GoldSource
Welcome to my profile, my dudes.
BioShock aficionado, Half-Life fanatic and a big fan of John Romero, John Carmack, Hideo Kojima and
Ken Levine.
My reviews are more observations and are disjointed at that, so I hope you like it.
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GOTY '23
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GOTY '22
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The visuals and level design are staggering for 1994. They captured the feel of 2001, a space odyssey, so well.
I love the cyberspace sections; they may be dated now, but they have this indescribable 90s feel to them. But one thing that always caught my attention was how deliberate and immersive the game is. The game doesn’t treat you like an idiot, and you’re fully expected to use your brain. I love that the game throws all these tools and features at you and just tells you to do what you want with them. Towards the end, I became almost a god, almost unstoppable. I wish more games allowed you to just be yourself and think through problems.
SHODAN as a character is fantastic; the voice actress did a phenomenal job. I love the malicious and sometimes ethereal taunting that it does to you, jumping from a soothing female voice to a demonic sound. The cracking of its voice and the change in tempo really set the mood.
One thing that’s always struck me is the citadel. itself. It’s almost like you’re inside of SHODAN's mind; it’s twisted, full of hate, and incredibly violent. The citadel is SHODAN, and you’re in her domain. Playing is such an incredibly uncomfortable experience. I found the replay of this game to hit me much deeper than it ever did before. I have Stage 4 cancer, and I couldn’t help but associate SHODAN with my cancer, and while I was playing, it’s like I was trying to sever its connection to my body. Just the gameplay loop felt like I was acting as chemotherapy, and after beating it again, I felt this weird feeling.
This game is a favorite, and I think everyone should try it. Although I know the remake will have more of an allure for new fans, the charm of the classic is still worth it.
I really have a deep love for these games; me and my first partner (who got me into them) would play them all the time. My favourite memories are sitting with a small laptop, under the covers, and just spending time essentially in the source engine, like a holiday home.
Dog having a showdown with the strider is awesome; I let out a cheer whenever he arrives. The white forest segment is one of my favourite areas because, despite the linearity of the game, the area feels so organic and is a callback to the confined spaces of the first game. Each character bounces off of each other so naturally.
I love Half-Life, and I want an ending!