Reviews from

in the past


the absolute clueless energy I had going into this thinking it was going to be more of an offbeat simulator a la Seaman or The Tower but just airport flavored only to get absolutely slam dunked into the 7 layers of hell itself.

The game is more of a puzzle game than anything, and it's certainly hard to describe in words. There's a big tower of luggage carousels spinning around and you can press R to drop a leg on every layer to bring luggage downards, or L to lift a leg up to bring luggage upwards. Every luggage piece is color-coded, and the aim of the game is to time your inputs in an attempt to sort the luggage to go to their respective layer and get shipped off with a plane. It starts relatively simple albeit moderately stressful at first yet crescendos to a point of absolute lunacy that you'd need to have a supercomputer for a brain to do well in. It's a herculean juggling act of managing 7 different conveyer belts each with their own color and time limits to get at least one matching color of baggage in the plane lest the flight be cancelled and your airport funds plummet, managing a fuel mechanic that can hinder your play speed and visibility when left unattended, and taking care of various event baggage like bombs that need to be disposed of, picky mayors that need their luggage loaded first over anyone elses, presidential luggage with differently-colored tags indicating their true colors, so on and so forth. It is absolutely an utter and complete sensory overload that no sane person could ever hope to efficiently parse.

It's absolute unorthodox madness, but really aren't all the games that Yoot Saito makes like that? Seaman, Odama, and both The Tower games are certainly not conventional in the slightest, and this is absolutely in the same level of absurdity. I'd love to see what a TAS for this game would even look like, where someone has the tools to play this game at the superhuman level of efficiency that the game somehow expects out of the player. You'd think that this games absolutely absurd levels of stress and difficulty would make it a hard recommend but I really do suggest you give this game a shot if you can just to experience how overwhelming the game gets by the end, and see if maybe you can surpass your human limits to get a good score at the end.

If this is what actual airlines have to do in order for luggage to properly be shipped out then every airport worker deserves a trillion dollar salary. at duckman galactic airlines, we can gaurantee each flight will have at least one passengers bag shipped alongside them, provided our luggage system hasn't already accidentally exploded from the bombs that somehow keep making it in there.

Shocked how much fun a game about sorting airport luggage is. A very simple concept by the same director of other weirdo games like Seaman and Odama, the 3DS is the perfect console to make this odd idea sing.

The ending levels become mostly out of control insanity, laughably impossible but still a blast to try and complete.

Going into this, I was expecting a relaxed, quirky little puzzle / job simulator game about sorting luggage at an airport. Level-5 also published Attack Of The Friday Monsters and the Professor Layton games, two IP's partially known for their quirky yet chilled vibes, so what could possibly go wrong?

- 2 hours and a half later -

Turns out, my buns got kicked harder here than in Sonic Frontiers' Final Horizon DLC, and the faceless manager is a natural at suplex-ing your confidence into mush, simply so through cold text bubbles of disappointment and frustration.

Would play again for the exhilaration and thrills.

It’s a simple idea but you have a lot to keep track of on the screen, and since the baggage carousels go around and around, it gets you into a hynotic flow state pretty quickly. It’s a very nice game to play while listening to a podcast or killing time while you wait for someone.

A simple yet fun distraction. This would make for an addictive mobile game.


A luggage-sorting game about feature-creep and useless peripherals.
I can't really tell if I love it or hate it.

i could not play this game. the colors did not work my specific brand of colorblindness, i couldnt differentiate the colors accurately and fast enough to properly play the game, probably not helped by the kinda subpar panel on the 3ds. if a hack for colorblind options or homebrew for colorblind filters comes out i might play this, otherwise i might have to apply filters to an emulator.

Unlocked the 7th belt (of hell). Really great concept but it's so nightmarishly stressful and demanding that it's pretty much impossible to play for more than like 10 or 15 minutes in a sitting, lol. The manager is probably one of the most poignantly "disappointed-in-you" characters in anything ever

Whoever designed this game is evil, and a menace to society. The cozy-game aesthetic trappings quickly unravel into a high-maintenance career nightmare, each conveyor belt representing one of the circles of hell. The design is actually genius, and yet I can't imagine myself playing it for long periods of time because it feels like working retail on Black Friday.

this feels like an appstore game for the iphone 4

Not fun airport color sorting puzzle "simulation" type thing that I did not enjoy very much at all. 30 minutes or so with the game was all I needed to figure that out. I've been trying my best to play all of the Guild series as unspoiled as possible, and I was a bit surprised to learn this game was puzzle based. I assumed it would be some kind of airport management stuff, and while the game tells you that you are the new manager of an up and coming airport, all you really do during gameplay is sort differently colored bags into the matching planes. A lot of complexity is dumped on you pretty quickly, from simply more lines and thus more planes with luggage to manage at once, to several challenges, like VIPs wanting their luggage to be placed in the plane first to actual bombs you have to send to get disarmed instead of into a plane. In theory this sounds cool, but this game quickly reminded me that I fucking suck at multitasking. Having to babysit all the luggage going into different places all at once while having their correct destination in mind plus whatever daily objective was an extremely frustrating, slow and maddening affair, and it might be copium of the highest degree but I didn't always feel like it was my fault. Luggage has weird hitboxes, and sometimes there seems to be a coin toss if they drop or go up to the line you want to when you want that. Presentation is very minimalist, but the airport sounds do add a lot of atmosphere. I really tried with this game, but could not stand to play it for very long. I didn't get to unlock the garage feature, which just seems to mean that you can customize a plane and then send it to other players via Streetpass. Who in the absolute fuck gets Streetpass hits these days? Especially god damn Aero Porter ones? Yeah I'm not very sad I missed on that. I hate just dropping games, but I'm thinking this is one I'm not seeing the end of.