Reviews from

in the past


Really enjoyed it, it was fun to play! I think the fact that we know so little about the characters and the surface level gameplay with solving things for the timeloops holds this game back a lot. Some frustrating things with progression regarding how the protagonist is characterized

I don't really mind if something is super predictable, I think I'm just well acquainted to time travel stories, but just keep in mind that if you also are, it's really easy to predict.

Ending is heartwarming, but I think lacked the punch it really called for. To the point where it feels kind of uncalled for

I love "In Stars and Time" - it appears to be a simple RPG at first glance. The game is all in black and white. There’s nothing flashy about the presentation. The battle system is based on rock, paper, and scissors. But digging into the game, it’s soon apparent that there’s a lot of depth here. The story, the character, and the world-building absolutely won me over. The looping mechanic is interesting and could be a real hindrance to the game if not implemented correctly. But so much love and attention went into this game - everything works perfectly together. "In Stars and Time" is a hidden gem - for those new to RPGs, this is a great game to start with. And seasoned veterans in the genre will appreciate the deep storytelling, looping, and battle mechanics.

isa please kiss me my catboy charm can only last so long isa im dying of gay deficiency isa please the star blorbo is going to post on their twitter account how much of a loser i am isa think of my follower count ISA

The funnest thing this game has ever done is make me cry : '( sniff-

But! This game isn't perfect- and I want to get through the flaws first before I highlight the good.

I'm just going to be honest. I. Hate. How tedious this game is. And- I get it- it was a deliberate choice! One thing this game excels at is really putting you in the mindset of someone trapped in a timeloop. Forced to repeat the same things again. And again. And again. And again. And I can't stand it. Oh, it just makes my blood boil everytime I need to loop back to Dormont or an earlier floor because oh-so-conveniently- the thing I need RIGHT THIS SECOND whilst I'm on floor 3 about to finish the run is juuuust out of reach, sorry! Better loop!

BARK. BARK. GRRR. HISS.

Anyway, like I said- it works thematically. But does it make for an enjoyable gaming experience? Uhhh- no, not really. I stopped being impressed at my ability to relate to Siffrin's pain twenty loops ago. Now... I'm just tired.

...And the developers know its tedious! Why do you think they have a skip option for most dialogue and cutscenes? They KNOW if they made it EVEN MORE TEDIOUS THAN IT ALREADY IS no one would like playing this game. There has to be a balance. You can tell your themes- you can make us relate to Siffrin- without making us dread even continuing. I like the skip function- I wish you could do it more and I wish that- oh stars- you can't accidentally skip dialogue you've never seen before. AAA!! THATS WHAT IM HERE FOR! THE NEW STUFF! DONT PENALIZE ME FOR A MECHANIC YOU ENCOURAGE THE PLAYER TO USE AAAAA HOW DO DATING SIMS KNOW HOW TO MAKE A BETTER SKIP FUNCTION THAN THIS GAME NOOOOO

Alright, so I've had my mental breakdown. Is there anything else bad about the game?

YES ACTUALLY BECAUSE WAIT TILL I TELL YOU ABOUT THE SECRET TRUE ENDING AND HOW YOU CAN ENTIRELY MISS IT IF YOU DONT DO THIS ONE THING THAT THE GAME BARELY WARNS YOU TO DO UH OH YOU DIDNT DO IT? OOPS! NOW YOU DONT KNOW THIS VERY VALUABLE THING ABOUT THIS VERY IMPORTANT CHARACTER YOU LIKE SO MUCH EVEN THOUGH YOU TRIED SO HARD WITH THEMBAND THOUGHT YOU DID EVERYTHING ELSE RIGHT BY THEM ooh im so mad. im so mad. catboy hours are over it is time to KILL

Okay, okay. It's not all bad. In fact- that last part only got to me so much because of how much I just love these characters. I love this story. So much! It's so good! These characters are SO good! It's SUCH a great game and it's frustrating that I have to give a game that I think deserves a perfect 5/5 score a 4/5 score instead because of its frustrating game design. I want to replay this game. I want to discover every little thing I might've missed- to learn more to experience more- I don't want the loop to end- I love it here!

...But I'm not going to replay the game. It's just. Too. Frustrating. And it's been so long. And I think... once is enough for me.

I guess I really do know how Siffrin feels. Despite the frustration- I'm glad I got to experience this with him. It touches so deep for me- as someone who is also going through the motions- just like he is.

If you ever feel like you're stuck in a timeloop in your life- and if you're afraid of change- this game does a really good job of making you feel seen.

I had so much fun, despite everything. I don't want it to end. But all things do. Maybe- that's a good thing.

La review en la web aqui: https://www.nextn.es/2023/11/analisis-in-stars-and-time-nintendo-switch/

Desde aqui lo mismo hay spoilers (o no)

Tuve la suerte de descubrir este juego y tenerlo 3 semanas antes de que saliese para review. Y tuve la desgracia de no tener a nadie con quien hablar del juego durante 3 semanas porque ¡oh boy! sí me ha comido la cabeza. Historia de found family LGTB, con bucles temporales, angst, mucho angst, y temas jodidos. En cuanto salió me fui al discord a hablar con le dev porque tenia que hablarlo con alguien y joer. Que alegria de que haya salido bien. GOTY 2023 personal. Y que diga eso el año que ha salido ToTK y Bomb Rush Cyberfunk.... telita

absolutely gorgeous game, continues the age old tradition of examining the relationship between player and game and relationships and love and loss and furthers the conversation. it's incredible what it does with such few, but artfully crafted resources. one of my all time faves.


This review contains spoilers

I really wish I left this game more satisfied. I had a fantastic time through the entire game, I think the characters are great, the writing is fun, the game's structure and slowly unfolding web of relationships and setting never stop keeping me glued to my seat, it does a really good job driving in the mental state of Siffrin on multiple levels, and most impressively I never got excessively bored re-clicking the same barrels and npcs for the 50th time. But ultimately, the game decided to end in a way that didn't fulfill everything I was hoping it would do. It's focused on the characters, not the world building and the lore. That's not inherently a bad thing, but I'm just left going "but what about THE THINGSSSSSSSSSSSSSS", hoping it was all gonna tie back together more on some awesome climactic level.

Hard to give a final rating before completing it, BUT i have enjoyed it quite a bit so far! I have felt a bit of a tedious memory challenge in my playthrough, but it's a great one if you enjoy games with that classic time loop meta

This game was an absolute joy to play, and I would recommend it to anyone. The story was incredibly compelling and every single character oozed with personality. Watching as the protagonist slowly spiraled into insanity as the loops broke them was heart wrenching; and the conclusion was by far one of my favorite video game endings of all time. I wish there was more to play!

Let's start on a positive note for this one:
The game has a neat artstyle and a good sense of presentation, it knows what it wants to look like with both the black-and-white shading and the character design and is not afraid of doing its thing.
The animations are quite fluid but still remind you of the older top down RPGs.
The Soundtrack is ok and the sound effect do help you feel that vibe of old RPG.
That is were the good stuff ends though.
The idea for the character to do things differently and experiment on the same dungeon because of a time loop is fun on paper, but the way In Stars and Time does it make it oh so boring; the combat gets boring fast with it being a glorified rock-papers-scissors and no amount of new mechanics they put can save it. You could try to avoid combat, but doing it is futile since most of the dungeon is just small corridors so you are quite literally FORCED to fight every time.
While some of your progress does get transported from one loop to the next, running around to get the same keys every time got so boring I put down the game and never picked it up.
The idea is cute and the presentation is not bad, but god it felt like a chore every time a new loop began.

Small appreciation for the characters though, they are well written and their banter is very fun to read.

A pretty standard turn based RPG with a very modern art and writing style to it. Ultimately a little too "tumblr" for me, personally.

This review contains spoilers

OVERALL THOUGHTS
After putting 42 hours into In Stars and Time I can walk away and say I'm happy I played it. The game was deeply charming, filled with well-written characters and used its character-driven narrative to a full and fulfilling extent. While the combat was simple and often lacking in areas, the game makes up for its shortcomings by fully taking advantage of the unique gameplay aspects that revolve around the timeloop mechanic. The attention to detail when it comes to interactions and new monologues/dialogues you get as you go forward in loops is very well done and makes the world feel a bit more alive and reactive to your actions as a player.

As an RPGMaker game coming off the backs of things like Omori, Undertale, and OneShot, ISAT manages to stand out amongst them due to its unique premise and gimmick. It deserves in some ways to stand among some of these iconic titles with accolades of its own.

(huge spoiler warning from here on out!)

POSITIVES
As I said, the game is incredibly charming. The characters feel real and fleshed-out. The writing feels mature especially for the topics it tackles, and it feels real in a way I think a lot of games like these tend to fall short in.

the characters.
The Friendship Quests were truly standout moments. Mira's internal conflict about her religious values vs. her sexuality/romantic orientation. Odile's discussion about identity and being biracial and how our origins may or may not affect us. Isabeau's everything. It was all very well done, incredibly so. I feel though Bonnie's Friendship Quest tells us more about Siffrin's own state rather than Bonnie but it services the story and gives important context to Siff's charater so I don't mind that it's in a slightly different direction compared to all the other ones.

I also personally very very much connected with both Mira and especially Isa's stories. I loved them a lot.

On top of that, all the dialogue and little exchanges your party has climbing up the castle is well written. The characters have a dynamic that bounces very well off each other, and you do get the feeling that these characters have been companions for a while. It's just nice, it's cozy.

the art.
The game's art and music is lovely and deeply charming. The sprites are silly and make me very happy! Though I do wish some of the music especially in Act 5 & 6 were able to be better utilized but I'll talk about that more when I get into my critiques.

the gamplay.
And on the topic of gameplay, the general gameplay 'loop' is good. It's solid. It uses the time travel mechanic well, and while it can be frustrating that the game really does waste a lot of your time even with the ability to skip through dialogue, it wasn't egregious enough to me where it stood out as a large issue. I thought that the amount of new content there was when going back and forth around the house was enough to satisfy me.

However, I did have a period of around 3 hours (from hours 10-13) where the game was unfun. This was after I had gotten the ability to beat the King, but found myself actually struggling to kill him. While this could very-much be a skill issue (fair), I think some aspects of the looping mechanic during that small section of the game, combined with backtracking, can mix for a poor experience.

a-ha moments.
But I think it's Act 4 where the game shined the most. I was taking notes for a huge majority of the game, I'm a very forgetful person so it was incredibly helpful to me. I also went out of my way to get every possible side quest and achievment I could. Everything without a guide (though I had friends nudging me when I needed help), I saw every nook and cranny of the game that you can reasonably find without a guide or without a huge amount of luck and coincidence. I saw the secret ending (we'll talk about it), I saw the sus route, I saw the statues, I saw all of Bonnie's stuff, I saw it all. This was by-far my favorite part of the game. This part of the game was a puzzle-solving mystery at its core. You're given hints by Loop and nudges, but early on thinking to myself "Hm, there's a specific sound that plays when I do something 'suspicious' in loops. I wonder if I can do all of those in a row and Odile might call me out on it" and then that happens.

That was an INCREDIBLE feeling. I love love those types of moments in games, the ones where you can craft a theory about a mystery the game lays out for you, and be right about it.

This, to me, was the best part of the game. It's when its gameplay loop and narrative melded the most closely together. Getting the Memory of Sadnesses was also just a lifesaver, and the castle felt much more like a complex puzzle than a dungeon, and that was a very good thing at this point in the game.
It reminded me in many ways of discovering certain mysteries in Outer Wilds, and I really appreciated that from the game. Overall it was just very very well crafted in that regard, and since that part of the game is a HUGE chunk of the game (especially for me, who did it all) I think that alone puts it above many other games that don't have this level of satisfying mystery solving.

NOT-SO POSITIVES
Alright. The game is good. We've established that. Everything I say here on-out is out of love <3

combat.
The combat in the game is deeply, deeply shallow. While I wasn't expecting super high-key strategy in this turn-based RPG, there's a lack of any real creative usage of the combat mechanics. The Rock-Paper-Scissors concept is fascinating, and so is a turn-based/time-based economy over something like mana power, but it's not really utilized to its fullest extent.

Where the combat is good, is when it works with storytelling elements. The way Siff slowly starts to completely overpower everyone else in the party, so that after Bonnie is "killed" and you try to fight the King again, it is noticably harder because Siff is so fuckin' slow. It's how Siff will slowly get every kind of ability, and how when those abilities upgrade they lose their punny names because it demonstrates Siff's deteriorating mental health. It's how Siff gets (Just attack.) and it's the best fuckin' ability in the game. It's how you can kill yourself mid-combat with the dagger as a way to speed shit up.

bosses.
But none of this has to do with the actual combat. The most interesting boss fight was the one on Floor 1, because it forced you to utilize typings and turn economy to the extreme. No other gimmick came even close to this, and this one was still incredibly shallow. The enemies all tell you exactly what their typing is on their hands. There's no difficulty there. The only big difficulty spike is with the King, but it's not nessecarily so hard that you need to be super strategic. You just need to survive long enough to dwindle his health down while using Mira's shields on the insta hits. You target the tears during phase 2, and you're fine.

Now, the King fight doesn't need to be complex. It actually probably serves the game that it isn't too grueling, you have to do it over and over again after all, but I don't think saying "well the game inteded this" is always a fair defense when the criticism is still something that could be addressed. If you intend to make something bad, you still made something bad.

Anyways, the "boss fights" in Act 5 & 6 were also deeply disappointing. Mal du Pays is a nothing boss that offers 0 complexity, it's just there for a story reason. Bigfrin also doesn't do anything interesting, only giving you the choice to hurt your part or hurt yourself while Mira heals you. And the Loop secret boss has (1) attack and heals themselves, I was actually literally unable to die to Loop due to having the Starry Hat which healed me enough per round to make their attacks laughable.

This, kind of sucked. I get that a couple of these are story bosses, and story bosses don't need to be actual proper boss fights, but it does mean that by the time you beat the game you haven't really come to any gameplay conclusions. There's story conclusions, but there's no big capstone on the gameplay which kind of blows!

This isn't addressing these bosses at all as narrative pieces, narratively they were servicable, fascinating even at times, but I think you can do both and the game failed to even make an attempt at it in my opinion.
And there's so much stuff you could do with a Loop bossfight. Like, c'mon! That's you! A previous version of you! Why don't they have your abilities? Why aren't they more powerful than you? Why can't they maybe predict your attacks, or try to lock you in time somehow? You could even break the traditional conventions of the turn-based system even more, with their power of Time Craft!

I think that's the biggest missed potential of the game. I wish it had utilized gameplay just as well in the combat as it did in the exploration/puzzle aspect to serve the story.

Because the latter was done so well.

unsolved mysteries.
Another topic of contention for me would be the unsolved mysteries the game leaves you with. What happened to the country Siffrin was from? What was with the red color we saw in the sky, in Loop's eye, on the ground during the Bigfrin fight, when Siffrin tried to say the country's name?

The game sets itself up as a mystery in many ways, in fact, super directly! The game asks you to theorize about Loop, the game asks you question how the loops work. The game asks you to be clever and think to go back to check the statue, to be suspicious on purpose, to go through the Garden Room 20 times to speedrun touch therapy (just me?), it's asking you in so many ways to think about the game and try to put the dots together.

And then it.

Doesn't.

Answer.

Everything.

The country's existence (and now lack-thereof) is a huge, huge important plot element, to both Sif's motivation and to the King! The main villain for a large part of the story! Why don't we get answers about this?!

I understand the story has more to do with the emotional aspect, the emotional core of Sif's character, motivations, wishes, trauma, etc. but to set yourself up as a mystery and not provide answers to half of those big questions is not that good.

If the game didn't want to answer everything, it shouldn't have set the player up to want to get answers. I also think there's just a lot of areas in the plot you could squint and poke holes at, but that's a given to 98% of time loop/time travel-adjacent media so it gets a pass there.

CLOSING
Overall the game is good, and I'd highly recommend it to 82% of people. The last 18% I'd need to give a few asterisks and a couple warnings to. Those warnings to be "while the game has combat, it stays shallow, don't stress about it too much" and "not everything gets answered, even if the game makes you think it will be, be satisfied with the answers you get and don't think too hard about it"

I feel a bit bad that my critiques sound harsh, and I want to reiterate I really really really really really loved this game, I criticize it because I wish it could be better and the way I process media and my thoughts about it is wrapped in talking about it and figuring out how I feel about it.

8/10

GAME IS FLAWED AS HELL AND THE COMBAT KINDA SUCKS BUT THE STORY TOUCHED MY SOUL GOAT RAW PEAK FIRE FICTION

This is a very premature review, and I want to come back and give this game a better shot... Maybe. But then again, maybe not.

I died once, and I'm discouraged from coming back.

I bought this game on Steam and Switch. It's been on my wishlist for a while, I've avoided watching playthroughs of it, I was really looking forward to it. I can tell that there's a lot of charm and care and things to love with this game, but I'll cut to the chase—

The writing in this game pushes me away from immersion at almost every turn.
- So often I feel like I should have a choice in how I respond, with the prompt literally asking me how, yet there is only one option to select
- The themes and narrative is clearly very diverse, accepting, and understanding to personal struggles, but is written with such modern internet quirks and - albiet - charm that it already feels dated and young
- Lastly, this game has a personality and humour to its writing that can bee seen in almost every aspect of dialogue, whether it's side characters, background character, or your own internal narration, there is an attempted humour at nearly every turn, and it almost never clicked with me, instead taking away the severity of immersion that I want to feel with text that is made far more bloated than it needs to be because of this

The game seemed fairly linear and slow at the beginning, and at least, according to other reviews, that doesn't go away. Unfortunately, that made a big impact on my impression of the game, because after only a few hours I went searching for reviews to try to see if others were in the same boat.

What really tipped me off was that first death. My character was described as someone capable for exactly the scenario I was in. I, as the player, had the agency to explore the area myself. Both of us were capable, yet a scripted event caused us to fail. An underwhelming death on its own, only to be paired with the game's narration insulting the protagonist's stupidity. I get that this moment was about our character feeling that way about themselves, but I wasn't convinced as a player. I didn't feel bad for them. I didn't feel mistaken myself. I just felt annoyed.

I don't want to be annoyed with this game. I hear it's very good, but unfortunately, there was a lot rubbing me the wrong way that caused me to look for similar feelings shared elsewhere, and the rest of the game doesn't seem very appealing for me to continue.

Maybe I will, I would like to, but this was my very brief first impression

game got better over time, but throughout all of it, it constantly reeks of tumblr. the art is nice, story as well (though it constantly confusingly changes between the tone in scenes, like a fun goofy scene instantly to a sad one, and vice versa, often due to one specific character. this can be good, like in lisa, but here its just shit), characters kinda suck, the gameplay loop is interesting and fun at least at the start (though not gonna give it props for the literal RPS combat), then it really starts to drag, the pacing gets clapped, and it feels like you're playing a manual endless eight, and you start to see the flaws in the time warp mechanic.

it's fun at least half the time, and the game obviously has quality attached to it, but it's flawed and very gay

"Mucho texto" el videojuego. Me da pena porque quería que me gustara, pero creo que es el peor RPG que he jugado en mi vida.

Brillante sotto molteplici punti di vista, seppur io possa ben comprendere come la frustrazione di tutto il gameplay sia funzionale alla frustrazione causata dal trauma del protagonista non posso comunque nascondere la pesantezza per almeno la metà del gioco se non di più delle varie interazioni e in tutti i vari scontri anche perché la ripetizione di ogni cosa è finalizzata a pochi momenti che seppur brillanti sembrano lontanissimi tra loro. Questo gioco forse più di altri esplicitamente appartenenti alla sfera "cozy" ti ricorda che alcuni giochi è bene toccarli per un'oretta e basta invece che arrivare al punto di rottura di coglioni

groundhog day for gay people
While I think the time loop gimmick & repetition of this game could be offputting for some, I didn't mind it. The cast itself is loveable enough where I didn't mind being stuck in a loop, or doing things over and over again to the point of insanity. I will say there are parts of this game that are hard to get through, just on the fact that they're obnoxious, however it's a very small portion (Act 5) near the end, and the payoff is worth it. The art is gorgeous, the writing is good (I achievement hunted JUST to see the extra scenes, 100% worth), and the battle system is simple but fun. If you like Undertale and games like it, you'll like this.

I really liked the demo! I really like the concept! I really like the characters! I’m sure I’ll like it when I get round to it!

Smartly-designed and smartly-written. Timeloop games feel like they've become a bit of a trope recently, but what surprised me here was how much it has to say with it and how well-executed it is.

Getting a 35-hour RPG out of a single dungeon the player has to repeatedly loop through has so much room for things to go wrong, for it to become tedious for all the wrong reasons, and I'm shocked it works this well. The writing is sharp, interesting enough I convinced myself I'd keep reading it every time, then eventually I started zoning out and skipping it exactly the same way the main character diegetically is as he's getting increasingly distant from reality for having seen it so many times. Mechanically it doesn't change too much, but enough things open up to make repeated trips through the one dungeon feel different in a way that still keeps it interesting while still giving you the diegetic tedium of repeating the same steps over and over.

If I have any real complaints, it's just that the ending is a bit too neat and tidy. The buildup to the ending is increasingly harrowing and tense, but the climax feels like it's over in a blink. It just doesn't quite feel like it's spent enough time on its consequences or on the experience of its entire cast.

This review contains spoilers

Really solid game, I picked it up on a whim and gotta say it really impressed me. I have a few minor problems, the forced loops in act 2 are kinda annoying, some bits of the game aren't very clear with where you're supposed to go even with Loop which leads to guess work, the enemy encounters can be pretty annoying, you only get a way for immediate looping till like near the end of the game etc.

But these are pretty minor compared to what this game does well. it's world building is really solid, making the mysterious looping all the more interesting as you uncover more and more on what makes it tick. Like any good RPG party the cast is varied and likeable, they've got their own problems and wants, reasons for being who they are and depth outside that surface level, hell even our protag has loads of personality which is great because one of the charms of time loop stories is how they affect the protagonist's mental state.

Siffrin's slow decent into insanity is VERY slow, I've seen people say it comes out of nowhere in act 5 but that's just not true, throughout the game Siffrin's using more and more stage talk, like they're coping with everything that's happening by it "not being real" just a show, because if it is real they have to accept all the awful things they've done, it makes them sink more and more into this rabbit hole of dejecting everything around them.

The game in general is one hell of a slow burn, it's not for everyone. But at the same time I think that slow burn and the game's intentional monotony is what helped me be put into Siffrin's shoes so effectively, I was just as bored and dejected as they were in the middle, skipping through dialogue, ignoring items, only picking up what I needed. I don't think it got TOO boring for me to the point where I wanted to drop it though thanks to the writing and narrative. And I def think the ending was absolutely worth trudging for.

I've never seen a game have such little faith in the player to figure things out until now. If you have fun walking back and forth between the same rooms for 30 minutes, then walking upwards, play this game.

At least the characters were funny sometimes.

Wasted 100+ hours of my life and probably going to a little more just to 100% this game eventually. and it was completely worth it just so I can see Siffrin and his friends move on together. Light Spoilers Ahead.

This is one of the best RPGMaker games I have ever played next to the Hello Charlotte series and dare I say the one with the funny dog. This grabbed me the moment I saw a scrimblo lil guy with a wizard hat and sold me the more I kept playing, I have never played a rpgmaker game with such tight writing and characterization before, just seeing Siffrins slowly going desperate and insane in all the big and small ways the game presents to you was a treat to behold and I just wanna hold and protect the little guy. also this is just Higurashi minus the bloodshed I'm just saying, but in a good way.

You eventually just start feeling like him too, going through the motions, seeing the same dialogue, afraid you'll miss something even though you know it's always the same, the actors playing their roles... especially if you're achievement hunting. The game >can< get repetitive, yes, but I believe that's the point, and the game always lets you know what you have to do through your friendly neighborhood Loop.

It's hard of me to choose a favorite, mostly bc they're all great, but it's between Isabelle and Odile, Odile's design and just her personality in general is peak hag and I really really really like her :) while Isa is a lovable himbo and I just, that one scene where he's in bed does something to be man I wanna be bearhugged by him and have a friend like him that's all I love the refrigerator :> I am totally normal about him as much as he's normal about Siffrin. Cute Himbo aside,

If any of you related to Siffrin, even as much as I did, please, talk to someone, talk to people about your problems. I know it's hard, it's scary, and you don't want to get hurt. I understand. Wouldn't it be nice to go back in time? Wouldn't it be nice to freeze everything just so you could breathe? There are many times in my life where, I just wanted everything to stop. But everything has to change, move on, grow, live, keeping that all inside of you, to fester, to brood, to rot, it never ends well, and you might do something you'll regret. Whatever problems you are facing, you are never alone.

I loved this game, and I can't wait to see what the dev does next.

Gameplay and presentation were a bit basic, with some slightly annoying repetition at times, but apart from that it was a fantastic and touching story.

The characters are endearing pretty much immediately and throughout, and the small slice of the world presented is pretty interesting.

Not much more to say, just a great little game throughout.

Neat game with some neat ideas but ultimately flawed execution. Too saccharine (to the point where I thought the real end was another fake-out) and keeps the mysteries I found the most engaging unrevealed. Would've liked expanded fast-forward features and a bit more playing with the time-looping idea: Sequence breaking, runs that are totally different etc.

One of the best RPGs I have ever played. Understands what it's doing and commits to it fully. This one really surprised me!


Not in a LONG time have I been glued to my computer, desperately wanting to keep seeing a video game's story unfold. It's an amazing, emotional, beautifully written and executed game. Easily one of my new favorites.

Beaucoup de points discutables en terme de gameplay mais l'écriture des persos et la narration sont assez folles.

This review contains spoilers

I appreciate how gay and online this is as someone who's also those things and it's cute enough. I don't know that the time loop gimmick did much mechanically except induce frustration, which was clearly intentional but I don't know if that excuses it. It did undeniably make me feel what Siffrin felt though.

What really bothers me the most though is that the combination of intensely self-loathing protagonist and unbelievably accepting and ideal friends comes across to me as an unintentionally narcissistic fantasy. Mirabelle allegedly struggles with anxiety as well, but while this never seems to manifest in a way that really hinders anyone, Siffrin's issues are so immense that they trap everyone in an endless recursion of time, for which the solution is his friends' uncritical love for him. I would have been much more positive on this if it had ended differently, but this isn't nearly as thoughtful as a story of this nature ought to be. In retrospect I have similar thoughts about Omori and have to wonder if there's something about these indie RPGs that results in these stories, or if this took inspiration from that.

Not as in love with some aspects as others but still think the writing is pretty good and ultimately I enjoyed my time with it. Trades off some polish for being interesting which ends up being somewhat worthwhile but results in about 5 hours I wish weren't in the game.