Reviews from

in the past


4 localized entries into AW and I've seen this series go from 'war games satire' to 'found family beats the shit out of the ginyu force' to 'power of friendship beats the shit out of carbon emissions' to 'western apocalypse drama'.

As IntSys drifts further away from the original's meta-contextualization of tabletop strategy, the weird balance issues feel at odds with its tone: You have this depression-age slaughterhouse conflict happening amidst the franchise's most overly-balanced entry. Feels off. The new unit types and revisions to power/pricing levels help cover all the utility-based gaps from 1/2/DS - Dusters as an all-purpose budget plane, Gunboats for cheap sea damage, Antitanks to block vehicles from sniping indirects, - but I could not tell you how many times a match became a borderline stalemate.

AI is defensive to a fault, doubly so with Air units. If they get a chance to set up their field with 1-2 of each major attack type (air, tank, indirect), they'll just make an impenetrable wall. Often times, there was no way to win without poking holes in the enemy front until they screwed up. I'm aware the game isn't balanced once you get into PvP and bring in the new CO power system (what were they thinking), but in story mode, it's too sterile. But more than anything, it clashes with the feral characterization of the world and its resources. For a story about 99% of infrastructure getting bulldozed by God, you sure do build more units than any game preceding it. I LIKE spamming my Mechs, B-Copters and Artillery! Breaking things is fun!

Couldn't say one thing or another about the plot. It's not what I want out of AW and I think you could chop the script length in half, but I never 'disliked' it. Very 'political'; a lot of posturing about loyalty and war morale, was surprised how visceral its writing gets for being an E-rated Nintendo gig. They sure do talk a lot about drinking each other's blood for sport. Best part is they finally commit to the 'pull the trigger' bit they cockteased in Dual Strike. Couldn't really name characters or moments I got sucked into, besides Brenner, Lin and Caulder's 'family'. I like Will's convictions and think 'optimistic shonen self-insert' was probably the best foil possible for this setup, but he ain't no Andy.

In spite of balance issues and tonal dissonance this is still worth the time imo. Difficulty feels the lowest of the series up to this point, using expensive units ad hominem is fun, the ways they mix up story battles are cool, and there's bits of QOL/refinement that make it more digestible than its predecessors. Debatably the best starting point, especially since 1/2/DS aren't acknowledged in any capacity here.

Es gurren lagann si fuera un juego de estrategia militar post apocalíptico, juéguenlo.

Thoroughly enjoyed this one, honestly might be my 2nd favorite AW game behind the first one. The reworked CO ability is fantastic and led to the battle system feeling much more balanced and strategic, as certain CO boosts and abilities were OP in previous entries. It made the game feel like it was going back to basics, especially coming from Dual Strike where the dual battle system felt gimmicky. Story wise its fine, I don’t think any AW game has a plot to write home about but I appreciate the shift to a darker tone in this one

I actually really enjoyed this game. I've always expressed interest in the Advance War Series, and this was my first one. Honestly a pretty good introduction to the franchise. It's super strategic, and most missions are really fun to problem solve. The Ai in this game is actually insane, some of the smartest Ai I've ever seen. The Ai changes on a mission by mission basis. It's genuinely genius. But sometimes, I feel like the Ai can be too smart on certain missions. Chapter 22 took me a week to beat due to how annoyingly defensive the Ai was, it felt good to beat it eventually, but by the end of the game, I was a bit tapped out. This really isn't a criticism, as it came down to my lack of skill, but I still felt burnt out. So it's something to consider. The story is genuinely bad, the main protag is just a terrible Makoto Naegi clone, characters have no charisma and are paper thin. And the plot is dumb... But thats fine, it's a pretty cool game.

It really is quite something to witness a franchise throw out everything its well received predecessor had done just three years before. Compared to Dual Strike, Days of Ruin offers a more balanced and less wacky take on the franchise's mechanics. CO powers are nerfed substantially, and with the abandonment of the dual screen gimmicks, no longer provide an extra turn through the CO Swap systems. Units introduced in Dual Strike are a given similar treatment, with the megatank returning in a weaker form, and the neo-tank, piperunner, oozium, stealth bomber and black boat being entirely absent, leading to a slimmer range of tactical scenarios but a greater emphasis on engaging with the bread and butter of the air, land, and sea fronts that Advance Wars combat revolves around. The new units, which are the anti-tank cannons, the duster plane, and the aircraft carrier, add additional layers of strategy to these fronts by fulfilling multiple functions. Anti-tank units attack from range but can still defend themselves in direct assault, duster planes can attack land and sea units, and carriers create a mobile production capacity while creating seaplanes, which can attack almost any unit. Paired with level design that is tighter and more focused, it comes across as though Intelligent Systems felt that the series got away from itself and needed to return to the basics as it were.

Of course, there’s another ambition that these changes are in service of, and it’s the readily apparent pivot in tone that this reboot undertakes. Days of Ruin is concerned with what the question looks like in a war without law, and to visualize that it takes to anime character designs and a color palette consisting of a dirge of gray and brown, in stark contrast to the bright and poppy cartoon fare that the series is known for. While the very premise of these games necessitates a degree of cynicism in the approach to such a question, as without a war there’s no game to play, but I did appreciate that the visual novel sequences did present some optimism towards groups of people working toward a common goal without a state structure. Still this is undermined by the story’s turn toward an one dimensional villain and a healthy dose of sci-fi genre nonsense. Compared to the original Advance Wars, the text is more interesting, but the subtext has lost its delightful idiosyncrasies, but still, I do appreciate how tight the tactics on display are here.


had fun with the story in this. game was too easy, though...

Kinda lacking in most ways, but it's still a good time. But wow, this was really the aesthetic they chose, huh?

Also the soundtrack rules.

Fun game and challenging. Strayed away from the well-known cartoony Advance Wars style. You can discuss whether it was successfully done or not, but I think it was a brave choice and a nice change of pace for the series. Pretty grim game, from the story to the graphics and the music. If you like sRPGs, don't be afraid to play this one.

Mind when you were little, and your edgy teenage cousin came to stay, and they wore dark clothes and wrote apocalyptic fanfic, and you thought they were pretty cringey and dull...but actually, once you got used to having them around, you found they had some interesting ideas, and they played you some absolutely banging tunes, and you had a great summer together.

I love this game it was some of the most fun I had playing local multiplayer with friends. The art direction and music was cool.

The story is nothing more than serviceable and the dialoge is cheesy but the gameplay can be extremely engaging and somewhat addictive.

Its pretty alright, better than Dual Strike because the devs weren't doing lines of cocaine between inputting the values for the COs and their abilities, not that this game has spectacular balance mind you. This time around its gritty, and as a result, not so pretty in some ways. For some the character portraits are acceptable, but it wouldn't suprize me if some would call them ugly when you blow them up on an emulator or XL DS model. The visuals on the map unfortunately have that late 2000's desaturation problem that accompanies games about war, so while the texturework is rather good in some parts, the color pallet is bland to the eye, even if it represents the state of the land very well. The campaign, story, and dialogue are very solid all around, with an interesting narrative, and somewhat memorable characters and moments, my only real complaint is some annoying characters, particularly villains and sides, and more importantly, some real annoying maps later on because of the AIs strategy to spam the same units over and over again until you fall asleep bored, or wait through 30 turns to win as you chug out as many anti tanks and infantry as possible to beat the AI's anti tanks and war tanks, or make a ton of AA to deal with the enemies dusters, only for them to swap back to ol reliable; AT and tanks, thus barely make progress. Thankfully for the most part this only happened to me twice. The new CO gimmick is pretty neat too, although I feel a punishment for loosing the unit containing your CO isn't enough, and allows for some spammy strategies in multi. Pretty good game, although Nintendo may not have thought so, as it took them years to bring it to their own homeland, which is real strange, and points to the intended market of gritty military games at the time.

Advance Wars é uma série de estratégia tática que não possui elementos de RPG. Esse tipo de jogo costuma ter um maior balanceamento e foco total na estratégia em detrimento a grinding, gerenciamento de equipamento e outros elementos que, IMO, tornam o gênero mais engajador e interessante.

Dito isto, o título funciona muito bem e traz uma história com protagonistas com desenvolvimento que dão um toque menos genérico à trama.

Ainda assim, não me conquistou.

Nice change of pace for the series, but this one has some flaws. There's not enough content outside of the main campaign. Online play (when it existed) was quite flawed. It seems more unbalanced than previous games.

A game that I can't believe was made by Nintendo.
I don't know if that's the right analogy, but if I were to say "Nintendo released a game like Fallout or Mortal Kombat" you'd get the idea?

Was Nintendo also concerned about its brand image?
It has become a fantastic game that has not even been sold in ROM. ...In Japan.

It's a top quality tactical game. It's a fun tactical game that I can still fire up my NDS and play.
It's a perfect game, except for the joke about one of the characters, the doctor, and the limited sales channels and apart from the cruelty of the story, I can't think of any faults. It's a masterpiece.

it's advance wars with a more dark atmosphere like fire emblem, it's cool

plus it has my favorite integration of an ally/enemy phase theme with waylon where it first sounds dinky as shit but he doesn't have enough units for the main part to kick in UNTIL he becomes your enemy in which you now get to hear the actual theme

This one is my favorite Advance Wars game, and probably one of my favorite games of all time. The new mechanics are really good, especially the new CO power mechanic, which makes it so that you can actually stop your enemy from using them. The story and characters aren't remotely as "edgy" and "dark" as some people make it out to be, and I think that people trying to characterize the change in aesthetic and setting as some sort of cynical attempt to pander to the COD-type FPS crowd are being a bit harsh.

This game needs a remaster ASAP. Considering the more cartoon nature of the 1+2 boot camp, this game would be a great breath of fresh air, since it has a super mature setting and feeling to it. The OST design is genius too. Really a shame it was the game that "killed" the franchise, since it was received so poorly. Banger game

For a game that's set after a world ending event and takes place in an apocalypse, this game is probably the funniest Advance Wars game cause of the hint system. Characters will do some two man comedy bit talking about the most random shit like cooking rats or drawing doodles of tanks on war notes, and then the enemy CO will tell you the most optimal way to choke out their units.

Also shoutouts to the game only letting you play as the ranged CO specialist once in the campaign in a pre-deployed mission with no ranged units.

The story was much more mature and interesting than the prequels, but content was less, mechanics were fewer and balance were worse than Dual Strike.

It's the only Advance Wars game I was really into

One of the best games on the system. An interesting and thought-provoking story about the morality of war and science. It is a darker departure from the tone of the previous games though this has been executed very well. Good variety of commanders and units and an excellent soundtrack. The ability to create and play your own battlefields and scenarios is also a good addition. I'd take this over Fire Emblem any day.

This game was my whole entire life when I was a teenager. Loved the single player mode. Loved the level creator. Loved the competitive modes. I don't really remember if the story was very good (I expect I wouldn't like it very much, going back to it now...) The writing was fun, though--particularly the hint sections of every level, where a scene would play out between some of your commanders and the enemy commanders, either of which might give you an idea of the best tactics to use. Mashing up the doomsday stuff with this tongue in cheek silliness was ace.

mi AW favorito, mas serio y la banda sonora 10/10

A trilha sonora desse é MARAVILHOSA


はじめてプレイしたシリーズだったけど面白かった。だいたいいつも力業でなんとかなるウォーシムばっかりやってたから……

El mejor advance wars con diferencia.

Interesting take on old mechanics but the visuals suck sadly, otherwise great