El juego en general es bastante bueno, salvo por la cantidad absurda de Puzles (seguidos) que el juego entrega, lo que puede ser algo agotador. Fuera de eso, los dinosaurios presentan una amenaza mas que digna en el entorno donde se desarrolla la obra, la historia es la típica de científicos experimentando con maquinaria futurista, lo cual sirve como excusa para dar pie al conflicto principal, las instalaciones son un escenario mas que desafiante a la hora de moverse y defenderse de los dinos, teniendo menos recursos que en juegos como Resident Evil, al existir la posibilidad de sacar recursos de las distintas terminales que el juego otorga.
En fin, un clásico de los SV de antaño que no te puedes perder.
En fin, un clásico de los SV de antaño que no te puedes perder.
Dino Crisis has been on my backlog since I was a teenager. Before I even kept track of such things. I'm a lifelong Resident Evil fan. With a preference for the PSX titles. So, going over to friends and seeing the game in action was always a treat. I knew I would best the game one day. Just a matter of time... cut to 20+ years later. How does that happen?
Starting the game I found myself grinning ear to ear. The survival horror aspects are chefs kiss perfection. The dinosaurs are a threat brother. They don't play around. Unless flanked by two, I found it best to run when given the chance. But they didn't just beef up the enemies and call it a day. No, the raptors are intelligent. They will chase your ass into a hallway/room just when you think you can take a breather.
The game compensates for the increased threat with improved controls(Quick Turn!) and better gear/ammo. As a seasoned RE vet I never felt myself needing of ammo. I played smart. Not engaging with the combat system unless needed. And while I guess they can be seen as a flaw I quite enjoyed the arcade style DANGER! moments in cut scenes. Being capable of dying in cutscenes add to the pulse pounding nature of an intense game.
But here is where my complaints start to come in. I say intense game but I really only mean that for the first half. Maybe even third. The game eventually gives way to questionable design choices. Take all of the things people poke fun at Resident Evil and crank them up for the worse. The backtracking, inventory management, and puzzles I found tedious at a certain point. The inventory management not being relegated to a single magical chest is a downgrade for me. Harking back to RE Zero in this way.
And the puzzles. The word puzzles :l I get what they were going for. I thought they were fun at first. But, in my personal opinion, these word puzzles hang around for too long. Overstaying their welcome and begging for variety.
I don't have a lot to say about the story. It does the best it can with its over the top Dino subject matter. The main character is a badass. Something the adjacent RE series did well was cool women characters. Dino Crisis is no exception here. At the same time the story feels like it just sort of ends. Not a bad ending or anything. Just there.
Overall I still enjoyed my time with Dino Crisis. At the same time the parts I didn't enjoy are going to hold me back from replays. I think objectively speaking it's probably a better game than RE3. Though my nostalgia wont allow me to accept that in my heart, haha. Still, I'd be interested in know what you all have to say about the game.
Starting the game I found myself grinning ear to ear. The survival horror aspects are chefs kiss perfection. The dinosaurs are a threat brother. They don't play around. Unless flanked by two, I found it best to run when given the chance. But they didn't just beef up the enemies and call it a day. No, the raptors are intelligent. They will chase your ass into a hallway/room just when you think you can take a breather.
The game compensates for the increased threat with improved controls(Quick Turn!) and better gear/ammo. As a seasoned RE vet I never felt myself needing of ammo. I played smart. Not engaging with the combat system unless needed. And while I guess they can be seen as a flaw I quite enjoyed the arcade style DANGER! moments in cut scenes. Being capable of dying in cutscenes add to the pulse pounding nature of an intense game.
But here is where my complaints start to come in. I say intense game but I really only mean that for the first half. Maybe even third. The game eventually gives way to questionable design choices. Take all of the things people poke fun at Resident Evil and crank them up for the worse. The backtracking, inventory management, and puzzles I found tedious at a certain point. The inventory management not being relegated to a single magical chest is a downgrade for me. Harking back to RE Zero in this way.
And the puzzles. The word puzzles :l I get what they were going for. I thought they were fun at first. But, in my personal opinion, these word puzzles hang around for too long. Overstaying their welcome and begging for variety.
I don't have a lot to say about the story. It does the best it can with its over the top Dino subject matter. The main character is a badass. Something the adjacent RE series did well was cool women characters. Dino Crisis is no exception here. At the same time the story feels like it just sort of ends. Not a bad ending or anything. Just there.
Overall I still enjoyed my time with Dino Crisis. At the same time the parts I didn't enjoy are going to hold me back from replays. I think objectively speaking it's probably a better game than RE3. Though my nostalgia wont allow me to accept that in my heart, haha. Still, I'd be interested in know what you all have to say about the game.
É um bom jogo porém...certas decisões que tiveram pra manter esse jogo um pouco diferente de Resident Evil me incomoda e muito, o sistema de save é horrível e é melhor jogar emulador com save states, os DDK é outro sistema horrível e era melhor ter optado por chaves normais, não tem como dar "zoom" no mapa, as decisões durante o jogo até que é um bom implemento, mas as vezes pode te FUDER, quando os dinossauros te dão hit a personagem simplesmente larga a arma em certas ocasiões, não tem como você saber se tá com uma saúde razoável ou totalmente na merda igual a Resident Evil, por isso você tem que manter com vida cheia constantemente, o sistema de sangramento é ruim e só mais uma coisa desnecessária que adicionaram pra dar um pouco mais de tensão e detalhe, a dificuldade dos dinossauros são ridículas de difíceis e eles podem te seguir até outra sala, e o sistema de box pra armazenar itens também é desnecessário e horrível. Mas é um bom jogo até, e precisa urgentemente de remake.
Dino Crisis is a game I liked a lot more when it released than I do now. I mean I love Resident Evil and dinosaurs and that's pretty much what this is and I know that's why I liked it in it's day but now doesn't hold up so great in my mind.
Pros:
Cool premise
Great survival horror feel
T-Rex stalker enemy is great
Regina is a cool lead
Multiple endings / choices
Cons:
There's only four dino's in the game. Raptor (color variants), T-Rex, Pterodactyl's sporadically and one other raptor like dino that's tankier. Thats it.
Puzzles are more work than fun and there are a lot of them.
Low Weapon variety and combat is not fun or satisfying
Lame antagonist
Too many pass codes and data disc collecting. Seriously there are some obtuse pass code solutions.
No bonus modes or unlockables
Pros:
Cool premise
Great survival horror feel
T-Rex stalker enemy is great
Regina is a cool lead
Multiple endings / choices
Cons:
There's only four dino's in the game. Raptor (color variants), T-Rex, Pterodactyl's sporadically and one other raptor like dino that's tankier. Thats it.
Puzzles are more work than fun and there are a lot of them.
Low Weapon variety and combat is not fun or satisfying
Lame antagonist
Too many pass codes and data disc collecting. Seriously there are some obtuse pass code solutions.
No bonus modes or unlockables
While detractors may cry "Well it's just Resident Evil with dinosaurs, innit?" that doesn't mean it's a bad thing. In fact it's a very, very good thing indeed, coming only a few years off the back of dinosaur hype care of Jurassic Park, it offered pitch perfect tension and action. In hindsight if you dip into this with a modern eye, you'll obviously spot the deficiencies, the same that all this style of game suffered, with the graphics resembling a dithered, aliased mess of colour that jerk from one dodgy camera angle to the next, but put in a more reasonable context it really is the T-Rex's bollocks.
Es aquí en donde podemos escuchar el clásico “es Resident Evil, pero con dinosaurios”, y la frase en sí, no está muy equivocada que digamos. Dino Crisis llega al mundo en medio del boom de los survival horror y logra diferenciarse del resto aun tomando prestadas muchas de las mecánicas vistas en la gran saga llena de zombis de Capcom. Nunca se les había tenido tanto respeto a los dinosaurios hasta que Dino Crisis fue desarrollado; encontrarse a un velociraptor en un pasillo significa poner a nuestro cerebro en modo de supervivencia y comenzar a pensar en la manera de superarlo, siempre, sin importar en qué momento del juego se nos ponga uno por delante, lo anterior sumado a mapeados claustrofóbicos, municiones escasas y acertijos que están muy bien ambientados y adaptados a un entorno realista hacen de la experiencia de Dino Crisis una superior a Resident Evil. Altamente recomendado.
Resident evil, but dinosaurs. It certainly was a resident evil like game, but with dinosaurs instead of zombies. It's cool that the levels are all actually rendered in game rather than being pre-renders like in RE, but other than that, yeah this kinda lacks a bit of an identity due to being SO similar to resident evil as a game.