Reviews from

in the past


Nice change of pace for the series, but this one has some flaws. There's not enough content outside of the main campaign. Online play (when it existed) was quite flawed. It seems more unbalanced than previous games.

the aesthetic is pretty bad, but the gameplay in this one is probably the peak of the series. the final mission is absurd but incredibly satisfying to pull off.

still crossing my fingers that one day the series makes a comeback.

The one drawback this game has is it's lack of replayability, otherwise it's a masterpiece


In its pursuit of competitive balance, it lost what made it special.

Probably great if you actually understand Turn Based Strategy games and aren't a smoothbrain like me :(
I found the controls alone so complex that I gave up. Probably not the best pick for your first Strategy game.....
Maybe I'll dare trying to understand it one day

Probably the "best" advance wars game as far as gameplay and story goes, though it's definitely lacking some of the charm from the previous games.

A game that I can't believe was made by Nintendo.
I don't know if that's the right analogy, but if I were to say "Nintendo released a game like Fallout or Mortal Kombat" you'd get the idea?

Was Nintendo also concerned about its brand image?
It has become a fantastic game that has not even been sold in ROM. ...In Japan.

It's a top quality tactical game. It's a fun tactical game that I can still fire up my NDS and play.
It's a perfect game, except for the joke about one of the characters, the doctor, and the limited sales channels and apart from the cruelty of the story, I can't think of any faults. It's a masterpiece.

はじめてプレイしたシリーズだったけど面白かった。だいたいいつも力業でなんとかなるウォーシムばっかりやってたから……

I actually really enjoyed this game. I've always expressed interest in the Advance War Series, and this was my first one. Honestly a pretty good introduction to the franchise. It's super strategic, and most missions are really fun to problem solve. The Ai in this game is actually insane, some of the smartest Ai I've ever seen. The Ai changes on a mission by mission basis. It's genuinely genius. But sometimes, I feel like the Ai can be too smart on certain missions. Chapter 22 took me a week to beat due to how annoyingly defensive the Ai was, it felt good to beat it eventually, but by the end of the game, I was a bit tapped out. This really isn't a criticism, as it came down to my lack of skill, but I still felt burnt out. So it's something to consider. The story is genuinely bad, the main protag is just a terrible Makoto Naegi clone, characters have no charisma and are paper thin. And the plot is dumb... But thats fine, it's a pretty cool game.

This game needs a remaster ASAP. Considering the more cartoon nature of the 1+2 boot camp, this game would be a great breath of fresh air, since it has a super mature setting and feeling to it. The OST design is genius too. Really a shame it was the game that "killed" the franchise, since it was received so poorly. Banger game

The story is nothing more than serviceable and the dialoge is cheesy but the gameplay can be extremely engaging and somewhat addictive.

Kinda lacking in most ways, but it's still a good time. But wow, this was really the aesthetic they chose, huh?

Also the soundtrack rules.

This game deserved a better date. It's way too good to be treated as the black sheep of the series


Update: WAIT A MINUTE, I JUST REALIZE THAT THE ARTIST FOR KOF 02 UM DID THIS GAME YOOOOOO

Advance Wars é uma série de estratégia tática que não possui elementos de RPG. Esse tipo de jogo costuma ter um maior balanceamento e foco total na estratégia em detrimento a grinding, gerenciamento de equipamento e outros elementos que, IMO, tornam o gênero mais engajador e interessante.

Dito isto, o título funciona muito bem e traz uma história com protagonistas com desenvolvimento que dão um toque menos genérico à trama.

Ainda assim, não me conquistou.

mi AW favorito, mas serio y la banda sonora 10/10

One of the best games on the system. An interesting and thought-provoking story about the morality of war and science. It is a darker departure from the tone of the previous games though this has been executed very well. Good variety of commanders and units and an excellent soundtrack. The ability to create and play your own battlefields and scenarios is also a good addition. I'd take this over Fire Emblem any day.

Fun game and challenging. Strayed away from the well-known cartoony Advance Wars style. You can discuss whether it was successfully done or not, but I think it was a brave choice and a nice change of pace for the series. Pretty grim game, from the story to the graphics and the music. If you like sRPGs, don't be afraid to play this one.

This game was my whole entire life when I was a teenager. Loved the single player mode. Loved the level creator. Loved the competitive modes. I don't really remember if the story was very good (I expect I wouldn't like it very much, going back to it now...) The writing was fun, though--particularly the hint sections of every level, where a scene would play out between some of your commanders and the enemy commanders, either of which might give you an idea of the best tactics to use. Mashing up the doomsday stuff with this tongue in cheek silliness was ace.

Mind when you were little, and your edgy teenage cousin came to stay, and they wore dark clothes and wrote apocalyptic fanfic, and you thought they were pretty cringey and dull...but actually, once you got used to having them around, you found they had some interesting ideas, and they played you some absolutely banging tunes, and you had a great summer together.

damn this hit a lot different then i expected this story is honestly really neat and it still has the advance wars map design that I want and yeeesh lin is the hottest babe in gaming

Interesting take on old mechanics but the visuals suck sadly, otherwise great

This one is my favorite Advance Wars game, and probably one of my favorite games of all time. The new mechanics are really good, especially the new CO power mechanic, which makes it so that you can actually stop your enemy from using them. The story and characters aren't remotely as "edgy" and "dark" as some people make it out to be, and I think that people trying to characterize the change in aesthetic and setting as some sort of cynical attempt to pander to the COD-type FPS crowd are being a bit harsh.


Its pretty alright, better than Dual Strike because the devs weren't doing lines of cocaine between inputting the values for the COs and their abilities, not that this game has spectacular balance mind you. This time around its gritty, and as a result, not so pretty in some ways. For some the character portraits are acceptable, but it wouldn't suprize me if some would call them ugly when you blow them up on an emulator or XL DS model. The visuals on the map unfortunately have that late 2000's desaturation problem that accompanies games about war, so while the texturework is rather good in some parts, the color pallet is bland to the eye, even if it represents the state of the land very well. The campaign, story, and dialogue are very solid all around, with an interesting narrative, and somewhat memorable characters and moments, my only real complaint is some annoying characters, particularly villains and sides, and more importantly, some real annoying maps later on because of the AIs strategy to spam the same units over and over again until you fall asleep bored, or wait through 30 turns to win as you chug out as many anti tanks and infantry as possible to beat the AI's anti tanks and war tanks, or make a ton of AA to deal with the enemies dusters, only for them to swap back to ol reliable; AT and tanks, thus barely make progress. Thankfully for the most part this only happened to me twice. The new CO gimmick is pretty neat too, although I feel a punishment for loosing the unit containing your CO isn't enough, and allows for some spammy strategies in multi. Pretty good game, although Nintendo may not have thought so, as it took them years to bring it to their own homeland, which is real strange, and points to the intended market of gritty military games at the time.

I love this game it was some of the most fun I had playing local multiplayer with friends. The art direction and music was cool.

This review contains spoilers

The video game known as Advance Wars: Days of Ruin is a true work of art. With its grim post-apocalyptic setting and complex gameplay mechanics, the game provides an unforgettable experience that will keep players engrossed for hours on end. The presentation of the game is also excellent, with beautiful visuals and a fantastic soundtrack that perfectly captures the spirit of the game.

However, the sheer quantity of its content is what makes Advance Wars: Days of Ruin stand out from the crowd. The game's replay value is second to none thanks to the extensive and difficult campaign mode and the skirmish mode that lets players test their skills against the AI or other players. Playing Advance Wars: Days of Ruin will leave an indelible impression on anyone, whether they are seasoned veterans of strategy games or newcomers to the genre.

The game's setting is a post-apocalyptic world where civilization as we know it was wiped out by a meteor strike. In order to lead their army to victory, players must make their way through a barren and desolate landscape. Players can either take on the role of Will, leader of a small band of survivors, in the game's campaign mode, or engage in skirmishes against the computer or human opponents in the skirmish mode.

The game's mechanics are among the best things about Advance Wars: Days of Ruin. The game features numerous unit and landscape types, each with their own set of advantages and disadvantages. The game's challenging campaign mode cannot be completed without first mastering these components. With the game's turn-based combat system, players must strategically allocate their resources and place their units to gain an advantage.

The vast amount of content in Advance Wars: Days of Ruin is what makes it stand out. The game's replay value is second to none thanks to its extensive and difficult campaign mode and its skirmish mode, where players can pit their skills against the computer or other players. If you're a fan of strategy games or have never tried one before, you should definitely check out Advance Wars: Days of Ruin.

4 localized entries into AW and I've seen this series go from 'war games satire' to 'found family beats the shit out of the ginyu force' to 'power of friendship beats the shit out of carbon emissions' to 'western apocalypse drama'.

As IntSys drifts further away from the original's meta-contextualization of tabletop strategy, the weird balance issues feel at odds with its tone: You have this depression-age slaughterhouse conflict happening amidst the franchise's most overly-balanced entry. Feels off. The new unit types and revisions to power/pricing levels help cover all the utility-based gaps from 1/2/DS - Dusters as an all-purpose budget plane, Gunboats for cheap sea damage, Antitanks to block vehicles from sniping indirects, - but I could not tell you how many times a match became a borderline stalemate.

AI is defensive to a fault, doubly so with Air units. If they get a chance to set up their field with 1-2 of each major attack type (air, tank, indirect), they'll just make an impenetrable wall. Often times, there was no way to win without poking holes in the enemy front until they screwed up. I'm aware the game isn't balanced once you get into PvP and bring in the new CO power system (what were they thinking), but in story mode, it's too sterile. But more than anything, it clashes with the feral characterization of the world and its resources. For a story about 99% of infrastructure getting bulldozed by God, you sure do build more units than any game preceding it. I LIKE spamming my Mechs, B-Copters and Artillery! Breaking things is fun!

Couldn't say one thing or another about the plot. It's not what I want out of AW and I think you could chop the script length in half, but I never 'disliked' it. Very 'political'; a lot of posturing about loyalty and war morale, was surprised how visceral its writing gets for being an E-rated Nintendo gig. They sure do talk a lot about drinking each other's blood for sport. Best part is they finally commit to the 'pull the trigger' bit they cockteased in Dual Strike. Couldn't really name characters or moments I got sucked into, besides Brenner, Lin and Caulder's 'family'. I like Will's convictions and think 'optimistic shonen self-insert' was probably the best foil possible for this setup, but he ain't no Andy.

In spite of balance issues and tonal dissonance this is still worth the time imo. Difficulty feels the lowest of the series up to this point, using expensive units ad hominem is fun, the ways they mix up story battles are cool, and there's bits of QOL/refinement that make it more digestible than its predecessors. Debatably the best starting point, especially since 1/2/DS aren't acknowledged in any capacity here.