Oh, santa narrativa. Una pena que tengan que ser un puñado de indies sueltos los que hagan recordar la importancia del guion en el medio.
Pros:
- Exquisitamente escrito y traducido. Chapó.
- El estilo feísta le sienta de maravilla al tono de su historia.
- La anécdota de la cagalera es de las mejores cosas que he leído en un videojuego.
Contras:
- Los minijuegos que de vez en cuando cambian un poco la estructura del juego son demasiado simplones.
- Carece por completo de cualquier dificultad. No dista mucho de leer una novela gráfica.
- Su cierre deja demasiadas cosas en el aire.
Pros:
- Exquisitamente escrito y traducido. Chapó.
- El estilo feísta le sienta de maravilla al tono de su historia.
- La anécdota de la cagalera es de las mejores cosas que he leído en un videojuego.
Contras:
- Los minijuegos que de vez en cuando cambian un poco la estructura del juego son demasiado simplones.
- Carece por completo de cualquier dificultad. No dista mucho de leer una novela gráfica.
- Su cierre deja demasiadas cosas en el aire.
I loved the art and the writing was great, the story just didn't really click with me. Although I do recognize it's uniqueness and it was good. What starts off as a challenge of capitalism turns into a challenge of faith, and a love letter to the lower half of Louisiana. Pointing out how little time the area really has with all the natural damage that has been done to it.
Norco apresenta uma das melhores narrativas ambientadas em um futuro sombrio. O game faz um excelente trabalho desenvolvendo os personagens e os tornando humanos. O jogador, ao conhecer a história dos residentes desta Louisiana gótica, sentirá emoção, raiva e empatia por estes personagens. Cada um deles possui sua propria história e jornada e infelizmente, a protagonista não conseguirá ajudar todos eles.
O mistério central também é um grande destaque, sendo que este elemento mantém os jogadores atentos e curiosos sobre o rumo narrativo a todo momento. As reviravoltas conseguem ser impactantes e fugir bastante do que é esperado em uma história deste gênero. A jogabilidade do título também não deixa a desejar, sendo um excelente point and click.
Por fim, Norco é uma jornada única e cativante que eu recomendo para todos os jogadores em busca de uma narrativa interessante, profunda e que representa com realismo traços dos seres humanos.
O mistério central também é um grande destaque, sendo que este elemento mantém os jogadores atentos e curiosos sobre o rumo narrativo a todo momento. As reviravoltas conseguem ser impactantes e fugir bastante do que é esperado em uma história deste gênero. A jogabilidade do título também não deixa a desejar, sendo um excelente point and click.
Por fim, Norco é uma jornada única e cativante que eu recomendo para todos os jogadores em busca de uma narrativa interessante, profunda e que representa com realismo traços dos seres humanos.
Been following the lead developer for a while now and have always thoroughly enjoyed their art style, so I had been anticipating this release for a good while. This game really got to me - I did not expect to be so emotionally affected by the story. Poetic, truthful, pensive.
I think the overall narrative could be tighter, there are a few loose ends and neglected subplots throughout the game, plus the combat could be more fully realized. But overall I feel like I really took something away from this game, so I think in the end the developers did their job well enough.
I also listen to this game's soundtrack all the time now. It really latches on to you.
I think the overall narrative could be tighter, there are a few loose ends and neglected subplots throughout the game, plus the combat could be more fully realized. But overall I feel like I really took something away from this game, so I think in the end the developers did their job well enough.
I also listen to this game's soundtrack all the time now. It really latches on to you.
Pretty fantastic art direction and world building, and genuinely funny dialogue for a video game. The basic ending is extremely unsatisfying, I wish it didn't hide the good ending behind an obscure puzzle that is so easy to miss. After so much great build up leading into the home stretch, I was left wanting so much more, but not in the "mystery that sparks your imagination" way, or the "cool setup to a possible sequel" way.
This game was sick. It required such little player input, I just taped a pill bottle to the X button on the controller and it freakin played itself, dude. Meanwhile the game got me WAY into wanting to be a backwaters, oppressed, hitchhiking hipster. Gnarly experience playing as a black in this, too, seeing as how IRL, I’m a white, You never really know somebody else’s stuff, you know, til you walk a mile in their walking simulator. This wasnt one of those thank God. But it FELT like one, And thats what this games about, man. Feels. It even uses that word in the game. Its rly up w how the youth speak, dude. Game of the year, bro.
Fuck Big Oil!!! Hell, I never really cared about any cause, bro. I think this game really rubbed off on me….woah.
Fuck Big Oil!!! Hell, I never really cared about any cause, bro. I think this game really rubbed off on me….woah.
A solid first act, followed by a captivated act two, only for it falter slightly in its very final moments. The game is beautiful and profound in many ways, but also struggles to provide meaningful connection to its main character, Kay. Ultimately, it causes the ending to fall flat, which is a shame, because everything leading up to it was rich in atmosphere and mood.
An original and affecting story about memory, class and family set in a rich and unique world. The point and click gameplay is more than just a way of showcasing the pixel art - it immerses you in the games early 90s retrofuturism. Like Inscryption this game is in conversation with the very idea of retro tech (though in a more understated way). Where other retro indies make a nostalgic fetish of their throwback style and mechanics these two games are totally alive to the fact that playing a point and click in 2023 can never be the same as playing one in 1993 and they exploit that gap to aesthetic ends. An exciting turn in video games.
One of the most beautiful games I've ever played. Great humor, extremely well-written, very knowledgeable on fringe internet communities without coming across as preachy or annoying. One of those games (or books) where you just feel "this guy gets it." I mention books because this could be a novel (or short story) and really hold its own, which is something you can't say for the writing in most games. That's not to say the beautiful pixel art doesn't add a ton to the game. Great characters, great plot. Melancholic humanism at its finest.
Norco features an engaging story and is filled to the brim with secrets and fun characters. I think the story got a little scattered and hard to follow as the game pulled the pieces in for the finale. I am not sure how many endings there are but the driving force of the game was seemingly unresolved at the end for me. The few non point-and-click aspects of the game were few and far enough between to be fresh and inventive. Would recommend this to any narrative style adventure game enthusiasts. Beat in just under 5 hours in one sitting, thanks again GamePass.