Reviews from

in the past


I just remember the story being very interesting and having a few twists.

Really well told story with some okay combat.

(Played on Xbox Series X through Backwards Compatibility)


The most Unreal Engine 3 game I've ever played.

A tedious slog. Imagine Bayonetta without the fluidity, or The Last Of Us without the amazing art direction.

I recall this game having a decent sense of humour. It certainly was trying to pull off something similar to Uncharted. However, I did not feel compelled to finish it. I dropped out of it half-way through.

Очередной «недооцененный шедевр», который на деле просто «не шедевр».

История — нормальная. Ну то есть постапокалипсис, диалоги нормально написаны, а в конце выясняется, что в рабство людей сгоняет ИИ, на основе воспоминаний рандомного чувака с внешностью Энди Сёркиса, рисует им светлое настоящее. Но исключительно виртуально. Поэтому мы всё это вырубаем и куча народу погружается во тьму титров, вместо счастливого стояния на месте. Вот такая вот борьба с матрицей.

Жаль только что на вопросы почему вообще началась война? Кто построил ИИ? Почему он решил, что сгонять выживших в матрицу полезнее, чем восстанавливать цивилизацию? — ответов не будет. А кроме этого в игре есть только отношения Трип и Манки (стандартное «мы вынуждены сотрудничать, но со временем подружимся»), и комичный персонаж Пигси. И он, сука, не смешной, а раздражающий и мерзкий. «Трип, ты только что потеряла отца, который был моим старым другом, но так выросла и стала такой горячей... замутить не хочешь?» — блять, какие эмоции у меня должно это вызвать?! Смех?!

И самая большая проблема в том, что это игра. Потому что играть очень скучно.
По большому счёту игровой процесс состоит из драк и платформинга. Драки — простой слэшер: блок, уворот, слабый и сильный удары. Никаких новых комбинаций ударов по ходу игры не дают — как дрался в начале, так и будешь драться в конце. Прокачка из серии «чтоб была». Увеличение здоровья, щитов и урона от выстрелов из посоха. И всё. Какая-то программа минимум, которая не цепляет совершенно. Вначале драки ещё разбавляются недостелсом: прячемся за стенами, приказываем Трип отвлекать турели, чтобы успеть забежать турелям в тыл. В остальное время система взаимодействия это приказы в духе «вот тут меня подкинь» и «вот тут дёрни рычаг».

Платформинг в игре настолько беззубый, что я такого никогда прежде и не видел. Маршрут всегда один единственный, при этом цепляться можно только в определенных местах, которые ещё и мерцают. И упасть с края нельзя. Почему всё сделано настолько для тупых?

Спасает всю эту геймплейную дрисню только то, что игра проходится максимум за 8 часов. Но терпеть такую скукоту даже 8 часов, ради неплохих актёров (в роли Манки — Сёркис) и приличных диалогов — я бы не рекомендовал.

P. S. А, игра яркая! Для 2010-года, а это время поколения «коричневых игр», такое очень даже тянет на плюс.

"Luces y sombras". Un título bastante bueno en algunos apartados, como la historia donde al final, el juego te enseña la moraleja ¿de qué prefieres el avance de hoy en día o el pasado? Pero suele decaer en otros aspectos, como por ejemplo: la cámara va a su bola y el desarrollo de algunas zonas es muy monótono. Aún así, es un título en el que me he divertido.

Really great game. Good story. Harder difficulties are way too hard.

Originally played this on PS3 years ago but didn’t finish. Got round to finally finishing it on Steam Deck (Which it runs really well on). Always thought that the environment in the game was gorgeous and to be fair to it i still does. I love the overgrown abandoned aesthetic it has going on, and graphically it still holds up well. Gameplay was fun, but as the game went on i kind of felt myself wanting it to hurry up and finish. The whole “Climb up poles and parkour your way around until a mech ambushes you” got a bit old to me, and i felt like i was chugging through. The game suffered from some pretty bad glitches too, with Trip deciding to jump as far off the map as she possibly could, resulting in me having to restart whole chapters and hope it wouldn’t happen again.
Now i don’t know if i missed some context somewhere, but the ending felt like it was completely random to me? I’ve got to have missed something because i was so confused.
Game was solid when i first played it, but finally getting to finish it, i’ve decided it was just okay.

pretty alr game nothing special

andy serkis plays a weird version of sun wukong in this game based loosely on journey to the west. despite being written by alex garland, the story is kinda ok at best. the gameplay is climbing and fighting the same enemies again and again. its a brainless endeavor that becomes mushy after a while but it was the perfect mush for me to play while i lie in bed really sick

Nome: ENSLAVED Odyssey to the West Premium Edition
Plataforma: Steam - PC
Data: 11 Abril 2024
Horas Aproximadas: 50 Horas
Dificuldade: ☐ Muito Fácil | ☐ Fácil | ☑ Normal | ☐ Difícil | ☐ Muito Difícil

I love Journey to the West dude

While combat and platforming are fairly standard; the setting, characters and story make up wonderfully for it's shortcomings. A game more people should play and it might actually get me to read journey to the west, and I hate reading.

I remember almost nothing of this game, but I do remember enjoying it for what it is. I'm a sucker for linear action/adventure games where combat, puzzles, and platforming are the 3 pillars of the game, and this game hits all 3 of those boxes.

Awesome game but I've been stuck at one part for a few years so I haven't finished it. Can be very punishing on players which is another reason I quit atm.

an good although janky 2010 gem, good writing and compelling characters supported by an fabulous voice-cast with Andy Serkis standing out as the lead and great technical prowess for it's time in terms of facial animation.

the gameplay is decent and does it's job done although it does lack some polish in most of the fronts is going for, the combat is simplistic and somewhat clumsy when surrounded by multiple enemies not to mention the camera messing up whenever Monkey hits an enemy but even with those problems the combat surprisingly kept me engaged whenever I was hitting and killing enemies thanks to the good sound-effects and visual effects, platforming takes on the automated route first introduced in Uncharted who has been a hit during that time and it is enjoyable throughout even if it lacks challenge until the end-game sections.

decent enemy-variety but the mechs themselves look uninspired and generic, boss-fights are not much better with the Dog enemy being re-used a few times with the same boring stun-lock/punch cycle until you ride him after melting down his two gigantic health bars.

the post-apocalyptic setting is not really fully realized here though, it has an nice atmosphere but it's lifeless in terms of storytelling, would have loved to see more context about the world.

overall an good game, it has an good length for it's level of polish in terms of gameplay mechanics which will likely become repetitive in 2 or so hours of playtime, the story and characters definitely kept me engaged to see the finale and it's by far the game's strength.

Me gusto mucho estoy biased raro

I had higher hopes for this game I'm ngl. I heard it was a hidden gem so I grabbed it for cheap, and while I did generally enjoy it, some of the mechanics were pretty maddening. The story especially seemed incredibly paper thin to me, with a not very satisfying ending.

Mais aventura que ação... do jeito que o pai gosta!


I really like the visuals & animations, but I just get extremely bored with games that tell me what to do, at every step of the way... "Going through the motions" is what playing games like this feels like. No freedom, no thinking. I finished it, because it is a beautiful & well made game, but it was pretty damned boring... Felt a little like I was wasting my time.

Jump here, climb up here, jump here, jump here, climb down here, jump there.

Not sure why, but everything Ninja Theory does ends up feeling utterly lame, try hard and un-cool. Maybe they should switch gears and leave narrative driven games alone for a bit. Make a crazy racing game (with no dialogue please).

sto gioco è stra sottovalutato me è un ottimo action adventure