Given how sharp the Dishonored formula is, I found it a little surprising to feel the onset of diminishing returns just three games in. I suppose the main failing is that Arkane’s willingness to explain their worldbuilding and their ability to actually deliver compelling stories in that world are wildly mismatched; we have to access troves of exposition that isn’t going anywhere in particular. As such, the gameplay has to shoulder the main responsibility to not just create a new level pack instead, and some of Arkane’s choices here feel like arbitrary ways of spicing things up, such as the changes to Dishonored 1’s excellent mobility power, Blink. Still, performing possessions with Semblance and gathering intel with Foresight are at least novel enough, and the base formula is good enough that the diminishing returns aren’t too bad, I just felt that there was little in this expansion that lingers with me once the joy of playing it in the moment has run out.
No está mal, pero, ¿era necesario?
Pros:
- Se asienta sobre una base, la de Dishonored 2, que no deja de ser fantástica.
- Apenas hay soldados mecánicos, for God sake.
- Teletransportarte dentro de un enemigo y hacerlo explotar es Ñami Ñami.
Contras:
- Aporta muy pero que muy poco respecto a Dishonored 2.
- Los poderes se han recortado mucho, se ha perdido la vertiente de progresión y los nuevos poderes no terminan de hacer click.
- Los escenarios son infinitamente menos variados que en su predecesor, recortándote las opciones para abarcar las misiones.
Pros:
- Se asienta sobre una base, la de Dishonored 2, que no deja de ser fantástica.
- Apenas hay soldados mecánicos, for God sake.
- Teletransportarte dentro de un enemigo y hacerlo explotar es Ñami Ñami.
Contras:
- Aporta muy pero que muy poco respecto a Dishonored 2.
- Los poderes se han recortado mucho, se ha perdido la vertiente de progresión y los nuevos poderes no terminan de hacer click.
- Los escenarios son infinitamente menos variados que en su predecesor, recortándote las opciones para abarcar las misiones.
Great followup to Dishonored 2. Billie, like Daud was a more compelling character than Corvo, is a better protagonist than the main game's Emily. Both her and Daud have more interesting, complex motivations and more enjoyable powers than their main series counterparts. Although this game is short, I found the levels that were there really fun - the centerpiece level is more open world than anything in the first two Dishonored games, and I found it super engaging. I also thought the final level was pretty satisfying, both more otherworldly than I expected a Dishonored game to go and more narratively exciting than I'd expect from a Dishonored game. Ultimately, definitely worth it for a fan of the series. If this had just been the Dishonored 2 DLC it started out as (and gamers weren't racist misogynists), it'd be even better received than it was.
Poco que decir al respecto; vendría a actuar como expansión de Dishonored 2 y como conclusión final de la aventura, resolviendo la cuestión que plantea el propio subtítulo del juego y dejando bastante cerrado su argumento, sin dejar ver apenas posibilidades de una nueva entrega.
Como digo, es un alargamiento de Dishonored 2, por lo que no se aprecian cambios en ningún aspecto; ni estético, ni jugable, ni sonoro... por lo que, como ha acostumbrado esta saga, la jugabilidad se basa en el gusto del propio jugador por el sigilo o el caos mezclado con combates y un modo de juego más letal. Eso sí, se introducen nuevos poderes (y no sé si herramientas) adaptados al personaje con el que jugamos en esta entrega, así como "contratos" que, básicamente, hacen de pequeñas misiones secundarias para que la vida del juego no resulte demasiado escasa; yo lo he completado con unas 14 horas de juego haciendo todos los contratos.
Así que, en conclusión, si te gustó Dishonored y Dishonored 2, es bastante probable y fácil que esta última aventura sea también de tu agrado.
Como digo, es un alargamiento de Dishonored 2, por lo que no se aprecian cambios en ningún aspecto; ni estético, ni jugable, ni sonoro... por lo que, como ha acostumbrado esta saga, la jugabilidad se basa en el gusto del propio jugador por el sigilo o el caos mezclado con combates y un modo de juego más letal. Eso sí, se introducen nuevos poderes (y no sé si herramientas) adaptados al personaje con el que jugamos en esta entrega, así como "contratos" que, básicamente, hacen de pequeñas misiones secundarias para que la vida del juego no resulte demasiado escasa; yo lo he completado con unas 14 horas de juego haciendo todos los contratos.
Así que, en conclusión, si te gustó Dishonored y Dishonored 2, es bastante probable y fácil que esta última aventura sea también de tu agrado.
Gameplay get's kinda stale at this point, but does just enough to remain memerable. Liked the sad turn the story took in the end, but without spoiling anything could have been handled better imo.
Still, even if this is the last we see of the dishonored franchise I won't be dissapointed. Arkane really is one of the greatest of all time.
Still, even if this is the last we see of the dishonored franchise I won't be dissapointed. Arkane really is one of the greatest of all time.
Great end cap to the Dishonored series. Meagan Foster/Billy Lurk was the most interesting character in Dishonored 2 so it was great to see her taking centre stage in the standalone story and Rosario Dawson delivers a great performance as ever. I also like how much it links into the original Dishonored 1 DLC through its connections with Daud and Billy's relationship. It's short length in comparison to the other games made me even more motivated to jump back in and try levels in a variety of different ways (e.g undetected, kill everyone). It also brings a few more powers to play with, and although I didn't find them quite as compelling as some of the new additions in Dishonored 2 I still enjoyed finding interesting ways to use them to produce unexpected results. The new contracts feature is also interesting as it compels players to really explore the corners of the world in a way that was more so left up to them in previous games. Part of me is sad that this will likely be the end of the series (for a considerable time at least), but I think it really is a high note for Arkane to go out on and I'm even more excited for the new worlds they'll now be able to introduce to us in future (e.g Death Loop, Redfall).
Death of the Outsider finishes with a great touch the Dishonored series, while it is the smaller one, it's also one with the best quality's, the narrative tells the story of two of the most interesting characters in the universe and of course Arkane delivers a great tale.
Playing in stealth is ever so satisfying with your powers in this game, i never used more all my powers and they never worked so well.
Outsider sums up everything great about the series, and i for one think that sometimes less is better, and this game is a great example.
Playing in stealth is ever so satisfying with your powers in this game, i never used more all my powers and they never worked so well.
Outsider sums up everything great about the series, and i for one think that sometimes less is better, and this game is a great example.