Reviews from

in the past


This is the only new PS Plus game I tried today and didn't immediately think "this isn't gonna be very good" so thats a great start

Lovely flashy punchy combat trapped inside a generic-ass fantasy story I've heard a hundred times before, padded to fuck with a million crafting materials and a procession of awful accents interrupting each other.

This could have made a nice little ten-hour action adventure, but nooooo.

n tem muita diferença do original mas continua sendo ok, falha na questao das missoes repetitivas parece mmorpg e a a expansao teeth of naros ate q tenta mudar mas nao mt mas eu tenho um certo apego com o combate e o resto desse jogo

One of the most definitive RPG experiences I've ever had, whilst also bringing something to the table wholly original that sets it apart from most.

What I instantly noticed straight off the bat was this game's resemblance to the Darksiders games, very loosely. The dungeon crawler approach reminded me so much of this and compelled to want to go back to Darksiders in the near future. I came for the gameplay, that I had seen in a YouTube video, and didn't expect much outside the realm of that but I was surprised to learn that this is a pretty solid game in almost every aspect. An intriguing narrative, addictive gameplay and a world that keeps you wanting more with arguably one of the best player insert RPG protagonists.

To say that the gameplay is good is a gross understatement. While it's skill and build system isn't as complex and intricate as others in the RPG genre, it still holds pretty well on it's own. You will find that you will experiment with various weapons, all which are pretty solid on their own, but eventually you find the combination that fits your playstyle which definitely does vary based on what skill tree/weapons you might invest in more than others, which I really enjoyed having the freedom of choosing. It's very true to the nature of it's narrative, essentially forging your own destiny, and it does a great job and making you feel like you really do have that freedom, even if it could be a bit of an illusion (I'm not sure whether this game has multiple endings or not, would be a shame if it really doesn't.) The combat is great, I love being able to mash up combos, making it super satisfying. Once you reach higher levels, you become an unstoppable force, which makes you want to engage with enemies even more because of how satisfying decimating Tuatha canon-fodder can feel. However, there were some instances where I felt as if the combat was a little rough around the edges at times. Very rarely, the camera will be your worst enemy, because you can't really move it around too much in encounters. There will be some environments that are a little bit of a tight squeeze and your view will be obstructed either by objects or the world itself. There were very few bugs that I came across personally, mostly just things in the real-time cutscenes with NPCs, where my character would be off-camera and it'd look like the NPC was schizophrenic, or even the camera being too zoomed into an NPC. I'm not sure if it's intentional, but some of the pre-rendered cutscenes were also missing SFX. Maybe it's like that in the original game, too, I wouldn't know, but it was a little bit jarring and mildly ruined big moments.

As for the open world, and it's lore, it is very intriguing. I'm glad the world isn't largely huge, either, because you will be running everywhere. There are no mounts. But this isn't an issue, there are tons of fast travel points and honestly, being able to take in the sights as you do is very therapeutic and freeing. The lore itself reminded me SO much of Tolkien, certain plot points actually felt like they were directly ripped from The Lord of the Rings, even the way the world was laid out. Rathir felt like Minas Tirith and Mel Senshir, Minas Morgul. Alabastra itself was basically Mordor, and the surrounding Klurikon being the Dead Marshes. Is this a bad thing? No, it actually made me resonate with the world more and I really appreciated the parallels, even if they weren't intentional.

Obviously, though, the narrative itself wasn't nearly as captivating as anything Tolkien has written. But, it was still pretty decent. I think what motivated me to get it finished was anything to do with fate/destiny, the themes of forging your own story instead of playing to the rules laid out by someone or something else resonated with me personally and the ending definitely held some words to live by. A very common theme explored in media, but done in a very different and unique way, I felt. Even outside of the main storyline quests, there are still some pretty interesting narratives to get yourself caught up in. The side quests and faction quests are just as interesting themselves and I feel like I'll probably spends hours more in this world just to get the most out of it. It is a very forgiving open world that doesn't make the task of doing something like that feel as daunting as most other open world RPGs would. Skyrim will always be in it's own league, of course, but I feel like this game is severely overlooked by many because of that.

If you're into this genre, this is a must-play. It's a great game overall, despite it's minor flaws.

A game I remember being blown away by when it was released on PS3 has become a perfectly fine time-killer on PS4/PS5 while I waited for better games to release.


Initially fun, arcade-y combat system bogged down by a boring story, repetitive environments, and lack of interesting skills.

I played it for around 6 hours, I found it very entertaining for that time, it was best to keep it that way, maybe going too far would make me really bored by just killing monsters with a bullshit story

If I had picked up the original during the height of the PS3, I would have loved it; now though, I feel like this is not quite what I am looking for in a videogame.
Leaving aside the graphical part of the game (it is a PS3 game) the character creation is actually quite fun and the lore and story very interesting. The attacks don't have a lot of weight on them (movement in general felt floaty) and the continuos equipment of new pieces of armor was not something I particularly enjoyed.
For a PS3 game it does look quite nice but unfortunately it is victim of the 2000s color palette of black, grey and brown; everything is poorly lit and not very vibrant to look at.
I feel that this would be a good game for MMO players.

I'm not joking when I say I skipped 95% of the dialogue in this game and still really enjoyed myself. I have no idea what the story was about but the rest of it was more than fun enough to keep me going.

A complete joke of an “RPG” that encapsulates every bad design decision to come regarding the RPG genre. Awful and useless skills, nonexistent variety for builds, you’re locked into 3 classes with yet another set of useless and boring skills that don’t enhance the role playing in any meaningful manner. The over-world’s level design is needlessly convoluted, mountains blocking your way and leading you down a contrived linear path, making an already snoozefest game even more of a chore to go through, with laughably slow “running” and no mounts, you spend the vast majority of your time running from quest marker to quest marker, with those quests themselves requiring you to just meet someone, who then tells you to go to a place. And to make matters worse it has ridiculous side quest bloat, every 20 steps you take in the overworld you’ll be greeted by a side quest that has no connection (thematic or otherwise) or bearing on the main story, all of them revolve around someone being lost/dead and their friend/lover/compatriot asking you to find them/take revenge/secure their remains, every single one.

Era mi favorito en la xbox360

Felt like it came out of an RPG generator.

It's a decent up-res of the original, a game I really love, and it does some balancing tweaks as far as the world's leveling system goes, but unless you really like the first one or haven't played this game before, it's not enough new stuff to warrant a return trip unless you were just going to replay the original anyway.

Positives [+] and Negatives [-]
+ The faction quests are actually interesting despite it being optional.
+ Fun to try different builds with diverse skill trees. I found Finesse to be the most fun for me.
+ The OST is memorable and really improves world immersion.
- The main story/quests are not that interesting.
- Exploration was moderately tiring and perhaps unnecessary to even explore. I gave up opening chests and picking up dropped enemy loot by mid-game.

Originally played this on the PS3 and dropped it after some time. Though, I did have many burnouts, I would always find myself wanting to play and finish the game so I bought the remastered.

I can only recommend this game if you have a lot of time to spare and are willing to commit to a long journey of this RPG.

Un juego penoso, agravado por un alargamiento absurdo. El guion no genera más que indiferencia; el combate tiene una débil gracia por apenas unas horas, la exploración no es atractiva y el sistema de loot es de los peores que experimenté.

Tengo la leve sospecha de que es un proyecto que fue concebido como MMORPG, pero en algún punto de su desarrollo todo se desvió.

El único logro de Kingdoms of Amalur es que me dio ganas de jugar Skyrim.

Platinum trophy #125
Kingdoms of Amalur: Re-Reckoning [PS4]

Difficulty: 4/10
Fun: 7/10
Playtime: 44hours 52mins

Kingdoms of Amalur: Re-Reckoning is a remaster of Kingdoms of Amalur: Reckoning on the PS3. Ang creative nila mag isip ng remastered title ano? kidding aside, for me this is an underrated game from the PS3 era. And yes, nostalgia is a powerful thing and this is yet another game I replayed hahaha. Sadly in terms of a remastered title, parang upscaling lang and little ang added quality of life features. As buggy parin siya like the ps3 counterpart. I even encountered a game breaking bug pero buti na lang may multiple saves ako. Other than that, ayun masaya naman. Yung sa plat video ko, nag no armor lang ako for the laughs. May armor naman ako nung nag lalaro ako

Tips for plat:
-have multiple saves! As mentioned sa review ko, buggy parin yung game
-upgrade your persuasion skill first since one of the missable trophies is tied to having 50 success persuasion attempts
-make sure you play the game at hard difficulty and dont ever change it until you complete the main story
-always look out for lorestones, for less clean up time

DO NOT ORDER DRAGON AGE FROM SHEIN!!

In all seriousness, this was one of those "comfort food" games for me. Aside from the surprisingly robust combat system, nothing in Amalur really stands out all that much. The characters are bland, the story gets worse as it goes on, the game looks and feels like an MMO, complete with all of the hallmarks of the genre like braindead quest design, and yet...I can't really say I wasn't having fun playing it. It's more than the sum of its parts and really scratched an itch for me that hadn't been scratched in a while, and that's all I needed from it.

Decent remaster. Decent game mechanics.

The world and charm of WoW mixed with Skyrim.
Very good.

This game is currently in the Humble Choice for November 2022, this is part of my coverage of the bundle. If you are interested in the game and it's before December 6th, 2022, consider picking up the game as part of the current monthly bundle.

A remaster of a classic style RPG.

Kingdom of Amalur was released in 2012, three months after Skyrim, which is probably a big reason why it didn’t take off. But that also should put players in mind of what they will see here. This is a remaster of that old game that looks and plays well. There’s a heavy influence from MMOs of the time as well as some work from Todd Mcfarlane and an attempt at world-building for a franchise that well… This is the only game from that studio, so clearly it didn’t work out.

With this being a remaster, this is gameplay from over ten years ago, though there are not many RPGs done in this style anymore, so there is still a place for it. The story is well told, but it’s a generic fantasy as well. It’s more of a quantity than quality for the story, and while it came out at the same time as Skyrim, well Bethesda was already a force to be reckoned with, so realize this was always going to be a weaker quality.

Pick this up if you like fantasy RPGs. I actually own and beat the original release earning every achievement, and I’m even considered picking this up again because I enjoyed the original game and wouldn’t mind checking it out again.

If you enjoyed this review or want to know what I think of other games in the bundle, check out the full review on or subscribe to my Youtube channel: https://youtu.be/sFC7gi3ZDQc

I think far too many Quests in this game are either "go here, kill x monsters" or "go here fetch x item" all while following someone in a dungeon. One standout quest in the game is the bell, book, and candle quest. You're approached by an elf that asks you to help him break a curse of the undead attacking him because he's part of the legendary family that governed that area ages ago. It's believable because this quest takes place in the 4th or 5th large area of the open world so I've been fighting these undead throughout the entire game. So you follow him into a castle to do a ritual. As you progress you start to notice that he's lying about some details. The undead isn't only attacking him and he slips up and tells you he wants to raise an army of undead if you pass a persuasion check. By the end, you meet his ancestor that started the curse and he says that the elf is a liar, and he wants to use the undead for an army while the ancestor wants to break the curse. The elf says he wants to use the army to protect the area.

You're now left with two choices, side with the ancestor, kill the elf, and break the curse. Side with the elf, kill the ancestor, and allow him to raise an army of the undead. Morally, both guys have done wrong, ancestor cursed his family while the elf is a liar, there's also no guarantee that the elf can truly control all of these undead.

My problem with this is that you have choices but few consequences outside of killing one of them, and never seeing the other for the rest of the game. The undead still spawns throughout the game if you side with the ancestor, and you'll never see the army or hear about them from anyone else in the world.

The game still has a good amount of reactivity. I was in the underground part of Rathir and I started combat with one of the citizens, and the rest of the citizens fled in fear because they were not fighters. If this was the surface, the guards and the rest of the citizenry would've attacked me back.

One thing they should've done is had recipes for the shards in sagecrafting as they do for alchemy. I can't remember all the shard combos to make the gems without testing all of them. A big oversight on their part.

There are a few other technical issues. One quest had to do with a dwarf in a cave, I suppose the dwarf was supposed to die but he doesn't and I can still talk to him but he won't move. The other dwarves outside all believe he died though.
There is stuttering every time you walk through the long hallways between zones and the loading times are terrible on the PS4 Pro.

Fae blades & daggers stealth kills: The game forces me out of crouch after the kill. It also doesn't have an animation for some of the kills which is weird. I don't like the context-sensitive assassinations because it is so easy to press the button and it instead counts as a regular attack because the button prompt didn't come on the screen. If a monster is moving while you press the assassination button, the attack doesn't hit the enemy and instead, you're forced out of stealth and exposed. WTF? You also can't assassinate enemies that are sitting in a chair.


Missing Keys is another quest that would've probably been decent if the game had some proper faction system that remembered choices. I did this quest after completing the traveler's faction questline. In doing so, their primary camp is raided by the gnome authorities, and their leader is imprisoned, but our PC is named a legend of the camp and the entire traveler's faction. The quest giver did not even know who I am, she mentions visiting the sun camp but is completely unaware that it is raided and destroyed by the gnome authority. She also comments on me being a poor fit for the travelers if I ever try joining because I gave her the stolen documents for free which are funny because she's completely oblivious to the fact that I am a member of the travelers. At least the game acknowledged the fact that I stole the document and read it before ever attempting the quest. However, it is funny that an elf downstairs is completely aware of what happened to the sun camp.

It's far too easy to be OP. Exploring and finding Lorestones and completing main and faction quests give the player permanent stat bonuses. By the end of the game, I had 50 permanent stat bonuses. On top of the OP random gear, I found that it was far too easy to 2 or 3-shot bosses and barely take any damage as the archmage, the most OP destiny in the game.

No real point in using money since NPC shops are instanced and will spawn items the first time you ever speak to them and will never update items to be better than that afterward. So I ended up with 8 million gold that I no longer used for anything else because I just sold gear and didn't need to create new equipment because randomized gear was good enough.

By mid-game pure damage matters more than everything else. All armor in the game has a meager stat investment necessary to wear them. For example, to max any of the three ability trees in the game: might, finesse, and sorcery, you need about 115 points. However, to wear the best armor in the game, you only need 35 points in any tree. Since most builds in the game involve finesse or might, it means your player character will already have enough stat investment to wear just about any armor for your specific build by the very early game. Finesse aka the rogue build is just as tough as the might build because finesse gear generally has about 70% of the armor rating of might armor. You will never be threatened by enemy attacks due to how ridiculously tough most builds will be in this game, and that's before you even bother socketing gems in rare armor or building your own gear.

On the flip side, the archmage build is the most powerful in the game. You can generally one-shot most groups of enemies and bosses with the meteor or tempest spells. These are the only two abilities in the entire game that are actually powerful, however, things become boring once these two spells are constantly spammed. There isn't even a cooldown for tempest once you've got upgraded it past its limit.

Overall, this was a long game. Took 122 hours to complete everything. I didn't play the fatesworn DLC, because I wasn't going to buy it since they recently released this remaster but wanted to charge for DLC separately. All in all, there was a lot of potential for this title to be one of those big open-world franchises. Wouldn't mind a new installment in the future.

Played thanks to PS Plus. I actually enjoyed the little that I played. I just don't like this type of games, but honestly, it was enjoyable enough and it seemed fun. Would recommend to people that enjoy this type of game.

The story of the game takes place in a classic fantasy world. Amalur is divided into several regions. The story begins with the death of the main character, followed by his resurrection in the Well of Souls. Kingdoms of Amalur: Re-Reckoning we create a hero from scratch and together with him we save the world from evil. Despite the possibility of making decisions in dialogs similar to the Mass Effect series, the story presented in the game is essentially very linear and we don't have much say.

We start the adventure with an extensive character creation screen that allows you to choose one of the four available races, Almain, Dokkalfar, Ljosalfar and Varani, as well as change their appearance. We don't choose a class at the beginning of the game, but as the game progresses you can develop your character in three skill trees. These are warrior, rogue and mage. Among the available skills, there are both ranged and melee skills, over 60 in total. In addition to these in the skill tree, you can also develop your character in crafts and social skills, such as alchemy, blacksmithing or persuasion.

Kingdoms of Amalur: Re-Reckoning immerses players in a very open and expansive world filled with various stories created in the head of R. A. Salvatore, the creator of the Universe. In addition to the main story, Salvatore has written numerous side quest stories in the game, including guilds scattered across the various regions of Amalur, much like in The Elder Scrolls series. By completing quests, we receive experience points and gain reputation among the various factions if we wish.

But the main focus of Kingdoms of Amalur: Re-Reckoning's main focus is on combat, which is very arcade with Quick Time Events that often make the game closer to the hack and slash genre. Winning battles is therefore determined not only by the skills gained through character development, but also by the player's skill and the appropriate use of items, such as bombs or spells.

Kingdoms of Amalur: Re-Reckoning is a single player game. It also includes new story-based DLC packs: The Legend of Dead Kel, Teeth of Naros and Fatesworn. The enhanced version Kingdoms of Amalur: Re-Reckoning, its graphical style takes influence from the Fable series, Divinity II: Ego Draconis and games in the Forgotten Realms universe, slightly improving on the original's graphic design. Resolution and texture quality have been increased and the game runs at +60 FPS on eighth generation consoles PlayStation 4 and Xbox One for greater smoothness. The game offers over 100 hours of gameplay in the story campaign with all side content.

I loved this game when I was a teenager, but playing it again nowadays was just so boring. The combat is still a lot of fun and the weapon variety is nice chakrams are still the GOAT, but the structure of the game is just too MMO-like for my taste. Still has some pretty interesting lore at least though

Also you figured this remaster would have some form of QOL improvements, but no. The load times are abhorrent because it has to load every time you enter a new area or building and makes it almost unplayable by todays standards honestly.

This game actually, unironically, rules.

Another open-world game that starts off strong but ends up being too bloated. By the final area, I just ran past all the side quests and rushed to finish the game.

Great combat, good characters, an okay story. Overall good, but bogged down by repetition.


Enjoyable open-world RPG with a solid gameplay foundation but exhausting repetitiveness and lack of polish in many areas.
+ excellent build customization that encourages combining and switching between the three worthwhile classes
+ frequently challenging but rarely frustrating difficulty for a normal playthrough
+ robust action combat facilitating both tactical and reactive playstyles
+ enormous amount of optional yet decently written and rewarding side content
+ (almost overbearing) lore giving depth to anyone and everything
- appealing art style and interesting world blemished by a pervasive barenness
- easily exploitable crafting system that can trivialize anything
- many long walks without any possible movement speed increases
- mute protagonist who is only given the illusion of choice a few times
- 3 at best mediocre expansions
- frustrating inventory management with too little space and no sorting options
- terrible cutscenes and storytelling in general
- forgettable characters and plot from beginning to end

One of the more imaginative RPGs I've played in terms of gameplay mechanics and customization. The art style is a bit too "early 2000's MMO" for my taste, but man is this a fun little hidden gem.

Pense em Elder Scrolls fundido com Fable e utilizando mecânicas de God of War. Agora adicione a escrita de R. A. Salvatore (Dungeons & Dragons), a música de Grant Kirkhope (Banjo Kazooie, Super Smash Bros. Ultimate) e a direção de arte de Todd McFarlane (criador e desenhista de Spawn e Venom). Pode não ser o melhor do gênero, mas é o que mais me atrai.

the gameplay is fantastic imo. this is another title that pushes the gameplay of action rpgs forward. 2nd best action rpg combat of all time. the armor and weapon designs look good and it gets cooler as you progress. the skills are absolutely sick and it works fluidly with the normal weapon combos