Its pretty alright, better than Dual Strike because the devs weren't doing lines of cocaine between inputting the values for the COs and their abilities, not that this game has spectacular balance mind you. This time around its gritty, and as a result, not so pretty in some ways. For some the character portraits are acceptable, but it wouldn't suprize me if some would call them ugly when you blow them up on an emulator or XL DS model. The visuals on the map unfortunately have that late 2000's desaturation problem that accompanies games about war, so while the texturework is rather good in some parts, the color pallet is bland to the eye, even if it represents the state of the land very well. The campaign, story, and dialogue are very solid all around, with an interesting narrative, and somewhat memorable characters and moments, my only real complaint is some annoying characters, particularly villains and sides, and more importantly, some real annoying maps later on because of the AIs strategy to spam the same units over and over again until you fall asleep bored, or wait through 30 turns to win as you chug out as many anti tanks and infantry as possible to beat the AI's anti tanks and war tanks, or make a ton of AA to deal with the enemies dusters, only for them to swap back to ol reliable; AT and tanks, thus barely make progress. Thankfully for the most part this only happened to me twice. The new CO gimmick is pretty neat too, although I feel a punishment for loosing the unit containing your CO isn't enough, and allows for some spammy strategies in multi. Pretty good game, although Nintendo may not have thought so, as it took them years to bring it to their own homeland, which is real strange, and points to the intended market of gritty military games at the time.
This one is my favorite Advance Wars game, and probably one of my favorite games of all time. The new mechanics are really good, especially the new CO power mechanic, which makes it so that you can actually stop your enemy from using them. The story and characters aren't remotely as "edgy" and "dark" as some people make it out to be, and I think that people trying to characterize the change in aesthetic and setting as some sort of cynical attempt to pander to the COD-type FPS crowd are being a bit harsh.
Mind when you were little, and your edgy teenage cousin came to stay, and they wore dark clothes and wrote apocalyptic fanfic, and you thought they were pretty cringey and dull...but actually, once you got used to having them around, you found they had some interesting ideas, and they played you some absolutely banging tunes, and you had a great summer together.
This game was my whole entire life when I was a teenager. Loved the single player mode. Loved the level creator. Loved the competitive modes. I don't really remember if the story was very good (I expect I wouldn't like it very much, going back to it now...) The writing was fun, though--particularly the hint sections of every level, where a scene would play out between some of your commanders and the enemy commanders, either of which might give you an idea of the best tactics to use. Mashing up the doomsday stuff with this tongue in cheek silliness was ace.
Fun game and challenging. Strayed away from the well-known cartoony Advance Wars style. You can discuss whether it was successfully done or not, but I think it was a brave choice and a nice change of pace for the series. Pretty grim game, from the story to the graphics and the music. If you like sRPGs, don't be afraid to play this one.
One of the best games on the system. An interesting and thought-provoking story about the morality of war and science. It is a darker departure from the tone of the previous games though this has been executed very well. Good variety of commanders and units and an excellent soundtrack. The ability to create and play your own battlefields and scenarios is also a good addition. I'd take this over Fire Emblem any day.
Advance Wars é uma série de estratégia tática que não possui elementos de RPG. Esse tipo de jogo costuma ter um maior balanceamento e foco total na estratégia em detrimento a grinding, gerenciamento de equipamento e outros elementos que, IMO, tornam o gênero mais engajador e interessante.
Dito isto, o título funciona muito bem e traz uma história com protagonistas com desenvolvimento que dão um toque menos genérico à trama.
Ainda assim, não me conquistou.
Dito isto, o título funciona muito bem e traz uma história com protagonistas com desenvolvimento que dão um toque menos genérico à trama.
Ainda assim, não me conquistou.
A game that I can't believe was made by Nintendo.
I don't know if that's the right analogy, but if I were to say "Nintendo released a game like Fallout or Mortal Kombat" you'd get the idea?
Was Nintendo also concerned about its brand image?
It has become a fantastic game that has not even been sold in ROM. ...In Japan.
It's a top quality tactical game. It's a fun tactical game that I can still fire up my NDS and play.
It's a perfect game, except for the joke about one of the characters, the doctor, and the limited sales channels and apart from the cruelty of the story, I can't think of any faults. It's a masterpiece.
I don't know if that's the right analogy, but if I were to say "Nintendo released a game like Fallout or Mortal Kombat" you'd get the idea?
Was Nintendo also concerned about its brand image?
It has become a fantastic game that has not even been sold in ROM. ...In Japan.
It's a top quality tactical game. It's a fun tactical game that I can still fire up my NDS and play.
It's a perfect game, except for the joke about one of the characters, the doctor, and the limited sales channels and apart from the cruelty of the story, I can't think of any faults. It's a masterpiece.