Reviews from

in the past


Gorgeous art, great sound, interesting story, fun plotting, beaaautiful prose. Gotta say, though, the ending…. Kind of lost me.

What if Kentucky Route Zero had a monkey?

Pawpaw rocks. The dual narratives are perfectly entwined. The unique rhythmic dialogue "voices" is top notch.

In its core it is relatively simple point-&-click game, but the world it creates through the visuals and narrative is easily something worth getting lost in.

Oh, santa narrativa. Una pena que tengan que ser un puñado de indies sueltos los que hagan recordar la importancia del guion en el medio.

Pros:
- Exquisitamente escrito y traducido. Chapó.
- El estilo feísta le sienta de maravilla al tono de su historia.
- La anécdota de la cagalera es de las mejores cosas que he leído en un videojuego.

Contras:
- Los minijuegos que de vez en cuando cambian un poco la estructura del juego son demasiado simplones.
- Carece por completo de cualquier dificultad. No dista mucho de leer una novela gráfica.
- Su cierre deja demasiadas cosas en el aire.


I loved the art and the writing was great, the story just didn't really click with me. Although I do recognize it's uniqueness and it was good. What starts off as a challenge of capitalism turns into a challenge of faith, and a love letter to the lower half of Louisiana. Pointing out how little time the area really has with all the natural damage that has been done to it.

Una aventura gráfica que recuerda mucho a Kentucky Route Zero. Tiene un mejor ritmo y mayor interés que la obra de Cardboard Computer, pero no se queda tanto en la memoría. Magnífica traducción.

Norco is a dystopic sci-fi adventure game about a nomadic drifter named Kay who comes home after her mother passes to find her missing brother. Taking place in an overindustrialized part of swampside New Orleans, Norco's thematic ties to capitalism, oppression, connection, and loss flourish within a gorgeously bleak color palette of pixel art and a script that should be recognized as one of the medium's best.

Norco mainly plays out like a standard point-and-click adventure game. Much of the 6-ish hour runtime is spent hopping between locations, talking to the quirky characters, and finding items and information to move forward. These elements are standard fare and the game mostly swings on the easy side in terms of logic and item usage. There are no out-of-pocket inventory combinations and most instances of a puzzle can be solved with a few seconds of backtracking. I was only stuck at one moment of the game, where the mindmap didn't say there were new options to explore.

Speaking of, Kay is able to source her thoughts and progress into the mysteries of Norco with a detective-board-like mindmap. It's not very complex, but it was nice to browse when I came back to the game between sessions or wanted a quick summary after long conversations. Apart from the main plot, Norco has a knack for detail in its literature. Many of its best moments are the descriptions of the world, a land pulled apart by division of inequality and rebellion. The lore here is so rich that the game is most enticing when you can fully sink into the bats*** insanity of it all. There is also a light combat element, which I actually enjoyed. Using basic JRPG mechanics, you perform attacks with the characters in your active party by timing moves, akin to Paper Mario. It was a welcome addition that I actually wish was a little more frequent and had a broader purpose.

As I mentioned, the world is unbelievably realized in Norco. Each of the environments is a dark, twisted pixel masterpiece, and the character design and the grimy nature of the aesthetic connects you to Kay's home and her struggles. Norco isn't afraid to push boundaries, and several moments flip the traditional genre style and add in new ideas to the presentation that are clever and surprising. The relationship of the player to their audiovisual experience is played with in subtle, intelligent, and sometimes off-putting ways, but all to serve the story brilliantly. Special mention must go to the music, which is a blend of electronic hellscapes and funky tunes that capture the energy of a land seeped in culture on the precipice of insurmountable change. Many of these tracks I will surely be listening to in the coming weeks.

What I wasn't expecting most from Norco was its acceptance of choice. Right from the opening, you can choose elements of Kay's backstory, and you can continue to make foundational choices throughout your playtime. Dialogue doesn't just run you through every option, so conversations feel weighty and real, and several achievements and interactions have binary choices that have alternate options. I'm usually not a fan of having an amorphous approach to character like this, but Norco still manages to contain the setting and tone despite what options you choose for Kay and her family.

Norco is going to be one of 2022's best titles. In a year where more than ever, understanding the value of family, our homes, and the growing dissent in corporations, the internet, and humanity at large is at its critical mass, the game handles its lofty perceptions of reality and dials it in for a crafted, enjoyable experience you should not miss.

Norco apresenta uma das melhores narrativas ambientadas em um futuro sombrio. O game faz um excelente trabalho desenvolvendo os personagens e os tornando humanos. O jogador, ao conhecer a história dos residentes desta Louisiana gótica, sentirá emoção, raiva e empatia por estes personagens. Cada um deles possui sua propria história e jornada e infelizmente, a protagonista não conseguirá ajudar todos eles.

O mistério central também é um grande destaque, sendo que este elemento mantém os jogadores atentos e curiosos sobre o rumo narrativo a todo momento. As reviravoltas conseguem ser impactantes e fugir bastante do que é esperado em uma história deste gênero. A jogabilidade do título também não deixa a desejar, sendo um excelente point and click.

Por fim, Norco é uma jornada única e cativante que eu recomendo para todos os jogadores em busca de uma narrativa interessante, profunda e que representa com realismo traços dos seres humanos.

A solid first act, followed by a captivated act two, only for it falter slightly in its very final moments. The game is beautiful and profound in many ways, but also struggles to provide meaningful connection to its main character, Kay. Ultimately, it causes the ending to fall flat, which is a shame, because everything leading up to it was rich in atmosphere and mood.

Shelved for now. There's some really good writing and interesting themes here mixed in with some silly humor. Should go back and see how the story wraps up sometime.

Really enjoyed this experience for the most part. Story gets a bit too out there for my taste, so much so that by the end I was just not caring, but absolutely loved the gameplay and presented aesthetic. Would love to find similar games like it.

The surrealistic, gothic, and hazy atmosphere of Norco is something super, super beautiful. The gorgeous pixel art landscapes, paired with a really weird and entertaining story makes this game such a joy to play through. Not to mention it has such an amazing sense of humor, I legit laughed out loud several times lol. If you enjoy point-and-click adventure games, definitely play this.

wow that was a very effectively crafted nightmare

Think Kentucky Route Zero with more linear storytelling and a pleasing line in Industrial SF/Southern Gothic ambience. It's quite a reasonable length as well.

Fascinating game. Really loved the surrealist style and atmosphere, though I recognize I'm not the type of player to invest enough into the literary nature of the game to fully appreciate it.

what an odd little game. Took me a little while to get into the flow of the story but was hooked once it did.

Really good game,my main problem with it is that it feels incomplete,we are introduced to a lot of characters but most of them dont have enough screentime to leave an long lasting impresion and the story just feels kinda unambitious

Beautiful art, beautiful music, brilliant writing. Kentucky Route Zero-like to an extent but has its own tone and feels more aligned with classic point-and-click games. One of the best games of the year.

This game was sick. It required such little player input, I just taped a pill bottle to the X button on the controller and it freakin played itself, dude. Meanwhile the game got me WAY into wanting to be a backwaters, oppressed, hitchhiking hipster. Gnarly experience playing as a black in this, too, seeing as how IRL, I’m a white, You never really know somebody else’s stuff, you know, til you walk a mile in their walking simulator. This wasnt one of those thank God. But it FELT like one, And thats what this games about, man. Feels. It even uses that word in the game. Its rly up w how the youth speak, dude. Game of the year, bro.

Fuck Big Oil!!! Hell, I never really cared about any cause, bro. I think this game really rubbed off on me….woah.

Too gothic for my taste, plus I don't even like sci-fi that much.

90% - Norco is a joy to explore, accompanied by a great soundtrack, interesting characters and a great understanding of where to draw the line. If you like games like this, check it out.

What drugs were the people who made this game on? To say this game is weird is the understatement of the year. Still somewhat entertaining, but failed to keep me interested.

Gostei do gameplay, achei a história bastante interessante, mas não me prendeu o suficiente para eu tentar descobrir todos os segredos e elementos da história.

An original and affecting story about memory, class and family set in a rich and unique world. The point and click gameplay is more than just a way of showcasing the pixel art - it immerses you in the games early 90s retrofuturism. Like Inscryption this game is in conversation with the very idea of retro tech (though in a more understated way). Where other retro indies make a nostalgic fetish of their throwback style and mechanics these two games are totally alive to the fact that playing a point and click in 2023 can never be the same as playing one in 1993 and they exploit that gap to aesthetic ends. An exciting turn in video games.


A game about abandoning your home, returning, and saving what matters most. I loved this game, it made me laugh and it made me cry.

Pretty fantastic art direction and world building, and genuinely funny dialogue for a video game. The basic ending is extremely unsatisfying, I wish it didn't hide the good ending behind an obscure puzzle that is so easy to miss. After so much great build up leading into the home stretch, I was left wanting so much more, but not in the "mystery that sparks your imagination" way, or the "cool setup to a possible sequel" way.

fuck prose, all my homies hate flowery, boring prose.