Here's a list of games that are better than Skyrim from the year 2011:
1-Portal 2
2-Dark Souls
3- LittleBigPlanet 2
4-Infamous 2
5-Uncharted 3
6-Sonic Generations
7-Marvel vs. Capcom 3
8-The Legend of Zelda: Skyward Sword
9-Minecraft
10-Jetpack Joyride
11-Super Mario 3D Land
12-Call of Duty: Modern Warfare 3
13-Mario & Sonic at the London 2012 Olympic Games
14-Mario Kart 7
15-Batman: Arkham City
1-Portal 2
2-Dark Souls
3- LittleBigPlanet 2
4-Infamous 2
5-Uncharted 3
6-Sonic Generations
7-Marvel vs. Capcom 3
8-The Legend of Zelda: Skyward Sword
9-Minecraft
10-Jetpack Joyride
11-Super Mario 3D Land
12-Call of Duty: Modern Warfare 3
13-Mario & Sonic at the London 2012 Olympic Games
14-Mario Kart 7
15-Batman: Arkham City
Hey, I know how many people love this game. I also think this game has tons of redeeming qualities, but I also hate the direction Bethesda went in the past. They removed the RPG more and more until their games turned into some kind of open world action adventures with a few RPG elements…
It’s still a good game, though.
It’s still a good game, though.
Of course, many features that you knew and loved from the predecessors were missing (creating magic, for example) and many guild quests were very short and hasty (just started with the companions quest line, next day I'm their boss^^) and yes, the dragons are no longer a threat after a few hours, but my goodness, it was still an awesome gaming experience. The atmosphere of this Nordic landscape came across really strong, the dungeon design was greatly improved compared to its predecessor and the main quest wasn't that uninteresting, even if it wasn't particularly deep or surprising. And hey, no Enderal without Skyrim, so I'll always be grateful for that alone.
Completed the main story, all side quests, obtained all achivements.
This game definitely does not deserve the praise that it gets, and it often underdelivers in many aspects. If anything, this shows an issue withing the Bethesda Studios, that keeps making Oblivion again and again with the same poor scripting and abundance of bugs.
In my opinion, the game just does not have any strong "Pros".
- Some praise Skyrim for its atmosphere, but it is very mediocre at most, but perhaps I just did not understand it properly.
- Others praise the story, but it is very childish, predictable and often boring.
As for "Cons", there are some which are not too crucial to make this a bad game, but are definitely annoying.
- The menu and hotkeys on the PC version are absolutely horrible. I have clicked on the wrong thing so many times when clicking on items with a mouse, and it interfered with the keyboard controls, that it really made me annoyed.
- The spells were absolutely butchered and were made unfun. The spells system overall has been degrading from entry to entry, having peaked in Daggerfall, but has been immensely simplified and made boring in Skyrim in all aspects.
- The skill system is horrible as well. The skill points system that artificially makes the skill more efficient is absolutely awful, so that instead of for example swinging a weapon and getting better at it, the player will have to be limited as to what skill to invest in due to them being limited.
- The autolevelling and difficulty system should not be present in such games. It is a plague that follows Bethesda games from Morrowind, and though it can be tolerable there, it is not imlemented properly in Skyrim, though not as bad as in Oblivion.
- The way the game plays, makes only few builds viable, with the obvious choice of being a Stealth Archer with Smithing and Enchanting. You cannot be a purely melee build or avoid smithing and enchanting, otherwise the game will become very unsatisfying to play.
- The quest design is very poor and consists of going to a marker, going to the same boring cave, killing/stealing the target and reporting back. Even so, the very presence of quest markers is absolutely horrible and is made for people to brainlessly follow from one point to another (and playing without this marker is very inconvenient, due to how the quests are designed).
This game definitely does not deserve the praise that it gets, and it often underdelivers in many aspects. If anything, this shows an issue withing the Bethesda Studios, that keeps making Oblivion again and again with the same poor scripting and abundance of bugs.
In my opinion, the game just does not have any strong "Pros".
- Some praise Skyrim for its atmosphere, but it is very mediocre at most, but perhaps I just did not understand it properly.
- Others praise the story, but it is very childish, predictable and often boring.
As for "Cons", there are some which are not too crucial to make this a bad game, but are definitely annoying.
- The menu and hotkeys on the PC version are absolutely horrible. I have clicked on the wrong thing so many times when clicking on items with a mouse, and it interfered with the keyboard controls, that it really made me annoyed.
- The spells were absolutely butchered and were made unfun. The spells system overall has been degrading from entry to entry, having peaked in Daggerfall, but has been immensely simplified and made boring in Skyrim in all aspects.
- The skill system is horrible as well. The skill points system that artificially makes the skill more efficient is absolutely awful, so that instead of for example swinging a weapon and getting better at it, the player will have to be limited as to what skill to invest in due to them being limited.
- The autolevelling and difficulty system should not be present in such games. It is a plague that follows Bethesda games from Morrowind, and though it can be tolerable there, it is not imlemented properly in Skyrim, though not as bad as in Oblivion.
- The way the game plays, makes only few builds viable, with the obvious choice of being a Stealth Archer with Smithing and Enchanting. You cannot be a purely melee build or avoid smithing and enchanting, otherwise the game will become very unsatisfying to play.
- The quest design is very poor and consists of going to a marker, going to the same boring cave, killing/stealing the target and reporting back. Even so, the very presence of quest markers is absolutely horrible and is made for people to brainlessly follow from one point to another (and playing without this marker is very inconvenient, due to how the quests are designed).
Buggy but fun. Mods are great and make up for the main game's shortcomings. The combat is pretty mediocre but the leveling mechanics are so fun to abuse and the world is nice to explore. I have very mixed feelings on the writing. Some of the story moments are legitimately great and memorable while others just drag on. Really just a fun time sink with some notable shortcomings.
I have a complex relationship with this game. I don’t believe it’s a good game at all, the story is boring and a slog to get through. The gameplay is sloppy and it’s uninventive, the quest structure is its biggest flaw in my eyes, absolutely no real consequences to the outcomes to the story.
The game is easy, even on the hardest difficulty, it’s easy to become OP quickly. The main characters as with the supporting characters are bland and uninteresting and show no emotion whatsoever!
On a positive note, the game has some redeeming factors, the game gives you plenty of freedom and customisation, there is enjoyment to be had in this game but it’s littered within a boring game.
The game is easy, even on the hardest difficulty, it’s easy to become OP quickly. The main characters as with the supporting characters are bland and uninteresting and show no emotion whatsoever!
On a positive note, the game has some redeeming factors, the game gives you plenty of freedom and customisation, there is enjoyment to be had in this game but it’s littered within a boring game.
there is something to be said about a game perfecting a specific formula to such an extent that the financial and critical success it enjoys as a result means that it will go on to define an entire sphere of game development theory for upwards of a decade.
i just wish that, at least in this case, it was something more interesting
i just wish that, at least in this case, it was something more interesting
TES' fifth main installment in 17 years was Skyrim, ostensibly their mature statement but in reality a sterile blockbuster that continues their trend towards storytelling, action and production at the cost of depth. This streamlined adventure favors a universal freelancer-like build with minimal influence from character creation. It's no longer an RPG in that there's no particular 'role' to follow, as differences among elements and weapon types feel trivial, and better customization is determined by enchanting, smithing and alchemy skills (that - alas, rely too much on menu routine). Without Acrobatics or key alteration spells, navigation is reduced to endless jogging, sprinting and mountain goat-ing towards a single point if one isn't fast-traveling already, like Daggerfall with fewer incentives. On the other hand, this contains their best-feeling combat (not exactly an achievement), and their OST and visuals continue to impress (until the next step in graphical tech arrives). It is telling that - despite the cinematics and setpieces of their main campaign, two of its peaks involve exploration: dwemer ruins and the 7000-step climb.
I honestly never have any idea on how to review Skyrim. It has so much content that one can still play the game for thousands of hours and still not see it all, but is quality the price to pay for all that quantity? Most characters are forgettable (bar a few memorable NPCs), the story itself plays like a bunch of odd fetchquests, never really reeling the player in with any kind of gripping narrative and the combat is.... well, downright boring. Sure, the amount of ways you can approach combat, be it with spells, archery, swords, axes is indeed gigantic, but the combat has no depth at all. The AI barely offers a challenge, being easily cheesed by various methods.
Overall, Skyrim begins to show it's age, despite the hundreds of re-releases it got
Overall, Skyrim begins to show it's age, despite the hundreds of re-releases it got