Reviews from

in the past


Un bonito cuento de hadas con un estilo que no esperarías de Ubisoft. El sistema de un combate es un poco allá pero audiovisulamente es muy bonito.

Beautiful art, easy turn based battle, good and simple story.
I don't remember more about this game...

Im sad because i wanted to like this game, but the combat system just sucks. Whats the point to make every fight unfair, because the enemies always have access to passive skills, buffs and debuffs, that we can never use?
Iam afraid the developers did not understood what makes a good turn based, and i ended up just abandoning it.
The plot is actually pretty nice tho.


Child of Light is a wonderful RPG made with the battle system of Grandia and artistic drive of a poet.
From start to finish, Child of Light makes itself known as being a super pretty game with very flowery language. The large majority of characters speaking in an A, B, C, B rhythm really also helps submit to it's fairy tale aesthetic. Even the cast of characters feel they come out of a children's book with them having problems like a mouse having to search for treasure, a monster that is scary looking, but is super helpful and friendly, and Aurora herself being a lost princess trying to find her way back home. For the most part the game is light in tone, but it does have it's dark moments that really help with the idea of growing in this game. In fact the majority of the characters often have a growth moment or realization thanks to Aurora's help.
On top of the neat little story, Child of Light also has an interesting combat system where defending is entirely a viable option, and one that I honestly haven't seen repeated in any game before or since. Combat is akin to Grandia's timeline based attacks where each character has to wait for their turn to attack till they hit the end part of the gauge, and can even bump back certain characters if they time their attacks well. Each character is given a different set of abilities, attacks, and buffs that help make for interesting team set ups. Aurora is always out and is often your most powerful unit on the team, but the way you can pair her with others gives you options on how you want to play. From having support through debuffs or healing to just having another attacking party member or anything in between. Child of Light has a shockingly robust amount of options with it's minimal design choices. There are even different skill trees and bonus gems that can help suit your play style and how you want each member to grow. Heck, there is even a way to fuse bonus gems that given into stronger effects or entirely different ones if you want.
In the end, Child of Light is a labor of love, and something I am very happy to have played. From it's looks, to it's charm, and especially to it's combat; Child of Light is a game with a lot of thought behind it. If you haven't given it a chance yet, I suggest trying it as soon as you can.

Neat little JRPG-inspired adventure game. Looks fantastic (please bring back the UbiArt framework...) and has a pretty cool Active Turn-Based Combat system. The rhyming gets annoying after awhile, but this has a fun fairy tale vibe to it.

Joguei no Nintendo Switch. Uma masterpiece muito boa, tem pouquíssimos defeitos, mas suas qualidades as escondem.

not gonna lie it was pretty good but i lost my vita so i can't play it anymore lmao

Such a pleasing turn-based RPG. Simple and beautiful.

The art is beautiful. Ubisoft should make more games like Child of Light and Valiant Hearts.

A wonderful game with amazing music and good story. Masterpiece.

As vezes a simplicidade e uma ideia criativa e cativante é tudo que você precisa. Child of Light é isso. Não é um jogo inovador, mas ele é belo em tudo que faz, uma beleza que reside em sua simplicidade e inocência, reflexos de sua protagonista. É um jogo que faz coisas novas, ideias simples e pequenas que constroem junto ao seu magnifico trabalho de arte, um aventura cativante enquanto vemos Aurora crescer e superar seus desafios.

Child of Light é belo e eu rezo para que a Ubisoft nunca deixe de investir nesses jogos menores e tão cheios de identidade.

sarebbe bello se ubisoft rilasciasse altri giochi così

I actually have some really complicated opinions about this one. cw/ Sexual abuse, physical abuse
First off, Ubisoft is an awful company never forget that
https://www.bloomberg.com/news/articles/2020-07-21/ubisoft-sexual-misconduct-scandal-harassment-sexism-and-abuse
https://www.youtube.com/watch?v=BRhYT5Lgp98

Regarding the game, this is a difficult one. The presentation is fantastic. The music, by Coure de Pirate is really really great and adds to the atmosphere, and its the atmosphere that's really the star of the show. The game is obviously mimicking a fairytale, both aesthetically and thematically. In this regard the game succeeds exceptionally. The combination of the aforementioned music, the hand-drawn art-style, and the idiosyncratic way the characters always clumsily rhyme their sentences. This is all great, and the best part of the game, the story is secondary to this feeling or experience you have while playing the game. This is to say nothing of the unique and interesting world and characters. I actually played the game over a year ago now, so it's not all as clear as it was, but i can remember the main cast of characters vividly. The fantasy world that they inhabit is great too, with really interesting and unique elements like Magna and the Bolmus Populi who travel on his back. The visuals in said world are obviously gorgeous too. As for the story, it is about a young girl who's mother has died going into this fantasy land where she has to save it from her evil stepmother, yeah it's like a fairytale. There are also a bunch of other cool smaller stories from the individual characters which are usually quite fun. I noticed a lot of them surround conflict resolution but I'm not entirely sure of what to make of that so I'll just point out the observation. As for the main story, it is essentially an allegory for dealing with the loss of a parent in ones formative years and how accepting the loss is the only way to grow up and move on (Aurora, our main character literally grows up). The decaying fantasy world is presumably allegorical for the loss. There's probably more stuff I missed but it isn't very subtle or deep and that's absolutely fine. It's a game that throws you in a world that is colourful and interesting and gives you a bunch of great characters to go through that world with, all in service of creating this dream like fairytale. This game is about the experience. I haven't even talked about the 'game' part of this yet, which is also great. It's an interesting riff on the turn based rpg that has some complex stuff in it. Anyway this has gone on for too long and no one will ever read it but it's here anyway.

tava de graça na live, brabo

una pequeña obra de arte.

It's pretty, it's fun. I haven't finished it. It's not the best thing I've ever played, but I like it.

A beautiful RPG with a sidescrolling perspective, Child of Light's a fun game with a pretty interesting priority-oriented battle system. Here, each move you make will place you in a "queue" of sorts that determines when you get to attack next (so, for example, choosing a strong attack means your next turn will take more time than choosing a weak attack). Alongside regular attacks, there's also a variety of abilities and spells that can alter this "queue", giving the system a strategic aspect. Recommended.

A beautiful game! I really enjoyed this one. The constant rhyming was a bit tiresome and the story wasn't really all that captivating, but it had a charm that overcame these faults. And the music is fantastic.

The characters have zero relatability because they mostly talk in rhyme. To add to that there's one character with a running gag in that she messes up obvious rhymes, but as a result she technically rhymes better and more consistently than the other characters, because otherwise the gag wouldn't work.

There's actually a rhyme for non interactive doors.
"It's locked."
"I'm not shocked."
But that's like the game joking about how it objectively sucks.

In battles you have to keep remembering to move the thing around to collect health orbs, so playing the game ends up feeling incredibly maidworky. Enemy encounters are generally repetitive and sleep inducing overall. I eventually grew tired of it.

I played this on both Vita and Wii U, and quit both times. It's just a bad, bad game. Also, the girl's head looks like a dude's. Just saying.

Battle theme is epic though, I'll give it that. Actually, it's one of best RPG battle themes I've ever heard. Wat up wit dat.

As others have mentioned, the rhyming conceit is profoundly annoying. Just really a huge mistake. But other than that it's a nearly perfect game. The art and music are phenomenal. The gameplay is engaging with elements of exploration, crafting, leveling up, and a surprisingly engaging combat system. The story is a bit simple, but it fits with the fairy tale motif and focuses on character growth (maturity, accepting responsibility, etc.). I also love the world-building. For example, there is a race of capitalist mice who live on a walking stone giant. I wish there were more games like this.

Such a beautiful game that I fear will be mostly forgotten in time, but deserves so much more. The combat system in Child of Light is honestly one of my favorite turn-based systems I've ever played. It's vaguely reminiscent of the ATP system of Final Fantasy games up to IX, with a unique twist that requires lots of resource management at the same time. The spells and animations are all great and each party member is unique and useful in their own way. The art style pretty much speaks for itself, it is beautiful and follows a consistent theme both aesthetically and narratively throughout that truly makes it stand out. The UbiArt engine is painfully under-utilized, mostly because Ubisoft just sucks. Rarely do we get brand new IPs that try to evolve any form of traditional RPG, turn-based combat, and Child of Light does just that quite successfully. I really wish more games like this were being made with a decent budget, but as it is for now, Child of Light is a true shining gem.


The art style of this game is so beautiful and the story is very interesting. The music is charming as well. However, the gameplay I just did not like at all and was deeply repetitive. The turn-based nature of it annoyed me and I never could get that far into the game sadly.

Beautiful, magical and absolutely cute! It also has a very nice soundtrack. This game was just right up my alley.

I didn't find this super compelling but I liked it enough to finish it so that says something. The art direction is amazing.

meglio spendere milioni di euro per l'ennesimo open world ripetitivo del cazzo che fare giochi originali come questo vero ubisoft ?