Reviews from

in the past


uno de los mejores juegos de toda la historia

I know everyone loves this game a whole lot, because it became more of a cover based shooter, but that's exactly what I didn't want changed. Also, this game basically doesn't move the metaplot of the series at all. Like if you just deleted ME2 out of the middle you could pretty easily stitch together the ending of ME1 to the starting of ME3 and things would be approximately the same. There's some fun character parts, but there's also some really gross character parts. So, who can say if it's good or bad, I guess.

Mass Effect 2 is heralded as one of the masterpieces of RPGs, and it truly delivers. I played in 2022, and the game still plays well. The FPS combat is smooth and the story is amazing. There are hundreds of videos just on the romance angles. I loved the characters, my favorites being Jack, Liara, Mordin, and Tali. It also has one of my favorite theme songs, the suicide mission. If I have to nitpick, the game lacks a variety of spells and items. Otherwise, this is a must-play, even 10 years later.

starts slow, gets excellent with writing and all the crew

DEI FRIENDZONE NO GARRUS SEM QUERER VAI TOMAR NO CUUUUUUUUU


I don't think I can properly judge this game after just one playthrough. Two or maybe even three will be necessary. What I can say right now is that there's no substantial improvements 2 makes to 1. I'm not a fan of the simplified RPG elements, or the change from heat gauges to ammo, and I think 1 was a lot more tightly written.
That being said, though, it's still Mass Effect 2. Just because I didn't like some of the changes doesn't mean it doesn't kick ass anyways. A masterclass in atmosphere and consequence, best described as "Bold in a way that games before and since haven't achieved."

an incredible sequel that improves on almost everything from the first game.

The combat is so much better here, this is what I wished they could implement into the first with this remaster, a smoother combat experience just makes the whole game much more enjoyable

The story was also great, expanding this world even further, with some new characters added to the roster. I also liked the ability to do missions for those characters, I felt so much more connected to my crew by the end.

Idk how to avoid certain aspects of the ending, but I’m surprised it went there, it’s a bold choice for a game like this and it honestly worked, I was devastated

The biggest complaint for me was the transferring of my Shepard, I imported him from my save in the first game and they butchered his face, I wish there was an option to go in and customise, as I had to spend the entire game with basically no eyebrows, after they were extremely dark in the first game, it just took me out of the experience whenever it zoomed in on his face

A história é muito boa, não tem nenhum momento chato, os novos companheiros são ótimos (gostei muito do Thane, Samara, Miranda e Jack), porém o sistema de paragon/renegade ficou tão simples que parece um regresso em relação ao primeiro.

O primeiro já é bem bom, mas esse é tão foda e coloca a barra tão no alto que dá até medo de saber oq vai rolar no 3 já que muita gente odeia o final aparentemente

Very solid update to the game, which brings in all the DLC into one cohesive experience.

Hey gamers


In every way, Mass Effect 2 is better than its predecessor, if not equal.


Most significantly, the combat was a huge improvement. It’s nowhere near perfect, but I no longer dreaded having to fight enemies during my playthrough. It just feels more robust with the sound design, enemy variety, camera motion, and visual feedback. You and your squad mates’ abilities are stronger, more useful, and have fast cooldowns, all of which encouraged me to regularly use them during combat encounters. Your arsenal feels more balanced, and the addition of the heavy weapon was great. I still stuck with the assault rifle most of the time because it was the best weapon in most scenarios, and reloading it is quicker than pulling up the weapon wheel, selecting a different gun, and waiting for Shepard to put the rifle away and pull out a new one.


The characters and conversations were also an improvement. Once again, my favourite parts of the game were speaking with my squad mates and crew members aboard my ship. This eventually turned into a problem for me because I talked to them so often that I ended up exhausting each conversation before the average person would. I feel like it was designed for the player to speak to a few squad mates at a time after every 3-4 missions/assignments, whereas I would do a lap around the entire ship every time I returned. There’s also a large variation of the amount of times that your squad mates will talk to you. Some of them, Mordin for example, are quite chatty. My old pal Garrus, on the other hand, had nothing to say to me for the first and last 10-15 hours of gameplay that he was on the ship, which I found annoying. I also found it disappointing how you can’t progress conversations while a squad mate’s loyalty mission is active and that a few of them only talk via NPC barks instead of scripted conversations.


But anyway, yes, despite my complaining, the conversations were excellent. There are two of them that I remember quite fondly. One was during Mordin’s loyalty mission where you come across the corpse of a female krogan. Here, you see Mordin open up about his spirituality and his guilt in the involvement of the genophage. For a brief moment, I saw past his barrier of timidness, formality, and impersonality and caught a glimpse of his true character. I’ll admit, the first time I met Mordin, I believed he would be the most annoying character in the series, but this encounter I had with him was one of the best moments so far. The other one was the message I received from Ashley. For context, I decided to romance Ashley in the first game, and I also had Shepard tell her that he also believes in God when she spoke about her faith. After their argument on Horizon in this game, Ashley sent a message to my terminal. In it, she apologizes for the argument and says that she prayed over Shepard every day since the events of this game’s prologue and that she misses him. Every few times I visited the terminal, I would reread the message. It was honestly one of the sweetest things I’ve ever seen in any piece of media, and it made me miss having her around in this game.


In terms of the plot, it was… fine? I guess? It’s on the same level as the first game. Like I said, I feel like the characters and the world are extremely strong, but the overarching plot, the force that pushes you into the world in the first place, wasn’t as engaging. Like, upon completing the game, I looked back on the entire journey and realized how little there was going on. This is the entire plot of the game: You find out that the Collectors are going to attack the galaxy. To take the fight to them, you have to build a team of squad mates. Once you do that, the final battle begins, then the game ends. I kinda wish the Collectors had more of a presence or character than they did because this is the driving force of the game, yet they feel secondary compared to everything else. I also thought the final battle was rather anti-climactic. Thankfully, however, the missions where you recruit and earn the loyalty of your squad mates were the best parts of the story, and they took up like 80-90% of the main missions. It seems like this series is at it’s best with its self contained storylines, but struggles to bring them together under a unifying plot. This structure also takes away from any sense of urgency of the Collector threat. It’s a pretty common issue among freely structured games like this because it prevents placing time restrictions on the player. Dunkey said it best in his video on The Witcher 3: “In this game, you play as an all-powerful [Witcher] in a race against time to save the entire world… so here I am playing hide-and-seek with 8-year-olds.”


The additions to the gameplay and mechanics were great as well. I liked probing planets for resources to upgrade my equipment, though I really wish you could sell these resources. Flying your ship in the galaxy map, while adding to the tedium of interplanetary travel, made it a bit more fun. I liked the different outfits available for my squad mates. Earning paragon and renegade points in regular conversations was a neat addition.


Plus, they fixed most of the minor issues that I had with the first game, thankfully. The progression systems are more intuitive, the autosave is better, the Mako sections were tossed, no recycled environments, the equipment management was stripped down, etc.


Although, one last thing I have to mention: Why do you have to take cover behind an object before you can jump onto/over it? I can’t believe this made it into the game, really. If I come across a ledge I need to climb onto, I first have to take my gun out to enter combat mode, take cover behind it, then I can climb onto it. Straight up, why did they do that?


Excellent game despite a few grievances here and there. I’m very excited to dive into the third game.

Apesar de gostar muito de ME2, eu tenho sentimentos mistos sobre o rumo que tomaram apĂłs o primeiro.

Mass Effect 1 sempre me ressoou aos grandes Sci-Fi, como Duna, com temáticas complexas e pensadas fora do convencional, até em sua apresentação visual, com uma ambientação muito mais séria (não que seus sucessores não sejam), uma cinematografia que mostrava o quão grande eram estes constructos alienígenas e como tudo apenas soava e aparentava tão épico quanto de fato eram, mas aqui, tudo foi muito reduzido, com uma filosofia de imagem diferente do original, que não me foi tão positivo quanto o meu contato com o primeiro.

Apesar do nitpick, ME2 segue uma estrutura de narrativa muito melhor que o primeiro, dessa vez focando mais em seu elenco de personagens do que o Plot em si, tanto que a principal mecânica do jogo é o seu esquadrão, tudo gira em torno disto, o principal foco é conhecer seus companheiros, estreitar relações e lidar com os problemas que essas mesmas relações conflituosas geram.

Por ser um sistema muito bem desenhado (arrisco dizer ser tão bom quanto o Nemesis), todo o jogo se beneficia disto, com as missões principais tendo um ritmo muito melhor e individualmente mais interessante, pois cada uma contem arcos de histórias com começo-meio-fim, que podem ter diferentes resultados ou que o jogador consiga influenciar em como elas se desenrolam, de forma menor ou maior e, esse impacto de suas relações são levados até o fim, com o desfecho de personagens mudando de acordo sua afinidade com eles.

Em conclusão, eu gostaria que tivesse se mantido na filosofia de criação do primeiro jogo, mas ME2 também é incrível a sua maneira.

First played on an xbox one about 9 years ago but I never finished it back then. Now I finally finished and completed the first game I ever played. I romanced Miranda. I saved everyone. I made every single loyalty mission. And I finally met Legion.

Shepard-Commander

I only played so I can get a feel of what the mass effect games are like, and it was actually really fun. Characters that actually feel real, an MC that's a cornball but likable, and solid gunplay with upgrades that feel fun. Combine this all with a story that is actually intriguing, and you got a good ass game on your hands.

Review in progress:

Solid storytelling paired with underwhelming third-person shooter gameplay and dumbed-down RPG elements. The gameplay is an improvement over Mass Effect 1 but still leaves a lot to be desired. I wish there were alternatives to combat to handle some of the situations (e.g., diplomacy). Instead, you have to shoot down endless waves of brain-dead enemies every time.

HOLY SHIT

i didn’t beat ME2 yet, I’m like halfway through and this game is well on its way to breaking in to my top 5 of all time. Extraordinary.

This review contains spoilers

Depois de me surpreender com o quanto gostei de Mass Effect 1, ver o consenso popular que o 2 seria o melhor da franquia e ter me enchido de expectativa, infelizmente esse jogo me decepcionou demais.

A jogabilidade melhorou mas acho que essa é a única melhoria mesmo. O meu único ponto negativo de Mass Effect 1 é que eu achava que o jogo as vezes poderia ter mais ação, e Mass Effect 2 leva isso pro extremo oposto: é um jogo que tem ação demais e se foca só nisso. Sinto que boa parte dos elementos de RPG, ou mesmo variabilidade de jogabilidades, foi abandonada em prol de encher a narrativa com sequências infinitas de tiroteio. Realmente acredito que deixou tudo muito cansativo, até porque não é esse o tchan de ME1.

No entanto, mais que isso, os principais problemas de ME2 são a narrativa e a história principal. A estrutura desse jogo é MUITO estranha. Por mais que eu goste da maioria dos personagens, eu sinto que gosto deles de forma acidental e não por algum mérito da narrativa. A forma que eles são introduzidos não é nada orgânica (exceto Miranda e Jacob, claro) e soa muito como case of week e filler. As missões de recrutamento e lealdade soam muito como se você estivesse escolhendo um monstro da semana pra derrotar, cuja luta não tem peso nenhum e tanto faz qual você escolher. Algo que pra mim corrobora muito esse sentimento é que a Kasumi tem o mesmo peso narrativo que a Jack, por exemplo. E a Kasumi é uma personagem DLC!!!!

Justamente por toda a estrutura do jogo ser formada por esse aspecto "case of week", a história principal é totalmente não importante aqui. Como você tem 2 dezenas de missões de recrutamento e lealdade, as poucas main quests da história principal se perdem totalmente, até porque essas quests das companions não tem ligação com o conflito principal do jogo. No fim torna algo que chega a ser passível de ser esquecido, é uma ameaça que você não sente porque ela raramente está ali.

Enfim, eu genuinamente odiei a estrutura desse jogo. Depois que fiz todos os dossiers de recrutamento e precisei fazer as missões de lealdade, já estava extremamente cansado desse formato. Os pontos de alívio foram as missões de lealdade de Thane e Samara, que pelo menos fugiram da fórmula básica de tiroteio desenfreado que ME2 adotou.

Why Bioware decided to focus even more heavily on the combat aspects of one of the clumsiest, most oafish systems of gunplay mechanics in any AAA title continues to be one of the great bafflements in the history of the medium.

(Also I am a staunch defender of the planet scanning feature but it really couldn't have been that difficult to make it like 15% more efficient.)

Improves on the first one in almost every way and builds to a sensational finale. Amazing cast. All timer.


Gameplay - 8
Story - 10
Graphics - 8
Soundtrack - 10
Level Design - 9
World Building - 10
Character Development - 10
Immersion - 10
Longevity - 10
Innovation - 10

Overall - 9.5

One of the greatest video games of all time.

Favorite game maybe, definitely played it the most

Mitada fodastica da bioware, uma evolução imensa ao primeiro jogo, simplesmente videogames.


Tive meu contato com Mass Effect 2 na época que eu tinha um PS3 lá em 2013 ou 2014.
Dessa vez revisitei o jogo com uma melhor mentalidade e julgamento, a experiĂŞncia nĂŁo podia ter sido melhor.

Mass Effect 2 é um jogo fantástico, muito bem articulado e produzido.
O enredo é bastante interessante, com personagens bastantes carismáticos e com um background bastante envolvente, o que nos faz criar um vínculo maior com esses personagens.
O sistema de Karma do jogo é uma das mecânicas mais importantes do jogo.
É através dele e de nossas ações que iremos moldar a personalidade principal do(a) nosso (a) Comandante Shepard.

[SEMI SPOILERS A FRENTE]
O último ato do jogo, também conhecida como Missão Suicida, é disparado para mim uma das melhores missões que existe no mundo dos videogames.
Não querendo falar muito para não entregar o ouro, mas é aqui que vemos se as nossas decisões foram boas ou não.
[FIM]

Posso não ter jogado os outros jogos da BioWare, mas eu tenho certeza que provavelmente nada irá superar Mass Effect 2.
Uma obra prima dos RPGs e de jogos de Sci-fi.

This game really left an impact after I played the first one - the opening sequence alone got me invested and I was impressed at the improvement from 1 to 2 in basically every aspect. The visuals are better, the gameplay is for the most part better, and the plot is better.

The squad is full of very interesting characters with different backstories and motives, and even for the ones I didn’t like much I was interested in figuring out their background and doing their loyalty missions. The loyalty missions are satisfyingly varied which I appreciated as well.

Most of the missions in general are snappy and quick, making them less daunting than in the first game. After spending so much time driving the Mako around, I was thankful BioWare realized this part of the first game was super boring and made the Hammerhead missions quick and straightforward. The only missions where the driving took a long time was the DLC mission with the rogue VI, but that was ok in the grand scheme of the game.

The gameplay itself is more interesting than the first game, particularly the inability to power heal through bad tactics. I died a lot more in this game and it made me have to interface with the mechanics and specific talents more than I did before, which made me appreciate the game design and variety more than before as well. I do miss the quantity of skills I had in the first game, but I can appreciate the decision to focus more. I didn’t end up engaging with the customized armour or weapons as much, partly because the customized armor was really ugly and because there didn’t seem to be a lot of options to choose from anyhow. The planetary exploration part of the game was also more interesting, with the fuel and probe system, although by the end of the game I was pretty finished with that as well and left large areas unexplored.

The structure of the game orienting effectively around one large mission was very cool to me. The number of things that can change on the final mission is very cool and even though I had set everything up for success, I still was worried that I might have forgotten something or made a wrong turn and it kept me on edge, in a satisfying way.

The plot and dialogue as a whole was written really well - I was worried playing the first game that maybe the trilogy wouldn’t fully click with me, but after playing this second one I realized there are large differences in how the story is told that I appreciate.

My one main gripe with the game, which is small but still an issue, is that the auto-saves are bugged and it meant I had to spend extra time redoing missions at times which really threw me for a loop. If you die at the same time as a big enemy, which weirdly can happen somewhat often, the game deletes your old auto save but can’t then save your new auto save, meaning you have to reload your last full save or the very start of the mission you are on. While the missions are snappy, they can still be 30-45 minutes long and it was a real buzzkill when this happened. I got in the habit of manually saving very regularly because of this, but don’t think I should have needed to.

The dialogue trees from the first game also still, with few exceptions, encourage you to hyper focus in only one direction (Paragon or Renegade), which seems to oversimplify a lot of decision making. I found myself constantly picking the upper left or upper right options to keep my Paragon score going so that I’d have the blue options available when I needed them. I did notice a small handful of scenarios where only a blue or a red option was available, and I wish more of those were in the game to encourage some investment in both angles, and somewhat break you a little from hyper investing in one direction.

Other than those two issues, an incredibly good game that I’m impressed ran on an Xbox 360!

One of the greats. It's been a while since I have been so immersed into a game world.

The shooting has been improved from 1 and progression is a lot more meaningful and enjoyable even if the rpg elements were stripped back. They also removed the bad car segments from the first game which automatically bumps the rating up half a star. I also like that the renegade options aren't strictly evil, but more so just aggresive. In the first one, renegade was just being a horrible person which made me wonder why anyone would ever go that path for the first time. The best part of this game is how it makes you feel like you are Shepard.

Immersion is hard to establish and it doesn't hit the same for everyone, but giving players key options for all of their teammates is major. The ending is great and makes you ponder on all your choices before and during it. This is not a main story game however, if you just rush through the main story, you probably will not like it much. This is one where you have to take it at your own pace and savor it.

So far, I am enjoying the Mass Effect franchise way more than I thought I would. How great 2 is in comparison to 1 is not blatantly apparent at first but it gets you right into it. The game went from like a 8 to a 9, to a 10 in the course of like 3 hours of playtime. I would try these games even if you aren't a sci-fi guy, because I am certainly not. It's like 6 bucks on sale for all three.

An incredible game with one of the most likeable and memorable casts of characters I've ever seen in anything, not just games. The framing of 'The Suicide Mission' informing every choice you make works very well. The DLCs are surprisingly in-depth and diverse too.