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[Valve Index]

 Pretty much any game developer can tell you that making a title for virtual reality isn't as simple as "hitting the VR button." A lot of work goes into making a VR title—especially one worth actually playing. That makes it all the more annoying that it really does feel like Bethesda just hit the "make it VR" button when porting The Elder Scrolls V: Skyrim Special Edition to VR. Aside from half-baked hand tracking and a custom starting area, very little care was put into making Skyrim an interesting VR game. While it's neat to explore Tamriel in a more immersive way, the game lacks the physicality that VR promises. There's very little in the way of physics interactions—your hands barely interact with the environment, either phasing through people and items or sending them flying erratically. Without collision, melee combat feels like whiffing at the air. Congratulations, you're playing Skyrim again, but this time, you're doing it standing up. To add insult to injury, players are expected to purchase this rush-job separately from the desktop version of Special Edition—which I still don't even own. If they were going to put so little effort into it, it should have been a free update to Special Edition and not a full-price standalone purchase.

 As my score suggests, however, not all is lost. I had quite a good time playing Skyrim in virtual reality, but that's despite Bethesda—not thanks to them. If you're willing to spend half a day modding the game and learning how to correctly apply confusing shit like DynDOLOD, Skyrim VR is more than just a salvageable experience—it's one worth getting into. The Elder Scrolls fan community has done an amazing job of making this port worth playing. With a handy guide and a bit of patience on the player's part, it's possible to make the world of Tamriel a beautiful, jaw-dropping experience worth exploring for the visuals alone. The combat and gameplay... well, it's still Skyrim. That said, I feel like the notoriously same-y combat is made a bit more interesting when the swings of your sword, the drawing of your bow, and the casting of your spells are done with your own hands' movements. There's an additional layer of immersion there that makes the combat feel more worthwhile than the one-button-mashing of the desktop version. If you have a headset, an attachment to Skyrim, and some time to burn, I think it's worth trying out the game after modding it. Just... don't buy it. Bethesda could do without the encouragement.

This review contains spoilers

played this with the penis mod :)

I tried, I really did, but the control scheme in this game makes it utterly unplayable to me. Skyrim lends itself well to be played in VR and the modality of the base games is also here, but the controls... the god awful controls. Why is grab A instead of grab? Why is a face button start instead of a button combo? Unfortunately there is no way to make these controls wholly yours. There are ways to reconfigure the controls but none that make sense in a modern VR setting. If anyone sees this, understands my plight, and has found a mod fix or something other than "Just get used to the controls" then please let me know. I really want to enjoy this game but I just can't.

He did it again, Todd sold me another copy of Skyrim

Now, is this one of the best VR games out there, like most people say? Far from it, it's actually one of the worst VR games while vanilla, and mods are necessary to prop it up to a janky level. It also looks like Oldrim, and it has aged terribly.

It's fun sometimes though


Skyrim...but in VR. Didn't work as well I thought

the few times i played it was pretty funny. i hate that you go in the direction that you look in though

VR is the only way I've ever played Skyrim. Compared to other VR games, this made me dizzy. But it was kinda fun.

You have to mod the fuck out of this port before it even starts to be on the level of an average VR game. Even then, being in Skyrim VR is kind of a creepy experience. You realize even more how awkward and inhuman the NPCs are, and it's pretty hard to be immersed. I'd say the only advantage this game has for now is just that there aren't many open VR worlds yet.

I have no idea why I decided to get Skyrim VR before getting normal Skyrim first, but I did. I regret it. This is probably really good for someone who has played Skyrim before, but if you're playing it for the first time, don't make the mistakes I made

The VR is well executed but wow this game is so bad at making me want to do anything.

I didn't actually finish this one, but don't plan to play anymore. It's the only VR game I've played so far that makes me motion sick, which is saying a lot.

The concept of Skyrim in VR is a dream. While this version has many advantages, the wonky move controls, difficulty in tracking, lack of mods, and lack of ability to watch something in the background kind of inhibited this version. While it is still amazing to experience Skyrim in VR, at times it felt easier just to play the regular version.

Finally able to see my Skyrim husband as if he were actually real.

Definitive way to play todds epic game

Fun for a bit until...it wasn't anymore. I don't tend to enjoy RPGs, but the only way I was going to give this one a try was on VR, so I'm glad I did.

Skyrim VR with a load of mods is unironically one of the best VR experiences out there rn. Cried when I saw the aurora for the first time. 5 stars if it wasn't Skyrim.

This runs and looks like hot garbage on PSVR, save yourself the trouble and just get this on PC.

shooting fire out of my hands and incinerating an imperial for the first time was genuinely one of the craziest things I'd ever experienced

Just like a lot of people, I found myself modding this game more than actually playing it. The modding community for this game is insane. It was also awesome to see this giant world in VR. I dont really like the game play or the story. I dont like just exploring to explore. This is what a lot of the game is, I think. The world levels up with you in a weird way that made me feel like there was no real progression. In the end this is just not my type of game.

it made me feel sick but it was pretty cool

dogshit vr port, menu barely works, even with mods unplayable as hell

Base game? Horrid. Modded? Pretty great


It's nice that you can play the entirety of skyrim in VR, and it's a pretty cool experience for a while. Unfortunately, once the novelty wears off you realize it's just your 10th skyrim playthrough with some slightly more entertaining combat. The novelty wears off relatively faster than with other VR games since it had the bare minimum adjustments made to make it VR and there are very few ways to interact with the world. You even have to mod the game just to see your own body when you look down.

I feel incredibly immersed and surprisingly not motion sick at all when I play Skyrim VR. It's straight-up therapeutic for me to chill out as a Khajiit wherever I want. I have felt nothing but joy playing the game even if it's the millionth time I've played a TES game and the thousandth time I've played Skyrim. The world feels alive in a whole new way when I play in VR.

However, and this is a big however, this is an absolutely botched VR port and is pathetic in how little it brings to the table by default. It straight up requires mods just to work in ways a player would expect it to work from the beginning. Vanilla Skyrim is obviously nothing compared to a modded version of itself either, but at least it doesn't carry with it the disappointment of being a bad version of a decent game.

As much as I enjoy my time in this game and as much as I'll likely come back to it, I cannot for the life of me give it a good rating because of how inadequate it is for what it is. Is it worth pirating? Sure! Is it worth paying for as much as base Skyrim? Hell no. I'm glad I got it super cheap on sale.

From what I played of it, I loved it. Actually being able to physically draw arrows back french kiss

without mods this would be a 1-2 star review