An actual modern classic, the definitive version of the game that spurred the modern "roguelite" boom. If you're not too put off by the grossout aesthetic you really should give this a whirl sometime, it's hours of fun. Its DLCs have made the game more better than worse, so I recommend all of those as well.
While historic and essential to the canon of the rise of indie games, Isaac's story leaves a lot to be desired in 2022. Many games tell a story opposing religion in a more nuanced, creative way, and just as many other titles handle the "Nintendo hard" playstyles of early modern indie games in a more fun, natural way. While the rogue-lite gameplay can be enjoyable, and the NES Zelda inspiration can be cute, ultimately the gross-out humor and so-so story failed to hold me.
I believe that The Binding of Isaac: Rebirth has become a key genre defining title for modern roguelikes/lites. Despite some present flaws, they are vastly outshined by a consistently different gameplay loop. While your end goal might be the same, the way you get there or which goal you choose can differ wildly. A vast array of characters with a span of different mechanics allows the game to feel even more unique, and mods only crank this up to 11.
So this is an incredible game. Easily a must play and certainly has to be played by anyone who enjoys Rogue-likes/lites.
The amount of content here (and even more so after all the DLCS taken into account) is staggering. The game is infinitely replayable, has a twisted story to boot and will have you sweating on some of it's harder challenges.
It's just not 5 star for me, 4.75 would be a sweet spot for this, but on balance it's getting rounded down really for no reason other than game balance is just sometimes a joke.
Some runs you know that you are just going to obliterate everything, the game loses it's challenge and everything just feels trivial.
In others you just have no chance based on the items you have been given. Yes you can call skill issue, but it just isn't fun to fight a late game boss with poor damage, the game becomes exponentially harder when you don't have substantial damage.
You can survive literally one hit away from death for a whole run but you can't do well with poor damage.
To be fair, that is the nature of Rogue like/lite games, but the difference between an obliterate everything run and you should just hard reset is very stark.
The amount of content here (and even more so after all the DLCS taken into account) is staggering. The game is infinitely replayable, has a twisted story to boot and will have you sweating on some of it's harder challenges.
It's just not 5 star for me, 4.75 would be a sweet spot for this, but on balance it's getting rounded down really for no reason other than game balance is just sometimes a joke.
Some runs you know that you are just going to obliterate everything, the game loses it's challenge and everything just feels trivial.
In others you just have no chance based on the items you have been given. Yes you can call skill issue, but it just isn't fun to fight a late game boss with poor damage, the game becomes exponentially harder when you don't have substantial damage.
You can survive literally one hit away from death for a whole run but you can't do well with poor damage.
To be fair, that is the nature of Rogue like/lite games, but the difference between an obliterate everything run and you should just hard reset is very stark.
This is my opinion on all the dlc as well.
Edmund mc donald you little fucker. How dare you drop such a banger of a game with endlessly long playtime, peak gameplay, infinate replayability, mod support and still remain a based game dev?
The only reason it isn't five stars is becaus bob's brain can suck my keeper's balls, connection terminated.
Edmund mc donald you little fucker. How dare you drop such a banger of a game with endlessly long playtime, peak gameplay, infinate replayability, mod support and still remain a based game dev?
The only reason it isn't five stars is becaus bob's brain can suck my keeper's balls, connection terminated.
this is a perfect roguelite, this is a perfect game.
people who arent used to this type of game might be pushed away and i strongly believe everyone should give it a chance.
it's easily one of the most addicting games i've ever played.
sure there are 700+ items, but it is literally never overwhelming, because you just figure out as you play. it is VERY fun seeing tons of new items constantly. and even when you are familiar with all of these items it's still very fun seeing how they all work together. the whole synergy system or whatever is sososososososo fun and is definitely why i can sink so many hours in this game.
i can play this game forever and i really think you can too.
people who arent used to this type of game might be pushed away and i strongly believe everyone should give it a chance.
it's easily one of the most addicting games i've ever played.
sure there are 700+ items, but it is literally never overwhelming, because you just figure out as you play. it is VERY fun seeing tons of new items constantly. and even when you are familiar with all of these items it's still very fun seeing how they all work together. the whole synergy system or whatever is sososososososo fun and is definitely why i can sink so many hours in this game.
i can play this game forever and i really think you can too.