Reviews from

in the past


Good, solid game mostly carried by smart level design.

Lo jugué hace tanto que quiero volver a intentarlo

Incredible design and some great storytelling, all designed around an ingenious new mechanic. It's great!

imagine making an action game solely based on platforming and QTEs

Fantastic traversal but repetitive combat


Jogasso de PS2. Muito divertido.

played this when I was like 5 and I had no idea what was going on

I remember playing the first level over and over again and never going any further

Dont remember these too much

Visualmente, igual se ha quedado un pelín feo pero, en lo jugable, me parece super satisfactorio y, aun con casi 20 años encima, sigue siendo muy divertido correr por las paredes.

also played this in spanish, ubisoft was so raw back then

I was one of the idiots that played this game on Steam. It's an awful Windows game, as it is heavily bugged and requires a lot of time and effort to make it playable. However, I gave it another go since I acquired the Steam Deck. Playing this game through Proton actually fixes a lot of the issues with playing the game on a modern windows system. You would still have to do a couple of things to get it working as if it was native to the system, but the amount of effort required is much less on the Steam Deck than a modern Windows machine.

As for the game itself now that it is relatively bug free? Age hasn't really diminished its gameplay for the most part. The platforming, wall running, and flag pole jumping portions never felt stale and there is always something new to pull off when scaling a room. This is where games such as Assassin's Creed and Uncharted got their inspiration of the platforming and wall climbing portions and it's on full display in this game.

However, the combat is the Achilles heel of the game. Despite that you have a diverse moveset and the game has some interesting ways of allowing you to pull those off, many of the encounters overstay their welcome and the fights draw out way longer than needed. You mostly fight three to four enemies at a time, but the encounters have you fight upwards of more than 20 enemies especially late in the game. It makes the combat feel almost endless. There are times when I wanted to run away to continue with the game as the fights grew tedious, and sometimes the game lets you do that, but there are times when you have to finish a fight before the game lets you move on.

The camera doesn't make things any better. Its collision detection with the walls along with its preprogrammed focus on combat makes it a constant fight between getting the camera to work right and making sure you and Farah don't die, and the latter is going to be especially problematic late in the game.

Graphically, the game looks fine. As a game from 2003, I can't really complain about how it looks and it pulls off its Arabian nights look pretty well. As for the sound, the SFX does its job and the soundtrack is a mixture of an Arabian-influenced sound melded together with hard rock. The mixture is surprisingly tasteful.

Unfortunately, there are issues with the attenuation of 3D sounds as some of the emitters are too small when the narrative happens between characters. The game also has no subtitle options, making it extremely difficult to make out what some characters are saying when they're far away from the camera, or when there is a lot of stuff going on in the scene. On the Gamecube, the sound effects have horrible file compression issues, giving them a very grainy effect, making them sound like they're from a PS1 or an N64 game.

For its puzzles alone, this is a great game that still holds its own to the test of time, but maybe play it in short bursts because the combat does drag on, and oftentimes frustrates near the end of the game.

Kino of persia

jogava bastante quando tinha meu play 2 porém nunca havia terminado, hoje foi o dia.

kinda sucked, as i played after the good releases, i understood immediately it was the first one, kinda janky with the controls, but hey it was a starting, so yea, 3 it is

Favourite game in the trilogy! It has its flaws, but it's a gem I just can't help but always love playing through.

played warrior within first the n loved the shit outta the series

Papa nunca me enseñaste a sumar

Has some pretty fun platforming and is in general a fun game to play through but the combat is stiff and boring.

Pra mim um dos melhores jogos já feito na história. A temática é incrível e os pontos fortes que são andar pelas paredes e voltar no tempo, deixam a gameplay muito mas muito boa.
Já fiquei muito tempo pra passar de seus puzzles e de algumas batalhas, mas nada como pegar uma nova espada para reanimar os ânimos, jogaço!

Pretty fun, but also tedious at times. Anticlimactic ending as well.

Some of the combat sections overstay their welcome but it's a gorgeous wee adventure and the wall runs and rewind mechanic were a revelation at the time.

irado, da pra voltar no tempo

o que um dia veio a se tornar assassins creed

I would really love a modern remaster of this.

Why game about Sand can be so good


god-tier platforming mechanics and excellent dialogue held back by it's combat segments, the combat's mechanics are consistent and the actual action looks good and I love how you are able to switch between enemies very smoothly but encounters are lame and overly long and I just wanted to get back to the juicy platforming quickly.

overall an classic, everyone who enjoy an great 3D platformer should play this, I hope the Remake if it does release since Ubisoft is an mess right now will make it justice especially in terms of updating the combat and keeping the platforming mechanics intact.

les combats manquaient un peu de peps mais pour autant pas mauvais jeu

no inicio foi mt arrastado, mas depois eu peguei um vicio muito doido nesse game, fora que eu fui completar a franquia depois