Smooth Moves is absolutely one of the best games on the Wii, and the best possible showcase for the Wii remote and its capabilities. If you really get into it, remove your inhibitions, and immerse yourself in the microgames and the hilarious motions that the game asks you to do, it's an enormous amount of fun, and a surprisingly physically intense, but really damn good time.
Every Wario game, well at least the good ones, try to be a very specific kind of odd. It feels like people included mechanics in a lot of these titles because they thought it would be funny above all else. This is the most realized i think that weirdness has ever felt since Wario Land 4. Blending so many styles, so many mediums of drawing and 3d models, it genuinely feels like wario commissioned games at random and shoved them into one product. It is all very manic and I remember laughing as a child at any new minigame I hadn’t seen yet.
If you are someone who hates motion controls via principle I feel so sorry for you.
If you are someone who hates motion controls via principle I feel so sorry for you.
my top favorite WarioWare game. really wish I could play this one again. I own it, but setting up my Wii is not something I can do here. and I need a new nunchuk. and a new Wii remote, really. maybe I could figure out emulation for it someday instead lol
but this game has a real weirdness to it that none before or after have come close to matching, imo. the "forms" are fun, and there's nothing like hearing that guy explain them to you.
but this game has a real weirdness to it that none before or after have come close to matching, imo. the "forms" are fun, and there's nothing like hearing that guy explain them to you.
A very solid entry in the wario ware series, not the top due to it being too compromised as a premium experience but not operating under the constraints of a mobile entry and all the charm WW hits with that. Luckily it has a ton of fun modes and side games that make it the best console entry as far as I can tell. And it makes great use of the hardware, probably in the top 5 of wii games in this regard
Fun little minigame extravaganza. A few wonky challenges but most worked well. I loved the cutscenes with all the different characters and it added to the games shallow and nonsensical story. The final boss minigame was brilliant and I smiled all the way through dancing with my angular dance partners. One of the funniest and most enjoyable conclusions to a game’s mechanics that I’ve experienced.
Just to preface this, I played this game with a Wii Remote that had Wii Motion Plus built in, and it played near flawlessly thanks to the built in gyro paired with the IR Sensor. I had a lot of fun, way more immersive and intuitive than I felt with the original WarioWare on GBA or Touched, and I really liked seeing how creative the game got with the many different ways you can hold the Wii Remote to do different movements. The narrator and text accompanying each new style of holding it was also hilarious and got some good laughs out of me.
Smooth Moves also gets props for being the only Wii game I've played so far that's let me comfortably sit in my reclining chair while using the motion controls effectively, even when my cat Cookie decided to sit on me while I was playing. Ironically, her sitting on me coincided with me playing Jimmy T.'s game where a ton of cats follow him through the city, haha.
This is also the first WarioWare game where I seriously took note of the soundtrack. Not that I think previous WarioWare games had bad OSTs mind you, but this one's really hooked me in a lot more ways than I thought it would. Shout out to Penny's minigame themes especially, great techno.
I mentioned this in my Touched! review, but as a big Nintendo fan, 9 Volt's segments are usually some of my favorite parts of these games due to them incorporating actual Nintendo games into their minigames, even moreso this time around due to the game allowing for more true 3D and by that same token, referencing 3D games like Metroid, Wind Waker, Pikmin and more! Really cool.
The motion controls worked pretty flawlessly and I ran into very few minigames where I felt the controls weren't working with me. It definitely helped that my childhood was filled with many times of me playing Wii Sports Resort and sword play to get good at using the Wii Remotes Motion Controls. And as I said before, it was made even nicer by the fact I didn't even need to stand up to do them either.
The only time I had to stand up to use the motion controls properly was for the final boss fight which was a dance off, but it was totally worth it in that instance.
Honestly a fun blast that I wouldn't mind revisiting in the future. It's made me realize why a good amount of people are excited for the return of motion controls with WarioWare Move It! coming to Switch in one week from today. However, given the Switch's motion controls are MUCH more lacking compared to the Wii's, I don't have high hopes that the game will play nearly as nicely as Smooth Moves does with a Wii Motion Plus built-in Wii Remote.
Overall, this was another fun short WarioWare romp that I found more fun than the previous two.
Playtime: 2 hours, 25 minutes.
Smooth Moves also gets props for being the only Wii game I've played so far that's let me comfortably sit in my reclining chair while using the motion controls effectively, even when my cat Cookie decided to sit on me while I was playing. Ironically, her sitting on me coincided with me playing Jimmy T.'s game where a ton of cats follow him through the city, haha.
This is also the first WarioWare game where I seriously took note of the soundtrack. Not that I think previous WarioWare games had bad OSTs mind you, but this one's really hooked me in a lot more ways than I thought it would. Shout out to Penny's minigame themes especially, great techno.
I mentioned this in my Touched! review, but as a big Nintendo fan, 9 Volt's segments are usually some of my favorite parts of these games due to them incorporating actual Nintendo games into their minigames, even moreso this time around due to the game allowing for more true 3D and by that same token, referencing 3D games like Metroid, Wind Waker, Pikmin and more! Really cool.
The motion controls worked pretty flawlessly and I ran into very few minigames where I felt the controls weren't working with me. It definitely helped that my childhood was filled with many times of me playing Wii Sports Resort and sword play to get good at using the Wii Remotes Motion Controls. And as I said before, it was made even nicer by the fact I didn't even need to stand up to do them either.
The only time I had to stand up to use the motion controls properly was for the final boss fight which was a dance off, but it was totally worth it in that instance.
Honestly a fun blast that I wouldn't mind revisiting in the future. It's made me realize why a good amount of people are excited for the return of motion controls with WarioWare Move It! coming to Switch in one week from today. However, given the Switch's motion controls are MUCH more lacking compared to the Wii's, I don't have high hopes that the game will play nearly as nicely as Smooth Moves does with a Wii Motion Plus built-in Wii Remote.
Overall, this was another fun short WarioWare romp that I found more fun than the previous two.
Playtime: 2 hours, 25 minutes.