Reviews from

in the past


SRB2 is an enjoyable romp. The base for this game is good-- Sonic and co. control well and speeding through levels feels as good as it it should. The issues lie in the level design, especially after Deep Sea. Castle Eggman starts to introduce precision platforming, which just does not work in this game. The characters accelerate far too slow and once they get going they're too hard to stop. It makes it extremely hard to actually land on the tiny platforms you're supposed to. The level design only gets worse over time, and once you're to the final zone, the game starts throwing unreactable obstacles at you at almost every turn! Because of this, SRB2 is just not fun on a first playthrough at all-- you are bound to get killed by many things you could NOT have seen coming otherwise. Replaying the game mitigates a lot of these things but the level design doesn't change, you just come to expect the unexpected.

this game is pretty dang cool. i suck at sonic games and still have a lot of fun with it

I used to say Mario 64 was my favorite 3D platformer, but not after this game. I practically play it every day just to tinker with mods from the incredible community this game has. I've put an embarassing amount of hours into it and by the time 3.0 comes around I think everyone will see what I've been seeing since 2.2 but for now I'm greatly anticipating 2.3.

The controls are a little slippery but it's alright one you get used to it, very fun game.

This game is insane fun, especially with custom characters.


[Official Level Design Contest 2022: Round 1]

Overall a great pack of levels for SRB2 and well worth checking out. Featuring a mixture of traditional levels, challenge levels and treasure hunting stages, there is something for everyone in this pack.

For a fan-game Sonic themed Doom mod, this game is actually really fun. The visual style is from some alternate late-1990s where Sega actually put out a 3D Sonic during the N64 days. The levels are neat and clever, the music is top tier, and best of all it's free! The one downside is that they have a lot more faith in Sonic's platforming handling than I think they should, some of those jumps are p sketch to pull off.

literally the best thing ever

This game makes me sad, because there's so much good stuff here but the level design and controls feel like they're constantly at odds with each other. The great presentation can't save the consistently annoying level design and obnoxious boss fights. All of this time and effort for a game that the developer can't even sell, and isn't even particularly fun. To give credit where it's due, the kart-racing spinoff is great.

After seeing that this game was on Backloggd, I booted it up and ran through it again without any mods since it's been FOREVER since I've played SRB2 vanilla.
Honestly, it still holds up quite a bit!
This is exactly what I'd expect out of a 3D Sonic game if it were made in the era before Adventure came out.
Each level is wonderfully huge and varied with an extreme amount of freedom in how you traverse them.
I only played as Sonic in my most recent playthrough, but with the added verticality of Tails or Knuckles, I'm sure finding all the hidden secrets and emblems is as rewarding as speedrunning is with Sonic.

It's extremely refreshing to play a tight, curated campaign with little to no annoying ass gimmicks to contend with.
Just a really solid video game ass video game.
Apparently they're not even done with it, too? I recall there's still a few extra zones and a retooled final boss the devs wanted to implement, so I'm sure it'll only get better from here.

I'll applaud the graphics, the technical achievement of getting a Sonic game running on the Doom engine. the fun Nights inspired special stages as well as it's application of modding tools.

But holy shit the level design is such a confusing mess I couldn't make it through. The controls and physics are wack too just making obvious spring jumps impossible. It's way too open making you lose track of your position in the level and a long time wandering in circles. What a shame because i really wanted to like it

One of my 3 favorite games of all time, and easily the best Sonic game of all time in my opinion.

I've been playing this since i was like, 10 or something, back when Vista was the current Windows OS... so I admit, I'm ridiculously biased:

The game perfectly translates 2D sonic into a 3D space, the bright colorful world with simpler 3D graphics makes everything look beautiful and charming. The music isn't the best I've ever heard, but it's fine and works well!

Controls feel great. Your characters move fast, but are also easy to steer, so turning corners and rounding obstacles won't be difficult. On top of that, since it's in 3D, you can see hazards coming from a mile away and adjust. But at the same time, exploration and free movement around the level is possible and incentivized, to find items, medals, and access to special stages.

The mods and fan made characters/levels are insaneeeeee. Especially if you're open to older versions of the game: You have an insane backlog to try. But if you don't care, the main campaign is a fun level-based romp with plenty of platforming and running to do.

The way vertical camera movement works is odd and not the best, but you don't really need it to be. Left-Right camera movement is perfect and will get you through the levels just fine.

I could write an essay on this game, I genuinely love the hell out of it.

It can run on a potato. it's a game that's been available since like, almost 20 years ago . You have nooooo excuse. Try it!

real good and fun until you get to the levels in space, level design gets really annoying afterwards. lots of damage knockback into bottomless pits ala castlevania. this time around i did not finish but i did in the past so

I respect this game for what is trying to do, and I really enjoy exploring these levels while also trying to progress as fast as I can.

I feel like this game's biggest flaw is that some of these levels can get really confusing and without a clear route, which really fucks up the pacing that an ideal Sonic game should have. As a consequence of this, some of these levels can drag on for way longer than they should, making clearing them feel more of a chore when you have been stuck for like 5 to 8 minutes still without being able to see the goal.

I stopped playing because I didn't know how to get past that desert/cowboy level full of botomless pits I think. I've been playing other stuff and I simply haven't sat down to finish it.

I like the idea but man this shit controls like ASS and the level design is mega confusing and bad

Holy pancakes in a pencil sharpener THIS IS GREAT!

this game is actually the peak of not only sonic but 3d platforming itself and nothing can ever top it

Best Sonic fangame hands down.

I really enjoyed this game when it was fresh to me, It was one of my favs at a time too.

So much love was put into this game, easily one of my favorite fangames in general <3

I feel like such an outsider of Sonic as a series. A lot of the core game design that Sonic fans tend to love, I never quite seem to mesh with. A lot of it is trial and error, with a sense of speed that makes you lose a sense of precise platforming. It's purpose is to replay and to keep getting better at the game, even if your first experience wasn't a great one.

Roboblast 2 is an extreme love letter to Sonic, emblematic of the efforts that fans will go through for a series they love. Passion is poured into every fiber of this game's being. And yet... I just do not mesh well with its game design. And that's a shame, because I wish it did.

That long lost Sega Saturn Sonic game everybody is always dreaming about. Still unfinished sadly, but honestly I doubt anybody would know that if you didn't tell them. The base game is already expansive enough as is, especially if you go emblem hunting, but the modding community that this game enjoys thanks to being a modified Doom Engine is what truly makes the game as enjoyable as it is. Endless content, y'know? This is the kind of game I can boot up just whenever I'm bored and don't want to think too hard about what I'm playing.

Almost everything I could ever ask for out of a hypothetical 3D Sonic game from the Sega Saturn... "almost" because maybe the physics are too floaty.

Very unique take on 3D Sonic. I enjoy the artstyle and the gameplay quite a bit.

Quite probably my favorite fan-game of all time. It's grown so much compared to its earlier versions and right now it truly feels like a fully fledged amazing Sonic game.
Please if you have ever wanted to play a well made 3D sonic game, this is it.

If you want to play on gamepad use the Simple control scheme because standart controls are for playing on m+kb which makes it play like a FPS game instead.


Sonic Robo Blast 2 holds the top spot as my favorite Sonic game on both counts. While many may not consider fan games in discussions about their favorite titles, it's a pity because this game offers the most satisfying Sonic experience ever.

I enjoy narratives similar to SA2, Black Knight, or even Heroes. However, simplicity has its merits – fewer plot holes and more focus on refining the gameplay.

I believe the only drawback of the game lies in its current length, though I refrain from attributing this as a flaw since it is still in development. I appreciate the robust level design, the Sonic OVA-inspired music, as well as the polished animations and conceptual elements.

I believe one of the key elements is the fusion of gameplay elements from Sonic Adventure and Super Mario 64. It incorporates the objective of completing levels akin to Sonic Adventure while adopting the collecting aspect, reminiscent of Mario 64. Momentum has consistently posed challenges in Sonic games since Sonic Heroes. Sonic Frontiers boasts a compelling narrative and stunning visuals, the absence of rewarded speed deems it a 6/10 game in my opinion. This game excels in maintaining momentum, aligning seamlessly with the level design. The stakes are elevated, with each player progressively raising them until Sonic '06 where they dropped it. It feels like a more significant advancement in stakes compared to 3D Blast.

This game is a delightful treat, especially for those who appreciate Classic Sonic or are fans of high-quality platformers. I highly recommend it for both Sonic enthusiasts and lovers of excellent platforming experiences.

The mod scene is REALLY good too.


Over 25 years in development and it still has potential.

If you're looking for the traditional Sonic experience you won't find it here. SRB2 brings a unique precision platforming spin on Sonic gameplay, bred from the limitations of the Doom engine. While a fun experience, I feel like it has potential that hasn't yet been realised. It's still rough around the edges in terms of polish and accessibility, and many players still find it exceedingly difficult. Nonetheless, it's a fun experience and I'm glad to have spent so many years playing and making mods for it.

My ideal 3D Sonic gameplay

that was a fun little game! a bit frustrating, definitely has some design hiccups and frustrations (the second to last special stage is NOT pleasant and cost me the good ending, and castle eggman’s boss took me ages) but it was enjoyable, very impressive for how much it grew from its DOOM and SRB1 roots, had fantastic music, and was an all around nice time. i’m looking forward to trying the other characters and a ton of cool addons!

…wait, it’s not done yet?

…but they’re just like, doing patches with new stuff, right? like minecraft or whatever? the main game’s done, right?

…well, how long has it been in developm—
Oh.

only reason I've stayed a Sonic fan thru thick and thin