Reviews from

in the past


Decent little action RPG. When it's working well, it's constantly giving you new things to try, unlocking new forms and upgrading them. The story's presented in a fun way and the soundtrack's a good one.

There are a few issues; movement's a bit too slow for the distance between quick travel points, wards (enemies which are invulnerable until you use a specific type of attack) are a bit too plentiful in areas, raising stress levels, the difficulty level wavers a bit and I would have liked analogue directional movement (especially on the dash skill), but it's not far off being very good. Hopefully they do another game in this style.

In short: Nobody Saves The World has fun art, great ideas, and a lot of personality. Not all of that will hit for everyone, but generally, I think it executes on those three core things extremely well.

Unfortunately, the gameplay loop isn't engaging enough to really pull the player the whole way through. The ideas are great, but through a mechanical lens, the actual core gameplay doesn't hit as well as other, similar games.

Right off the bat, I want to recommend this game. It's a solid little title that contains plenty of content for the price and decent content at that. My muted praise may suggest my recommendation is not a strong one, and that may sort of be true. At its core, NSTW is centered around grinding, the type that has you completing tasks to gain XP and star bits to unlock the main dungeons. This is not inherently bad but it's a design philosophy I do not connect with. As a strictly optional course of progression, it is fine, but this is what makes this game this game right beside its shape-shifting gimmick. I found this half of NSTW to be its most enticing with so many unique forms and in turn playstyles to swap to. The loop of completing dungeons while experimenting with each form's combat compelled me to play for hours at times. Combat was challengeless fun, satisfaction being derived out of seeing so many enemies hit at once. However, at the back of my mind, I knew I couldn't always play the way I wanted to. If I wanted to progress steadily I had to grind out XP with each character only to discard them once they dried up with tasks to complete. In many ways, it reminded me of 'Cookie Clicker'. A game designed around the pure delight in constant tapping, the small amounts of dopamine hitting the ol noggin when the numbers increase. No matter how fun the combat was, ultimately what mattered most was seeing my level increase and those sweet stars added to my collection. Was it fun? Not really but it fed into that mindless enjoyment I had with combat. But eventually, that thoughtless pleasure turned into pure thoughtless as I continuously ticked those important numbers up only to finish the game with little to no impact being left on me.

i thought this was JUST OKAY until i got the ability to swap out any ability to any character then i thought it was AWESOME and then as i played more i still thought it was awesome but menuing with a friend BLOWS and none of the dungeons are really all that cool or interesting.

I loved this game. The dungeon design is a little rote, but they find ways around that with fun modifiers and wards that keep you on your toes. Last fight is a bit easy, but this thing has immaculate vibes.

Wrote a full review here: https://zakspopculturemusings.com/2022/02/10/nobody-saves-the-world/


This is gonna be one of the sleeper hits of the year. Drinkbox is really one of the best studios around. I downloaded this on game pass on a whim and was glued to it till the end. One of the most addictive progression systems I've ever played. Goofy characters and world that might not hit for everyone, but for me maintains it's charm till the end.

100% complete standard playthrough; all achievements unlocked aside from for New Game Plus (915/1,000G). In a change of direction after the excellent Guacamelee! and its sequel, Nobody Saves the World sees Drinkbox tackling the overhead action RPG genre. Gameplay is very much focused on hack-and-slash combat, but what makes the game particularly interesting is its range of 17 character classes, freely switchable between (almost) at any time. Each has their own unique set of skills, a mix of active and passive, which is great in itself, but the game's real USP comes from the ability to mix and match these across character classes - each retaining a 'signature' active and passive, but otherwise creating a huge range of possible builds. With many of these being very effective with the right play style, everyone will find their own preference, rewarding creative matches.

The game's progression challenges players to tackle four 'legendary' dungeons, broadly in the four corners of a 2D map, which is also strewn with a range of smaller 'demi-dungeons' with their own rewards, and a handful of towns where quests can be sought. With a unique modifier applying for each dungeon and enemies with their own range of abilities and immunities, a decent feeling of variety is maintained through most of the game... though the gameplay does begin to wear a little thin by the end of a completionist run. All the same, a more challenging "new game plus" is available for those who really love the game, providing a good degree of additional longevity/replayability.

Away from the gameplay, there's a quirky 'hand-drawn' artstyle which I found surprisingly attractive, and a well judged musical score. The main story around which the gameplay is threaded works well enough, though aside from positioning the protagonist as something of an underdog, doesn't do anything all that unusual.

A Game Pass title I wanted to like more than I did. The concept is clever and my first hours were delightful, but it didn't keep me hooked all the way through.

The concept of the game is pretty great. You play as an empty avatar than can transform in different characters that has unique gameplay. But the missions were too much for me and made the grind too repetitive. I dropped it after 15 hours, about half of campaign.

i played this game the day it came on game pass , people really did like tis game and for good reasons as this game relies on using an arsenal of different character rather than weapons but for me the combat as a whole felt bland as you would play only a few character out of the bunch like the knight and other but no one is going to play the rat that u unlock in the beginning that's why most i left the game because once u unlock the good character the game starts getting repetitive and almost grindy if any one would play this game i would really ask them if they know what they are getting themselves into - these are my thoughts on the game

Nobody saves the World ist ein lustiges hack'n'slash Abenteuer, das vor allem im Coop viel Spaß macht. Quests und Dialoge sind angenehm leichtherzig und witzig wie die gesamte Spielwelt.

Der wahre Star des Spiels ist allerdings der Hauptcharakter "Nobody" welcher sich in viele verschiednen Kreaturen und Personen verwandeln kann, welche alle unterschiedliche Fähigkeiten haben. Und nicht nur das: Zusätzlich können die Fähigkeiten auch noch kombiniert werden. So kann man dann zum Beispiel einen Bodybuilder spielen, der wie ein Pferd austreten kann. Die Kombinationsmöglichkeiten sind wirklich umfangreich und auch in Sachen Dungeons bietet Nobody saves the world wirklich viel Inhalt, auch wenn es genre-üblich über lange Strecken extrem grindy ist.

Tatsächlich hatte ich mit diesem Spiel mehr Spaß als mit einem Diablo oder Torchlight, da man mehr oder weniger beliebig zwischen wirklich allen Builds hin und her springen kann.

Juego súper agradable, divertido y con unas mecánicas que enganchan más de lo que puede parecer de primeras con diferentes formas para elegir como jugar.

Tiene un mapa con gran contenido secundario incluyendo sus puntitos de dificultad.

🍈/🍉

bastante malillo y olvidable mucho potencial desperdiciado esperaba más

I really don't like how have to complete ALL the quests using only one form to progress some areas, or have to repeat a dungeon just caused you missed one quest. It just makes it tedious and grindy

Pretty fun game. The artstyle blends cute & disturbing pretty well, the writing is very funny, the gameplay keeps things fresh with frequent unlocks. Can get a smidge grindy if you're going for S-ranks with every form (my 100% playthrough was around 50 hours, but my NG+ run was 7 hours). Didn't play co-op, but that's probably a good time. My only real gripe is how small everything is, including some of the UI elements. I had to get up from my couch and get closer the the TV to make details out clearly (which, yeah, #thestruggle, but it was a bit annoying). Altogether would recommend.

There are two games in here: one is an extremely solid dungeon crawler with a quirky sense of humour and a very fun transformation system, the other is a grindy nightmare that just feels like a long road to nowhere. While Nobody Saves the World is able to keep itself fresh for the first 10 hours, by the time you hit the last third the game has long overstayed its welcome and you feel ready to check out the final boss. The devs respond to this by instead slamming on the brakes and ruining the game's pacing by forcing you to grind boring, repetitive quests over and over again to inch your way towards unlocking the game's final dungeons. I strongly advise that whoever decided that 130 stars to unlock the last dungeons was anywhere near a fair amount when you get like 2 tops for completing a difficult quest should get their head checked. Definitely give it a try on GamePass because there is a lot of fun to be had here but don't be surprised if you find yourself burnt out by the end.

Pretty nice little surprise! The game starts out reeeaaaally slow. It isn't until 2-3 hours in when you can start mixing and matching perks does it take off. I feel like there's an amazing game in here somewhere, but it doesn't quite reach that. Ranged combat feels bad. Movement speed is too slow. There is a shocking lack of trackers for a game all about tracking EXP.

Great artstyle, simple-yet-addictive music, and gameplay that is just good enough not to drag down the transformation aspect of the game.

uhh, idk! i really dug the grind for about 9 hours, but then i took a break one day and have zero desire to go back, so!

Maravillosa sorpresa. Genial incorporación de las mecánicas típicas de conseguir objetivos para ir debloqueando cosas. Me ha gustado mucho lo bien diseñado que está y lo fácil que lo pone todo. Para no enrollarme mucho: engancha mucho.

The gameplay ended up getting stale to me right before my last dungeon (and coincidentally right after unlocking the final form). That’s not a complaint, but in my mind an understanding from Drinkboc of what they had going.

Es divertido pero se me ha hecho pesado tras la mitad del juego y, al final, parece que se queda a medias. Podría haber dado mucho más de sí, creo.

o começo é meio confuso pelo excesso de coias pra fazer,mas depois que vc entende como funciona,vira um jogo extremamente divertido e viciante

I was playing it with a friend and we were both enjoying it, especially the rapid form changes and small goals to keep progressing... and then it all kind of stopped. We just stopped playing one day and never wanted to go back to it. Mostly because, sadly, after the charm wears off and the bulk of the forms come in... there's not a lot to it, really. It's like an ARPG without the loot explosions, or as much customization, but with all the repetitiveness. I can't see myself going back and playing it, but maybe.

This game is only grinding essentially, but it's very clever. I put it down fairly early, but I don't think that would have been this case if I had this handheld.

I think I'd rather justify a backbone/kishi than the switch version because I never leave the house, but this game is for sure worth the price if you commute by train etc.

fun game, not too difficult for myself.

would recommend

This game was pretty fun. The action was solid and at times presented a pretty weighty challenge. The final form you unlocked was a little overpowered for when I got it but that also kind of felt rewarding for getting it. At times the gameplay loop of constantly doing incremental quests could be a little repetitive and feel inconsequential but overall it was fine. A small nit-pick is I wish the map could be completely uncovered instead the fog-of-war stays on some areas simply because you can reach them. But hey, small problem I guess.


Drinkbox is one of the best developers around. I love what they decided to do here. It's simple, yet effective. Mixing a whole bunch of playstyles together to create a seemingly endless amount of creativity in combat situations was an awesome choice. I always felt just curious enough to explore every inch of the map. The music is great. It's not repetitive enough to ever get tiresome - I was always having fun. Usually "checkbox" games get annoying quickly, but I never felt that here. I also appreciate the way Drinkbox handles character design and writing.

This was cute, but I got bored after a couple hours. Recently learned it has co-op, so I might play it with my wife.
Update: Played the whole thing with my wife and it was a lot of fun.

Got a little repetitive after a while, but I had a blast playing this. I wanted a little bit more out of NG+ but it was still fun.

This review contains spoilers

un po' perusi (l'ho giocato con umbe)