Reviews from

in the past


More amnesia, i prefer dark descent but this is pretty cool.

Great story, mind-numbingly boring gameplay

A compelling story wrapped in an average game, this amnesia installment lacks a lot of the scares, tension, and atmosphere notable in the other games, making it less viscerally engaging. This is particularly disappointing due to the interesting setting and themes that had significant potential, but were ultimately squandered by underwhelming interaction. However, the substance of the plot resulting in enough to think about to make the overall experience positive.

I haven't played this game...

Não OPINO sobre jogo que MALTRATA animais.


bem decepcionante como um todo, principalmente depois de jogar o primeiro amnesia. Tem ideias e conceitos interessantes sobre darwinismo social na história, cenários e ambientação, mas nada ta amarrado direito, tira tudo que dark descent fez de bom e leva junta a imersão e perigo do jogo, exploração vira uma linha reta com uns puzzle bunda.

foi tão ambicioso em focar muito na história e no protagonista como personagem esférico, que a gameplay fico fraca. Os dilemas pessoais e contradições do protagonista são bons, mas antes eu preciso aguentar jogar esse walking simulator. Apesar disso ainda vale a pena joga, ainda mais se vier junto com outro amnesia por so vinte reais

The evils of industrialism and capitalism as framed through the lens of cosmic horror; the fact that we let people believe Outlast is better then this is a fucking crime.

Esse é um caso interessante. Ele não chega a ser um jogo de terror mecanicamente, e sim um Walking Simulator (até porque ele é da mesma dev de Dear Esther). Isso explica o level design linear e a ausência de qualquer mecânica. Sabe oque é engraçado? É que Soma também é um pouco assim (não totalmente) mecanicamente você só anda pra frente, mas você resolve uns puzzles e se esconde de uns bixos no caminho (e se esconder no Soma tá longe de ser um deleite de game design bem feito).

Aqui no AMfP você só tem que achar pra onde ir mesmo (oque não é muito difícil).

Se esse jogo é uma proposta diferente, porque a galera não gosta mt dele? Bom, nesse texto eu pareço estar sendo imparcial com o jogo e bem justo, mas a verdade é q eu achei o jogo bem ruinzinho. Mesmo que você coloque isso na sua cabeça, é difícil tirar o gosto amargo da boca depois de ir pra um puta jogo interessante como o Dark Descent e ir pra esse jogo de andar pra frente (oque por si só não é um defeito).

Porém, o maior problema desse jogo é que ele parece bem incompleto (o que faz sentido, porque originalmente esse jogo ia ser um mod), e nisso, a maior qualidade do jogo, que deveria ser a história e a temática, se perde num "level design preguiçoso" e num "terror inexistente", coisas que um walking simulator nem precisa, mas está gravado na memória do jogador pelo Dark Descent. No fim, a pessoa que joga e não se importa de pesquisar sobre o jogo, acha uma experiência chata.

Por ser um jogo meio rushado, a história sofre muito. Ela tem uns momentos e temas bem interessantes, mas é desfocada, críptica até demais e quando vc finalmente começa a entender, o jogo acaba. Se o jogo tivesse um maior tempo de duração, uma história melhor desenvolvida (e um outro nome?) ele seria quase tão aclamado quanto Soma, como um jogo que mergulha na mentalidade distorcida de um homem que não tem mais nada à amar.

Really beautiful scenarios and sound design, but the story is so confuse it leaves the game soulless. Besides, the tiny bits you can understand are such a nonsense. It's pathetic. And it isn't even slightly scary. The pigs are dumb, they don't chase you, they don't search for you. They almost doesn't show up: you can walk around feeling completely safe for the most part of the game. The puzzles are obvious and repetitive. The nonsense of this game seems endless, so you must drag yourself and wearily crawl towards the end of it. And it doesn't ever seem to end. It gets so boring and even annoying that the game's best part, I'd say, was seeing "The End" in a dark background and the following credits.

this game ROCKS idc what anyone says about this entry
the general aesthetic is super sick and i think the story carries it a ton. like, srsly that final monologue at the end of the game is super cool.

La premisa del juego es increible. Cuanto mas avanzamos mas interesante se pone y el ultimo tercio es maravilloso - siempre hablando de lo narrativo -. Lamentablemente esta muy despojado de muchas mecanicas del primer juego que hubieran beneficiado a transitar esa historia.

Comparando com o Dark Descent, simplificaram e facilitaram demais a jogabilidade. Não senti tanto a ideia de survival horror nesse jogo, parece que foi um jogo feito às pressas.

The more i played, less i felt like keep doing it. This game just feels so much empty to me.

O inicio de toda indústria de react e de ir na casa dos amigos se cagar de medo com qualquer coisa de terror. A nota é baixa pq para além disso não é grande coisa e pq sou medroso.

I realize that the second entry in the franchise has received a sort of reappraisal amongst Amnesia fans in recent years, but I’m afraid I can’t agree with their praise of the game. I still feel like it is a mere shadow of what its predecessor was able to achieve.

My main issue is that during my playthrough it felt like I was sprinting through the game. Unlike the original entry in the franchise, there are hardly any puzzles (going to two different corners in a level and rotating valves does not count as a puzzle) that will make you stop and think on your next move. The levels are streamlined, which kills the necessity to roam around a maze-like environment, collecting necessary items to make it to the next part and at the same time watching out for enemies that can be lurking in any corner. There are dozens upon dozens of closed doors which make you feel like you’re being led by the devs rather than figuring out the right way on your own.

There is a lot less interactivity compared to ‘The Dark Descent’, where you were able to pick up most items. Here it feels more like you’re in a museum, and only allowed to touch objects absolutely necessary to make your way further. Even many drawers are permanently shut - why?

I appreciate the game taking its time to build tension and only introducing enemies after an hour or so, but when they do appear, they mostly show up in tight spaces where you’re forced to run around them before realizing they take forever to spot you and deal any real damage (which isn’t really an issue anyway, since your character regenerates health automatically). This kills any feeling of tension when traversing through levels, as enemies become a nuisance that can be ignored surprisingly often.

The part I liked best was its story, and I genuinely was curious to see what happens next to Mandus. I was quite satisfied with the ending, and witnessing the bedlam unfold on the streets of London was definitely a memorable sight. There are plenty of diary entries written by the protagonist that should allow players to sympathize with him more, although I feel like the writers had a greater opportunity to turn the events of the game into more of a social commentary (there are some nuggets hidden in some of the notes pointing to this), but in the end opted for a more standard horror story fitting the genre.

This game was a very mixed bag for me honestly.
The atmosphere was incredible as always, as it seems the Amnesia developers have perfected their craft of beautiful yet terrifying environments; this one varies from the first game by introducing a bit more of a modern feel, yet still taking place in the late 19th century. All of the machinery and factory feel of the game is a joy to experience.
The same can be said for the soundtrack, it is extremely immersive and it really sold the deal in some certain areas.

However, the game really falls apart in other areas. The actual gameplay feels like a straight up downgrade, as the inventory is completely removed and you can only interact with your environment to a limited degree... there was usually a single route to take and you very rarely did any backtracking.

Story was also quite disappointing... despite the use of such interesting concepts, the game didn't do much to immerse you in it and I struggled to immerse myself even if I really tried to.

na minha mente de criança esse jogo era melhor, fazer oq

Kinda dumb story that only exists to make a few very cool moments.

Shite. Nonsensical story, boring gameplay, not scary at all and far too easy. There are like 3 "stealth" sections, if you can even call them that, and the pig enemies barely appear. The whole pig motif got old and annoying really fast. The only cool thing about this was that sections when you emerge onto the streets, but it was about 5 minutes long.

jogo massa, me caguei todo sem nem ver que bicho tava me seguindo

I heard you like metaphors so we hit you in the face with a decapitated pig's head for 3 hours

Exquisite grand guignol steampunk vibes withstanding, this game’s departure from the bare-bones survivalist elements of the first game into something a little more patient was quite refreshing for a while. Unfortunately that means that all the enemy encounters that DO occur are so awkwardly stitched into this atmospheric and anti-capitalist narrative that they sort of negate the questions of empathy that are posed by the narrator (one of the strangest attempts at a redemption arc if you ask me). I found myself more haunted by the demonizing portrayal of the pig-human atrocities and wondered how much of this is meant to be read as actual thoughtful social critique versus the occasionally goofy and simplistic trashy exploitation that it ends up being. If anything it feels more like empty fan-service to have these monsters loom over every second of the gameplay.. echoing pig squeals and earth shattering booms clouding up much of time you spend navigating the factories, sewers, muggy streets and reading clumsily littered journal entries explaining everything to the player. Per usual, The Chinese Room craft something quite luscious to look at and listen to (Dear Esther and EGTTR are both masterful) but it’s hard to shake the lack of clarity when it comes to the cumulative vision here. It felt most apparent in the chaotic climax when the camera would frequently and violently shake, making the muddy colors of the interiors bleed together into unintelligible masses for periods at a time, or when our “protagonist” would slowly slip into a dark area to hear the fiftieth voiceover monologue and for some reason the game takes away your lamp to make it SpoOkY, or when I fell through the map and bugged out of game’s space for the third time. It’s a beautiful mess I don’t regret playing, but TCR is capable of making bigger and better things than what felt like little more than a franchise sell-out here.


Amnesia: A Machine for Pigs didn’t really impress me in the beginning. It was the sheer lack of mechanics that The Dark Descent did well; the stress of having to find tinderboxes, the loss of sanity, the puzzles with being able to interact with so much of the environment. All of it was missing, initial chapters fairly slow. It was such a stark difference.

But then I started to enjoy it more later on. I think being under the Amnesia name did it damage due to there being certain expectations from the fanbase, and I'll admit I probably judged it too harshly myself. It had its own good moments, and despite the enemies being few, there were still some stealth segments. Sure, it was different and made up mostly of walking, but it wasn't terrible.

Só não, sinceramente não acho que vale muito a pena.

This review contains spoilers

I'm going to be harsh on the game. I have played Amnesia: The Dark Descent years ago before starting AMFP. I did start this game back in 2014, but it bored me and I stopped. I tried again and made it to the ending. I wasn't super impressed.

The audio was generally good. The voice acting was decent and didn't feel aged. The protag's monologues were well delivered. The sound cues in the beginning were terrific in the mansion. Floorboards creaking, house settling, and other subtle noises. It made you feel unsafe in the house. You eventually leave the house and are surrounded by machinery. The audio from the machines were good, realistic and believable. Just...incredibly loud at times. It sadly lost the subtle, eerie feeling and replaced it with loud banging right in your poor ears which was annoying.

The house was spooky, more than areas further in the game. It was the paralyzing feeling of darkness and knowing you weren't alone. But at this point you don't see the monster yet. You eventually go outside, which I thought was really cool. The story takes place in London and it was neat actually being outside and seeing the factories and trucks from the century. Then you go underground...and everything looks the same. For like three to four hours of the game. Pipes, metal railings, steam...it was repetitive and felt less frightening. Being surrounded by the machinery, again the sometimes overwhelming audio drowned you in beeps and moans.

Similar to DD, there's not a ton of different types of enemies. They build upon the first monster you see with different variations. The monster isn't that scary. It just isn't as far as design. The sounds, the footsteps, and it's appearances. It didn't do it for me. The base design did make sense for the story plot but the last couple variations towards the end of the game did not work. One enemy is literally a copy of an enemy in DD. That's not creative at all; just a letdown. The..boss? towards the end (if you could even call it that) was not frightening. It was goofy.

This is really what killed the game for me. The story line. I read other players' opinions about the story on the Steam discussion page and I just cannot see the praise. Maybe I don't understand it and there's more subtly I give it credit for? Like turn of the century fear? A man fearing the world he's raising his children in? Perhaps.

AMFP adds the lovely trope of a family man gone crazy. It's a trope that I hate.

Let's just say I saw exactly where the story was heading in chapter one. There's five chapters and I knew what was going to happen in the end. It was disappointing. It made me feel like I was racing the game just to get to the end, to hope it wasn't going in that direction. Sadly, it wasn't anything new. I'm not saying it need twists or turns. But stop relying on cliches or tropes in stories. It was bland and unoriginal.

Everything is pigs. So many pig analogies and pig idioms. This dude hated pigs, okay? Your neighbor sucks? Call them swine. The government? PIGS. Your Lord and Savior? The biggest pig lie of them all. LOL. It was almost humorous how the writing was NOT SUBTLE at all with that. The game is called Machine for Pigs. Get it? Do you get it? It really wanted you to remember P I G S. (I had fun writing this.)

Review EN/PTBR

Much simpler than the first game and I think it had a cool premise but in the end I don't feel it was as well very executed as expected, it's not a bad game but it ends up being judged more rigorously from the fact is a Amnesia title.

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Muito mais simples que o primeiro jogo mas que eu senti que tinha uma pequena premissa daora mas que no final não sinto sendo tão bem executada quando o esperado, não é um jogo ruim mas acaba sendo julgado mais rigorosamente a partir do momento que possuí o nome Amnesia em seu título.