Reviews from

in the past


Resident evil samurai,n tem vergonha de ser isso por isso é tão bom

Um jogo bem curto, de 3 a 4 horas, mas dificílimo de largar assim que começa a jogar.

É tipo resident evil só que bom

Onimusha la verdad es que me termino gustando mas de lo que esperaba. El juego es bastante corto, lo comencé un día y cuando pare de jugar prácticamente lo deje antes del final. El combate es bastante simple la verdad, con 3 armas diferentes y un combo para cada una + un ataque especial diferente para cada una. Aun que el combate no esta tan mal, siento que podría ser mejor, con un sistema de lock-in mejor, separar el botón de esquive/dash de el lock-in, y mejorar igualmente el dash, ya que este se nota que esta mejor trabajado para los controles de tanque, lo cual pues se puede hacer cambiando al dpad por lo que al menos es algo que tiene un tipo se solución. Junto a esto, igualmente me hubiese gustado que se pudiese cancelar los ataques para hacer bloqueos (como en Yakuza).
Otro problema fuera del combate, es el hecho de no poder saltar cinemáticas in-game, lo que encuentro medio meado ya que cada vez que mueras ante un jefe o en el puzzle del agua, tienes que hacer el recorrido de vuelta, ver la cinemática y ver si ahora si pasas sin problemas.
Fuera de esos problemitas y cosillas que pudiesen ser mejor, es un juego con un apartado artistico, en mi opinion, bastante bonito, con fondos pre-render que siento que fueron bien reescalados para el remaster, escenas cgi que me parecieron GOD, un gameplay sencillo pero entretenido y una historia corta pero buena.
Es un juego que recomiendo bastante si no saber que jugar y tienes la tarde libre, ya que el juego no dura mucho mas que 4 horas y se nota que tiene rejugabilidad, por lo que en algún momento a lo mejor lo vuelvo a jugar para obtener todos los coleccionables.


It might be the nostalgia talking, but this was a great time. The pre-rendered environments, great hack n slash action, the unsettling music and a ton of demons. For some reason, despite it being very similar to Resident Evil, I never played this on the PS2. It was extremely my thing, but it just passed me by. I did play the sequel with Jean Reno, however. Although I can't remember if I finished that one.

Anyway, it took me about 3 hours to beat this, and while that's not a great deal of time, the fun I had doing it (aside from that awful gauntlet of puzzles about an hour in) mae it worth it. As I say, I think some of it is nostalgia talking, as some of the corridors gave me big Resi 1 vibes, and it really struck a chord with me.

It's probably been one of the more entertaining games I've played recently, and I think the time it's taken is a contributing factor. I would love some more of these ports/remasters. Not just Onimusha, but more of these pre-rendered action or horror games. I loved them back in the day. I'd happily pay however much I paid for this for more of the same.

This game was a ton of fun, and my final play time was under 3 hours. It was basically the perfect length. There are a couple trophies I want to clean up, but doubt I'm going to go for the platinum.

Gorgeous game, Japanese voice acting is fantastic, with my boy Takeshi Kaneshiro heading the game, good enemy variety, enjoyable world to explore. But a little bit too short! I want more! Also the remaster is of great quality, the game looks fantastic.

Fun fact: This game is surrounded by good trivia, but i will mention two of the most obvious. On the original concept, this project was planned as a Resident Evil game; And many demons are named after Shakespeare's Hamlet.

Any excuse to play it again is fine by me. It was fun getting that platinum trophy. Runs better than ever and is optimized. Adding on the fly weapon switching was a really nice touch. The only critical flaw here is that the whole soundtrack was redone. There was some controversy back in the day with the composer so I guess they didn't want anything to do with it here. It's definitly noticable and it sucks but we they did do is pretty good and fits well. With that I'm not sure I can call it definitive but outside that it is the best version of the game. Is it definitive? Your call.

Platinum #94

so did the demons give yumemaru that terrible haircut or was that kid just like that

Survival Horror é terapêutico para mim

Onimusha: Warlords is a little forgotten gem from the early 2000s, released on the sixth generation of video game consoles. At its core, it's Resident Evil but set in the Sengoku period of Japanese history, where you play mainly as the samurai Samanosuke, tasked to defeat an ancient evil.

You'll be exploring a single memorable castle, filled with traps, locked doors or devices that require an item to be found and used, and different kinds of enemies, who are there to stop your progress. Although it's a pretty straightforward game with very little side exploration, it has a few surprises up its sleeves.

Another thing to note is that this game has a phenomenal original soundtrack that has been replaced due to the controversy surrounding the composer. That being said, the new music I believe is underappreciated and sounds quite good, even if compared to the old one.

It is hardly a perfect game, but I had quite a lot of fun and for those looking for something like the original Devil May Cry, I highly recommend it.

Onimusha:Warlords parece que foi uma junção de Resident Evil com Dmc e samurais, sua história é bem simples e entendível, a trilha sonora é mto boa e condiz com a temática do japão feudal, combate é limitado e que tem poucos golpes varíaveis, o cenário pré-renderizado junto com a câmera fixa de Resident Evil são bem usados tirando a parte de que os inimigos te atacam fora da câmera.

Em minha experiÊncia pessoal com o jogo, sinto que quando você pega as mecânicas dele, ele se torna bem mais fácil,mas para um jogador casual ele é bem desafiador mesmo no Normal, consideraria que isso seria Sekiro só que no ps2 kkkkkkkk. Esperava que este game fosse um pouco mais longo, no dia em que estou escrevendo isso, comecei ele hj e terminei ele hj, mas recomendo a experiência.

deveria ter como editar os controles.
nao é ruim mas nao é bom.

perfect balance between action and survival horror

Onimusha: Warlords pra mim sem dúvidas foi um dos jogos mais icônicos da Capcom na era PS2.

O jogo não envelheceu muito bem com o passar dos anos mas ainda é uma experiência agradável para fãs do gênero, é bom ressaltar as melhorias na gameplay que facilitaram muito o jogo possibilitando um combate mais fluído e menos estressante.

Gostaria de ver o restante da franquia remasterizado futuramente.

While it didn’t get the same TLC as Capcom’s other big remake release this year, Resident Evil 2, the visuals don’t look half bad – especially on the Switch’s portable display. If you’re looking for a compact and entertaining action game that still holds up give Onimusha Warlords a whirl.

Full Review: https://neoncloudff.wordpress.com/2019/02/16/onimusha-warlords-review-the-other-capcom-remaster/

This is basically the missing link between old school resident evil and devil may cry 1 and it rocks
however this version has some downsides with lazy ai upscaling, the default mode is 16:9 which just crops the screen, and worst of all despite being a remaster, it lacks content of the xbox release
but with that said, it at least did update controls to just be better, and it runs very well, at least on pc
if you get it, this is probably the second best version overall, but as a remaster it is a bit lacking

Didnt age well but still a good game.
Back the time when the games didnt hold your hand for everything.
Would be nice a new Onimusha

I’m a total a sucker for the highly specific (but never-not-great) combo of occult shenanigans in ancient Japan with demons and lots of insect stuff, so Onimusha: Warlords was right up my pagoda.

I played the re-mastered version. Its new default 16:9 aspect ratio, nice as it is and all, was cutting off some of the beautiful, pre-rendered artistry of the backgrounds, so I set it to the old one, because some of its backgrounds are gorgeous, and highly cinematic.

You may know the story of how the original Resident Evil 2 prototype evolved into Hideki Kamiya’s game-changer, Devil May Cry. Well, this game also started as an RE spinoff, itself, before (as with DMC1) the devs ultimately decided to make it its own thing, which I’m glad they did!

You may also know about how DMC1 is still often described as showing the “growing pains” of not quite being RE, while also not quite being the more fluid DMC we’ve come to know today. To quote an ancient, wise Japanese proverb:

“Not a girl.
Not yet a woman.”

Now, in truth, that’s a Britney Spears song, but let’s not get hung up on details. If you’re wondering how Onimusha: Warlords plays, it’s kind of like that middle ground between RE and DMC that DMC1 was. So if you love both, you’ll love this. Absorbing soul orbs of fallen enemies, lots of hacking and slashing, but also pre-rendered backgrounds, puzzles, scarce health, and a bunch of ambushing zombies. To quote another ancient sage:

“Best of both worlds.”

Okay, so that’s a Hannah Montana song, but don’t get frustrated just yet. Save your rage. After all, there are some truly frustrating segments in the re-master of Onimusha: Warlords, ones perhaps more forgivable in the context of the PS2 and its time of release, but inexcusable today.

The specific one that really got under my exoskeleton was a moment whose sadistic, torturous design was apparently at least skmewhat mitigated in a port of the game on the original X-Box called Genma Onimusha. Now, that port is actually much more than just a simple port with some improvement, as it ups the difficulty, adds new enemies, armor, combat mechanics and and generally changing things around a fair bit. It’s, by all signs, the best version of the game, but probably only if you’ve played the original already. The fact, however, that its less gameplay-changing, more objective improvements (like the ability to simply skip in-game cutscenes) weren’t implemented into this modern re-master, which ideally should be the definitive version so many years later, is kind of crazy and a bit unacceptable/lazy. After all, they took the time to implement one new, great change (quick swapping between weapons with the shoulder buttons wasn’t in the original, where you had to pause constantly to do so). Why stop there?

Some of the more hair-tearing, controller-throwing moments wouldn’t be half as bad if the cutscenes before them were skippable.
Alas, they are not. So, good luck with failing that TIMED puzzle at the last second and attempting trial and error like any sane person would, only to be greeted by the same cutscene over and over and OVER before you can get to the pure joy that is ALSO doing the three puzzles in a gauntlet of stupidly easy puzzles again, just to finally get back to the only one that’s suddenly extremely difficult (and, again, TIMED!), just to fail that and do them all over again, with that unskippable cutscene as the rotten cherry on top of this section’s most putrid of sundaes.

Don’t perform seppuku just yet, though, because Capcom so graciously and thoughtfully made it so that you CAN skip the PRE-RENDERED cinematics!!! If you’re thinking about how that makes about as much sense as an atheist praying mantis, you’re correct. Those cinematics are few and far between, and the ability to skip them is a paltry nothing.

Honestly, you probably won’t even want to skip the cinematics, because they’re actually quite beautiful! At the time, Capcom was pouring a TON of money into this franchise, what with its orchestrated score, celebrity actors, etc. Its intro cinematic is still one of the best ever.

If you like a little demonic horror in your feudal Japan and enjoy RE and DMC (especially DMC1, which while clunky in hindsight when compared to other DMCs, still was a cool evolutionary stage that gets overshadowed sometimes, and this takes its ball and runs with it), then when you’re making your backlog of “games to play”, don’t forget Onimusha!

Lord knows Capcom has… 😢


Note:
This is easily a 4 or 4.5-star game, but I’m reviewing the re-master, specifically, and it’s a pretty bare bones one, aside from the welcome ease of weapon-switching on the fly. It majorly missed an opportunity to correct some shortcomings that maybe, in the past, were more acceptable and which the Genma version fixed, but which make certain parts of this game just no fun at all. The rest has aged very well and I highly recommend it, but this why the re-master’e getting 3 stars from me, while the original, in context, would get much higher.

Re-releasing old games is a tricky business because nostalgia can often crumble when an old title is being judged by new standards. While the original release date explains how the game is shaped, it doesn’t exempt it from the criticism of other, newer games. Onimusha: Warlords Remastered is one of those remasters getting pushed back out onto the market. Although it was typically regarded as a samurai game on the sharpest edge of the genre, the years since have turned it into glorified butter knife that has been dulled by the many advancements in ensuing years.

Read the full review here: https://www.gamerevolution.com/review/482717-onimusha-warlords-remastered-review-snore-lords

Quite a good time, it feels like an excellent fusion of DMC and RE drenched in a samurai aesthetic and I think it fucking rocks. The gameplay is solid, the atmosphere is great, the music is fantastic, all around just a great PS2 Capcom banger.

no jean reno ? more like onimushit >:(


puzzles that when you fail or take too long instantly hit you with a game over and make you lose 15 minutes of progress suck imo

Resident Evil... BUT SAMURAI.

I liked it :^)