One of the classics for a reason, this pretty much set the blueprint for all other 3D Zeldas after it. Its not just a prototype though, some of this game's dungeons (Forest Temple, Fire Temple, and Spirit Temple) are still some of my favorites of the whole series. Timeless story as well, props to Nintendo for being willing to take Zelda in a darker direction with the 7-year time skip. Only gripes with the game are the obvious, the Water Temple and the combat being pretty jank and simplistic.
Wish future 3D Zeldas didn't ape this game so hard and tried more to do their own thing. Thank goodness BOTW exists.
Wish future 3D Zeldas didn't ape this game so hard and tried more to do their own thing. Thank goodness BOTW exists.
Despite its design involving a lot of unecessary waiting to added suspense, I think this is a very solid game. The story is also very strong in this one and I love what it added to the franchise in terms of world building and lore. A solid game that is remixed for veterans in this Master Quest version.
Master Quest nos entrega todo el contenido del magnífico Ocarina of Time, presentando la misma historia y desarrollo, pero ofreciendo un rediseño en la resolución de acertijos y puzles dentro de las mazmorras del juego. Es una forma diferente de experimentar un gran título, sin embargo, algunas de las nuevas mecánicas resultan ser un tanto forzadas y menos intuitivas que en el original, por lo que se recomienda solo para aquellos que quieran ver un clásico con otros ojos y no como la primera exposición a una obra maestra.
Master Quest feels a bit like a proto-ROM Hack. It's a more challenging version of the game specifically designed for players deeply familiar with the regular mode. This is different from a normal hard mode, which might be playable for the first time by players familiar with a genre.
I would love to see more games take this approach to hard mode, but it is an unreasonable amount of development to go into something a minority of players will enjoy.
As for Master Quest specifically... I wish the overworld was changed too. Could also go even further by moving around key items and changing dungeon orders more than they did. But hey, we have real fanmade ROM Hacks for that nowadays.
I would love to see more games take this approach to hard mode, but it is an unreasonable amount of development to go into something a minority of players will enjoy.
As for Master Quest specifically... I wish the overworld was changed too. Could also go even further by moving around key items and changing dungeon orders more than they did. But hey, we have real fanmade ROM Hacks for that nowadays.
In my opinion, this game is a product of its time - I played this game 6-7 years after its initial release on the N64, and even then I couldn't find myself to play it beyond the 2nd dungeon.
Unfortunately, I found this game to be incredibly boring and it couldn't keep my attention. Perhaps, I should give the remastered version on the 3DS a chance since it is so highly touted as being one of the best.
Unfortunately, I found this game to be incredibly boring and it couldn't keep my attention. Perhaps, I should give the remastered version on the 3DS a chance since it is so highly touted as being one of the best.
Basically a romhack of the original where all the dungeons are different. Sadly, I don't think any of MQ dungeons are as good as the original. They're some interesting changes and designs, but I feel some dungeons are a bit gutted due to it. Master Quest is still an enjoyable time and I think it warrants at least a single playthrough.
I tried to get into Ocarina of Time as a newcomer to the Zelda franchise, but whether it was the clunky, old-school controls, the threadbare story, or just personal bias, I could not get into the game. Most likely that's on me, seeing as this is one of the most storied games in all of gaming, but nevertheless, I dropped the game about 2/3 of the way through, and didn't find any desire to revisit it. Maybe another Zelda game will be for me, but this was not it.
This review contains spoilers
Master Quest is fun until it isn't. For the longest time I was genuinely impressed by the dungeon quality. They made the Deku Tree into a real dungeon, made Dodongo's Cavern even better, and Jabu Jabu's Belly gets changed from one of the worst dungeons in the game to one of the best ones. Even most of the adult dungeons are remixed in interesting and fun ways.
And then you get to the Spirit Temple and Ganon's Tower. The puzzles become a mixture of painfully tedious and diabolical. Obtuse song of time puzzles and an extremely easily missable key in the Spirit Temple that takes a full trip to the Temple of Time to go back and get, and difficult tasks where you have to restart entirely if you mess up even slightly in Ganon's Tower. I don't want to let specifically these two dungeon's ruin my time with Master Quest, but I suppose the devs figured there wasn't much remixing to do left at the end of the game when the full arsenal of equipment was available, so they went for difficulty instead. I hate to say it, but I had a better time with the original, despite this game having higher highs, it also has lower lows.
And then you get to the Spirit Temple and Ganon's Tower. The puzzles become a mixture of painfully tedious and diabolical. Obtuse song of time puzzles and an extremely easily missable key in the Spirit Temple that takes a full trip to the Temple of Time to go back and get, and difficult tasks where you have to restart entirely if you mess up even slightly in Ganon's Tower. I don't want to let specifically these two dungeon's ruin my time with Master Quest, but I suppose the devs figured there wasn't much remixing to do left at the end of the game when the full arsenal of equipment was available, so they went for difficulty instead. I hate to say it, but I had a better time with the original, despite this game having higher highs, it also has lower lows.