joy of a game to memorize.

I am deeply, deeply infatuated with this game and have been for about 21 years. So deep is my love for it that it actually exposes my biggest flaw as a reviewer:

I am preternaturally dogshit at writing about games I truly adore, compared to games I loathe. I scrapped a shorter review of this earlier in the week because it just fell kinda flat, meanwhile there's a Baldur's Gate 3 re-review in my google docs folder that's hit 8k words without even touching on the story. Really, you can tell I like a game when my review is just me dictating parts of it to you like someone ordering McDonald's.

I think what I really do love about SA2 though is that it's sort of just... Incredibly self-indulgent, in a way that I can't help but admire. Doubly so since it feels the franchise has been trying to 'make amends' for this game since 2001. It has three entirely fleshed out gameplay modes, vocal tracks as stage things, a straightforward example of 'Dark Sonic', goofy product placement, corny one liners, Rouge the Bat's tits, hilariously bad audio mixing, a story that veers off the rails and gets super dark at the last minute.

It's insane. I love it. That it feels great to play and has a great gameplay loop perpetuated by the Chao Garden is only a plus. Despite the jank (which is, imo, overblown even by people who like the game), to me this will always be the most cohesive and consistently enjoyable mainline Sonic game besides Shadow. Especially considering that its followups all have a billion asterisks attached or just some absolute dealbreakers, like Heroes feeling like a representation of what it must be like to do a marathon in a world made of expired handwash.

I always come back to this over the other games because it's one of the few Sonic games that isn't either awful to play, or prostrating itself to the fans who want a Sonic game that makes them feel as warm as they did before their parents divorced. Or whatever the flying fuck Frontiers is supposed to be. I would play Shadow, but the True End is a ballache to get, and I don't ever feel like pulling my 3DS out to play Rush.

There's an interview for Frontiers I always go back to, where an interviewer asks the producer "What do Sonic fans want the most?" and he answers "Chao Garden". The interviwer then asks "Will Frontiers have Chao Garden?" and he says "No" with a grim, knowing look on his face. As if he realizes that Sonic was supplanted as Sega's mascot by Kiryu Kazuma years ago, and that 'Sonic is for kids!' doesn't appease investors who're wondering why their games review like shit. "Maybe Chao Garden will be in the next game" is Sonic Team's "I promise I'll quit drinking, honey".

Sorry for this goofy pun, but: It's both sad and funny that the game which introduced Shadow to the series also cast a shadow over the entire IP for about 22 years and counting.

P.S Mad Space is great!

chao garden..................... come back.........

Talk about low-budget flights. No food or movies? I’m out of here! I like running better.

They can never top green forest in terms of sonic music.


follow me, set me free, trust me and we will wish that this game was just sonic and shadow levels. I swear to god if I have to hear the beep of the mech lock-on one more time, my brain will melt into plastic.

Can you feeeeeeel lifeeeee movin through your miiiiiind
ooooooooooooooooooooooooooooooooooooooooooo
looks like it came back for moreeeeeeeeeee
yeaaaaaaah
Can you feeeeeeel timeeeee slippin down your spine
ooooooooooooooooooooooooooooooooooooooooooo
you try and try to ignoreeeee

Sonic Adventure 2 is one of my favorite games ever made and the gem that made me a die hard Sonic fan for the rest of my life. Is it buggy? absolutely. Can the Treasure Hunt stages be really bad? mad space. Are the Mech stages good? not that much but they're really overhated. But the sheer radical energy this game holds makes it an eternal classic in my eyes, and I always enjoy replaying it.

why does metal sonic suck in the battle mode BUT OTHER THEN THAT ITS STILL THE FUCKING GOOAAAATTTTT!!!!!!!!!!!

the music in this game is incredible (specifically the rouge and knuckles tracks), and the story is absolutely hilarious

Aside from the jank of the treasure hunting levels, this game exemplified everything a modern sonic game SHOULD have been.

Por muito tempo quis experimentar esse, mas consoles eram difíceis para mim conseguir, então só quando esse rapaz veio pra PC que eu pude jogar pela primeira vez. Até joguei uma vez quando criança numa locadora, mas a memória é vaga, e lembro só que fui até a barreira no city escape antes do caminhão, e NINGUÉM naquele lugar sabia mostrar pra criança que tinha que passar usando rasteira!

Diferente do primeiro jogo que era um personagem de cada vez, esse foca em times hero e dark, e cada fase é feita com um personagem diferente.

Agora o problema: enquanto adventure 1 tinha 6 tipos diferentes de jogos e só um era ruim, adventure 2 tem apenas 3 tipos e 2 são ruins. Passar as fases correndo com Sonic e Shadow é lindo e tudo que você quer mesmo de um jogo do Sonic.
Tails e Eggman ficam montados em robôs lentos e frágeis que quebram se sofrerem muitos danos, mesmo com anéis, as fases são um BEEP incessante do laser da arma deles e robôs se jogam pra cima de você mais vezes do que precisava.
E Knuckles e Rouge tem um controle maravilhoso, eu real amo como eles controlam, é muito fluido, mas tudo se torna irrelevante por causa do radar de esmeralda ridículo deles, que acha só uma esmeralda de cada vez. Pra que isso?? Ficou horrível, você tem que rodar fases enormes 3 vezes praticamente, passando pelos mesmos lugares pra ver se o radar reage, é realmente uma pena essa decisão que tomaram, senão iria adorar as fases deles também, eu gosto muito no Adventure 1

O jogo tenta ter uma história séria, mas personagens aparecendo em locais sem explicação e alguns pontos não fazerem sentido, me parece um tanto feita às pressas. Isso sem falar do movimento quebrado dos personagens nas cutscenes graças ao lindo motion capture que usaram em atores, e o mixing de áudio horrível em que alguns momentos você não sabe o que estão falando se não fosse pela legenda.

É um jogo que marcou história e eu respeito muito isso, ainda tenho como referência para mostrar a pessoas que nunca jogaram Sonic, apenas na hora de jogar, tenha muita paciência com algumas fases.

Ah, e o Chao Garden, meh, nunca me dei ao trabalho, descobri recente que tem outros dois gardens de céu e inferno, nunca iria me dedicar pra ter essa surpresa sozinho, foi mal km

This is my favourite game of all time, it's THE Sonic game. The music, the controls, the stages, the story, EVERYTHING was amazing. The only part that I didn't like very much was Mad Space, that level is not very fun at all. Besides from that, fantastic.

Although, like the first, the graphics don't hold up as well and the voice acting is certainly something, Sonic Adventure 2 Battle is one of the blue blur's finest games out there and is one my favorite childhood games. I just wish a remake or remaster for this and SA1 would come out so that more people can experience these games to the fullest

Not as good as Adventure 1 but great

"5 minutes should be plenty!"

As a goblin child, that mission would have me die of stress

"... Huh."

That was my first thought after finishing the last story segment. I've been away from the Sonic series since 2013, but I've always had fond memories of Adventure 2. Fun stages, cute graphics, and one hell of a soundtrack. When starting this recent marathon, I was really excited to revisit it and get all achievements for the first time. Oddly enough, the end result this time was the complete opposite of my experience with SA1. Going for 100% actually brought the game down a bit for me.

Before that though, I'll just get this out there: This story is awful. Yeah, Sonic games aren't particularly known for their deep narrative or anything like that, but the very premise of people mixing up Sonic and Shadow(including characters like Amy and Eggman, who would NEVER make that mistake in a million years) is INSANELY stupid. It boggles my mind to think that the story team genuinely took that approach here. But even if we push that aside, there are a lot of little things that drag down the story when put together. Why is the Master Emerald so tiny now? Can Knuckles stash it away and take it out when needed? If Rouge works for the president, why does she need to sneak into the Security Hall at all? Wouldn't she have clearance to snoop around? Eggman is fine with firing the Eclipse Cannon, but the ARK falling is an issue? The Cannon was Gerald's creation, not his. There's no way Eggman knew the Cannon wouldn't just split the earth in half without researching it first.

... Sure, it's a game for kids, but if they wanted to bring more attention to the story, they could at least give an actual shit about what's going on and be consistent. Otherwise, just stick to the Sonic vs Eggman dynamic.

The game's called Sonic Adventure 2, but the "Adventure" part is conveyed only through the aforementioned story. Compared to its predecessor, SA2 is very straightforward in terms of gameplay. Stage-to-stage, no frills, no bullshit. I used to think this was an improvement back in 2012, but revisiting it after 100%'ing SA1 for the first time recently, I'm actually disappointed? It would've been really cool to see the exploration bits fleshed out, with new places to move around in. Maybe even revisit some areas from the first game, who knows. Would've made the Missions a lot better, because man...

The journey to 100% was very exhausting here. In SA1, you had Trials and Missions. Trials were re-runs of the Action Stages from the story mode with new objectives, and each character had unique challenges thanks to the differences in their gameplay styles. On the other hand, Missions took full advantage of the exploration areas, leading you to really check out every nook and cranny in the 3 hubs.
SA2 obviously doesn't have hub worlds, so the really cool and varied Mission mode from SA1 is gone, meaning we only have Trials here. And they're not as good.
Each stage has 5 objectives: Clearing it to progress in the story, collecting 100 rings, finding a lost chao, clearing it under a time limit, and clearing a hard version of the stage. This is repeated for every single stage in the game, for every character, regardless of their abilities.

Why not spread the objectives around? Instead of doing the same 5 Missions with all characters, give the time limit Missions to Sonic and Shadow, the 100 rings Missions to Knuckles and Rouge, and the Hard stage Missions to Tails and Eggman, while keeping the lost chao Missions available for everyone. This keeps things fresh, unique and consistent. Sadly, that's not the route they took, meaning a LOT of bloat when digging through the emblem list. And speaking of chao...

Good lord, did they really have to add SO many races here???? Nothing changes! Once your chao is leveled enough, it's all the same shit! I fed my chao after every Mission with every character, so once I had all stage emblems, my boy was pretty damn buff. After spending a little bit of extra time getting his stats up there, every single race went the same, no variety, no input from me, nada. Maybe the pet simulator stuff just isn't for me. (I still love you アホ☆ヤロウ, don't worry.)

With all that said, the soundtrack is just as good as I remember, era-defining stuff all around. The weakest tracks are definitely on Tails and Eggman's stages, but there are a ton of gems in Sonic and Shadow's levels. God, I don't think there's a single bad track in Knuckles and Rouge's stages, they're all great.

It's not a bad game at all, it's really fun. But if I ever come back to it... I'll do a story playthrough and leave it at that. The 100% journey just isn't worth it, not for this one.

One of the best Sonic games of all time (even though I like Sonic Battle and SADX more). PC version is almost not enjoyable without mods. Great music and art direction, but kind of outdated level design. Story is also quite good, especially for a Sonic game (Sonic Battle still has better story). The best thing in this game is Chao Garden, where you can take care of adorable little creatures called Chao. They can grow into different types, depending on how you raised them. SA2B has the most complete Chao Garden experience. This is the reason to play this game.

Alguns bugs me deram vontade de arrancar meus cabelos

still a fun game! but i think it pales in comparison to sonic adventure 1. i feel like a lot of this game is weaker and lacks a significant charm that SA1 has over SA2. i still love both of these games, and SA2:B has the most fleshed out chao garden, but if you want a good sonic game i would hesitate to recommend sonic adventure 2

Played again for a billionth time. Never did finish the Steam version tho so I used my recent free time to do just that. 10/10 they really don't make em like they used to frfr

One of my favorite games and the best Sonic game. The story is delightfully corny, and the gameplay, while janky, can be mastered to a high degree. Also Chao Garden, what else do I have to say? Genuinely sad it took me this long to play it.

I don't think it's the masterpiece that everyone makes it out to be, but I still think Sonic Adventure 2 is a good game. Good variety of gameplay with an intriguing story, lots of replay value and possibly the cheesiest 2000s soundtrack I have heard (and I mean that in a good way.) The camera often works against you and I found a good handful of stages to be a slog or irritating, but as a whole I think this is a fun game. Oh, and the chao garden is easily one of the best parts of this game.

i never get bored of this game except sometimes the mech levels tails shoulda been like sa1
shadow is hello kitty for men


lowkeyyy might be best game ever

LIVE AND LEEEEAAARN

YEAH YEAH YEAH YEAH YEEEEAAAH

Heeeeey I didn’t like it very much!!

I feel like everything, even the good parts, are a step down from the first game. Sonic and Shadow just don’t feel as good as Sonic did in 1. They go a lot faster but they feel a lot loose to control.

Tails and Eggman are E-102 Gamma if he was slow and clunky and not fun to control.

The Knuckles and Rouge levels, holy hell, how did they mess these up so bad? Only one specific emerald shard at a time in levels three times as big as before, get all up on outta here with those apples

Music is super good at least. I mean I dunno, am I saying anything that hasn’t been said before?

It just stank, me no like

So, Sonic Team were high as balls when they made these games, right? The first Sonic Adventure was a trip and a half and Sonic Adventure 2 is almost equally as wild. I mean, the game opens with an armed militia working for the US president attempting to arrest Sonic the Hedgehog - you know, the iconic, arrogant, blue anthropomorphic alien rodent with monstrous feet and hands the size of average human toddlers - and transport him back to their base via an attack chopper. That alone is staggering, but then Sonic escapes, somehow finds a surfboard and outsurfs a giant military truck down the streets of San Fransisco.

And the best part? None of this has ANY context until the second half of the game. No cutscene that really explains when Sonic was arrested, why the military are out in force or really who the hell these geezers with straight-up machine guns and advanced military technology are. That's just the first mission and the game's like, oh, I'm sorry. Is that too much for your little baby brain to handle? BUCKLE UP, SMALL FRY. SONIC THE HEDGEHOG DOESN'T DEAL IN COHESIVE STORYTELLING; HE DEALS IN ROCK MUSIC, SEX AND UNPAID SPEEDING TICKETS.