Reviews from

in the past


Amazing combat sandbox combined with very good encounter design and movement makes it one of the best FPS games of recent years.
If you love combat of Doom Eternal or/and movement of Titanfall 2- play it.

Turbo Overkill is one of the best boomer shooters on the market I cannot emphasize how fun the gunplay feels and how much fun it is to be moving at mach-10 and using all your movement abilities correctly to slaughter thousands of enemies. Some annoying parts like the doom eternal-esque rooms of fighting countless waves of enemies to unlock the path and proceed ahead and the final boss was a bit rough but that doesnt stop it from being of my favorite boomer shooters ive played. Best way to describe it is doom eternal but faster and with more movement abilities and the ability to slow time that alone makes it top tier in its own right.

All those upgrades and you never did get yourself a chainsaw dick... What a waste.

Firstly, the art style for this game is amazing and the pixel style works well with lower polygon models. The game's core gameplay of being a movement shooter is simply fun. However, the game struggles to introduce anything that feels really unique, especially in the gunplay and enemy design. The guns are also unbalanced. The game's difficulty is not balanced well either. It is too easy most of the time and its "difficult sections" are just you being outnumbered by a ton, which can't be fun at times.
Final score: 7/10

why is turbo so fucking fat bro


Enjoyed this quite a bit at Early Access release and that enjoyment still holds strong. Some really creative mechanics throw any idea of grounded out the window, and it was great feeling that same rush that something like Doom Eternal gave me. Feels like a rare feeling.

A few issues here and there though that stop it from going higher. Namely, objectives are a little annoying to find at times (boomer shooter classic lol), and some enemy moves are frustrating to deal with.

Still highly recommend for shooter fans.

This game has probably some of the best moment to moment gameplay of the indie boomer shooters out now with 3 problems that make me like it not as much as most of its contemporaries.

1: It is way, way too long. It's about 12 hours long and feels like 20 because every level is like 30 minutes long and every boss has like 9 phases. It's a pacing issue, not a length issue. A lot of padding in each level makes this extra not fun.
2: Explosion damage is weird. It deals like 90% of your health including when your own explosions hit me. Whenever I was in the same zip code as a barrel that blew up, I took damage and usually died instantly from near full health.
3: The color palate is ugly as hell. Everything is bright, bright red and in the rare instance that it's not virtual boy core it's dark blue or black. It's mind numbing. Near the end of the game there's a level without a red filter on it and it feels so fresh and new because I'd spent 10 hours in the red zone.

These are big complaints and I feel like on a lesser game they would kill it outright. Thankfully, Turbo Overkill has some insanely good combat. Feels like a more versatile doom eternal combat system where you're constantly weapon swapping, and I absolutely loved the arena design in this game. It's an easy recommend, I just don't think it's the best indie boomshoot like some others do.

Probably my new favorite boomer shooter.
Overflowing with style and has great gameplay as well. Everything feels really tight and responsive and the guns have fun impact. Has just about every movement gimmick and you can fly around and blast. Got lost a few times but not for too long and the rest of the game made up for it. Looking forward to the next playthrough.

In the new wave of retro shooters, this very much goes for the Doom Eternal spectacle mode. Thanks to some clever tricks, it mostly pulls this off, which is especially impressive when you realize only a couple people worked on it.

One of the wildest toolkits you'll find in one of these games, I think it speaks a lot to how well the weapons are designed that the starting pistols ended up being one of my most used tools later on.

One of my only real gripes is the game's way, way too long. Especially in the third episode, I definitely feel like some episodes could have been cut and the game would be better for it.

fun game, but I think being praised as one of the best boomer shooters of all time is really heavy handed. the shooting feels good but you're pulled away from it way too often and dragged through boring setpieces for it to feel really cohesive (the motorcycle and carship segments specifically)
my biggest issue with the game is the fact that you become overpowered pretty much immediately. playing on the hardest difficulty felt meaningless because you get so souped up on upgrades so quickly that there's never really any point where it feels difficult. you just kind of steamroll through everything and it never gets harder. these games usually excel at giving you a specific toolkit and teaching you how to best utilize that toolkit but turbo overkill just kind of teaches you that sliding is good and that's the entire game

underated and overkill ahahahawhahhaa

Its fun, and I'm giving it basically a sort of 7.5/10 because i can respect a game that's very obviously just "Rule of Cool" but i think it still suffers a bit. Voice acting is pretty good for MAW and SAMM(though i'd much rather the protag just...talk, since that's what SAMM pretty much does by the time we're in Ep3 is be our voice), Gianni is always great, and the other voice acting sort of ranges from fine to ehhhh.

Combat is great but a little repetitive, and the bosses are pretty much just "Shoot at this until it goes away" which is very...meh. Games cool though, and I can look past some of this to enjoy it. Music bangs and I like the combat, so I'd say it's prob worth a buy.

Every time an action game boasts about its mobility options, I'm gonna compare it to this game.

Turbo Overkill è un fps fortemente ispirato a Doom, in tutta onestà riprende da Doom praticamente ogni elemento di gameplay quindi abbiamo fasi di shooting iperfrenetiche condite da nemici di ogni tipo e una ruota delle armi corposa con strumenti variegati dotati anche di attacchi secondari.

Il cruentissimo corpo a corpo di Doom è stato invece sostituito da una motosega posta nella gamba del protagonista che permette di fare dei balzi potentissimi e maciullare i nemici.

Pur non essendo il gameplay per nulla originale posso dire che la formula è così ben collaudata, studiata e relativamente poco diffusa che funziona alla perfezione ed il tutto si unisce da una componente estetica che è il vero fiore all'occhiello.

Le texture sono in pixel art, il tema del gioco è cyberpunk vaporwave, abbiamo livelli splendidi e sempre vari ed un livello generale che a me ha colpito anche più di Doom stesso pur essendo il titolo tecnicamente limitato.

Ci sono fasi di platforming molto divertenti nei livelli i quali presentano, per metà gioco circa, un design tendenzialmente semplice: si arriva alla fine per prendere un oggetto che ci fa tornare all'inizio e prendere un'altra via. Dopo metà gioco invece il level design esplode e si arriva al trionfo puro del platforming con tante idee geniali tra cui un livello a bordo della nostra auto volante stile Blade Runner.

Se vi piace Doom allora con Turbo Overkill andate a colpo sicuro ed avrete in compenso un gioco sublime dal punto di vista estetico.

This game is so fucking cool. Chainsaw leg one of the best ideas for a slide.

A truly maximalist boomer shooter that felt like less than the sum of its parts to me. On paper, it has all the same feature set as a game like Doom Eternal, but the length, enemy design, and theme made it so it was lacking some sort of secret sauce. I want to like this game more than I did. I think it's a staggering achievement for the developers, but it won't be going on my Boomer Shooter Mount Rushmore.

Turbo Overkill (TO) is probably the fastest FPS I've ever played; it definitely feels faster than ULTRAKILL. However, unlike that game, TO is closer to the classic boomer shooter formula (No SSStyle score, ammo limit etc.). I enjoyed the game very much...most of the time. Let me explain.

First, the good part: The gameplay is pure adrenaline pump and very satisfying; you have to be constantly moving and shooting (or sawing people in half) to not die (but I have an issue with this which I'll write later). The levels are absolutely gorgeous visual-wise and the soundtrack is KICKASS. So what's the problem, you may ask. I never thought I'd say something like this for a shooter, but: I just got really tired of killing hordes of enemies after a while.

Why? Because the levels are way, WAY too long. a minimum of 30 minutes for a single level (usually 35-40) is just insane. There are four reasons why they're that way. First and the least important issue is that the levels are huge, and to progress you need to collect key to open a path to another key etc. etc. till the level ends. The second issue is the bloat of enemies. Most of the rooms are gauntlets, you fight wave after wave of enemies to go to the next corridor just to experience the same thing in the next room. I suppose this is true for most (if not all) boomer shooters, but this is the first game I felt overwhelmed by it. It may be because of the third and fourth issues: Checkpoints get sparse (and sometimes terrible) in later levels and bullets are either too fast, too small to see or too powerful (or all of them at once), killing you almost instantly if you stop for a second, and since there's no sound cues for any projectile you usually don't know what killed you. I'll be honest, I may have experienced these last two issues more because I stupidly insisted on playing on the hardest difficulty, but I think this is a more general issue since I've seen/heard others say the same.

Despite that long rant about negatives, I still find the game very enjoyable and a must play for anyone who enjoys fast-paced shooters. Just don't play on the hardest (Murder Machine) difficulty.

ABSOLUTE BANGER.

There's a little lack of polish (you can get stuck in walls, etc), but this game isn't afraid to just let you have fun. The movement is slick and doesn't constrict you. There's fun vehicle combat. It's good.

Played on Linux using Proton.

This might be the best singer-player FPS I've ever played. Better than Titanfall 2, Doom Eternal, or any other great in the genre.

I'll admit the story is flimsy but it's really only there to set up some increased platforming & action setpices. The gunplay is absolutely perfect and it's arsenal is as inventive as it is functional. I'm going to gush about this game a lot but first some critiques.

This is a classic boomer shooter, so if you're not down for running at 100mph & never reloading, this may be too much for you. In fact, it was almost too much for me and I love these kinds of games. I had to tone down the difficulty from normal to the easiest level twice because I felt I just died too quickly to react. Some enemies, especially near the end when they appear in groups, can wipe away your entire health bar in one hit. You get a dodge, a grappling hook (that can set enemies on fire), a double jump with additional modifiers, and sometimes environmental movement enhancers like jump pads, so it's usually easy to dodge tougher enemies. But when the game purposely locks you in tiny rooms, it can be rough. And that is especially true in the final level when time limits are introduced.

The upgrade systems here are satisfying, though simple. Killing certain random enemies will make them drop money which is used to by modifications for your limbs & head or weapon upgrades. It may seem like it'll take a while to unlock them all, but you'll have all of them early into the final (3rd) episode. This means that for roughly the final 25% of the game leaves you with nothing to spend your money. This is fine because it feels like you've finally reached your final form at that point, but I wish I didn't have a functionality pointless number continuing to go up in the final levels.

There's controller support, and I played the entire game on Steam Deck. It was nearly flawless, but it takes some tweaking to get everything mapped in a way that feels comfortable. In particular, it was hard finding a place to map all of your special powers (slow motion, micro missiles, grappling hook) as at least 2 of them are abilities that you'll need to aim while using. These abilities make sense for the shoulder buttons, but you also have alt-fires & weapon swapping up there usually, so you may have to get creative (thank God for the weapon wheel).

And finally, I understand this is an indie game so I don't want to go too hard on this point, but I've gotten hard stuck twice due to checkpoint-related glitches. Luckily all I needed to do was restart the level, but considering these both happened in the final levels, I had to replay sections that I barely completed in the first place. Plus, because the game is so hard, I find myself trying to outsmart the game and trying to access health & ammo that should have been locked behind previous doors, which is the very reason one of my glitches happened. When the game can be this difficult, it encourages cheesing, so maybe a tweaked difficulty could change that. Hell, it really is only a few specific fights that were rough, so maybe just check those encounters. Also, this game could use some kind of more prominent "danger zone" warning state similar to Doom Eternal. In that game you rarely died in one hit, if at all, in normal. You'd at least get knocked into a fragile state & had a split second to recover. You almost never get that split second in Turbo Overkill, and perhaps if I had ot I never would have been frustrated in certain moments.

But the rest of this game FUCKS SO HARD.

You get every gun under the sun it feels like. A sniper, 2 different shotguns, SMGs, an LMG/flamethrower, a plasma rifle, rocket launcher, and orbital Lazer, & chainsaw arms (which are charged by killing enemies with your chainsaw leg). Every weapon feeling great to use (especially if you turn on hit markers) and with a moderate exception to the plasma rifle, every weapon has heavy utility. And despite how frustrating they were initially, the timed fights forced me to find the most effective weapon for each enemy. I couldn't just pick a weapon and stick with it, I had to react to every specific encounter.

I mentioned weapon upgrades and body augmentations earlier and I gotta say they're mostly fucking incredible. Body mods can do simple things like give more mod slots, extend slow-mo times, or give health or armor when killing with your chainsaw leg. Or they can give you crazy useful perks like igniting enemies with your grappling hook, adding a second chainsaw leg, or giving yourself the ability to wall jump once before touching the ground. In some cases, weapon mods just fix an initial flaw with a weapon, like eliminating the chain gun's windup. But sometimes the entire use case of a weapon is changed. For example, x the starting pistols can be upgraded to (after landing enough shots consecutively) transform into a magnum that does more damage than any other gun in the game. And it stays that way until you finally miss a shot. The variety of these upgrades is insane and takes the power fantasy of the gameplay up to 11.

I mention that there's a story, but it's nothing special. It's very campy in an 80s way, and tonally it's humor is very Duke Nukem (but with none of the meanness of Forever). It makes for fun cutscenes at least, and many of them show off the impressive level & character design.

Oh yeah, I forgot that this game is BEAUTIFUL. It has a PS1 look to it, but so many detailed enemies get jammed into such massive & detailed arenas that it's hard not to be impressed with the game in context of modern releases. It might be working with half the polygons when it comes to texture, but they lean on vibrant colors, insane boss design, and varied level design to stick out.

There's even more I could talk about, like how great the platforming sections are and how they feel like if Titanfall 2 & Doom Eternal had a baby, or how satisfying it is to rain fire from above thanks to the forgiving floatiness of its jumps, or how satisfyingly hidden the collectibles are, or how brilliantly the scale & stakes of the game escalate throughout, or how there's apparently community maps to play now that I'm done, or how the audio logs gives some surprisingly tender back story. But, I gotta go to bed I've been up for nearly 24 hours.

So I'll just say that if you've ever enjoyed a Boomer Shooter (any game like Dusk, Doom Eternal, Ultrakill, etc.) then this is a must-play. I'll be surprised if this isn't on my top 10 of the year.

Turbo Overkill é o Morbius dos fps retrô

It's bloated, chaotic, and it honest to god gave me a headache at one point. I loved it.

Turbo Overkill is one of the best boomer shooters i have ever played, with great level design, a banging soundtrack and with it's own visual style that reminds me of a modern PS1 game

Both the gameplay and aesthetics of this game are fantastic, some of the best of the neo-FPS genre. The level design was continuously creative, and the world the levels inhabited was gripping. Only caveat was that the writing was fucking terrible lol, the atmosphere was great but the actual lines of dialogue were dripping with this rick and morty reddit kind of humor

Fun old-school style FPS with a lot of combat options & varied environments. I played through on Hard mostly ignoring the secrets & I enjoyed most of my time with the game. My main complaints are that it drags on by the end & it can feel a little bloated with the sheer amount of weapons & upgrades etc. The writing & voice acting does have its small share of moments, although it mostly came off as annoying & hard to stomach. It's obviously intentional & it didn't negatively impact my enjoyment of the game but I had to mention it. One of my favourite little things the game does is the unique intros to the majority of the levels involving some over the top murder.

Turbo Overkill is one of the few frustratingly good video game experiences I had in my life and this is not a compliment.

TO is NOT a boomer shooter, despite the heavy 80's inspired future setting that mashes Blade Runner, Cyberpunk and many other franchises into one. TO leans heavily into the "Doom Eternal wannabe" territory, and it has every element from that game. Keep in mind, some things are better implemented here than in Doom Eternal but that is usually the case when something tries to improve upon the thing it got inspired from.

So what is the problem with TO? Well, for starters, it is way too long without any interesting story or stakes at all. The story is 3 episodes long, each with a few bosses, different enemies and all that. The main "bad guy" is a virus that combines flesh with metal, converting people into Strogg like creatures, so as you progress through the story, the more grotesque these creatures become.

Fortunetly, your combat arsenal is more than capable of dealing with them as every gun comes with a secondary function that you need to unlock, and even these forms can be upgraded. Your dual SMGs can be one assault rifle, the minigun can be a flamethrower and your sniper can teleport you to your target. All of these are fun to use, punchy and well animated. You even have a leg that turns into a freaking chainsaw, and you can slide around killing everyone in front of you. Too bad you get a seizure while using anything I mentioned.

Yes, the main problem with the game is the gimmick. It is ridden with bright lights, neon, vivid colors and flashing images that after a few hours of playing your eyes will definietly hurt, even if you are used to this kind of stuff. Combine this with the insane amount of speed, and you will 100% need to take a break after 30 minutes.

Even if you find the visuals cool, the game just drags on and on, and you doing the same thing over and over again, without any interesting change. Everything feels polished, everything is technically fine but it is somewhat lacking. You can grab a copy of Turbo Overkill along with other shooters from Humble Bundle right now. Check it out if you are not sensitive of this amount of flashing lights and vivid colors.


This chainsaw leg is making me want to drink blood and touch some boobs

Turbo Overkill is excess incarnate. For years I have wanted a game like the new boom-shoots of today to take on that excessive, in your face game design of old. Something along the lines of Serious Sam, Painkiller, Ninja Gaiden 2, etc. A game that only kept getting crazier, harder, and dumber with every level. This game is exactly that.

The game lures you in with it's low-poly cyberpunk aesthetics, but worry not, as its choc-full of chainsaw limbs, space-lovecraftian nightmares, over the top combat, and much much more. Can the excess get to be too much sometimes... yeah. While the game is one of the best in its field overall, the final hour of the game is just back to back bad boss fights, but it's the only stain on a game I think is otherwise amazing. I just love games like these so much, play it when you get the chance please.

Something I disagreed with, but understood about Doom Eternal, is that the restrictions on the combat system turned the game off for a lot of people, giving less freedom in the player arsenal as compared to Doom 2016 and older Doom titles. Turbo Overkill, however, feels like one of those passionate (or not so passionate) fans went and made an entire game in spite of those combat restrictions.

This game took me longer than I'd like to admit to finish (around 8 months) because it left a very middling impression on me when I started it. I didn't hate the game, but I didn't feel the need to want to play it. The level design is extremely cyberpunk (and it nails it), but something about it at the time made me sick of it. Could be that I'm also playing Cyberpunk 2077 and I was burned on the aesthetic, but I digress. Picking it back up more consistently at the start of this year, the level design here is SUPER fun and you can tell the devs really really love boomer shooters. Everything about this game feels like Doom Eternal but quicker and (mostly) more satisfying.
It doesn't overstay its welcome either, with 31 levels the game sat me around 12-13 hours to beat. I will say, however, some of the levels feel like they stretch on for muuuuuch longer than they should. Some arent too bad, but it feels like a good majority of them are 25-30 minutes.

The weapon arsenal feels is pretty great too, with some really unique takes on the classic boomer shooter loadout. My favorite weapon was the sniper that let you telefrag to enemies if you charged it, and the orbital laser cannon was fun too. I do think, however, that the weapon balance starts to skew a bit towards the end of the game. A lot of the weapons fall off in the damage department, and their augments/alt-fires start to feel very useless as a result of that too. I did play on Hard so that might have some bearing on it? But some weapons definitely feel too weak. You also get some new tools, like a bullet time and a grappling hook, which help keep things fresh and differ it from other boomer shooters.

The music bangs too, I expected it to be good but every level has a different song, some being vastly different while still managing to fit the theme of the game. Enemy design is mostly good too, though there is one enemy that is kinda awkward and is the only one with a combat restriction to them. Odd choice but not horrible.

I'm starting to ramble at this point, but I'll end this saying that this is a fantastic boomer shooter, and that anyone who is a fan of the genre should tap in. Also you get chainsaw legs and they're EASILY the best part of the game like holy shit